normalize line endings
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parent
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commit
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* text=auto
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72
README.md
72
README.md
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@ -1,36 +1,36 @@
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# ExperimentalGear skin for USC
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Project Starter: GSK Bladez
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## Coding
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- [REDACTED]
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- Hersi
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- fdigl
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- Hoshikara
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- GSK Bladez
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- Local
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## Graphics
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- GSK Bladez
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- Neardayo
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- YellowBird
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- Dengekiko
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## Translation
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- GSK Bladez
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- Neardayo
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- RealFD
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## Misc. Help
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- Neardayo
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- DDX
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- GM*DEO
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## Beta Testing
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- Gam
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- TealStar
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- Dengikiko
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- Adamyes
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- Gio
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- Mattadome
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# ExperimentalGear skin for USC
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Project Starter: GSK Bladez
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## Coding
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- [REDACTED]
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- Hersi
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- fdigl
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- Hoshikara
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- GSK Bladez
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- Local
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## Graphics
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- GSK Bladez
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- Neardayo
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- YellowBird
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- Dengekiko
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## Translation
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- GSK Bladez
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- Neardayo
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- RealFD
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## Misc. Help
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- Neardayo
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- DDX
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- GM*DEO
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## Beta Testing
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- Gam
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- TealStar
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- Dengikiko
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- Adamyes
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- Gio
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- Mattadome
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|
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
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@ -1,86 +1,86 @@
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local newFormatTemplate = {
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{
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Bg={
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Base={
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Tex={{"",""}},
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Tilt=false,
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OffsetY=0.17,
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Anim=true,
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ScaleSoft=false,
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ClampTiling=false,
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},
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Overlay={ -- is meant to be displayed overtop Base
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Tex="",
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Float=true,
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FloatFactor=2.0,
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OffsetY=0.12,
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FlashEffect=true,
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Tilt=true,
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},
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Layer={
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Tex={{"",""}},
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ScaleHard=false,
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Brighten=0.6,
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},
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u={
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Pivot=0.36
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},
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},
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Center={
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Tex={{"",""}},
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u={
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Scale=2.8,
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Pulse=true,
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Float=true,
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FloatFactor=0.5,
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FloatXFactor=0,
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FloatRotationFactor=0,
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FadeEffect=true,
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Tilt=false,
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Anim=true,
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OffsetY=-0.1,
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Glow=false,
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Rotate=false,
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},
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LayerEffect={
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Tex="",
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Fade=true,
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Rotate=true,
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RotateSpeed=-2.0,
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DodgeBlend=true,
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Glow=true,
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Alpha=0.7,
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Scale=0.5,
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},
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},
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Tunnel={ -- todo: give option to do sth with blend mode
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Tex={{"",""}},
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u={
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Stretch=0.3,
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ScaleX=0.8,
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ScaleY=0.9,
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Fog=10.0,
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FlashEffect=true,
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VortexEffect=false,
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VortexFactor=1.0,
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DodgeBlend=false
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}
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},
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Particle={
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Tex={{"",""}},
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u={
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Speed=0.3,
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OffsetY=-0.02,
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Amount=3,
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Scale=1.0,
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ExtraRotation=0.125
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},
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},
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luaParticleEffect={
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particles={
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{"star-particle.png", 32}
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}
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},
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speed=0.6,
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}
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local newFormatTemplate = {
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{
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Bg={
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Base={
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Tex={{"",""}},
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Tilt=false,
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OffsetY=0.17,
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Anim=true,
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ScaleSoft=false,
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ClampTiling=false,
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},
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Overlay={ -- is meant to be displayed overtop Base
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Tex="",
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Float=true,
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FloatFactor=2.0,
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OffsetY=0.12,
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FlashEffect=true,
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Tilt=true,
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},
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Layer={
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Tex={{"",""}},
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ScaleHard=false,
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Brighten=0.6,
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},
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u={
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Pivot=0.36
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},
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},
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Center={
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Tex={{"",""}},
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u={
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Scale=2.8,
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Pulse=true,
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Float=true,
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FloatFactor=0.5,
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FloatXFactor=0,
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FloatRotationFactor=0,
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FadeEffect=true,
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Tilt=false,
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Anim=true,
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OffsetY=-0.1,
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Glow=false,
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Rotate=false,
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},
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LayerEffect={
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Tex="",
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Fade=true,
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Rotate=true,
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RotateSpeed=-2.0,
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DodgeBlend=true,
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Glow=true,
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Alpha=0.7,
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Scale=0.5,
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},
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},
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Tunnel={ -- todo: give option to do sth with blend mode
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Tex={{"",""}},
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u={
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Stretch=0.3,
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ScaleX=0.8,
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ScaleY=0.9,
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Fog=10.0,
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FlashEffect=true,
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VortexEffect=false,
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VortexFactor=1.0,
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DodgeBlend=false
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}
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},
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Particle={
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Tex={{"",""}},
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u={
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Speed=0.3,
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OffsetY=-0.02,
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Amount=3,
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Scale=1.0,
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ExtraRotation=0.125
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},
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},
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luaParticleEffect={
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particles={
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{"star-particle.png", 32}
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}
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},
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speed=0.6,
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}
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}
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@ -1,68 +1,68 @@
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{
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"User information": {"type": "label"},
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"username": {
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"type": "text",
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"label": "Username (max 8 characters)",
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"default": "GUEST"
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},
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"separator_a": {},
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"MSG": {
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"type": "text",
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"label": "Message (max 8 characters)",
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"default": "Hellooooooo"
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},
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"separator_b": {},
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"Animations": {"type": "label"},
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"animations_affectWithBPM": {
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"type": "bool",
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"label": "Affect speed of some animations with the current song's BPM",
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"default": false
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},
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"separator_c": {},
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"Crew": { "type": "label" },
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"single_idol": {
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"label": "!!!ALWAYS MATCH THE NAME!!!",
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"type": "text",
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"default": "nothing"
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},
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"words": {
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"type": "selection",
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"label": "Language",
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"default": "EN",
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"values": ["EN", "DE", "SK", "test2"]
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},
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"separator_d": {},
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"Audio": { "type": "label" },
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"audio_systemVoice": {
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"label": "Turn on Rasis",
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"type": "bool",
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"default": false
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},
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"separator_e": {},
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"Gameplay": { "type": "label" },
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"gameplay_ucDifferentColor": {
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"label": "Use different colors for UC and PUC chain numbers",
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"type": "bool",
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"default": false
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},
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"separator_f": {},
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"Debug": { "type": "label" },
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"debug_showInformation": {
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"label": "Show debug information (sometimes in the middle of the screen when you're playing)",
