88 lines
2.9 KiB
Lua
88 lines
2.9 KiB
Lua
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local Dan = {
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Badge = nil;
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NormW = 107;
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NormH = 29;
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CusW = 294*0.32;
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CusH = 84 *0.32;
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GameW = 294*0.32;
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GameH = 84*0.32
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}
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local d_badge = {
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none = gfx.CreateSkinImage("dan/none.png", 0);
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sk = gfx.CreateSkinImage("dan/SKILLED.png", 0);
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Ex = gfx.CreateSkinImage("dan/EXPERT.png", 0);
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ExM = gfx.CreateSkinImage("dan/EXPERT (MASTERY).png", 0);
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LwP = gfx.CreateSkinImage("dan/LOWER PRO.png", 0);
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LwPM = gfx.CreateSkinImage("dan/LOWER PRO (MASTERY).png", 0);
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UpP = gfx.CreateSkinImage("dan/UPPER PRO.png", 0);
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UpPM = gfx.CreateSkinImage("dan/UPPER PRO (MASTERY).png", 0);
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LM = gfx.CreateSkinImage("dan/LOWER MASTER.png", 0);
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LMM = gfx.CreateSkinImage("dan/LOWER MASTER (MASTERY).png", 0);
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UpM = gfx.CreateSkinImage("dan/UPPER MASTER.png", 0);
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UpMM = gfx.CreateSkinImage("dan/UPPER MASTER (MASTERY).png", 0);
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GM = gfx.CreateSkinImage("dan/GRANDMASTER.png", 0);
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GMP = gfx.CreateSkinImage("dan/GRANDMASTER+.png", 0);
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}
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if game.GetSkinSetting('Skill LV') == "None" then
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Dan.Badge = d_badge.none
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Dan.PosW = Dan.NormW
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Dan.PosH = Dan.NormH
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Dan.GameW = 294*0.32
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Dan.GameH = 84*0.32
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elseif game.GetSkinSetting('Skill LV') == "Skilled" then
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Dan.Badge = d_badge.sk
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Dan.PosW = Dan.CusW
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Dan.PosH = Dan.CusH
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elseif game.GetSkinSetting('Skill LV') == "Expert" then
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Dan.Badge = d_badge.Ex
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Dan.PosW = Dan.CusW
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Dan.PosH = Dan.CusH
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elseif game.GetSkinSetting('Skill LV') == "Expert (Mastery)" then
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Dan.Badge = d_badge.ExM
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Dan.PosW = Dan.CusW
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Dan.PosH = Dan.CusH
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elseif game.GetSkinSetting('Skill LV') == "Lower Pro" then
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Dan.Badge = d_badge.LwP
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Dan.PosW = Dan.CusW
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Dan.PosH = Dan.CusH
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elseif game.GetSkinSetting('Skill LV') == "Lower Pro (Mastery)" then
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Dan.Badge = d_badge.LwPM
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Dan.PosW = Dan.CusW
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Dan.PosH = Dan.CusH
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elseif game.GetSkinSetting('Skill LV') == "Upper Pro" then
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Dan.Badge = d_badge.UpP
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Dan.PosW = Dan.CusW
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Dan.PosH = Dan.CusH
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elseif game.GetSkinSetting('Skill LV') == "Upper Pro (Mastery)" then
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Dan.Badge = d_badge.UpPM
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Dan.PosW = Dan.CusW
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Dan.PosH = Dan.CusH
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elseif game.GetSkinSetting('Skill LV') == "Lower Master" then
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Dan.Badge = d_badge.LM
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Dan.PosW = Dan.CusW
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Dan.PosH = Dan.CusH
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elseif game.GetSkinSetting('Skill LV') == "Lower Master (Mastery)" then
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Dan.Badge = d_badge.LMM
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Dan.PosW = Dan.CusW
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Dan.PosH = Dan.CusH
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elseif game.GetSkinSetting('Skill LV') == "Upper Master" then
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Dan.Badge = d_badge.UpM
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Dan.PosW = Dan.CusW
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Dan.PosH = Dan.CusH
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elseif game.GetSkinSetting('Skill LV') == "Upper Master (Mastery)" then
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Dan.Badge = d_badge.UpMM
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Dan.PosW = Dan.CusW
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Dan.PosH = Dan.CusH
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elseif game.GetSkinSetting('Skill LV') == "Grand Master" then
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Dan.Badge = d_badge.GM
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Dan.PosW = Dan.CusW
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Dan.PosH = Dan.CusH
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elseif game.GetSkinSetting('Skill LV') == "Grand Master +" then
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Dan.Badge = d_badge.GMP
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Dan.PosW = Dan.CusW
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Dan.PosH = Dan.CusH
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end
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return Dan
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