HitFX, Early/Late display with ms #35

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hersi merged 16 commits from domdoc-develop into master 2022-05-27 11:17:12 +02:00
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  • Fixed Critical HitFX showing for Idle hits

  • Commented out the HitFX scaling applied to FX buttons. I remember people talking about HitFX sizes being weird, but the code indicates that it was deliberate so I only commented it out and changed it to match official Exceed Gear.

  • Added HitFX for Holds and Lasers. The laser effects currently use game.GetLaserColor() since the textures are white.

  • Added laser tails with placeholder textures taken from LiqidWave

  • Added an Early/Late display (Implements #25) with options from Exceed Gear

    • Position (UPPER+, UPPER, STANDARD, LOWER)
    • Show Early/Late text for (CRITCAL or worse, NEAR or worse, OFF)
    • Show Milliseconds for (ALL, CRITICAL or worse, NEAR or worse, NONE)
- Fixed Critical HitFX showing for Idle hits - Commented out the HitFX scaling applied to FX buttons. I remember people talking about HitFX sizes being weird, but the code indicates that it was deliberate so I only commented it out and changed it to match official Exceed Gear. - Added HitFX for Holds and Lasers. The laser effects currently use `game.GetLaserColor()` since the textures are white. - Added laser tails with placeholder textures taken from LiqidWave - Added an Early/Late display (Implements #25) with options from Exceed Gear - Position (UPPER+, UPPER, STANDARD, LOWER) - Show Early/Late text for (CRITCAL or worse, NEAR or worse, OFF) - Show Milliseconds for (ALL, CRITICAL or worse, NEAR or worse, NONE)
domdoc added 10 commits 2022-05-16 11:31:44 +02:00
domdoc added the
enhancement
label 2022-05-16 11:32:05 +02:00
domdoc was assigned by hersi 2022-05-23 23:40:17 +02:00
domdoc added 1 commit 2022-05-24 11:29:05 +02:00
domdoc added 3 commits 2022-05-26 11:40:31 +02:00
domdoc added 2 commits 2022-05-26 12:23:40 +02:00
hersi merged commit 2c2068b5f0 into master 2022-05-27 11:17:12 +02:00
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Reference: hersi/ExperimentalGear#35
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