local Dan = { Badge = nil; NormW = 107; NormH = 29; CusW = 294*0.32; CusH = 84 *0.32; GameW = 294*0.32; GameH = 84*0.32 } local d_badge = { none = gfx.CreateSkinImage("dan/none.png", 0); sk = gfx.CreateSkinImage("dan/SKILLED.png", 0); Ex = gfx.CreateSkinImage("dan/EXPERT.png", 0); ExM = gfx.CreateSkinImage("dan/EXPERT (MASTERY).png", 0); LwP = gfx.CreateSkinImage("dan/LOWER PRO.png", 0); LwPM = gfx.CreateSkinImage("dan/LOWER PRO (MASTERY).png", 0); UpP = gfx.CreateSkinImage("dan/UPPER PRO.png", 0); UpPM = gfx.CreateSkinImage("dan/UPPER PRO (MASTERY).png", 0); LM = gfx.CreateSkinImage("dan/LOWER MASTER.png", 0); LMM = gfx.CreateSkinImage("dan/LOWER MASTER (MASTERY).png", 0); UpM = gfx.CreateSkinImage("dan/UPPER MASTER.png", 0); UpMM = gfx.CreateSkinImage("dan/UPPER MASTER (MASTERY).png", 0); GM = gfx.CreateSkinImage("dan/GRANDMASTER.png", 0); GMP = gfx.CreateSkinImage("dan/GRANDMASTER+.png", 0); } if game.GetSkinSetting('Skill LV') == "None" then Dan.Badge = d_badge.none Dan.PosW = Dan.NormW Dan.PosH = Dan.NormH Dan.GameW = 294*0.32 Dan.GameH = 84*0.32 elseif game.GetSkinSetting('Skill LV') == "Skilled" then Dan.Badge = d_badge.sk Dan.PosW = Dan.CusW Dan.PosH = Dan.CusH elseif game.GetSkinSetting('Skill LV') == "Expert" then Dan.Badge = d_badge.Ex Dan.PosW = Dan.CusW Dan.PosH = Dan.CusH elseif game.GetSkinSetting('Skill LV') == "Expert (Mastery)" then Dan.Badge = d_badge.ExM Dan.PosW = Dan.CusW Dan.PosH = Dan.CusH elseif game.GetSkinSetting('Skill LV') == "Lower Pro" then Dan.Badge = d_badge.LwP Dan.PosW = Dan.CusW Dan.PosH = Dan.CusH elseif game.GetSkinSetting('Skill LV') == "Lower Pro (Mastery)" then Dan.Badge = d_badge.LwPM Dan.PosW = Dan.CusW Dan.PosH = Dan.CusH elseif game.GetSkinSetting('Skill LV') == "Upper Pro" then Dan.Badge = d_badge.UpP Dan.PosW = Dan.CusW Dan.PosH = Dan.CusH elseif game.GetSkinSetting('Skill LV') == "Upper Pro (Mastery)" then Dan.Badge = d_badge.UpPM Dan.PosW = Dan.CusW Dan.PosH = Dan.CusH elseif game.GetSkinSetting('Skill LV') == "Lower Master" then Dan.Badge = d_badge.LM Dan.PosW = Dan.CusW Dan.PosH = Dan.CusH elseif game.GetSkinSetting('Skill LV') == "Lower Master (Mastery)" then Dan.Badge = d_badge.LMM Dan.PosW = Dan.CusW Dan.PosH = Dan.CusH elseif game.GetSkinSetting('Skill LV') == "Upper Master" then Dan.Badge = d_badge.UpM Dan.PosW = Dan.CusW Dan.PosH = Dan.CusH elseif game.GetSkinSetting('Skill LV') == "Upper Master (Mastery)" then Dan.Badge = d_badge.UpMM Dan.PosW = Dan.CusW Dan.PosH = Dan.CusH elseif game.GetSkinSetting('Skill LV') == "Grand Master" then Dan.Badge = d_badge.GM Dan.PosW = Dan.CusW Dan.PosH = Dan.CusH elseif game.GetSkinSetting('Skill LV') == "Grand Master +" then Dan.Badge = d_badge.GMP Dan.PosW = Dan.CusW Dan.PosH = Dan.CusH end return Dan