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"type": "bool",
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"default": false
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}
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}
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{
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"User information": {"type": "label"},
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"username": {
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"type": "text",
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"label": "Username (max 8 characters)",
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"default": "GUEST"
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},
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"separator_a": {},
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"MSG": {
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"type": "text",
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"label": "Message (max 8 characters)",
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"default": "Hellooooooo"
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},
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"separator_b": {},
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"Animations": {"type": "label"},
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"animations_affectWithBPM": {
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"type": "bool",
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"label": "Affect speed of some animations with the current song's BPM",
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"default": false
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},
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"separator_c": {},
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"Crew": { "type": "label" },
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"single_idol": {
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"label": "!!!ALWAYS MATCH THE NAME!!!",
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"type": "text",
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"default": "nothing"
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},
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"words": {
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"type": "selection",
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"label": "Language",
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"default": "EN",
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"values": ["EN", "DE", "SK", "test2"]
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},
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"separator_d": {},
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"Audio": { "type": "label" },
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"audio_systemVoice": {
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"label": "Turn on Rasis",
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"type": "bool",
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"default": false
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},
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"separator_e": {},
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"Gameplay": { "type": "label" },
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"gameplay_ucDifferentColor": {
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"label": "Use different colors for UC and PUC chain numbers",
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"type": "bool",
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"default": false
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},
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"separator_f": {},
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"Debug": { "type": "label" },
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"debug_showInformation": {
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"label": "Show debug information (sometimes in the middle of the screen when you're playing)",
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"type": "bool",
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"default": false
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}
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}
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@ -1,302 +1,302 @@
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local Easing = require("common.easing");
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local Footer = require("components.footer");
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local DiffRectangle = require('components.diff_rectangle');
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local common = require('common.common');
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local Numbers = require('common.numbers')
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local VolforceWindow = require("components.volforceWindow")
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-- Window variables
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local resX, resY
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-- Aspect Ratios
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local landscapeWidescreenRatio = 16 / 9
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local landscapeStandardRatio = 4 / 3
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local portraitWidescreenRatio = 9 / 16
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-- Portrait sizes
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local fullX, fullY
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local desw = 1080
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local desh = 1920
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local function resolutionChange(x, y)
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resX = x
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resY = y
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fullX = portraitWidescreenRatio * y
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fullY = y
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end
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local bgSfxPlayed = false;
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local BAR_ALPHA = 191;
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local HEADER_HEIGHT = 100
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local backgroundImage = gfx.CreateSkinImage("bg_pattern.png", gfx.IMAGE_REPEATX | gfx.IMAGE_REPEATY)
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local resultBgImage = gfx.CreateSkinImage("challenge_result/bg.png", 0);
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local playerInfoOverlayBgImage = gfx.CreateSkinImage("challenge_result/player_info_overlay_bg.png", 0);
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local headerTitleImage = gfx.CreateSkinImage("challenge_result/header/title.png", 0);
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local username = game.GetSkinSetting("username");
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local appealCardImage = gfx.CreateSkinImage("crew/appeal_card.png", 0);
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local danBadgeImage = gfx.CreateSkinImage("dan/inf.png", 0);
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local crewImage = gfx.CreateSkinImage("crew/portrait.png", 0);
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local notchesImage = gfx.CreateSkinImage("challenge_result/notches.png", 0);
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local trackBarsImage = gfx.CreateSkinImage("challenge_result/track_bars.png", 0);
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local completionFailImage = gfx.CreateSkinImage("challenge_result/pass_states/fail.png", 0);
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local completionPassImage = gfx.CreateSkinImage("challenge_result/pass_states/pass.png", 0);
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local irHeartbeatRequested = false;
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local IRserverName = "";
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local badgeImages = {
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gfx.CreateSkinImage("song_select/medal/nomedal.png", 1),
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gfx.CreateSkinImage("song_select/medal/played.png", 1),
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gfx.CreateSkinImage("song_select/medal/clear.png", 1),
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gfx.CreateSkinImage("song_select/medal/hard.png", 1),
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gfx.CreateSkinImage("song_select/medal/uc.png", 1),
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gfx.CreateSkinImage("song_select/medal/puc.png", 1),
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}
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local gradeImages = {
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S = gfx.CreateSkinImage("common/grades/S.png", 0),
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AAA_P = gfx.CreateSkinImage("common/grades/AAA+.png", 0),
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AAA = gfx.CreateSkinImage("common/grades/AAA.png", 0),
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AA_P = gfx.CreateSkinImage("common/grades/AA+.png", 0),
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AA = gfx.CreateSkinImage("common/grades/AA.png", 0),
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A_P = gfx.CreateSkinImage("common/grades/A+.png", 0),
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A = gfx.CreateSkinImage("common/grades/A.png", 0),
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B = gfx.CreateSkinImage("common/grades/B.png", 0),
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C = gfx.CreateSkinImage("common/grades/C.png", 0),
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D = gfx.CreateSkinImage("common/grades/D.png", 0),
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none = gfx.CreateSkinImage("common/grades/none.png", 0),
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}
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local percRequired = 1;
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local percGet = 0;
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-- AUDIO
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game.LoadSkinSample("challenge_result.wav")
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function resetLayoutInformation()
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resx, resy = game.GetResolution()
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desw = 1080
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desh = 1920
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scale = resx / desw
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end
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local function handleSfx()
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if not bgSfxPlayed then
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common.stopMusic();
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game.PlaySample("challenge_result.wav", true)
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bgSfxPlayed = true
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end
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if game.GetButton(game.BUTTON_STA) then
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game.StopSample("challenge_result.wav")
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end
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if game.GetButton(game.BUTTON_BCK) then
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game.StopSample("challenge_result.wav")
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end
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end
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function drawBackground()
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gfx.BeginPath()
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gfx.ImageRect(0, 0, desw, desh, resultBgImage, 1, 0);
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end
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function drawHeader()
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gfx.BeginPath();
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gfx.FillColor(0, 0, 0, BAR_ALPHA);
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gfx.Rect(0, 0, desw, HEADER_HEIGHT);
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gfx.Fill();
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gfx.ClosePath()
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gfx.ImageRect(desw / 2 - 209, HEADER_HEIGHT / 2 - 52, 419, 105, headerTitleImage, 1, 0)
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end
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function drawPlayerInfo()
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-- Draw crew
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gfx.BeginPath()
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gfx.ImageRect(460, 215, 522, 362, crewImage, 1, 0);
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-- Draw the info bg
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gfx.BeginPath()
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gfx.ImageRect(300, 352, 374 * 0.85, 222 * 0.85, playerInfoOverlayBgImage, 1, 0);
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-- Draw appeal card
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gfx.BeginPath();
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gfx.ImageRect(145, 364, 103 * 1.25, 132 * 1.25, appealCardImage, 1, 0);
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-- Draw description
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gfx.FontSize(28)
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gfx.LoadSkinFont("Digital-Serial-Bold.ttf")
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE)
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gfx.Text("Hellooooooo", 310, 370);
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-- Draw username
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gfx.FontSize(40)
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gfx.Text(username, 310, 413);
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-- Draw IR server name
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gfx.FontSize(28)
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gfx.Text(IRserverName, 310, 453);
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-- Draw dan badge
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gfx.BeginPath();
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gfx.ImageRect(311, 490, 107 * 1.25, 29 * 1.25, danBadgeImage, 1, 0);
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||||
end
|
||||
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local scoreNumber = Numbers.load_number_image("score_num");
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||||
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function drawChartResult(deltaTime, x, y, chartResult)
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gfx.Save()
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||||
gfx.LoadSkinFont('NotoSans-Regular.ttf')
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||||
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gfx.FontSize(28)
|
||||
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE)
|
||||
gfx.BeginPath()
|
||||
gfx.GlobalAlpha(1);
|
||||
gfx.Text(chartResult.title, x+160,y+32);
|
||||
|
||||
DiffRectangle.render(deltaTime, x+287.5, y+67, 0.85, chartResult.difficulty, chartResult.level)
|
||||
|
||||
local score = chartResult.score or 0;
|
||||
|
||||
Numbers.draw_number(x + 500, y+80, 1.0, math.floor(score / 10000), 4, scoreNumber, true, 0.30, 1.12)
|
||||
Numbers.draw_number(x + 655, y+85, 1.0, score, 4, scoreNumber, true, 0.22, 1.12)
|
||||
|
||||
|
||||
local gradeImageKey = string.gsub(chartResult.grade, '+', '_P');
|
||||
local gradeImage = gradeImages[gradeImageKey] or gradeImages.D
|
||||
gfx.BeginPath()
|
||||
gfx.ImageRect(x+800, y+12, 79, 79, gradeImage, 1, 0)
|
||||
|
||||
|
||||
if chartResult.badge then
|
||||
local badgeImage = badgeImages[chartResult.badge+1];
|
||||
gfx.BeginPath()
|
||||
gfx.ImageRect(x+900, y+16, 79*1.05, 69*1.05, badgeImage, 1, 0)
|
||||
end
|
||||
|
||||
|
||||
gfx.Restore()
|
||||
end
|
||||
|
||||
function drawScorePanelContent(deltaTime)
|
||||
-- game.Log("Drawing scores...", game.LOGGER_INFO) -- debug
|
||||
for i, chart in ipairs(result.charts) do
|
||||
-- if chart.score == nil then
|
||||
-- game.Log("Score does not exist? Quitting loop...", game.LOGGER_WARNING)
|
||||
-- break
|
||||
-- end
|
||||
|
||||
drawChartResult(deltaTime, 0, 836+(165*(i-1)), chart);
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function drawDecorations()
|
||||
gfx.BeginPath()
|
||||
gfx.ImageRect(118, 846.5, 43*0.855, 429*0.855, notchesImage, 1, 0)
|
||||
|
||||
gfx.BeginPath()
|
||||
gfx.ImageRect(400, 807, 367*0.857, 429*0.857, trackBarsImage, 1, 0)
|
||||
end
|
||||
|
||||
function drawCompletion()
|
||||
local completitionImage = completionFailImage;
|
||||
if result.passed then
|
||||
completitionImage = completionPassImage;
|
||||
end
|
||||
|
||||
gfx.BeginPath()
|
||||
gfx.ImageRect(63, 1331, 766*0.85, 130*0.85, completitionImage, 1, 0)
|
||||
|
||||
Numbers.draw_number(925, 1370, 1.0, percGet, 3, scoreNumber, true, 0.3, 1.12)
|
||||
|
||||
|
||||
gfx.BeginPath();
|
||||
gfx.Rect(741, 1402, 278*math.min(1, percGet / percRequired), 6);
|
||||
gfx.FillColor(255, 128, 0, 255);
|
||||
gfx.Fill()
|
||||
end
|
||||
|
||||
|
||||
function result_set()
|
||||
local reqTextWords = common.splitString(result.requirement_text, ' ');
|
||||
for index, word in ipairs(reqTextWords) do
|
||||
if string.find(word, '%%') ~= nil then -- %% = %, because % is an escape char
|
||||
local percNumber = tonumber(string.gsub(word, '%%', ''), 10)
|
||||
percRequired = percNumber;
|
||||
end
|
||||
end
|
||||
|
||||
game.Log(percRequired, game.LOGGER_ERROR);
|
||||
|
||||
local a = 0;
|
||||
for i, chart in ipairs(result.charts) do
|
||||
a = a + chart.percent;
|
||||
game.Log('#' .. i .. ' got ' .. chart.percent .. '% // ACC at ' .. a, game.LOGGER_ERROR);
|
||||
end
|
||||
percGet = a / #result.charts;
|
||||
end
|
||||
|
||||
|
||||
local IR_HeartbeatResponse = function(res)
|
||||
if res.statusCode == IRData.States.Success then
|
||||
IRserverName = res.body.serverName .. " " .. res.body.irVersion;
|
||||
else
|
||||
game.Log("Can't connect to IR!", game.LOGGER_WARNING)
|
||||
end
|
||||
end
|
||||
|
||||
local IR_Handle = function()
|
||||
if not irHeartbeatRequested then
|
||||
IR.Heartbeat(IR_HeartbeatResponse)
|
||||
irHeartbeatRequested = true;
|
||||
end
|
||||
end
|
||||
|
||||
local function drawResultScreen(x, y, w, h, deltaTime)
|
||||
gfx.BeginPath()
|
||||
|
||||
gfx.Translate(x, y);
|
||||
gfx.Scale(w / 1080, h / 1920);
|
||||
gfx.Scissor(0, 0, 1080, 1920);
|
||||
|
||||
handleSfx()
|
||||
IR_Handle()
|
||||
|
||||
drawBackground()
|
||||
|
||||
drawDecorations()
|
||||
|
||||
drawPlayerInfo()
|
||||
|
||||
drawScorePanelContent(deltaTime)
|
||||
|
||||
drawCompletion()
