88 lines
2.9 KiB
Lua
88 lines
2.9 KiB
Lua
local Dan = {
|
|
Badge = nil;
|
|
NormW = 107;
|
|
NormH = 29;
|
|
CusW = 294*0.32;
|
|
CusH = 84 *0.32;
|
|
GameW = 294*0.32;
|
|
GameH = 84*0.32
|
|
}
|
|
|
|
local d_badge = {
|
|
none = gfx.CreateSkinImage("dan/none.png", 0);
|
|
sk = gfx.CreateSkinImage("dan/SKILLED.png", 0);
|
|
Ex = gfx.CreateSkinImage("dan/EXPERT.png", 0);
|
|
ExM = gfx.CreateSkinImage("dan/EXPERT (MASTERY).png", 0);
|
|
LwP = gfx.CreateSkinImage("dan/LOWER PRO.png", 0);
|
|
LwPM = gfx.CreateSkinImage("dan/LOWER PRO (MASTERY).png", 0);
|
|
UpP = gfx.CreateSkinImage("dan/UPPER PRO.png", 0);
|
|
UpPM = gfx.CreateSkinImage("dan/UPPER PRO (MASTERY).png", 0);
|
|
LM = gfx.CreateSkinImage("dan/LOWER MASTER.png", 0);
|
|
LMM = gfx.CreateSkinImage("dan/LOWER MASTER (MASTERY).png", 0);
|
|
UpM = gfx.CreateSkinImage("dan/UPPER MASTER.png", 0);
|
|
UpMM = gfx.CreateSkinImage("dan/UPPER MASTER (MASTERY).png", 0);
|
|
GM = gfx.CreateSkinImage("dan/GRANDMASTER.png", 0);
|
|
GMP = gfx.CreateSkinImage("dan/GRANDMASTER+.png", 0);
|
|
}
|
|
|
|
if game.GetSkinSetting('Skill LV') == "None" then
|
|
Dan.Badge = d_badge.none
|
|
Dan.PosW = Dan.NormW
|
|
Dan.PosH = Dan.NormH
|
|
Dan.GameW = 294*0.32
|
|
Dan.GameH = 84*0.32
|
|
elseif game.GetSkinSetting('Skill LV') == "Skilled" then
|
|
Dan.Badge = d_badge.sk
|
|
Dan.PosW = Dan.CusW
|
|
Dan.PosH = Dan.CusH
|
|
elseif game.GetSkinSetting('Skill LV') == "Expert" then
|
|
Dan.Badge = d_badge.Ex
|
|
Dan.PosW = Dan.CusW
|
|
Dan.PosH = Dan.CusH
|
|
elseif game.GetSkinSetting('Skill LV') == "Expert (Mastery)" then
|
|
Dan.Badge = d_badge.ExM
|
|
Dan.PosW = Dan.CusW
|
|
Dan.PosH = Dan.CusH
|
|
elseif game.GetSkinSetting('Skill LV') == "Lower Pro" then
|
|
Dan.Badge = d_badge.LwP
|
|
Dan.PosW = Dan.CusW
|
|
Dan.PosH = Dan.CusH
|
|
elseif game.GetSkinSetting('Skill LV') == "Lower Pro (Mastery)" then
|
|
Dan.Badge = d_badge.LwPM
|
|
Dan.PosW = Dan.CusW
|
|
Dan.PosH = Dan.CusH
|
|
elseif game.GetSkinSetting('Skill LV') == "Upper Pro" then
|
|
Dan.Badge = d_badge.UpP
|
|
Dan.PosW = Dan.CusW
|
|
Dan.PosH = Dan.CusH
|
|
elseif game.GetSkinSetting('Skill LV') == "Upper Pro (Mastery)" then
|
|
Dan.Badge = d_badge.UpPM
|
|
Dan.PosW = Dan.CusW
|
|
Dan.PosH = Dan.CusH
|
|
elseif game.GetSkinSetting('Skill LV') == "Lower Master" then
|
|
Dan.Badge = d_badge.LM
|
|
Dan.PosW = Dan.CusW
|
|
Dan.PosH = Dan.CusH
|
|
elseif game.GetSkinSetting('Skill LV') == "Lower Master (Mastery)" then
|
|
Dan.Badge = d_badge.LMM
|
|
Dan.PosW = Dan.CusW
|
|
Dan.PosH = Dan.CusH
|
|
elseif game.GetSkinSetting('Skill LV') == "Upper Master" then
|
|
Dan.Badge = d_badge.UpM
|
|
Dan.PosW = Dan.CusW
|
|
Dan.PosH = Dan.CusH
|
|
elseif game.GetSkinSetting('Skill LV') == "Upper Master (Mastery)" then
|
|
Dan.Badge = d_badge.UpMM
|
|
Dan.PosW = Dan.CusW
|
|
Dan.PosH = Dan.CusH
|
|
elseif game.GetSkinSetting('Skill LV') == "Grand Master" then
|
|
Dan.Badge = d_badge.GM
|
|
Dan.PosW = Dan.CusW
|
|
Dan.PosH = Dan.CusH
|
|
elseif game.GetSkinSetting('Skill LV') == "Grand Master +" then
|
|
Dan.Badge = d_badge.GMP
|
|
Dan.PosW = Dan.CusW
|
|
Dan.PosH = Dan.CusH
|
|
end
|
|
|
|
return Dan |