Early/Late display with ms + settings

This commit is contained in:
domdoc 2022-05-14 10:54:17 +02:00
parent 1dafc383bb
commit 5b34b1313b
3 changed files with 112 additions and 20 deletions

View File

@ -69,6 +69,27 @@
"default": true
},
"gameplay_earlyLateFor": {
"label": "Show Early/Late display for",
"type": "selection",
"default": "NEAR (or worse)",
"values": ["CRITICAL (or worse)", "NEAR (or worse)", "OFF"]
},
"gameplay_earlyLatePosition": {
"label": "Early/Late display position",
"type": "selection",
"default": "STANDARD",
"values": ["UPPER+", "UPPER", "STANDARD", "LOWER"]
},
"gameplay_msFor": {
"label": "Show millisecond display for",
"type": "selection",
"default": "NEAR (or worse)",
"values": ["ALL", "CRITICAL (or worse)", "NEAR (or worse)", "NONE"]
},
"separator_f": {},
"Debug": { "type": "label" },

View File

@ -18,6 +18,7 @@ local Chain = require('gameplay.chain')
local LaserAlert = require('gameplay.laser_alert')
local HitFX = require 'gameplay.hitfx'
local EarlyLate = require 'gameplay.earlylate'
local TrackEnd = require('gameplay.track_end')
@ -59,6 +60,8 @@ function render(deltaTime)
Chain.render(deltaTime, gameplay.comboState, chain, gameplay.critLine.x, gameplay.critLine.y);
LaserAlert.render(deltaTime);
EarlyLate.render(deltaTime)
end
function render_crit_base(deltaTime)
@ -113,6 +116,10 @@ function button_hit(button, rating, delta)
HitFX.TriggerAnimation("Crit", button + 1)
end
end
if 0 < rating and rating < 3 then
EarlyLate.TriggerAnimation(rating, delta)
end
end
function laser_slam_hit(slamLength, startPos, endPost, index)

View File

@ -1,30 +1,94 @@
local Dimensions = require "common.dimensions"
local desw = 1080;
local desh = 1920;
-- Used for comparing button_hit()'s delta parameter with the
-- gameplay_earlyLateFor/gameplay_msDisplay skin settings values.
-- If the number is <= delta then the EarlyLate/ms should be shown
local compare = {
["ALL"] = 2,
["CRITICAL (or worse)"] = 2,
["NEAR (or worse)"] = 1,
["NONE"] = -1,
["OFF"] = -1
}
local transitionExistScale = 0;
local heightFractions = {
["UPPER+"] = 2,
["UPPER"] = 3,
["STANDARD"] = 3.5,
["LOWER"] = 5,
}
local tickTransitions = function (deltaTime)
if transitionExistScale < 1 then
transitionExistScale = transitionExistScale + deltaTime / 2 -- transition should last for that time in seconds
local earlyLateFor = compare[game.GetSkinSetting("gameplay_earlyLateFor")]
local msFor = compare[game.GetSkinSetting("gameplay_msFor")]
local heightFraction = heightFractions[game.GetSkinSetting("gameplay_earlyLatePosition")]
local EarlyLate = {
timer = 0,
lastMillisec = 0,
showEarlyLate = false,
showMillisec = false,
}
function EarlyLate.render(deltaTime)
if EarlyLate.timer <= 0 then
return
end
EarlyLate.timer = EarlyLate.timer - deltaTime * 100
local screenW, screenH = Dimensions.screen.width, Dimensions.screen.height
local screenCenterX = screenW / 2
local desh
if screenH > screenW then
desh = 1920
else
desh = 1080
end
local scale = desh / screenH
local y = screenH / 8 * heightFraction
gfx.BeginPath()
gfx.LoadSkinFont("dfmarugoth.ttf")
gfx.FontSize(12 * scale)
if EarlyLate.showEarlyLate then
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_BASELINE)
if EarlyLate.lastMillisec < 0 then
gfx.FillColor(224, 153, 179)
gfx.FastText("EARLY", screenCenterX - 100 * scale, y)
else
gfx.FillColor(90, 131, 211)
gfx.FastText("LATE", screenCenterX - 100 * scale, y)
end
end
if EarlyLate.showMillisec then
local msString = string.format("%dms", EarlyLate.lastMillisec)
if EarlyLate.lastMillisec >= 0 then
msString = "+"..msString -- prepend + sign for lates
end
gfx.TextAlign(gfx.TEXT_ALIGN_RIGHT + gfx.TEXT_ALIGN_BASELINE)
gfx.FastText(msString, screenCenterX + 100 * scale, y)
end
end
local render = function (deltaTime, comboState, combo, critLineCenterX, critLineCenterY)
tickTransitions(deltaTime)
function EarlyLate.TriggerAnimation(rating, millisec)
local showEarlyLate = rating <= earlyLateFor
local showMillisec = rating <= msFor
if (transitionExistScale >= 1) then
return;
if showEarlyLate or showMillisec then
EarlyLate.timer = 120
EarlyLate.lastMillisec = millisec
EarlyLate.showEarlyLate = showEarlyLate
EarlyLate.showMillisec = showMillisec
end
end
local trigger = function ()
end
return {
render=render
}
return EarlyLate