|
||||
|
||||
drawHeader()
|
||||
Footer.draw(deltaTime);
|
||||
|
||||
gfx.ResetTransform()
|
||||
end
|
||||
|
||||
function render(deltaTime)
|
||||
-- detect resolution change
|
||||
local resx, resy = game.GetResolution()
|
||||
if resx ~= resX or resy ~= resY then
|
||||
resolutionChange(resx, resy)
|
||||
end
|
||||
|
||||
gfx.BeginPath()
|
||||
local bgImageWidth, bgImageHeight = gfx.ImageSize(backgroundImage)
|
||||
gfx.Rect(0, 0, resX, resY)
|
||||
gfx.FillPaint(gfx.ImagePattern(0, 0, bgImageWidth, bgImageHeight, 0, backgroundImage, 0.2))
|
||||
gfx.Fill()
|
||||
|
||||
drawResultScreen((resX - fullX) / 2, 0, fullX, fullY, deltaTime)
|
||||
end
|
||||
local Easing = require("common.easing");
|
||||
local Footer = require("components.footer");
|
||||
local DiffRectangle = require('components.diff_rectangle');
|
||||
local common = require('common.common');
|
||||
local Numbers = require('common.numbers')
|
||||
|
||||
local VolforceWindow = require("components.volforceWindow")
|
||||
|
||||
-- Window variables
|
||||
local resX, resY
|
||||
|
||||
-- Aspect Ratios
|
||||
local landscapeWidescreenRatio = 16 / 9
|
||||
local landscapeStandardRatio = 4 / 3
|
||||
local portraitWidescreenRatio = 9 / 16
|
||||
|
||||
-- Portrait sizes
|
||||
local fullX, fullY
|
||||
local desw = 1080
|
||||
local desh = 1920
|
||||
|
||||
local function resolutionChange(x, y)
|
||||
resX = x
|
||||
resY = y
|
||||
fullX = portraitWidescreenRatio * y
|
||||
fullY = y
|
||||
end
|
||||
|
||||
local bgSfxPlayed = false;
|
||||
|
||||
local BAR_ALPHA = 191;
|
||||
local HEADER_HEIGHT = 100
|
||||
|
||||
local backgroundImage = gfx.CreateSkinImage("bg_pattern.png", gfx.IMAGE_REPEATX | gfx.IMAGE_REPEATY)
|
||||
local resultBgImage = gfx.CreateSkinImage("challenge_result/bg.png", 0);
|
||||
local playerInfoOverlayBgImage = gfx.CreateSkinImage("challenge_result/player_info_overlay_bg.png", 0);
|
||||
|
||||
local headerTitleImage = gfx.CreateSkinImage("challenge_result/header/title.png", 0);
|
||||
|
||||
local username = game.GetSkinSetting("username");
|
||||
local appealCardImage = gfx.CreateSkinImage("crew/appeal_card.png", 0);
|
||||
local danBadgeImage = gfx.CreateSkinImage("dan/inf.png", 0);
|
||||
local crewImage = gfx.CreateSkinImage("crew/portrait.png", 0);
|
||||
|
||||
local notchesImage = gfx.CreateSkinImage("challenge_result/notches.png", 0);
|
||||
local trackBarsImage = gfx.CreateSkinImage("challenge_result/track_bars.png", 0);
|
||||
|
||||
local completionFailImage = gfx.CreateSkinImage("challenge_result/pass_states/fail.png", 0);
|
||||
local completionPassImage = gfx.CreateSkinImage("challenge_result/pass_states/pass.png", 0);
|
||||
|
||||
local irHeartbeatRequested = false;
|
||||
local IRserverName = "";
|
||||
|
||||
local badgeImages = {
|
||||
gfx.CreateSkinImage("song_select/medal/nomedal.png", 1),
|
||||
gfx.CreateSkinImage("song_select/medal/played.png", 1),
|
||||
gfx.CreateSkinImage("song_select/medal/clear.png", 1),
|
||||
gfx.CreateSkinImage("song_select/medal/hard.png", 1),
|
||||
gfx.CreateSkinImage("song_select/medal/uc.png", 1),
|
||||
gfx.CreateSkinImage("song_select/medal/puc.png", 1),
|
||||
}
|
||||
|
||||
local gradeImages = {
|
||||
S = gfx.CreateSkinImage("common/grades/S.png", 0),
|
||||
AAA_P = gfx.CreateSkinImage("common/grades/AAA+.png", 0),
|
||||
AAA = gfx.CreateSkinImage("common/grades/AAA.png", 0),
|
||||
AA_P = gfx.CreateSkinImage("common/grades/AA+.png", 0),
|
||||
AA = gfx.CreateSkinImage("common/grades/AA.png", 0),
|
||||
A_P = gfx.CreateSkinImage("common/grades/A+.png", 0),
|
||||
A = gfx.CreateSkinImage("common/grades/A.png", 0),
|
||||
B = gfx.CreateSkinImage("common/grades/B.png", 0),
|
||||
C = gfx.CreateSkinImage("common/grades/C.png", 0),
|
||||
D = gfx.CreateSkinImage("common/grades/D.png", 0),
|
||||
none = gfx.CreateSkinImage("common/grades/none.png", 0),
|
||||
}
|
||||
|
||||
local percRequired = 1;
|
||||
local percGet = 0;
|
||||
|
||||
-- AUDIO
|
||||
game.LoadSkinSample("challenge_result.wav")
|
||||
|
||||
function resetLayoutInformation()
|
||||
resx, resy = game.GetResolution()
|
||||
desw = 1080
|
||||
desh = 1920
|
||||
scale = resx / desw
|
||||
end
|
||||
|
||||
local function handleSfx()
|
||||
if not bgSfxPlayed then
|
||||
common.stopMusic();
|
||||
game.PlaySample("challenge_result.wav", true)
|
||||
bgSfxPlayed = true
|
||||
end
|
||||
if game.GetButton(game.BUTTON_STA) then
|
||||
game.StopSample("challenge_result.wav")
|
||||
end
|
||||
if game.GetButton(game.BUTTON_BCK) then
|
||||
game.StopSample("challenge_result.wav")
|
||||
end
|
||||
end
|
||||
|
||||
function drawBackground()
|
||||
gfx.BeginPath()
|
||||
gfx.ImageRect(0, 0, desw, desh, resultBgImage, 1, 0);
|
||||
end
|
||||
|
||||
function drawHeader()
|
||||
gfx.BeginPath();
|
||||
gfx.FillColor(0, 0, 0, BAR_ALPHA);
|
||||
gfx.Rect(0, 0, desw, HEADER_HEIGHT);
|
||||
gfx.Fill();
|
||||
gfx.ClosePath()
|
||||
|
||||
gfx.ImageRect(desw / 2 - 209, HEADER_HEIGHT / 2 - 52, 419, 105, headerTitleImage, 1, 0)
|
||||
end
|
||||
|
||||
function drawPlayerInfo()
|
||||
-- Draw crew
|
||||
gfx.BeginPath()
|
||||
gfx.ImageRect(460, 215, 522, 362, crewImage, 1, 0);
|
||||
|
||||
-- Draw the info bg
|
||||
gfx.BeginPath()
|
||||
gfx.ImageRect(300, 352, 374 * 0.85, 222 * 0.85, playerInfoOverlayBgImage, 1, 0);
|
||||
|
||||
-- Draw appeal card
|
||||
gfx.BeginPath();
|
||||
gfx.ImageRect(145, 364, 103 * 1.25, 132 * 1.25, appealCardImage, 1, 0);
|
||||
|
||||
-- Draw description
|
||||
gfx.FontSize(28)
|
||||
gfx.LoadSkinFont("Digital-Serial-Bold.ttf")
|
||||
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE)
|
||||
gfx.Text("Hellooooooo", 310, 370);
|
||||
|
||||
-- Draw username
|
||||
gfx.FontSize(40)
|
||||
gfx.Text(username, 310, 413);
|
||||
|
||||
-- Draw IR server name
|
||||
gfx.FontSize(28)
|
||||
gfx.Text(IRserverName, 310, 453);
|
||||
|
||||
-- Draw dan badge
|
||||
gfx.BeginPath();
|
||||
gfx.ImageRect(311, 490, 107 * 1.25, 29 * 1.25, danBadgeImage, 1, 0);
|
||||
end
|
||||
|
||||
local scoreNumber = Numbers.load_number_image("score_num");
|
||||
|
||||
function drawChartResult(deltaTime, x, y, chartResult)
|
||||
gfx.Save()
|
||||
gfx.LoadSkinFont('NotoSans-Regular.ttf')
|
||||
|
||||
gfx.FontSize(28)
|
||||
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE)
|
||||
gfx.BeginPath()
|
||||
gfx.GlobalAlpha(1);
|
||||
gfx.Text(chartResult.title, x+160,y+32);
|
||||
|
||||
DiffRectangle.render(deltaTime, x+287.5, y+67, 0.85, chartResult.difficulty, chartResult.level)
|
||||
|
||||
local score = chartResult.score or 0;
|
||||
|
||||
Numbers.draw_number(x + 500, y+80, 1.0, math.floor(score / 10000), 4, scoreNumber, true, 0.30, 1.12)
|
||||
Numbers.draw_number(x + 655, y+85, 1.0, score, 4, scoreNumber, true, 0.22, 1.12)
|
||||
|
||||
|
||||
local gradeImageKey = string.gsub(chartResult.grade, '+', '_P');
|
||||
local gradeImage = gradeImages[gradeImageKey] or gradeImages.D
|
||||
gfx.BeginPath()
|
||||
gfx.ImageRect(x+800, y+12, 79, 79, gradeImage, 1, 0)
|
||||
|
||||
|
||||
if chartResult.badge then
|
||||
local badgeImage = badgeImages[chartResult.badge+1];
|
||||
gfx.BeginPath()
|
||||
gfx.ImageRect(x+900, y+16, 79*1.05, 69*1.05, badgeImage, 1, 0)
|
||||
end
|
||||
|
||||
|
||||
gfx.Restore()
|
||||
end
|
||||
|
||||
function drawScorePanelContent(deltaTime)
|
||||
-- game.Log("Drawing scores...", game.LOGGER_INFO) -- debug
|
||||
for i, chart in ipairs(result.charts) do
|
||||
-- if chart.score == nil then
|
||||
-- game.Log("Score does not exist? Quitting loop...", game.LOGGER_WARNING)
|
||||
-- break
|
||||
-- end
|
||||
|
||||
drawChartResult(deltaTime, 0, 836+(165*(i-1)), chart);
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function drawDecorations()
|
||||
gfx.BeginPath()
|
||||
gfx.ImageRect(118, 846.5, 43*0.855, 429*0.855, notchesImage, 1, 0)
|
||||
|
||||
gfx.BeginPath()
|
||||
gfx.ImageRect(400, 807, 367*0.857, 429*0.857, trackBarsImage, 1, 0)
|
||||
end
|
||||
|
||||
function drawCompletion()
|
||||
local completitionImage = completionFailImage;
|
||||
if result.passed then
|
||||
completitionImage = completionPassImage;
|
||||
end
|
||||
|
||||
gfx.BeginPath()
|
||||
gfx.ImageRect(63, 1331, 766*0.85, 130*0.85, completitionImage, 1, 0)
|
||||
|
||||
Numbers.draw_number(925, 1370, 1.0, percGet, 3, scoreNumber, true, 0.3, 1.12)
|
||||
|
||||
|
||||
gfx.BeginPath();
|
||||
gfx.Rect(741, 1402, 278*math.min(1, percGet / percRequired), 6);
|
||||
gfx.FillColor(255, 128, 0, 255);
|
||||
gfx.Fill()
|
||||
end
|
||||
|
||||
|
||||
function result_set()
|
||||
local reqTextWords = common.splitString(result.requirement_text, ' ');
|
||||
for index, word in ipairs(reqTextWords) do
|
||||
if string.find(word, '%%') ~= nil then -- %% = %, because % is an escape char
|
||||
local percNumber = tonumber(string.gsub(word, '%%', ''), 10)
|
||||
percRequired = percNumber;
|
||||
end
|
||||
end
|
||||
|
||||
game.Log(percRequired, game.LOGGER_ERROR);
|
||||
|
||||
local a = 0;
|
||||
for i, chart in ipairs(result.charts) do
|
||||
a = a + chart.percent;
|
||||
game.Log('#' .. i .. ' got ' .. chart.percent .. '% // ACC at ' .. a, game.LOGGER_ERROR);
|
||||
end
|
||||
percGet = a / #result.charts;
|
||||
end
|
||||
|
||||
|
||||
local IR_HeartbeatResponse = function(res)
|
||||
if res.statusCode == IRData.States.Success then
|
||||
IRserverName = res.body.serverName .. " " .. res.body.irVersion;
|
||||
else
|
||||
game.Log("Can't connect to IR!", game.LOGGER_WARNING)
|
||||
end
|
||||
end
|
||||
|
||||
local IR_Handle = function()
|
||||
if not irHeartbeatRequested then
|
||||
IR.Heartbeat(IR_HeartbeatResponse)
|
||||
irHeartbeatRequested = true;
|
||||
end
|
||||
end
|
||||
|
||||
local function drawResultScreen(x, y, w, h, deltaTime)
|
||||
gfx.BeginPath()
|
||||
|
||||
gfx.Translate(x, y);
|
||||
gfx.Scale(w / 1080, h / 1920);
|
||||
gfx.Scissor(0, 0, 1080, 1920);
|
||||
|
||||
handleSfx()
|
||||
IR_Handle()
|
||||
|
||||
drawBackground()
|
||||
|
||||
drawDecorations()
|
||||
|
||||
drawPlayerInfo()
|
||||
|
||||
drawScorePanelContent(deltaTime)
|
||||
|
||||
drawCompletion()
|
||||
|
||||
drawHeader()
|
||||
Footer.draw(deltaTime);
|
||||
|
||||
gfx.ResetTransform()
|
||||
end
|
||||
|
||||
function render(deltaTime)
|
||||
-- detect resolution change
|
||||
local resx, resy = game.GetResolution()
|
||||
if resx ~= resX or resy ~= resY then
|
||||
resolutionChange(resx, resy)
|
||||
end
|
||||
|
||||
gfx.BeginPath()
|
||||
local bgImageWidth, bgImageHeight = gfx.ImageSize(backgroundImage)
|
||||
gfx.Rect(0, 0, resX, resY)
|
||||
gfx.FillPaint(gfx.ImagePattern(0, 0, bgImageWidth, bgImageHeight, 0, backgroundImage, 0.2))
|
||||
gfx.Fill()
|
||||
|
||||
drawResultScreen((resX - fullX) / 2, 0, fullX, fullY, deltaTime)
|
||||
end
|
||||
|
|
|
@ -1,107 +1,107 @@
|
|||
options = {}
|
||||
yscale = 0.0
|
||||
selectedIndex = 0
|
||||
resx, resy = game.GetResolution()
|
||||
width = 500
|
||||
titleText = ""
|
||||
scale = 1.0
|
||||
|
||||
function make_option(name)
|
||||
return function()
|
||||
menu.Confirm(name)
|
||||
end
|
||||
end
|
||||
|
||||
function open()
|
||||
yscale = 0.0
|
||||
options = {}
|
||||
selectedIndex = 0
|
||||
resx, resy = game.GetResolution()
|
||||
|
||||
index = 1
|
||||
if #dialog.collections == 0 then
|
||||
options[index] = {"Favourites", make_option("Favourites"), {255,255,255}}
|
||||
end
|
||||
|
||||
for i,value in ipairs(dialog.collections) do
|
||||
options[i] = {value.name, make_option(value.name), {255,255,255}}
|
||||
if value.exists then options[i][3] = {255,0,0} end
|
||||
|
||||
end
|
||||
table.insert(options, {"New Collection", menu.ChangeState, {0, 255, 128}})
|
||||
table.insert(options, {"Cancel", menu.Cancel, {200,200,200}})
|
||||
|
||||
gfx.FontFace("fallback")
|
||||
gfx.FontSize(50)
|
||||
titleText = string.format("Add %s to collection:", dialog.title)
|
||||
xmi,ymi,xma,yma = gfx.TextBounds(0,0, titleText)
|
||||
width = xma - xmi + 50
|
||||
width = math.max(500, width)
|
||||
scale = math.min(resy / 1280, 1.0)
|
||||
scale = math.min(scale, resx / width)
|
||||
end
|
||||
|
||||
function render(deltaTime)
|
||||
if dialog.closing then
|
||||
yscale = math.min(yscale - deltaTime * 4, 1.0)
|
||||
else
|
||||
yscale = math.min(yscale + deltaTime * 4, 1.0)
|
||||
end
|
||||
gfx.Translate(resx / 2, resy / 2)
|
||||
gfx.Scale(scale, yscale * scale)
|
||||
gfx.BeginPath()
|
||||
gfx.Rect(-width/2, -250, width, 500)
|
||||
gfx.FillColor(50,50,50)
|
||||
gfx.Fill()
|
||||
|
||||
gfx.BeginPath()
|
||||
gfx.FillColor(255,255,255)
|
||||
gfx.FontFace("fallback")
|
||||
gfx.FontSize(50)
|
||||
gfx.TextAlign(gfx.TEXT_ALIGN_TOP + gfx.TEXT_ALIGN_CENTER)
|
||||
gfx.Text(titleText, 0, -240)
|
||||
|
||||
if dialog.isTextEntry then
|
||||
gfx.TextAlign(gfx.TEXT_ALIGN_MIDDLE + gfx.TEXT_ALIGN_CENTER)
|
||||
gfx.BeginPath()
|
||||
gfx.Rect(-width/2 + 20, -30, width - 40, 60)
|
||||
gfx.FillColor(25,25,25)
|
||||
gfx.Fill()
|
||||
gfx.BeginPath()
|
||||
gfx.FillColor(255,255,255)
|
||||
gfx.Text(dialog.newName, 0, 0)
|
||||
else
|
||||
local yshift = 20
|
||||
gfx.TextAlign(gfx.TEXT_ALIGN_MIDDLE + gfx.TEXT_ALIGN_LEFT)
|
||||
for i, option in ipairs(options) do
|
||||
local y = yshift + 60 * ((i-1) - selectedIndex)
|
||||
if y > -190 and y < 220 then
|
||||
gfx.FillColor(option[3][1], option[3][2], option[3][3])
|
||||
gfx.Text(option[1], 40 - width/2, y)
|
||||
end
|
||||
end
|
||||
gfx.BeginPath()
|
||||
gfx.MoveTo(20 - width/2, -10 + yshift)
|
||||
gfx.LineTo(30 - width/2, 0 + yshift)
|
||||
gfx.LineTo(20 - width/2, 10 + yshift)
|
||||
gfx.FillColor(255,255,255)
|
||||
gfx.Fill()
|
||||
end
|
||||
if dialog.closing == true and yscale <= 0.0 then
|
||||
return false
|
||||
else
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
function button_pressed(button)
|
||||
if button == game.BUTTON_BCK then
|
||||
menu.Cancel()
|
||||
elseif button == game.BUTTON_STA then
|
||||
options[selectedIndex+1][2]()
|
||||
end
|
||||
end
|
||||
|
||||
function advance_selection(value)
|
||||
selectedIndex = (selectedIndex + value) % #options
|
||||
options = {}
|
||||
yscale = 0.0
|
||||
selectedIndex = 0
|
||||
resx, resy = game.GetResolution()
|
||||
width = 500
|
||||
titleText = ""
|
||||
scale = 1.0
|
||||
|
||||
function make_option(name)
|
||||
return function()
|
||||
menu.Confirm(name)
|
||||
end
|
||||
end
|
||||
|
||||
function open()
|
||||
yscale = 0.0
|
||||
options = {}
|
||||
selectedIndex = 0
|
||||
resx, resy = game.GetResolution()
|
||||
|
||||
index = 1
|
||||
if #dialog.collections == 0 then
|
||||
options[index] = {"Favourites", make_option("Favourites"), {255,255,255}}
|
||||
end
|
||||
|
||||
for i,value in ipairs(dialog.collections) do
|
||||
options[i] = {value.name, make_option(value.name), {255,255,255}}
|
||||
if value.exists then options[i][3] = {255,0,0} end
|
||||
|
||||
end
|
||||
table.insert(options, {"New Collection", menu.ChangeState, {0, 255, 128}})
|
||||
table.insert(options, {"Cancel", menu.Cancel, {200,200,200}})
|
||||
|
||||
gfx.FontFace("fallback")
|
||||
gfx.FontSize(50)
|
||||
titleText = string.format("Add %s to collection:", dialog.title)
|
||||
xmi,ymi,xma,yma = gfx.TextBounds(0,0, titleText)
|
||||
width = xma - xmi + 50
|
||||
width = math.max(500, width)
|
||||
scale = math.min(resy / 1280, 1.0)
|
||||
scale = math.min(scale, resx / width)
|
||||
end
|
||||
|
||||
function render(deltaTime)
|
||||
if dialog.closing then
|
||||
yscale = math.min(yscale - deltaTime * 4, 1.0)
|
||||
else
|
||||
yscale = math.min(yscale + deltaTime * 4, 1.0)
|
||||
end
|
||||
gfx.Translate(resx / 2, resy / 2)
|
||||
gfx.Scale(scale, yscale * scale)
|
||||
gfx.BeginPath()
|
||||
gfx.Rect(-width/2, -250, width, 500)
|
||||
gfx.FillColor(50,50,50)
|
||||
gfx.Fill()
|
||||
|
||||
gfx.BeginPath()
|
||||
gfx.FillColor(255,255,255)
|
||||
gfx.FontFace("fallback")
|
||||
gfx.FontSize(50)
|
||||
gfx.TextAlign(gfx.TEXT_ALIGN_TOP + gfx.TEXT_ALIGN_CENTER)
|
||||
gfx.Text(titleText, 0, -240)
|
||||
|
||||
if dialog.isTextEntry then
|
||||
gfx.TextAlign(gfx.TEXT_ALIGN_MIDDLE + gfx.TEXT_ALIGN_CENTER)
|
||||
gfx.BeginPath()
|
||||
gfx.Rect(-width/2 + 20, -30, width - 40, 60)
|
||||
gfx.FillColor(25,25,25)
|
||||
gfx.Fill()
|
||||
gfx.BeginPath()
|
||||
gfx.FillColor(255,255,255)
|
||||
gfx.Text(dialog.newName, 0, 0)
|
||||
else
|
||||
local yshift = 20
|
||||
gfx.TextAlign(gfx.TEXT_ALIGN_MIDDLE + gfx.TEXT_ALIGN_LEFT)
|
||||
for i, option in ipairs(options) do
|
||||
local y = yshift + 60 * ((i-1) - selectedIndex)
|
||||
if y > -190 and y < 220 then
|
||||
gfx.FillColor(option[3][1], option[3][2], option[3][3])
|
||||
gfx.Text(option[1], 40 - width/2, y)
|
||||
end
|
||||
end
|
||||
gfx.BeginPath()
|
||||
gfx.MoveTo(20 - width/2, -10 + yshift)
|
||||
gfx.LineTo(30 - width/2, 0 + yshift)
|
||||
gfx.LineTo(20 - width/2, 10 + yshift)
|
||||
gfx.FillColor(255,255,255)
|
||||
gfx.Fill()
|
||||
end
|
||||
if dialog.closing == true and yscale <= 0.0 then
|
||||
return false
|
||||
else
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
function button_pressed(button)
|
||||
if button == game.BUTTON_BCK then
|
||||
menu.Cancel()
|
||||
elseif button == game.BUTTON_STA then
|
||||
options[selectedIndex+1][2]()
|
||||
end
|
||||
end
|
||||
|
||||
function advance_selection(value)
|
||||
selectedIndex = (selectedIndex + value) % #options
|
||||
end
|
|
@ -1,429 +1,429 @@
|
|||
json = require "json"
|
||||
local header = {}
|
||||
header["user-agent"] = "unnamed_sdvx_clone"
|
||||
|
||||
local jacketFallback = gfx.CreateSkinImage("song_select/loading.png", 0)
|
||||
local diffColors = {{50,50,127}, {50,127,50}, {127,50,50}, {127, 50, 127}}
|
||||
local entryW = 770
|
||||
local entryH = 320
|
||||
local resX,resY = game.GetResolution()
|
||||
local xCount = math.max(1, math.floor(resX / entryW))
|
||||
local yCount = math.max(1, math.floor(resY / entryH))
|
||||
local xOffset = (resX - xCount * entryW) / 2
|
||||
local cursorPos = 0
|
||||
local cursorPosX = 0
|
||||
local cursorPosY = 0
|
||||
local displayCursorPosX = 0
|
||||
local displayCursorPosY = 0
|
||||
local nextUrl = "https://ksm.dev/app/songs"
|
||||
local screenState = 0 --0 = normal, 1 = level, 2 = sorting
|
||||
local loading = true
|
||||
local downloaded = {}
|
||||
local songs = {}
|
||||
local selectedLevels = {}
|
||||
local selectedSorting = "Uploaded"
|
||||
local lastPlaying = nil
|
||||
for i = 1, 20 do
|
||||
selectedLevels[i] = false
|
||||
end
|
||||
|
||||
local cachepath = path.Absolute("skins/" .. game.GetSkin() .. "/nautica.json")
|
||||
local levelcursor = 0
|
||||
local sortingcursor = 0
|
||||
local sortingOptions = {"Uploaded", "Oldest"}
|
||||
local needsReload = false
|
||||
|
||||
function addsong(song)
|
||||
if song.jacket_url ~= nil then
|
||||
song.jacket = gfx.LoadWebImageJob(song.jacket_url, jacketFallback, 250, 250)
|
||||
else
|
||||
song.jacket = jacketFallback
|
||||
end
|
||||
if downloaded[song.id] then
|
||||
song.status = "Downloaded"
|
||||
end
|
||||
table.insert(songs, song)
|
||||
end
|
||||
local yOffset = 0
|
||||
local backgroundImage = gfx.CreateSkinImage("bg.png", 1);
|
||||
|
||||
dlcache = io.open(cachepath, "r")
|
||||
if dlcache then
|
||||
downloaded = json.decode(dlcache:read("*all"))
|
||||
dlcache:close()
|
||||
end
|
||||
function encodeURI(str)
|
||||
if (str) then
|
||||
str = string.gsub(str, "\n", "\r\n")
|
||||
str = string.gsub(str, "([^%w ])",
|
||||
function (c)
|
||||
local dontChange = "-/_:."
|
||||
for i = 1, #dontChange do
|
||||
if c == dontChange:sub(i,i) then return c end
|
||||
end
|
||||
return string.format ("%%%02X", string.byte(c))
|
||||
end)
|
||||
str = string.gsub(str, " ", "%%20")
|
||||
end
|
||||
return str
|
||||
end
|
||||
|
||||
|
||||
|
||||
function gotSongsCallback(response)
|
||||
if response.status ~= 200 then
|
||||
error()
|
||||
return
|
||||
end
|
||||
local jsondata = json.decode(response.text)
|
||||
for i,song in ipairs(jsondata.data) do
|
||||
addsong(song)
|
||||
end
|
||||
nextUrl = jsondata.links.next
|
||||
loading = false
|
||||
end
|
||||
|
||||
Http.GetAsync(nextUrl, header, gotSongsCallback)
|
||||
|
||||
|
||||
function render_song(song, x,y)
|
||||
gfx.Save()
|
||||
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP)
|
||||
gfx.Translate(x,y)
|
||||
gfx.Scissor(0,0,750,300)
|
||||
gfx.BeginPath()
|
||||
gfx.FillColor(0,0,0,140)
|
||||
gfx.Rect(0,0,750,300)
|
||||
gfx.Fill()
|
||||
gfx.FillColor(255,255,255)
|
||||
gfx.FontSize(30)
|
||||
gfx.Text(song.title, 2,2)
|
||||
gfx.FontSize(24)
|
||||
gfx.Text(song.artist, 2,26)
|
||||
if song.jacket_url ~= nil and song.jacket == jacketFallback then
|
||||
song.jacket = gfx.LoadWebImageJob(song.jacket_url, jacketFallback, 250, 250)
|
||||
end
|
||||
gfx.BeginPath()
|
||||
gfx.ImageRect(0, 50, 250, 250, song.jacket, 1, 0)
|
||||
gfx.BeginPath()
|
||||
gfx.Rect(250,50,500,250)
|
||||
gfx.FillColor(55,55,55,128)
|
||||
gfx.Fill()
|
||||
for i, diff in ipairs(song.charts) do
|
||||
local col = diffColors[diff.difficulty]
|
||||
local diffY = 50 + 250/4 * (diff.difficulty - 1)
|
||||
gfx.BeginPath()
|
||||
|
||||
gfx.Rect(250,diffY, 500, 250 / 4)
|
||||
gfx.FillColor(col[1], col[2], col[3])
|
||||
gfx.Fill()
|
||||
gfx.FillColor(255,255,255)
|
||||
gfx.FontSize(40)
|
||||
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE)
|
||||
gfx.Text(string.format("%d Effected by %s", diff.level, diff.effector), 255, diffY + 250 / 8)
|
||||
end
|
||||
if downloaded[song.id] then
|
||||
gfx.BeginPath()
|
||||
gfx.Rect(0,0,750,300)
|
||||
gfx.FillColor(0,0,0,127)
|
||||
gfx.Fill()
|
||||
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_MIDDLE)
|
||||
gfx.FontSize(60)
|
||||
gfx.FillColor(255,255,255)
|
||||
gfx.Text(downloaded[song.id], 375, 150)
|
||||
elseif song.status then
|
||||
gfx.BeginPath()
|
||||
gfx.Rect(0,0,750,300)
|
||||
gfx.FillColor(0,0,0,127)
|
||||
gfx.Fill()
|
||||
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_MIDDLE)
|
||||
gfx.FontSize(60)
|
||||
gfx.FillColor(255,255,255)
|
||||
gfx.Text(song.status, 375, 150)
|
||||
end
|
||||
gfx.ResetScissor()
|
||||
gfx.Restore()
|
||||
end
|
||||
|
||||
function load_more()
|
||||
if nextUrl ~= nil and not loading then
|
||||
Http.GetAsync(nextUrl, header, gotSongsCallback)
|
||||
loading = true
|
||||
end
|
||||
end
|
||||
|
||||
function render_cursor()
|
||||
local x = displayCursorPosX * entryW
|
||||
local y = displayCursorPosY * entryH
|
||||
gfx.BeginPath()
|
||||
gfx.Rect(x,y,750,300)
|
||||
gfx.StrokeColor(255,128,0)
|
||||
gfx.StrokeWidth(5)
|
||||
gfx.Stroke()
|
||||
end
|
||||
|
||||
function render_loading()
|
||||
if not loading then return end
|
||||
gfx.Save()
|
||||
gfx.ResetTransform()
|
||||
gfx.BeginPath()
|
||||
gfx.MoveTo(resX, resY)
|
||||
gfx.LineTo(resX - 350, resY)
|
||||
gfx.LineTo(resX - 300, resY - 50)
|
||||
gfx.LineTo(resX, resY - 50)
|
||||
gfx.ClosePath()
|
||||
gfx.FillColor(33,33,33)
|
||||
gfx.Fill()
|
||||
gfx.FillColor(255,255,255)
|
||||
gfx.TextAlign(gfx.TEXT_ALIGN_RIGHT, gfx.TEXT_ALIGN_BOTTOM)
|
||||
gfx.FontSize(70)
|
||||
gfx.Text("LOADING...", resX - 20, resY - 3)
|
||||
gfx.Restore()
|
||||
end
|
||||
|
||||
function render_hotkeys()
|
||||
gfx.Save()
|
||||
gfx.ResetTransform()
|
||||
gfx.BeginPath()
|
||||
gfx.FillColor(0,0,0,240)
|
||||
gfx.Rect(0,resY - 50, resX, 50)
|
||||
gfx.Fill()
|
||||
gfx.FontSize(30)
|
||||
gfx.FillColor(255,255,255)
|
||||
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT, gfx.TEXT_ALIGN_BOTTOM)
|
||||
gfx.Text("FXR: Sorting", resX/2 + 20, resY - 10)
|
||||
gfx.TextAlign(gfx.TEXT_ALIGN_RIGHT, gfx.TEXT_ALIGN_BOTTOM)
|
||||
gfx.Text("FXL: Levels", resX/2 - 20, resY - 10)
|
||||
gfx.Restore()
|
||||
end
|
||||
|
||||
function render_info()
|
||||
gfx.Save()
|
||||
gfx.ResetTransform()
|
||||
gfx.BeginPath()
|
||||
gfx.MoveTo(0, resY)
|
||||
gfx.LineTo(350, resY)
|
||||
gfx.LineTo(300, resY - 50)
|
||||
gfx.LineTo(0, resY - 50)
|
||||
gfx.ClosePath()
|
||||
gfx.FillColor(33,33,33)
|
||||
gfx.Fill()
|
||||
gfx.FillColor(255,255,255)
|
||||
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT, gfx.TEXT_ALIGN_BOTTOM)
|
||||
gfx.FontSize(70)
|
||||
gfx.Text("Nautica", 3, resY - 3)
|
||||
local xmin,ymin,xmax,ymax = gfx.TextBounds(3, resY - 3, "Nautica")
|
||||
gfx.FontSize(20)
|
||||
gfx.Text("https://ksm.dev/", xmax + 13, resY - 3)
|
||||
gfx.Restore()
|
||||
end
|
||||
|
||||
function render(deltaTime)
|
||||
gfx.BeginPath()
|
||||
gfx.ImageRect(0, 0, resX, resY, backgroundImage, 1, 0);
|
||||
gfx.LoadSkinFont("NotoSans-Regular.ttf");
|
||||
displayCursorPosX = displayCursorPosX - (displayCursorPosX - cursorPosX) * deltaTime * 10
|
||||
displayCursorPosY = displayCursorPosY - (displayCursorPosY - cursorPosY) * deltaTime * 10
|
||||
if displayCursorPosY - yOffset > yCount - 1 then --scrolling down
|
||||
yOffset = yOffset - (yOffset - displayCursorPosY) - yCount + 1
|
||||
elseif displayCursorPosY - yOffset < 0 then
|
||||
yOffset = yOffset - (yOffset - displayCursorPosY)
|
||||
end
|
||||
gfx.Translate(xOffset, 50 - yOffset * entryH)
|
||||
for i, song in ipairs(songs) do
|
||||
if math.abs(cursorPos - i) <= xCount * yCount + xCount then
|
||||
i = i - 1
|
||||
local x = entryW * (i % xCount)
|
||||
local y = math.floor(i / xCount) * entryH
|
||||
render_song(song, x, y)
|
||||
if math.abs(#songs - i) < 4 then load_more() end
|
||||
end
|
||||
end
|
||||
render_cursor()
|
||||
if needsReload then reload_songs() end
|
||||
if screenState == 1 then render_level_filters()
|
||||
elseif screenState == 2 then render_sorting_selection()
|
||||
end
|
||||
render_hotkeys()
|
||||
render_loading()
|
||||
render_info()
|
||||
end
|
||||
|
||||
function archive_callback(entries, id)
|
||||
game.Log("Listing entries for " .. id, 0)
|
||||
local songsfolder = dlScreen.GetSongsPath()
|
||||
res = {}
|
||||
folders = { songsfolder .. "/nautica/" }
|
||||
local hasFolder = false
|
||||
for i, entry in ipairs(entries) do
|
||||
for j = 1, #entry do
|
||||
if entry:sub(j,j) == '/' then
|
||||
hasFolder = true
|
||||
table.insert(folders, songsfolder .. "/nautica/" .. entry:sub(1,j))
|
||||
end
|
||||
end
|
||||
game.Log(entry, 0)
|
||||
res[entry] = songsfolder .. "/nautica/" .. entry
|
||||
end
|
||||
|
||||
if not hasFolder then
|
||||
for i, entry in ipairs(entries) do
|
||||
res[entry] = songsfolder .. "/nautica/" .. id .. "/" .. entry
|
||||
end
|
||||
table.insert(folders, songsfolder .. "/nautica/" .. id .. "/")
|
||||
end
|
||||
downloaded[id] = "Downloaded"
|
||||
res[".folders"] = table.concat(folders, "|")
|
||||
return res
|
||||
end
|
||||
|
||||
function reload_songs()
|
||||
needsReload = true
|
||||
if loading then return end
|
||||
local useLevels = false
|
||||
local levelarr = {}
|
||||
|
||||
for i,value in ipairs(selectedLevels) do
|
||||
if value then
|
||||
useLevels = true
|
||||
table.insert(levelarr, i)
|
||||
end
|
||||
end
|
||||
nextUrl = string.format("https://ksm.dev/app/songs?sort=%s", selectedSorting:lower())
|
||||
if useLevels then
|
||||
nextUrl = nextUrl .. "&levels=" .. table.concat(levelarr, ",")
|
||||
end
|
||||
songs = {}
|
||||
cursorPos = 0
|
||||
cursorPosX = 0
|
||||
cursorPosY = 0
|
||||
displayCursorPosX = 0
|
||||
displayCursorPosY = 0
|
||||
load_more()
|
||||
game.Log(nextUrl, 0)
|
||||
needsReload = false
|
||||
|
||||
end
|
||||
|
||||
function button_pressed(button)
|
||||
if button == game.BUTTON_STA then
|
||||
if screenState == 0 then
|
||||
local song = songs[cursorPos + 1]
|
||||
if song == nil then return end
|
||||
dlScreen.DownloadArchive(encodeURI(song.cdn_download_url), header, song.id, archive_callback)
|
||||
downloaded[song.id] = "Downloading..."
|
||||
elseif screenState == 1 then
|
||||
if selectedLevels[levelcursor + 1] then
|
||||
selectedLevels[levelcursor + 1] = false
|
||||
else
|
||||
selectedLevels[levelcursor + 1] = true
|
||||
end
|
||||
reload_songs()
|
||||
elseif screenState == 2 then
|
||||
selectedSorting = sortingOptions[sortingcursor + 1]
|
||||
reload_songs()
|
||||
end
|
||||
|
||||
elseif button == game.BUTTON_BTA then
|
||||
if screenState == 0 then
|
||||
local song = songs[cursorPos + 1]
|
||||
if song == nil then return end
|
||||
dlScreen.PlayPreview(encodeURI(song.preview_url), header, song.id)
|
||||
song.status = "Playing"
|
||||
if lastPlaying ~=nil then
|
||||
lastPlaying.status = nil
|
||||
end
|
||||
lastPlaying = song
|
||||
end
|
||||
|
||||
elseif button == game.BUTTON_FXL then
|
||||
if screenState ~= 1 then
|
||||
screenState = 1
|
||||
else
|
||||
screenState = 0
|
||||
end
|
||||
elseif button == game.BUTTON_FXR then
|
||||
if screenState ~= 2 then
|
||||
screenState = 2
|
||||
else
|
||||
screenState = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function key_pressed(key)
|
||||
if key == 27 then --escape pressed
|
||||
dlcache = io.open(cachepath, "w")
|
||||
dlcache:write(json.encode(downloaded))
|
||||
dlcache:close()
|
||||
dlScreen.Exit()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function advance_selection(steps)
|
||||
if screenState == 0 and #songs > 0 then
|
||||
cursorPos = (cursorPos + steps) % #songs
|
||||
cursorPosX = cursorPos % xCount
|
||||
cursorPosY = math.floor(cursorPos / xCount)
|
||||
if cursorPos > #songs - 6 then
|
||||
load_more()
|
||||
end
|
||||
elseif screenState == 1 then
|
||||
levelcursor = (levelcursor + steps) % 20
|
||||
elseif screenState == 2 then
|
||||
sortingcursor = (sortingcursor + steps) % #sortingOptions
|
||||
end
|
||||
end
|
||||
|
||||
function render_level_filters()
|
||||
gfx.Save()
|
||||
gfx.ResetTransform()
|
||||
gfx.BeginPath()
|
||||
gfx.Rect(0,0, resX, resY)
|
||||
gfx.FillColor(0,0,0,200)
|
||||
gfx.Fill()
|
||||
gfx.FillColor(255,255,255)
|
||||
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP)
|
||||
gfx.FontSize(60)
|
||||
gfx.Text("Level filters:", 10, 10)
|
||||
gfx.BeginPath()
|
||||
gfx.Rect(resX/2 - 30, resY/2 - 22, 60, 44)
|
||||
gfx.StrokeColor(255,128,0)
|
||||
gfx.StrokeWidth(2)
|
||||
gfx.Stroke()
|
||||
gfx.FontSize(40)
|
||||
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_MIDDLE)
|
||||
for i = 1, 20 do
|
||||
y = (resY/2) + (i - (levelcursor + 1)) * 40
|
||||
if selectedLevels[i] then gfx.FillColor(255,255,255) else gfx.FillColor(127,127,127) end
|
||||
gfx.Text(tostring(i), resX/2, y)
|
||||
end
|
||||
gfx.Restore()
|
||||
end
|
||||
|
||||
function render_sorting_selection()
|
||||
gfx.Save()
|
||||
gfx.ResetTransform()
|
||||
gfx.BeginPath()
|
||||
gfx.Rect(0,0, resX, resY)
|
||||
gfx.FillColor(0,0,0,200)
|
||||
gfx.Fill()
|
||||
gfx.FillColor(255,255,255)
|
||||
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP)
|
||||
gfx.FontSize(60)
|
||||
gfx.Text("Sorting method:", 10, 10)
|
||||
gfx.BeginPath()
|
||||
gfx.Rect(resX/2 - 75, resY/2 - 22, 150, 44)
|
||||
gfx.StrokeColor(255,128,0)
|
||||
gfx.StrokeWidth(2)
|
||||
gfx.Stroke()
|
||||
gfx.FontSize(40)
|
||||
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_MIDDLE)
|
||||
for i, opt in ipairs(sortingOptions) do
|
||||
y = (resY/2) + (i - (sortingcursor + 1)) * 40
|
||||
if selectedSorting == opt then gfx.FillColor(255,255,255) else gfx.FillColor(127,127,127) end
|
||||
gfx.Text(opt, resX/2, y)
|
||||
end
|
||||
gfx.Restore()
|
||||
json = require "json"
|
||||
local header = {}
|
||||
header["user-agent"] = "unnamed_sdvx_clone"
|
||||
|
||||
local jacketFallback = gfx.CreateSkinImage("song_select/loading.png", 0)
|
||||
local diffColors = {{50,50,127}, {50,127,50}, {127,50,50}, {127, 50, 127}}
|
||||
local entryW = 770
|
||||
local entryH = 320
|
||||
local resX,resY = game.GetResolution()
|
||||
local xCount = math.max(1, math.floor(resX / entryW))
|
||||
local yCount = math.max(1, math.floor(resY / entryH))
|
||||
local xOffset = (resX - xCount * entryW) / 2
|
||||
local cursorPos = 0
|
||||
local cursorPosX = 0
|
||||
local cursorPosY = 0
|
||||
local displayCursorPosX = 0
|
||||
local displayCursorPosY = 0
|
||||
local nextUrl = "https://ksm.dev/app/songs"
|
||||
local screenState = 0 --0 = normal, 1 = level, 2 = sorting
|
||||
local loading = true
|
||||
local downloaded = {}
|
||||
local songs = {}
|
||||
local selectedLevels = {}
|
||||
local selectedSorting = "Uploaded"
|
||||
local lastPlaying = nil
|
||||
for i = 1, 20 do
|
||||
selectedLevels[i] = false
|
||||
end
|
||||
|
||||
local cachepath = path.Absolute("skins/" .. game.GetSkin() .. "/nautica.json")
|
||||
local levelcursor = 0
|
||||
local sortingcursor = 0
|
||||
local sortingOptions = {"Uploaded", "Oldest"}
|
||||
local needsReload = false
|
||||
|
||||
function addsong(song)
|
||||
if song.jacket_url ~= nil then
|
||||
song.jacket = gfx.LoadWebImageJob(song.jacket_url, jacketFallback, 250, 250)
|
||||
else
|
||||
song.jacket = jacketFallback
|
||||
end
|
||||
if downloaded[song.id] then
|
||||
song.status = "Downloaded"
|
||||
end
|
||||
table.insert(songs, song)
|
||||
end
|
||||
local yOffset = 0
|
||||
local backgroundImage = gfx.CreateSkinImage("bg.png", 1);
|
||||
|
||||
dlcache = io.open(cachepath, "r")
|
||||
if dlcache then
|
||||
downloaded = json.decode(dlcache:read("*all"))
|
||||
dlcache:close()
|
||||
end
|
||||
function encodeURI(str)
|
||||
if (str) then
|
||||
str = string.gsub(str, "\n", "\r\n")
|
||||
str = string.gsub(str, "([^%w ])",
|
||||
function (c)
|
||||
local dontChange = "-/_:."
|
||||
for i = 1, #dontChange do
|
||||
if c == dontChange:sub(i,i) then return c end
|
||||
end
|
||||
return string.format ("%%%02X", string.byte(c))
|
||||
end)
|
||||
str = string.gsub(str, " ", "%%20")
|
||||
end
|
||||
return str
|
||||
end
|
||||
|
||||
|
||||
|
||||
function gotSongsCallback(response)
|
||||
if response.status ~= 200 then
|
||||
error()
|
||||
return
|
||||
end
|
||||
local jsondata = json.decode(response.text)
|
||||
for i,song in ipairs(jsondata.data) do
|
||||
addsong(song)
|
||||
end
|
||||
nextUrl = jsondata.links.next
|
||||
loading = false
|
||||
end
|
||||
|
||||
Http.GetAsync(nextUrl, header, gotSongsCallback)
|
||||
|
||||
|
||||
function render_song(song, x,y)
|
||||
gfx.Save()
|
||||
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP)
|
||||
gfx.Translate(x,y)
|
||||
gfx.Scissor(0,0,750,300)
|
||||
gfx.BeginPath()
|
||||
gfx.FillColor(0,0,0,140)
|
||||
gfx.Rect(0,0,750,300)
|
||||
gfx.Fill()
|
||||
gfx.FillColor(255,255,255)
|
||||
gfx.FontSize(30)
|
||||
gfx.Text(song.title, 2,2)
|
||||
gfx.FontSize(24)
|
||||
gfx.Text(song.artist, 2,26)
|
||||
if song.jacket_url ~= nil and song.jacket == jacketFallback then
|
||||
song.jacket = gfx.LoadWebImageJob(song.jacket_url, jacketFallback, 250, 250)
|
||||
end
|
||||
gfx.BeginPath()
|
||||
gfx.ImageRect(0, 50, 250, 250, song.jacket, 1, 0)
|
||||
gfx.BeginPath()
|
||||
gfx.Rect(250,50,500,250)
|
||||
gfx.FillColor(55,55,55,128)
|
||||
gfx.Fill()
|
||||
for i, diff in ipairs(song.charts) do
|
||||
local col = diffColors[diff.difficulty]
|
||||
local diffY = 50 + 250/4 * (diff.difficulty - 1)
|
||||
gfx.BeginPath()
|
||||
|
||||
gfx.Rect(250,diffY, 500, 250 / 4)
|
||||
gfx.FillColor(col[1], col[2], col[3])
|
||||
gfx.Fill()
|
||||
gfx.FillColor(255,255,255)
|
||||
gfx.FontSize(40)
|
||||
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE)
|
||||
gfx.Text(string.format("%d Effected by %s", diff.level, diff.effector), 255, diffY + 250 / 8)
|
||||
end
|
||||
if downloaded[song.id] then
|
||||
gfx.BeginPath()
|
||||
gfx.Rect(0,0,750,300)
|
||||
gfx.FillColor(0,0,0,127)
|
||||
gfx.Fill()
|
||||
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_MIDDLE)
|
||||
gfx.FontSize(60)
|
||||
gfx.FillColor(255,255,255)
|
||||
gfx.Text(downloaded[song.id], 375, 150)
|
||||
elseif song.status then
|
||||
gfx.BeginPath()
|
||||
gfx.Rect(0,0,750,300)
|
||||
gfx.FillColor(0,0,0,127)
|
||||
gfx.Fill()
|
||||
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_MIDDLE)
|
||||
gfx.FontSize(60)
|
||||
gfx.FillColor(255,255,255)
|
||||
gfx.Text(song.status, 375, 150)
|
||||
end
|
||||
gfx.ResetScissor()
|
||||
gfx.Restore()
|
||||
end
|
||||
|
||||
function load_more()
|
||||
if nextUrl ~= nil and not loading then
|
||||
Http.GetAsync(nextUrl, header, gotSongsCallback)
|
||||
loading = true
|
||||
end
|
||||
end
|
||||
|
||||
function render_cursor()
|
||||
local x = displayCursorPosX * entryW
|
||||
local y = displayCursorPosY * entryH
|
||||
gfx.BeginPath()
|
||||
gfx.Rect(x,y,750,300)
|
||||
gfx.StrokeColor(255,128,0)
|
||||
gfx.StrokeWidth(5)
|
||||
gfx.Stroke()
|
||||
end
|
||||
|
||||
function render_loading()
|
||||
if not loading then return end
|
||||
gfx.Save()
|
||||
gfx.ResetTransform()
|
||||
gfx.BeginPath()
|
||||
gfx.MoveTo(resX, resY)
|
||||
gfx.LineTo(resX - 350, resY)
|
||||
gfx.LineTo(resX - 300, resY - 50)
|
||||
gfx.LineTo(resX, resY - 50)
|
||||
gfx.ClosePath()
|
||||
gfx.FillColor(33,33,33)
|
||||
gfx.Fill()
|
||||
gfx.FillColor(255,255,255)
|
||||
gfx.TextAlign(gfx.TEXT_ALIGN_RIGHT, gfx.TEXT_ALIGN_BOTTOM)
|
||||
gfx.FontSize(70)
|
||||
gfx.Text("LOADING...", resX - 20, resY - 3)
|
||||
gfx.Restore()
|
||||
end
|
||||
|
||||
function render_hotkeys()
|
||||
gfx.Save()
|
||||
gfx.ResetTransform()
|
||||
gfx.BeginPath()
|
||||
gfx.FillColor(0,0,0,240)
|
||||
gfx.Rect(0,resY - 50, resX, 50)
|
||||
gfx.Fill()
|
||||
gfx.FontSize(30)
|
||||
gfx.FillColor(255,255,255)
|
||||
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT, gfx.TEXT_ALIGN_BOTTOM)
|
||||
gfx.Text("FXR: Sorting", resX/2 + 20, resY - 10)
|
||||
gfx.TextAlign(gfx.TEXT_ALIGN_RIGHT, gfx.TEXT_ALIGN_BOTTOM)
|
||||
gfx.Text("FXL: Levels", resX/2 - 20, resY - 10)
|
||||
gfx.Restore()
|
||||
end
|
||||
|
||||
function render_info()
|
||||
gfx.Save()
|
||||
gfx.ResetTransform()
|
||||
gfx.BeginPath()
|
||||
gfx.MoveTo(0, resY)
|
||||
gfx.LineTo(350, resY)
|
||||
gfx.LineTo(300, resY - 50)
|
||||
gfx.LineTo(0, resY - 50)
|
||||
gfx.ClosePath()
|
||||
gfx.FillColor(33,33,33)
|
||||
gfx.Fill()
|
||||
gfx.FillColor(255,255,255)
|
||||
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT, gfx.TEXT_ALIGN_BOTTOM)
|
||||
gfx.FontSize(70)
|
||||
gfx.Text("Nautica", 3, resY - 3)
|
||||
local xmin,ymin,xmax,ymax = gfx.TextBounds(3, resY - 3, "Nautica")
|
||||
gfx.FontSize(20)
|
||||
gfx.Text("https://ksm.dev/", xmax + 13, resY - 3)
|
||||
gfx.Restore()
|
||||
end
|
||||
|
||||
function render(deltaTime)
|
||||
gfx.BeginPath()
|
||||
gfx.ImageRect(0, 0, resX, resY, backgroundImage, 1, 0);
|
||||
gfx.LoadSkinFont("NotoSans-Regular.ttf");
|
||||
displayCursorPosX = displayCursorPosX - (displayCursorPosX - cursorPosX) * deltaTime * 10
|
||||
displayCursorPosY = displayCursorPosY - (displayCursorPosY - cursorPosY) * deltaTime * 10
|
||||
if displayCursorPosY - yOffset > yCount - 1 then --scrolling down
|
||||
yOffset = yOffset - (yOffset - displayCursorPosY) - yCount + 1
|
||||
elseif displayCursorPosY - yOffset < 0 then
|
||||
yOffset = yOffset - (yOffset - displayCursorPosY)
|
||||
end
|
||||
gfx.Translate(xOffset, 50 - yOffset * entryH)
|
||||
for i, song in ipairs(songs) do
|
||||
if math.abs(cursorPos - i) <= xCount * yCount + xCount then
|
||||
i = i - 1
|
||||
local x = entryW * (i % xCount)
|
||||
local y = math.floor(i / xCount) * entryH
|
||||
render_song(song, x, y)
|
||||
if math.abs(#songs - i) < 4 then load_more() end
|
||||
end
|
||||
end
|
||||
render_cursor()
|
||||
if needsReload then reload_songs() end
|
||||
if screenState == 1 then render_level_filters()
|
||||
elseif screenState == 2 then render_sorting_selection()
|
||||
end
|
||||
render_hotkeys()
|
||||
render_loading()
|
||||
render_info()
|
||||
end
|
||||
|
||||
function archive_callback(entries, id)
|
||||
game.Log("Listing entries for " .. id, 0)
|
||||
local songsfolder = dlScreen.GetSongsPath()
|
||||
res = {}
|
||||
folders = { songsfolder .. "/nautica/" }
|
||||
local hasFolder = false
|
||||
for i, entry in ipairs(entries) do
|
||||
for j = 1, #entry do
|
||||
if entry:sub(j,j) == '/' then
|
||||
hasFolder = true
|
||||
table.insert(folders, songsfolder .. "/nautica/" .. entry:sub(1,j))
|
||||
end
|
||||
end
|
||||
game.Log(entry, 0)
|
||||
res[entry] = songsfolder .. "/nautica/" .. entry
|
||||
end
|
||||
|
||||
if not hasFolder then
|
||||
for i, entry in ipairs(entries) do
|
||||
res[entry] = songsfolder .. "/nautica/" .. id .. "/" .. entry
|
||||
end
|
||||
table.insert(folders, songsfolder .. "/nautica/" .. id .. "/")
|
||||
end
|
||||
downloaded[id] = "Downloaded"
|
||||
res[".folders"] = table.concat(folders, "|")
|
||||
return res
|
||||
end
|
||||
|
||||
function reload_songs()
|
||||
needsReload = true
|
||||
if loading then return end
|
||||
local useLevels = false
|
||||
local levelarr = {}
|
||||
|
||||
for i,value in ipairs(selectedLevels) do
|
||||
if value then
|
||||
useLevels = true
|
||||
table.insert(levelarr, i)
|
||||
end
|
||||
end
|
||||
nextUrl = string.format("https://ksm.dev/app/songs?sort=%s", selectedSorting:lower())
|
||||
if useLevels then
|
||||
nextUrl = nextUrl .. "&levels=" .. table.concat(levelarr, ",")
|
||||
end
|
||||
songs = {}
|
||||
cursorPos = 0
|
||||
cursorPosX = 0
|
||||
cursorPosY = 0
|
||||
displayCursorPosX = 0
|
||||
displayCursorPosY = 0
|
||||
load_more()
|
||||
game.Log(nextUrl, 0)
|
||||
needsReload = false
|
||||
|
||||
end
|
||||
|
||||
function button_pressed(button)
|
||||
if button == game.BUTTON_STA then
|
||||
if screenState == 0 then
|
||||
local song = songs[cursorPos + 1]
|
||||
if song == nil then return end
|
||||
dlScreen.DownloadArchive(encodeURI(song.cdn_download_url), header, song.id, archive_callback)
|
||||
downloaded[song.id] = "Downloading..."
|
||||
elseif screenState == 1 then
|
||||
if selectedLevels[levelcursor + 1] then
|
||||
selectedLevels[levelcursor + 1] = false
|
||||
else
|
||||
selectedLevels[levelcursor + 1] = true
|
||||
end
|
||||
reload_songs()
|
||||
elseif screenState == 2 then
|
||||
selectedSorting = sortingOptions[sortingcursor + 1]
|
||||
reload_songs()
|
||||
end
|
||||
|
||||
elseif button == game.BUTTON_BTA then
|
||||
if screenState == 0 then
|
||||
local song = songs[cursorPos + 1]
|
||||
if song == nil then return end
|
||||
dlScreen.PlayPreview(encodeURI(song.preview_url), header, song.id)
|
||||
song.status = "Playing"
|
||||
if lastPlaying ~=nil then
|
||||
lastPlaying.status = nil
|
||||
end
|
||||
lastPlaying = song
|
||||
end
|
||||
|
||||
elseif button == game.BUTTON_FXL then
|
||||
if screenState ~= 1 then
|
||||
screenState = 1
|
||||
else
|
||||
screenState = 0
|
||||
end
|
||||
elseif button == game.BUTTON_FXR then
|
||||
if screenState ~= 2 then
|
||||
screenState = 2
|
||||
else
|
||||
screenState = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function key_pressed(key)
|
||||
if key == 27 then --escape pressed
|
||||
dlcache = io.open(cachepath, "w")
|
||||
dlcache:write(json.encode(downloaded))
|
||||
dlcache:close()
|
||||
dlScreen.Exit()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function advance_selection(steps)
|
||||
if screenState == 0 and #songs > 0 then
|
||||
cursorPos = (cursorPos + steps) % #songs
|
||||
cursorPosX = cursorPos % xCount
|
||||
cursorPosY = math.floor(cursorPos / xCount)
|
||||
if cursorPos > #songs - 6 then
|
||||
load_more()
|
||||
end
|
||||
elseif screenState == 1 then
|
||||
levelcursor = (levelcursor + steps) % 20
|
||||
elseif screenState == 2 then
|
||||
sortingcursor = (sortingcursor + steps) % #sortingOptions
|
||||
end
|
||||
end
|
||||
|
||||
function render_level_filters()
|
||||
gfx.Save()
|
||||
gfx.ResetTransform()
|
||||
gfx.BeginPath()
|
||||
gfx.Rect(0,0, resX, resY)
|
||||
gfx.FillColor(0,0,0,200)
|
||||
gfx.Fill()
|
||||
gfx.FillColor(255,255,255)
|
||||
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP)
|
||||
gfx.FontSize(60)
|
||||
gfx.Text("Level filters:", 10, 10)
|
||||
gfx.BeginPath()
|
||||
gfx.Rect(resX/2 - 30, resY/2 - 22, 60, 44)
|
||||
gfx.StrokeColor(255,128,0)
|
||||
gfx.StrokeWidth(2)
|
||||
gfx.Stroke()
|
||||
gfx.FontSize(40)
|
||||
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_MIDDLE)
|
||||
for i = 1, 20 do
|
||||
y = (resY/2) + (i - (levelcursor + 1)) * 40
|
||||
if selectedLevels[i] then gfx.FillColor(255,255,255) else gfx.FillColor(127,127,127) end
|
||||
gfx.Text(tostring(i), resX/2, y)
|
||||
end
|
||||
gfx.Restore()
|
||||
end
|
||||
|
||||
function render_sorting_selection()
|
||||
gfx.Save()
|
||||
gfx.ResetTransform()
|
||||
gfx.BeginPath()
|
||||
gfx.Rect(0,0, resX, resY)
|
||||
gfx.FillColor(0,0,0,200)
|
||||
gfx.Fill()
|
||||
gfx.FillColor(255,255,255)
|
||||
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP)
|
||||
gfx.FontSize(60)
|
||||
gfx.Text("Sorting method:", 10, 10)
|
||||
gfx.BeginPath()
|
||||
gfx.Rect(resX/2 - 75, resY/2 - 22, 150, 44)
|
||||
gfx.StrokeColor(255,128,0)
|
||||
gfx.StrokeWidth(2)
|
||||
gfx.Stroke()
|
||||
gfx.FontSize(40)
|
||||
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_MIDDLE)
|
||||
for i, opt in ipairs(sortingOptions) do
|
||||
y = (resY/2) + (i - (sortingcursor + 1)) * 40
|
||||
if selectedSorting == opt then gfx.FillColor(255,255,255) else gfx.FillColor(127,127,127) end
|
||||
gfx.Text(opt, resX/2, y)
|
||||
end
|
||||
gfx.Restore()
|
||||
end
|
|
@ -1,247 +1,247 @@
|
|||
function clamp(x, min, max)
|
||||
if x < min then
|
||||
x = min
|
||||
end
|
||||
if x > max then
|
||||
x = max
|
||||
end
|
||||
|
||||
return x
|
||||
end
|
||||
|
||||
function smootherstep(edge0, edge1, x)
|
||||
-- Scale, and clamp x to 0..1 range
|
||||
x = clamp((x - edge0) / (edge1 - edge0), 0.0, 1.0)
|
||||
-- Evaluate polynomial
|
||||
return x * x * x * (x * (x * 6 - 15) + 10)
|
||||
end
|
||||
|
||||
function to_range(val, start, stop)
|
||||
return start + (stop - start) * val
|
||||
end
|
||||
|
||||
Animation = {
|
||||
start = 0,
|
||||
stop = 0,
|
||||
progress = 0,
|
||||
duration = 1,
|
||||
smoothStart = false
|
||||
}
|
||||
|
||||
function Animation:new(o)
|
||||
o = o or {}
|
||||
setmetatable(o, self)
|
||||
self.__index = self
|
||||
return o
|
||||
end
|
||||
|
||||
function Animation:restart(start, stop, duration)
|
||||
self.progress = 0
|
||||
self.start = start
|
||||
self.stop = stop
|
||||
self.duration = duration
|
||||
end
|
||||
|
||||
function Animation:tick(deltaTime)
|
||||
self.progress = math.min(1, self.progress + deltaTime / self.duration)
|
||||
if self.progress == 1 then return self.stop end
|
||||
if self.smoothStart then
|
||||
return to_range(smootherstep(0, 1, self.progress), self.start, self.stop)
|
||||
else
|
||||
return to_range(smootherstep(-1, 1, self.progress) * 2 - 1, self.start, self.stop)
|
||||
end
|
||||
end
|
||||
|
||||
local yScale = Animation:new()
|
||||
local diagWidth = 600
|
||||
local diagHeight = 400
|
||||
local tabStroke = {start=0, stop=1}
|
||||
local tabStrokeAnimation = {start=Animation:new(), stop=Animation:new()}
|
||||
local settingsStrokeAnimation = {x=Animation:new(), y=Animation:new()}
|
||||
local prevTab = -1
|
||||
local prevSettingStroke = {x=0, y=0}
|
||||
local settingStroke = {x=0, y=0}
|
||||
local prevVis = false
|
||||
|
||||
function processSkinSettings()
|
||||
for ti, tab in ipairs(SettingsDiag.tabs) do
|
||||
for si, setting in ipairs(tab.settings) do
|
||||
|
||||
if (tab.name == 'Game') then
|
||||
if (setting.name == 'Gauge') then
|
||||
game.SetSkinSetting('_gaugeType', setting.value);
|
||||
end
|
||||
if (setting.name == 'Backup Gauge') then
|
||||
game.SetSkinSetting('_gaugeARS', setting.value and 1 or 0);
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function render(deltaTime, visible)
|
||||
if visible and not prevVis then
|
||||
yScale:restart(0, 1, 0.25)
|
||||
elseif not visible and prevVis then
|
||||
yScale:restart(1, 0, 0.25)
|
||||
end
|
||||
processSkinSettings()
|
||||
|
||||
if not visible and yScale:tick(0) < 0.05 then return end
|
||||
|
||||
local posX = SettingsDiag.posX or 0.5
|
||||
local posY = SettingsDiag.posY or 0.5
|
||||
local message_1 = "Press both FXs to open/close. Use the Start button to press buttons."
|
||||
local message_2 = "Use FX keys to navigate tabs. Use arrow keys to navigate and modify settings."
|
||||
|
||||
resX, resY = game.GetResolution()
|
||||
local scale = resY / 1080
|
||||
gfx.ResetTransform()
|
||||
gfx.Translate(math.floor(diagWidth/2 + posX*(resX-diagWidth)), math.floor(diagHeight/2 + posY*(resY-diagHeight)))
|
||||
gfx.Scale(scale, scale)
|
||||
gfx.Scale(1.0, smootherstep(0, 1, yScale:tick(deltaTime)))
|
||||
gfx.BeginPath()
|
||||
gfx.Rect(-diagWidth/2, -diagHeight/2, diagWidth, diagHeight)
|
||||
gfx.FillColor(50,50,50)
|
||||
gfx.Fill()
|
||||
gfx.FillColor(255,255,255)
|
||||
|
||||
gfx.FontSize(20)
|
||||
|
||||
local m_xmin, m_ymin, m_xmax, m_ymax = gfx.TextBounds(0, 0, message_1)
|
||||
gfx.Text(message_1, diagWidth/2 - m_xmax, diagHeight/2 - m_ymax - 20)
|
||||
|
||||
m_xmin, m_ymin, m_xmax, m_ymax = gfx.TextBounds(0, 0, message_2)
|
||||
gfx.Text(message_2, diagWidth/2 - m_xmax, diagHeight/2 - m_ymax)
|
||||
|
||||
tabStroke.start = tabStrokeAnimation.start:tick(deltaTime)
|
||||
tabStroke.stop = tabStrokeAnimation.stop:tick(deltaTime)
|
||||
|
||||
settingStroke.x = settingsStrokeAnimation.x:tick(deltaTime)
|
||||
settingStroke.y = settingsStrokeAnimation.y:tick(deltaTime)
|
||||
|
||||
local tabBarHeight = 0
|
||||
local nextTabX = 5
|
||||
|
||||
gfx.TextAlign(gfx.TEXT_ALIGN_TOP + gfx.TEXT_ALIGN_LEFT)
|
||||
gfx.FontSize(35)
|
||||
gfx.Save() --draw tab bar
|
||||
gfx.Translate(-diagWidth / 2, -diagHeight / 2)
|
||||
for ti, tab in ipairs(SettingsDiag.tabs) do
|
||||
local xmin,ymin, xmax,ymax = gfx.TextBounds(nextTabX, 5, tab.name)
|
||||
|
||||
if ti == SettingsDiag.currentTab and SettingsDiag.currentTab ~= prevTab then
|
||||
tabStrokeAnimation.start:restart(tabStroke.start, nextTabX, 0.1)
|
||||
tabStrokeAnimation.stop:restart(tabStroke.stop, xmax, 0.1)
|
||||
end
|
||||
tabBarHeight = math.max(tabBarHeight, ymax + 5)
|
||||
gfx.Text(tab.name, nextTabX, 5)
|
||||
nextTabX = xmax + 10
|
||||
end
|
||||
gfx.BeginPath()
|
||||
gfx.MoveTo(0, tabBarHeight)
|
||||
gfx.LineTo(diagWidth, tabBarHeight)
|
||||
gfx.StrokeWidth(2)
|
||||
gfx.StrokeColor(0,127,255)
|
||||
gfx.Stroke()
|
||||
gfx.BeginPath()
|
||||
gfx.MoveTo(tabStroke.start, tabBarHeight)
|
||||
gfx.LineTo(tabStroke.stop, tabBarHeight)
|
||||
gfx.StrokeColor(255, 127, 0)
|
||||
gfx.Stroke()
|
||||
gfx.Restore() --draw tab bar end
|
||||
|
||||
gfx.FontSize(30)
|
||||
gfx.Save() --draw current tab
|
||||
gfx.Translate(-diagWidth / 2, -diagHeight / 2)
|
||||
gfx.Translate(5, tabBarHeight + 5)
|
||||
|
||||
gfx.BeginPath()
|
||||
gfx.MoveTo(0, settingStroke.y)
|
||||
gfx.LineTo(settingStroke.x, settingStroke.y)
|
||||
gfx.StrokeWidth(2)
|
||||
gfx.StrokeColor(255, 127, 0)
|
||||
gfx.Stroke()
|
||||
|
||||
local settingHeight = 30
|
||||
local tab = SettingsDiag.tabs[SettingsDiag.currentTab]
|
||||
for si, setting in ipairs(tab.settings) do
|
||||
processSkinSettings(setting.name, setting.value)
|
||||
|
||||
local disp = ""
|
||||
if setting.type == "enum" then
|
||||
disp = string.format("%s: %s", setting.name, setting.options[setting.value])
|
||||
elseif setting.type == "int" then
|
||||
disp = string.format("%s: %d", setting.name, setting.value)
|
||||
elseif setting.type == "float" then
|
||||
disp = string.format("%s: %.2f", setting.name, setting.value)
|
||||
if setting.max == 1 and setting.min == 0 then --draw slider
|
||||
disp = setting.name .. ": "
|
||||
local xmin,ymin, xmax,ymax = gfx.TextBounds(0, 0, disp)
|
||||
local width = diagWidth - 20 - xmax
|
||||
gfx.BeginPath()
|
||||
gfx.MoveTo(xmax + 5, 20)
|
||||
gfx.LineTo(xmax + 5 + width, 20)
|
||||
gfx.StrokeColor(0,127,255)
|
||||
gfx.StrokeWidth(2)
|
||||
gfx.Stroke()
|
||||
gfx.BeginPath()
|
||||
gfx.MoveTo(xmax + 5, 20)
|
||||
gfx.LineTo(xmax + 5 + width * setting.value, 20)
|
||||
gfx.StrokeColor(255,127,0)
|
||||
gfx.StrokeWidth(2)
|
||||
gfx.Stroke()
|
||||
end
|
||||
elseif setting.type == "button" then
|
||||
disp = string.format("%s", setting.name)
|
||||
local xmin, ymin, xmax,ymax = gfx.TextBounds(0, 0, disp)
|
||||
gfx.BeginPath()
|
||||
gfx.Rect(-2, 3, 4+xmax-xmin, 28)
|
||||
gfx.FillColor(0, 64, 128)
|
||||
if si == SettingsDiag.currentSetting then
|
||||
gfx.StrokeColor(255, 127, 0)
|
||||
else
|
||||
gfx.StrokeColor(0,127,255)
|
||||
end
|
||||
gfx.StrokeWidth(2)
|
||||
gfx.Fill()
|
||||
gfx.Stroke()
|
||||
gfx.FillColor(255,255,255)
|
||||
else
|
||||
disp = string.format("%s:", setting.name)
|
||||
local xmin,ymin, xmax,ymax = gfx.TextBounds(0, 0, disp)
|
||||
gfx.BeginPath()
|
||||
gfx.Rect(xmax + 5, 5, 20,20)
|
||||
gfx.FillColor(255, 127, 0, setting.value and 255 or 0)
|
||||
gfx.StrokeColor(0,127,255)
|
||||
gfx.StrokeWidth(2)
|
||||
gfx.Fill()
|
||||
gfx.Stroke()
|
||||
gfx.FillColor(255,255,255)
|
||||
end
|
||||
gfx.Text(disp, 0 ,0)
|
||||
if si == SettingsDiag.currentSetting then
|
||||
local setting_name = setting.name .. ":"
|
||||
if setting.type == "button" then
|
||||
setting_name = setting.name
|
||||
end
|
||||
local xmin,ymin, xmax,ymax = gfx.TextBounds(0, 0, setting_name)
|
||||
ymax = ymax + settingHeight * (si - 1)
|
||||
if xmax ~= prevSettingStroke.x or ymax ~= prevSettingStroke.y then
|
||||
settingsStrokeAnimation.x:restart(settingStroke.x, xmax, 0.1)
|
||||
settingsStrokeAnimation.y:restart(settingStroke.y, ymax, 0.1)
|
||||
end
|
||||
|
||||
prevSettingStroke.x = xmax
|
||||
prevSettingStroke.y = ymax
|
||||
end
|
||||
gfx.Translate(0, settingHeight)
|
||||
end
|
||||
|
||||
|
||||
gfx.Restore() --draw current tab end
|
||||
prevTab = SettingsDiag.currentTab
|
||||
prevVis = visible
|
||||
|
||||
function clamp(x, min, max)
|
||||
if x < min then
|
||||
x = min
|
||||
end
|
||||
if x > max then
|
||||
x = max
|
||||
end
|
||||
|
||||
return x
|
||||
end
|
||||
|
||||
function smootherstep(edge0, edge1, x)
|
||||
-- Scale, and clamp x to 0..1 range
|
||||
x = clamp((x - edge0) / (edge1 - edge0), 0.0, 1.0)
|
||||
-- Evaluate polynomial
|
||||
return x * x * x * (x * (x * 6 - 15) + 10)
|
||||
end
|
||||
|
||||
function to_range(val, start, stop)
|
||||
return start + (stop - start) * val
|
||||
end
|
||||
|
||||
Animation = {
|
||||
start = 0,
|
||||
stop = 0,
|
||||
progress = 0,
|
||||
duration = 1,
|
||||
smoothStart = false
|
||||
}
|
||||
|
||||
function Animation:new(o)
|
||||
o = o or {}
|
||||
setmetatable(o, self)
|
||||
self.__index = self
|
||||
return o
|
||||
end
|
||||
|
||||
function Animation:restart(start, stop, duration)
|
||||
self.progress = 0
|
||||
self.start = start
|
||||
self.stop = stop
|
||||
self.duration = duration
|
||||
end
|
||||
|
||||
function Animation:tick(deltaTime)
|
||||
self.progress = math.min(1, self.progress + deltaTime / self.duration)
|
||||
if self.progress == 1 then return self.stop end
|
||||
if self.smoothStart then
|
||||
return to_range(smootherstep(0, 1, self.progress), self.start, self.stop)
|
||||
else
|
||||
return to_range(smootherstep(-1, 1, self.progress) * 2 - 1, self.start, self.stop)
|
||||
end
|
||||
end
|
||||
|
||||
local yScale = Animation:new()
|
||||
local diagWidth = 600
|
||||
local diagHeight = 400
|
||||
local tabStroke = {start=0, stop=1}
|
||||
local tabStrokeAnimation = {start=Animation:new(), stop=Animation:new()}
|
||||
local settingsStrokeAnimation = {x=Animation:new(), y=Animation:new()}
|
||||
local prevTab = -1
|
||||
local prevSettingStroke = {x=0, y=0}
|
||||
local settingStroke = {x=0, y=0}
|
||||
local prevVis = false
|
||||
|
||||
function processSkinSettings()
|
||||
for ti, tab in ipairs(SettingsDiag.tabs) do
|
||||
for si, setting in ipairs(tab.settings) do
|
||||
|
||||
if (tab.name == 'Game') then
|
||||
if (setting.name == 'Gauge') then
|
||||
game.SetSkinSetting('_gaugeType', setting.value);
|
||||
end
|
||||
if (setting.name == 'Backup Gauge') then
|
||||
game.SetSkinSetting('_gaugeARS', setting.value and 1 or 0);
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function render(deltaTime, visible)
|
||||
if visible and not prevVis then
|
||||
yScale:restart(0, 1, 0.25)
|
||||
elseif not visible and prevVis then
|
||||
yScale:restart(1, 0, 0.25)
|
||||
end
|
||||
processSkinSettings()
|
||||
|
||||
if not visible and yScale:tick(0) < 0.05 then return end
|
||||
|
||||
local posX = SettingsDiag.posX or 0.5
|
||||
local posY = SettingsDiag.posY or 0.5
|
||||
local message_1 = "Press both FXs to open/close. Use the Start button to press buttons."
|
||||
local message_2 = "Use FX keys to navigate tabs. Use arrow keys to navigate and modify settings."
|
||||
|
||||
resX, resY = game.GetResolution()
|
||||
local scale = resY / 1080
|
||||
gfx.ResetTransform()
|
||||
gfx.Translate(math.floor(diagWidth/2 + posX*(resX-diagWidth)), math.floor(diagHeight/2 + posY*(resY-diagHeight)))
|
||||
gfx.Scale(scale, scale)
|
||||
gfx.Scale(1.0, smootherstep(0, 1, yScale:tick(deltaTime)))
|
||||
gfx.BeginPath()
|
||||
gfx.Rect(-diagWidth/2, -diagHeight/2, diagWidth, diagHeight)
|
||||
gfx.FillColor(50,50,50)
|
||||
gfx.Fill()
|
||||
gfx.FillColor(255,255,255)
|
||||
|
||||
gfx.FontSize(20)
|
||||
|
||||
local m_xmin, m_ymin, m_xmax, m_ymax = gfx.TextBounds(0, 0, message_1)
|
||||
gfx.Text(message_1, diagWidth/2 - m_xmax, diagHeight/2 - m_ymax - 20)
|
||||
|
||||
m_xmin, m_ymin, m_xmax, m_ymax = gfx.TextBounds(0, 0, message_2)
|
||||
gfx.Text(message_2, diagWidth/2 - m_xmax, diagHeight/2 - m_ymax)
|
||||
|
||||
tabStroke.start = tabStrokeAnimation.start:tick(deltaTime)
|
||||
tabStroke.stop = tabStrokeAnimation.stop:tick(deltaTime)
|
||||
|
||||
settingStroke.x = settingsStrokeAnimation.x:tick(deltaTime)
|
||||
settingStroke.y = settingsStrokeAnimation.y:tick(deltaTime)
|
||||
|
||||
local tabBarHeight = 0
|
||||
local nextTabX = 5
|
||||
|
||||
gfx.TextAlign(gfx.TEXT_ALIGN_TOP + gfx.TEXT_ALIGN_LEFT)
|
||||
gfx.FontSize(35)
|
||||
gfx.Save() --draw tab bar
|
||||
gfx.Translate(-diagWidth / 2, -diagHeight / 2)
|
||||
for ti, tab in ipairs(SettingsDiag.tabs) do
|
||||
local xmin,ymin, xmax,ymax = gfx.TextBounds(nextTabX, 5, tab.name)
|
||||
|
||||
if ti == SettingsDiag.currentTab and SettingsDiag.currentTab ~= prevTab then
|
||||
tabStrokeAnimation.start:restart(tabStroke.start, nextTabX, 0.1)
|
||||
tabStrokeAnimation.stop:restart(tabStroke.stop, xmax, 0.1)
|
||||
end
|
||||
tabBarHeight = math.max(tabBarHeight, ymax + 5)
|
||||
gfx.Text(tab.name, nextTabX, 5)
|
||||
nextTabX = xmax + 10
|
||||
end
|
||||
gfx.BeginPath()
|
||||
gfx.MoveTo(0, tabBarHeight)
|
||||
gfx.LineTo(diagWidth, tabBarHeight)
|
||||
gfx.StrokeWidth(2)
|
||||
gfx.StrokeColor(0,127,255)
|
||||
gfx.Stroke()
|
||||
gfx.BeginPath()
|
||||
gfx.MoveTo(tabStroke.start, tabBarHeight)
|
||||
gfx.LineTo(tabStroke.stop, tabBarHeight)
|
||||
gfx.StrokeColor(255, 127, 0)
|
||||
gfx.Stroke()
|
||||
gfx.Restore() --draw tab bar end
|
||||
|
||||
gfx.FontSize(30)
|
||||
gfx.Save() --draw current tab
|
||||
gfx.Translate(-diagWidth / 2, -diagHeight / 2)
|
||||
gfx.Translate(5, tabBarHeight + 5)
|
||||
|
||||
gfx.BeginPath()
|
||||
gfx.MoveTo(0, settingStroke.y)
|
||||
gfx.LineTo(settingStroke.x, settingStroke.y)
|
||||
gfx.StrokeWidth(2)
|
||||
gfx.StrokeColor(255, 127, 0)
|
||||
gfx.Stroke()
|
||||
|
||||
local settingHeight = 30
|
||||
local tab = SettingsDiag.tabs[SettingsDiag.currentTab]
|
||||
for si, setting in ipairs(tab.settings) do
|
||||
processSkinSettings(setting.name, setting.value)
|
||||
|
||||
local disp = ""
|
||||
if setting.type == "enum" then
|
||||
disp = string.format("%s: %s", setting.name, setting.options[setting.value])
|
||||
elseif setting.type == "int" then
|
||||
disp = string.format("%s: %d", setting.name, setting.value)
|
||||
elseif setting.type == "float" then
|
||||
disp = string.format("%s: %.2f", setting.name, setting.value)
|
||||
if setting.max == 1 and setting.min == 0 then --draw slider
|
||||
disp = setting.name .. ": "
|
||||
local xmin,ymin, xmax,ymax = gfx.TextBounds(0, 0, disp)
|
||||
local width = diagWidth - 20 - xmax
|
||||
gfx.BeginPath()
|
||||
gfx.MoveTo(xmax + 5, 20)
|
||||
gfx.LineTo(xmax + 5 + width, 20)
|
||||
gfx.StrokeColor(0,127,255)
|
||||
gfx.StrokeWidth(2)
|
||||
gfx.Stroke()
|
||||
gfx.BeginPath()
|
||||
gfx.MoveTo(xmax + 5, 20)
|
||||
gfx.LineTo(xmax + 5 + width * setting.value, 20)
|
||||
gfx.StrokeColor(255,127,0)
|
||||
gfx.StrokeWidth(2)
|
||||
gfx.Stroke()
|
||||
end
|
||||
elseif setting.type == "button" then
|
||||
disp = string.format("%s", setting.name)
|
||||
local xmin, ymin, xmax,ymax = gfx.TextBounds(0, 0, disp)
|
||||
gfx.BeginPath()
|
||||
gfx.Rect(-2, 3, 4+xmax-xmin, 28)
|
||||
gfx.FillColor(0, 64, 128)
|
||||
if si == SettingsDiag.currentSetting then
|
||||
gfx.StrokeColor(255, 127, 0)
|
||||
else
|
||||
gfx.StrokeColor(0,127,255)
|
||||
end
|
||||
gfx.StrokeWidth(2)
|
||||
gfx.Fill()
|
||||
gfx.Stroke()
|
||||
gfx.FillColor(255,255,255)
|
||||
else
|
||||
disp = string.format("%s:", setting.name)
|
||||
local xmin,ymin, xmax,ymax = gfx.TextBounds(0, 0, disp)
|
||||
gfx.BeginPath()
|
||||
gfx.Rect(xmax + 5, 5, 20,20)
|
||||
gfx.FillColor(255, 127, 0, setting.value and 255 or 0)
|
||||
gfx.StrokeColor(0,127,255)
|
||||
gfx.StrokeWidth(2)
|
||||
gfx.Fill()
|
||||
gfx.Stroke()
|
||||
gfx.FillColor(255,255,255)
|
||||
end
|
||||
gfx.Text(disp, 0 ,0)
|
||||
if si == SettingsDiag.currentSetting then
|
||||
local setting_name = setting.name .. ":"
|
||||
if setting.type == "button" then
|
||||
setting_name = setting.name
|
||||
end
|
||||
local xmin,ymin, xmax,ymax = gfx.TextBounds(0, 0, setting_name)
|
||||
ymax = ymax + settingHeight * (si - 1)
|
||||
if xmax ~= prevSettingStroke.x or ymax ~= prevSettingStroke.y then
|
||||
settingsStrokeAnimation.x:restart(settingStroke.x, xmax, 0.1)
|
||||
settingsStrokeAnimation.y:restart(settingStroke.y, ymax, 0.1)
|
||||
end
|
||||
|
||||
prevSettingStroke.x = xmax
|
||||
prevSettingStroke.y = ymax
|
||||
end
|
||||
gfx.Translate(0, settingHeight)
|
||||
end
|
||||
|
||||
|
||||
gfx.Restore() --draw current tab end
|
||||
prevTab = SettingsDiag.currentTab
|
||||
prevVis = visible
|
||||
|
||||
end
|
800
scripts/json.lua
800
scripts/json.lua
|
@ -1,400 +1,400 @@
|
|||
--
|
||||
-- json.lua
|
||||
--
|
||||
-- Copyright (c) 2019 rxi
|
||||
--
|
||||
-- Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
-- this software and associated documentation files (the "Software"), to deal in
|
||||
-- the Software without restriction, including without limitation the rights to
|
||||
-- use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
-- of the Software, and to permit persons to whom the Software is furnished to do
|
||||
-- so, subject to the following conditions:
|
||||
--
|
||||
-- The above copyright notice and this permission notice shall be included in all
|
||||
-- copies or substantial portions of the Software.
|
||||
--
|
||||
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
-- SOFTWARE.
|
||||
--
|
||||
|
||||
local json = { _version = "0.1.1" }
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- Encode
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
local encode
|
||||
|
||||
local escape_char_map = {
|
||||
[ "\\" ] = "\\\\",
|
||||
[ "\"" ] = "\\\"",
|
||||
[ "\b" ] = "\\b",
|
||||
[ "\f" ] = "\\f",
|
||||
[ "\n" ] = "\\n",
|
||||
[ "\r" ] = "\\r",
|
||||
[ "\t" ] = "\\t",
|
||||
}
|
||||
|
||||
local escape_char_map_inv = { [ "\\/" ] = "/" }
|
||||
for k, v in pairs(escape_char_map) do
|
||||
escape_char_map_inv[v] = k
|
||||
end
|
||||
|
||||
|
||||
local function escape_char(c)
|
||||
return escape_char_map[c] or string.format("\\u%04x", c:byte())
|
||||
end
|
||||
|
||||
|
||||
local function encode_nil(val)
|
||||
return "null"
|
||||
end
|
||||
|
||||
|
||||
local function encode_table(val, stack)
|
||||
local res = {}
|
||||
stack = stack or {}
|
||||
|
||||
-- Circular reference?
|
||||
if stack[val] then error("circular reference") end
|
||||
|
||||
stack[val] = true
|
||||
|
||||
if rawget(val, 1) ~= nil or next(val) == nil then
|
||||
-- Treat as array -- check keys are valid and it is not sparse
|
||||
local n = 0
|
||||
for k in pairs(val) do
|
||||
if type(k) ~= "number" then
|
||||
error("invalid table: mixed or invalid key types")
|
||||
end
|
||||
n = n + 1
|
||||
end
|
||||
if n ~= #val then
|
||||
error("invalid table: sparse array")
|
||||
end
|
||||
-- Encode
|
||||
for i, v in ipairs(val) do
|
||||
table.insert(res, encode(v, stack))
|
||||
end
|
||||
stack[val] = nil
|
||||
return "[" .. table.concat(res, ",") .. "]"
|
||||
|
||||
else
|
||||
-- Treat as an object
|
||||
for k, v in pairs(val) do
|
||||
if type(k) ~= "string" then
|
||||
error("invalid table: mixed or invalid key types")
|
||||
end
|
||||
table.insert(res, encode(k, stack) .. ":" .. encode(v, stack))
|
||||
end
|
||||
stack[val] = nil
|
||||
return "{" .. table.concat(res, ",") .. "}"
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function encode_string(val)
|
||||
return '"' .. val:gsub('[%z\1-\31\\"]', escape_char) .. '"'
|
||||
end
|
||||
|
||||
|
||||
local function encode_number(val)
|
||||
-- Check for NaN, -inf and inf
|
||||
if val ~= val or val <= -math.huge or val >= math.huge then
|
||||
error("unexpected number value '" .. tostring(val) .. "'")
|
||||
end
|
||||
return string.format("%.14g", val)
|
||||
end
|
||||
|
||||
|
||||
local type_func_map = {
|
||||
[ "nil" ] = encode_nil,
|
||||
[ "table" ] = encode_table,
|
||||
[ "string" ] = encode_string,
|
||||
[ "number" ] = encode_number,
|
||||
[ "boolean" ] = tostring,
|
||||
}
|
||||
|
||||
|
||||
encode = function(val, stack)
|
||||
local t = type(val)
|
||||
local f = type_func_map[t]
|
||||
if f then
|
||||
return f(val, stack)
|
||||
end
|
||||
error("unexpected type '" .. t .. "'")
|
||||
end
|
||||
|
||||
|
||||
function json.encode(val)
|
||||
return ( encode(val) )
|
||||
end
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- Decode
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
local parse
|
||||
|
||||
local function create_set(...)
|
||||
local res = {}
|
||||
for i = 1, select("#", ...) do
|
||||
res[ select(i, ...) ] = true
|
||||
end
|
||||
return res
|
||||
end
|
||||
|
||||
local space_chars = create_set(" ", "\t", "\r", "\n")
|
||||
local delim_chars = create_set(" ", "\t", "\r", "\n", "]", "}", ",")
|
||||
local escape_chars = create_set("\\", "/", '"', "b", "f", "n", "r", "t", "u")
|
||||
local literals = create_set("true", "false", "null")
|
||||
|
||||
local literal_map = {
|
||||
[ "true" ] = true,
|
||||
[ "false" ] = false,
|
||||
[ "null" ] = nil,
|
||||
}
|
||||
|
||||
|
||||
local function next_char(str, idx, set, negate)
|
||||
for i = idx, #str do
|
||||
if set[str:sub(i, i)] ~= negate then
|
||||
return i
|
||||
end
|
||||
end
|
||||
return #str + 1
|
||||
end
|
||||
|
||||
|
||||
local function decode_error(str, idx, msg)
|
||||
local line_count = 1
|
||||
local col_count = 1
|
||||
for i = 1, idx - 1 do
|
||||
col_count = col_count + 1
|
||||
if str:sub(i, i) == "\n" then
|
||||
line_count = line_count + 1
|
||||
col_count = 1
|
||||
end
|
||||
end
|
||||
error( string.format("%s at line %d col %d", msg, line_count, col_count) )
|
||||
end
|
||||
|
||||
|
||||
local function codepoint_to_utf8(n)
|
||||
-- http://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=iws-appendixa
|
||||
local f = math.floor
|
||||
if n <= 0x7f then
|
||||
return string.char(n)
|
||||
elseif n <= 0x7ff then
|
||||
return string.char(f(n / 64) + 192, n % 64 + 128)
|
||||
elseif n <= 0xffff then
|
||||
return string.char(f(n / 4096) + 224, f(n % 4096 / 64) + 128, n % 64 + 128)
|
||||
elseif n <= 0x10ffff then
|
||||
return string.char(f(n / 262144) + 240, f(n % 262144 / 4096) + 128,
|
||||
f(n % 4096 / 64) + 128, n % 64 + 128)
|
||||
end
|
||||
error( string.format("invalid unicode codepoint '%x'", n) )
|
||||
end
|
||||
|
||||
|
||||
local function parse_unicode_escape(s)
|
||||
local n1 = tonumber( s:sub(3, 6), 16 )
|
||||
local n2 = tonumber( s:sub(9, 12), 16 )
|
||||
-- Surrogate pair?
|
||||
if n2 then
|
||||
return codepoint_to_utf8((n1 - 0xd800) * 0x400 + (n2 - 0xdc00) + 0x10000)
|
||||
else
|
||||
return codepoint_to_utf8(n1)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function parse_string(str, i)
|
||||
local has_unicode_escape = false
|
||||
local has_surrogate_escape = false
|
||||
local has_escape = false
|
||||
local last
|
||||
for j = i + 1, #str do
|
||||
local x = str:byte(j)
|
||||
|
||||
if x < 32 then
|
||||
decode_error(str, j, "control character in string")
|
||||
end
|
||||
|
||||
if last == 92 then -- "\\" (escape char)
|
||||
if x == 117 then -- "u" (unicode escape sequence)
|
||||
local hex = str:sub(j + 1, j + 5)
|
||||
if not hex:find("%x%x%x%x") then
|
||||
decode_error(str, j, "invalid unicode escape in string")
|
||||
end
|
||||
if hex:find("^[dD][89aAbB]") then
|
||||
has_surrogate_escape = true
|
||||
else
|
||||
has_unicode_escape = true
|
||||
end
|
||||
else
|
||||
local c = string.char(x)
|
||||
if not escape_chars[c] then
|
||||
decode_error(str, j, "invalid escape char '" .. c .. "' in string")
|
||||
end
|
||||
has_escape = true
|
||||
end
|
||||
last = nil
|
||||
|
||||
elseif x == 34 then -- '"' (end of string)
|
||||
local s = str:sub(i + 1, j - 1)
|
||||
if has_surrogate_escape then
|
||||
s = s:gsub("\\u[dD][89aAbB]..\\u....", parse_unicode_escape)
|
||||
end
|
||||
if has_unicode_escape then
|
||||
s = s:gsub("\\u....", parse_unicode_escape)
|
||||
end
|
||||
if has_escape then
|
||||
s = s:gsub("\\.", escape_char_map_inv)
|
||||
end
|
||||
return s, j + 1
|
||||
|
||||
else
|
||||
last = x
|
||||
end
|
||||
end
|
||||
decode_error(str, i, "expected closing quote for string")
|
||||
end
|
||||
|
||||
|
||||
local function parse_number(str, i)
|
||||
local x = next_char(str, i, delim_chars)
|
||||
local s = str:sub(i, x - 1)
|
||||
local n = tonumber(s)
|
||||
if not n then
|
||||
decode_error(str, i, "invalid number '" .. s .. "'")
|
||||
end
|
||||
return n, x
|
||||
end
|
||||
|
||||
|
||||
local function parse_literal(str, i)
|
||||
local x = next_char(str, i, delim_chars)
|
||||
local word = str:sub(i, x - 1)
|
||||
if not literals[word] then
|
||||
decode_error(str, i, "invalid literal '" .. word .. "'")
|
||||
end
|
||||
return literal_map[word], x
|
||||
end
|
||||
|
||||
|
||||
local function parse_array(str, i)
|
||||
local res = {}
|
||||
local n = 1
|
||||
i = i + 1
|
||||
while 1 do
|
||||
local x
|
||||
i = next_char(str, i, space_chars, true)
|
||||
-- Empty / end of array?
|
||||
if str:sub(i, i) == "]" then
|
||||
i = i + 1
|
||||
break
|
||||
end
|
||||
-- Read token
|
||||
x, i = parse(str, i)
|
||||
res[n] = x
|
||||
n = n + 1
|
||||
-- Next token
|
||||
i = next_char(str, i, space_chars, true)
|
||||
local chr = str:sub(i, i)
|
||||
i = i + 1
|
||||
if chr == "]" then break end
|
||||
if chr ~= "," then decode_error(str, i, "expected ']' or ','") end
|
||||
end
|
||||
return res, i
|
||||
end
|
||||
|
||||
|
||||
local function parse_object(str, i)
|
||||
local res = {}
|
||||
i = i + 1
|
||||
while 1 do
|
||||
local key, val
|
||||
i = next_char(str, i, space_chars, true)
|
||||
-- Empty / end of object?
|
||||
if str:sub(i, i) == "}" then
|
||||
i = i + 1
|
||||
break
|
||||
end
|
||||
-- Read key
|
||||
if str:sub(i, i) ~= '"' then
|
||||
decode_error(str, i, "expected string for key")
|
||||
end
|
||||
key, i = parse(str, i)
|
||||
-- Read ':' delimiter
|
||||
i = next_char(str, i, space_chars, true)
|
||||
if str:sub(i, i) ~= ":" then
|
||||
decode_error(str, i, "expected ':' after key")
|
||||
end
|
||||
i = next_char(str, i + 1, space_chars, true)
|
||||
-- Read value
|
||||
val, i = parse(str, i)
|
||||
-- Set
|
||||
res[key] = val
|
||||
-- Next token
|
||||
i = next_char(str, i, space_chars, true)
|
||||
local chr = str:sub(i, i)
|
||||
i = i + 1
|
||||
if chr == "}" then break end
|
||||
if chr ~= "," then decode_error(str, i, "expected '}' or ','") end
|
||||
end
|
||||
return res, i
|
||||
end
|
||||
|
||||
|
||||
local char_func_map = {
|
||||
[ '"' ] = parse_string,
|
||||
[ "0" ] = parse_number,
|
||||
[ "1" ] = parse_number,
|
||||
[ "2" ] = parse_number,
|
||||
[ "3" ] = parse_number,
|
||||
[ "4" ] = parse_number,
|
||||
[ "5" ] = parse_number,
|
||||
[ "6" ] = parse_number,
|
||||
[ "7" ] = parse_number,
|
||||
[ "8" ] = parse_number,
|
||||
[ "9" ] = parse_number,
|
||||
[ "-" ] = parse_number,
|
||||
[ "t" ] = parse_literal,
|
||||
[ "f" ] = parse_literal,
|
||||
[ "n" ] = parse_literal,
|
||||
[ "[" ] = parse_array,
|
||||
[ "{" ] = parse_object,
|
||||
}
|
||||
|
||||
|
||||
parse = function(str, idx)
|
||||
local chr = str:sub(idx, idx)
|
||||
local f = char_func_map[chr]
|
||||
if f then
|
||||
return f(str, idx)
|
||||
end
|
||||
decode_error(str, idx, "unexpected character '" .. chr .. "'")
|
||||
end
|
||||
|
||||
|
||||
function json.decode(str)
|
||||
if type(str) ~= "string" then
|
||||
error("expected argument of type string, got " .. type(str))
|
||||
end
|
||||
local res, idx = parse(str, next_char(str, 1, space_chars, true))
|
||||
idx = next_char(str, idx, space_chars, true)
|
||||
if idx <= #str then
|
||||
decode_error(str, idx, "trailing garbage")
|
||||
end
|
||||
return res
|
||||
end
|
||||
|
||||
|
||||
return json
|
||||
--
|
||||
-- json.lua
|
||||
--
|
||||
-- Copyright (c) 2019 rxi
|
||||
--
|
||||
-- Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
-- this software and associated documentation files (the "Software"), to deal in
|
||||
-- the Software without restriction, including without limitation the rights to
|
||||
-- use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
-- of the Software, and to permit persons to whom the Software is furnished to do
|
||||
-- so, subject to the following conditions:
|
||||
--
|
||||
-- The above copyright notice and this permission notice shall be included in all
|
||||
-- copies or substantial portions of the Software.
|
||||
--
|
||||
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
-- SOFTWARE.
|
||||
--
|
||||
|
||||
local json = { _version = "0.1.1" }
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- Encode
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
local encode
|
||||
|
||||
local escape_char_map = {
|
||||
[ "\\" ] = "\\\\",
|
||||
[ "\"" ] = "\\\"",
|
||||
[ "\b" ] = "\\b",
|
||||
[ "\f" ] = "\\f",
|
||||
[ "\n" ] = "\\n",
|
||||
[ "\r" ] = "\\r",
|
||||
[ "\t" ] = "\\t",
|
||||
}
|
||||
|
||||
local escape_char_map_inv = { [ "\\/" ] = "/" }
|
||||
for k, v in pairs(escape_char_map) do
|
||||
escape_char_map_inv[v] = k
|
||||
end
|
||||
|
||||
|
||||
local function escape_char(c)
|
||||
return escape_char_map[c] or string.format("\\u%04x", c:byte())
|
||||
end
|
||||
|
||||
|
||||
local function encode_nil(val)
|
||||
return "null"
|
||||
end
|
||||
|
||||
|
||||
local function encode_table(val, stack)
|
||||
local res = {}
|
||||
stack = stack or {}
|
||||
|
||||
-- Circular reference?
|
||||
if stack[val] then error("circular reference") end
|
||||
|
||||
stack[val] = true
|
||||
|
||||
if rawget(val, 1) ~= nil or next(val) == nil then
|
||||
-- Treat as array -- check keys are valid and it is not sparse
|
||||
local n = 0
|
||||
for k in pairs(val) do
|
||||
if type(k) ~= "number" then
|
||||
error("invalid table: mixed or invalid key types")
|
||||
end
|
||||
n = n + 1
|
||||
end
|
||||
if n ~= #val then
|
||||
error("invalid table: sparse array")
|
||||
end
|
||||
-- Encode
|
||||
for i, v in ipairs(val) do
|
||||
table.insert(res, encode(v, stack))
|
||||
end
|
||||
stack[val] = nil
|
||||
return "[" .. table.concat(res, ",") .. "]"
|
||||
|
||||
else
|
||||
-- Treat as an object
|
||||
for k, v in pairs(val) do
|
||||
if type(k) ~= "string" then
|
||||
error("invalid table: mixed or invalid key types")
|
||||
end
|
||||
table.insert(res, encode(k, stack) .. ":" .. encode(v, stack))
|
||||
end
|
||||
stack[val] = nil
|
||||
return "{" .. table.concat(res, ",") .. "}"
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function encode_string(val)
|
||||
return '"' .. val:gsub('[%z\1-\31\\"]', escape_char) .. '"'
|
||||
end
|
||||
|
||||
|
||||
local function encode_number(val)
|
||||
-- Check for NaN, -inf and inf
|
||||
if val ~= val or val <= -math.huge or val >= math.huge then
|
||||
error("unexpected number value '" .. tostring(val) .. "'")
|
||||
end
|
||||
return string.format("%.14g", val)
|
||||
end
|
||||
|
||||
|
||||
local type_func_map = {
|
||||
[ "nil" ] = encode_nil,
|
||||
[ "table" ] = encode_table,
|
||||
[ "string" ] = encode_string,
|
||||
[ "number" ] = encode_number,
|
||||
[ "boolean" ] = tostring,
|
||||
}
|
||||
|
||||
|
||||
encode = function(val, stack)
|
||||
local t = type(val)
|
||||
local f = type_func_map[t]
|
||||
if f then
|
||||
return f(val, stack)
|
||||
end
|
||||
error("unexpected type '" .. t .. "'")
|
||||
end
|
||||
|
||||
|
||||
function json.encode(val)
|
||||
return ( encode(val) )
|
||||
end
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- Decode
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
local parse
|
||||
|
||||
local function create_set(...)
|
||||
local res = {}
|
||||
for i = 1, select("#", ...) do
|
||||
res[ select(i, ...) ] = true
|
||||
end
|
||||
return res
|
||||
end
|
||||
|
||||
local space_chars = create_set(" ", "\t", "\r", "\n")
|
||||
local delim_chars = create_set(" ", "\t", "\r", "\n", "]", "}", ",")
|
||||
local escape_chars = create_set("\\", "/", '"', "b", "f", "n", "r", "t", "u")
|
||||
local literals = create_set("true", "false", "null")
|
||||
|
||||
local literal_map = {
|
||||
[ "true" ] = true,
|
||||
[ "false" ] = false,
|
||||
[ "null" ] = nil,
|
||||
}
|
||||
|
||||
|
||||
local function next_char(str, idx, set, negate)
|
||||
for i = idx, #str do
|
||||
if set[str:sub(i, i)] ~= negate then
|
||||
return i
|
||||
end
|
||||
end
|
||||
return #str + 1
|
||||
end
|
||||
|
||||
|
||||
local function decode_error(str, idx, msg)
|
||||
local line_count = 1
|
||||
local col_count = 1
|
||||
for i = 1, idx - 1 do
|
||||
col_count = col_count + 1
|
||||
if str:sub(i, i) == "\n" then
|
||||
line_count = line_count + 1
|
||||
col_count = 1
|
||||
end
|
||||
end
|
||||
error( string.format("%s at line %d col %d", msg, line_count, col_count) )
|
||||
end
|
||||
|
||||
|
||||
local function codepoint_to_utf8(n)
|
||||
-- http://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=iws-appendixa
|
||||
local f = math.floor
|
||||
if n <= 0x7f then
|
||||
return string.char(n)
|
||||
elseif n <= 0x7ff then
|
||||
return string.char(f(n / 64) + 192, n % 64 + 128)
|
||||
elseif n <= 0xffff then
|
||||
return string.char(f(n / 4096) + 224, f(n % 4096 / 64) + 128, n % 64 + 128)
|
||||
elseif n <= 0x10ffff then
|
||||
return string.char(f(n / 262144) + 240, f(n % 262144 / 4096) + 128,
|
||||
f(n % 4096 / 64) + 128, n % 64 + 128)
|
||||
end
|
||||
error( string.format("invalid unicode codepoint '%x'", n) )
|
||||
end
|
||||
|
||||
|
||||
local function parse_unicode_escape(s)
|
||||
local n1 = tonumber( s:sub(3, 6), 16 )
|
||||
local n2 = tonumber( s:sub(9, 12), 16 )
|
||||
-- Surrogate pair?
|
||||
if n2 then
|
||||
return codepoint_to_utf8((n1 - 0xd800) * 0x400 + (n2 - 0xdc00) + 0x10000)
|
||||
else
|
||||
return codepoint_to_utf8(n1)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function parse_string(str, i)
|
||||
local has_unicode_escape = false
|
||||
local has_surrogate_escape = false
|
||||
local has_escape = false
|
||||
local last
|
||||
for j = i + 1, #str do
|
||||
local x = str:byte(j)
|
||||
|
||||
if x < 32 then
|
||||
decode_error(str, j, "control character in string")
|
||||
end
|
||||
|
||||
if last == 92 then -- "\\" (escape char)
|
||||
if x == 117 then -- "u" (unicode escape sequence)
|
||||
local hex = str:sub(j + 1, j + 5)
|
||||
if not hex:find("%x%x%x%x") then
|
||||
decode_error(str, j, "invalid unicode escape in string")
|
||||
end
|
||||
if hex:find("^[dD][89aAbB]") then
|
||||
has_surrogate_escape = true
|
||||
else
|
||||
has_unicode_escape = true
|
||||
end
|
||||
else
|
||||
local c = string.char(x)
|
||||
if not escape_chars[c] then
|
||||
decode_error(str, j, "invalid escape char '" .. c .. "' in string")
|
||||
end
|
||||
has_escape = true
|
||||
end
|
||||
last = nil
|
||||
|
||||
elseif x == 34 then -- '"' (end of string)
|
||||
local s = str:sub(i + 1, j - 1)
|
||||
if has_surrogate_escape then
|
||||
s = s:gsub("\\u[dD][89aAbB]..\\u....", parse_unicode_escape)
|
||||
end
|
||||
if has_unicode_escape then
|
||||
s = s:gsub("\\u....", parse_unicode_escape)
|
||||
end
|
||||
if has_escape then
|
||||
s = s:gsub("\\.", escape_char_map_inv)
|
||||
end
|
||||
return s, j + 1
|
||||
|
||||
else
|
||||
last = x
|
||||
end
|
||||
end
|
||||
decode_error(str, i, "expected closing quote for string")
|
||||
end
|
||||
|
||||
|
||||
local function parse_number(str, i)
|
||||
local x = next_char(str, i, delim_chars)
|
||||
local s = str:sub(i, x - 1)
|
||||
local n = tonumber(s)
|
||||
if not n then
|
||||
decode_error(str, i, "invalid number '" .. s .. "'")
|
||||
end
|
||||
return n, x
|
||||
end
|
||||
|
||||
|
||||
local function parse_literal(str, i)
|
||||
local x = next_char(str, i, delim_chars)
|
||||
local word = str:sub(i, x - 1)
|
||||
if not literals[word] then
|
||||
decode_error(str, i, "invalid literal '" .. word .. "'")
|
||||
end
|
||||
return literal_map[word], x
|
||||
end
|
||||
|
||||
|
||||
local function parse_array(str, i)
|
||||
local res = {}
|
||||
local n = 1
|
||||
i = i + 1
|
||||
while 1 do
|
||||
local x
|
||||
i = next_char(str, i, space_chars, true)
|
||||
-- Empty / end of array?
|
||||
if str:sub(i, i) == "]" then
|
||||
i = i + 1
|
||||
break
|
||||
end
|
||||
-- Read token
|
||||
x, i = parse(str, i)
|
||||
res[n] = x
|
||||
n = n + 1
|
||||
-- Next token
|
||||
i = next_char(str, i, space_chars, true)
|
||||
local chr = str:sub(i, i)
|
||||
i = i + 1
|
||||
if chr == "]" then break end
|
||||
if chr ~= "," then decode_error(str, i, "expected ']' or ','") end
|
||||
end
|
||||
return res, i
|
||||
end
|
||||
|
||||
|
||||
local function parse_object(str, i)
|
||||
local res = {}
|
||||
i = i + 1
|
||||
while 1 do
|
||||
local key, val
|
||||
i = next_char(str, i, space_chars, true)
|
||||
-- Empty / end of object?
|
||||
if str:sub(i, i) == "}" then
|
||||
i = i + 1
|
||||
break
|
||||
end
|
||||
-- Read key
|
||||
if str:sub(i, i) ~= '"' then
|
||||
decode_error(str, i, "expected string for key")
|
||||
end
|
||||
key, i = parse(str, i)
|
||||
-- Read ':' delimiter
|
||||
i = next_char(str, i, space_chars, true)
|
||||
if str:sub(i, i) ~= ":" then
|
||||
decode_error(str, i, "expected ':' after key")
|
||||
end
|
||||
i = next_char(str, i + 1, space_chars, true)
|
||||
-- Read value
|
||||
val, i = parse(str, i)
|
||||
-- Set
|
||||
res[key] = val
|
||||
-- Next token
|
||||
i = next_char(str, i, space_chars, true)
|
||||
local chr = str:sub(i, i)
|
||||
i = i + 1
|
||||
if chr == "}" then break end
|
||||
if chr ~= "," then decode_error(str, i, "expected '}' or ','") end
|
||||
end
|
||||
return res, i
|
||||
end
|
||||
|
||||
|
||||
local char_func_map = {
|
||||
[ '"' ] = parse_string,
|
||||
[ "0" ] = parse_number,
|
||||
[ "1" ] = parse_number,
|
||||
[ "2" ] = parse_number,
|
||||
[ "3" ] = parse_number,
|
||||
[ "4" ] = parse_number,
|
||||
[ "5" ] = parse_number,
|
||||
[ "6" ] = parse_number,
|
||||
[ "7" ] = parse_number,
|
||||
[ "8" ] = parse_number,
|
||||
[ "9" ] = parse_number,
|
||||
[ "-" ] = parse_number,
|
||||
[ "t" ] = parse_literal,
|
||||
[ "f" ] = parse_literal,
|
||||
[ "n" ] = parse_literal,
|
||||
[ "[" ] = parse_array,
|
||||
[ "{" ] = parse_object,
|
||||
}
|
||||
|
||||
|
||||
parse = function(str, idx)
|
||||
local chr = str:sub(idx, idx)
|
||||
local f = char_func_map[chr]
|
||||
if f then
|
||||
return f(str, idx)
|
||||
end
|
||||
decode_error(str, idx, "unexpected character '" .. chr .. "'")
|
||||
end
|
||||
|
||||
|
||||
function json.decode(str)
|
||||
if type(str) ~= "string" then
|
||||
error("expected argument of type string, got " .. type(str))
|
||||
end
|
||||
local res, idx = parse(str, next_char(str, 1, space_chars, true))
|
||||
idx = next_char(str, idx, space_chars, true)
|
||||
if idx <= #str then
|
||||
decode_error(str, idx, "trailing garbage")
|
||||
end
|
||||
return res
|
||||
end
|
||||
|
||||
|
||||
return json
|
||||
|
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
@ -1,149 +1,149 @@
|
|||
local window = {
|
||||
isPortrait = false,
|
||||
resX = 0,
|
||||
resY = 0,
|
||||
scale = 1,
|
||||
w = 0,
|
||||
h = 0,
|
||||
|
||||
set = function(this, doScale)
|
||||
local resX, resY = game.GetResolution();
|
||||
|
||||
if ((this.resX ~= resX) or (this.resY ~= this.resY)) then
|
||||
this.isPortrait = resY > resX;
|
||||
this.w = (this.isPortrait and 1080) or 1920;
|
||||
this.h = this.w * (resY / resX);
|
||||
this.scale = resX / this.w;
|
||||
|
||||
this.resX = resX;
|
||||
this.resY = resY;
|
||||
end
|
||||
|
||||
if (doScale) then gfx.Scale(this.scale, this.scale); end
|
||||
end,
|
||||
};
|
||||
|
||||
local wheel = {
|
||||
cache = { w = 0, h = 0 },
|
||||
visibleSongs = 11,
|
||||
margin = 13,
|
||||
x = 0,
|
||||
y = 0,
|
||||
w = 0,
|
||||
h = {
|
||||
song = 0,
|
||||
total = 0,
|
||||
},
|
||||
|
||||
setSizes = function(this)
|
||||
if ((this.cache.w ~= window.w) or (this.cache.h ~= window.h)) then
|
||||
local marginTotal = this.margin * (this.visibleSongs - 1);
|
||||
|
||||
this.x = window.w / 2;
|
||||
this.y = 0;
|
||||
this.w = window.w / 2;
|
||||
this.h.total = window.h - marginTotal;
|
||||
this.h.song = this.h.total / this.visibleSongs;
|
||||
|
||||
this.cache.w = window.w;
|
||||
this.cache.h = window.h;
|
||||
end
|
||||
end,
|
||||
};
|
||||
|
||||
local displaying = {};
|
||||
local jacketCache = {};
|
||||
|
||||
local currDiff = 1;
|
||||
local currSong = 1;
|
||||
|
||||
local jacketFallback = gfx.CreateSkinImage('song_select/loading.png', 0);
|
||||
|
||||
local getJacket = function(diff)
|
||||
if ((not jacketCache[diff.jacketPath])
|
||||
or (jacketCache[diff.jacketPath] == jacketFallback)) then
|
||||
jacketCache[diff.jacketPath] = gfx.LoadImageJob(
|
||||
diff.jacketPath,
|
||||
jacketFallback,
|
||||
500,
|
||||
500
|
||||
);
|
||||
end
|
||||
|
||||
return jacketCache[diff.jacketPath];
|
||||
end
|
||||
|
||||
local setDisplaying = function()
|
||||
local songs = songwheel.songs;
|
||||
local enoughSongs = #songs >= wheel.visibleSongs;
|
||||
|
||||
displaying[5] = songs[currSong] or {};
|
||||
|
||||
for i = 1, 4 do
|
||||
if (enoughSongs) then
|
||||
displaying[5 - i] = songs[currSong - i] or songs[currSong + #songs - i];
|
||||
else
|
||||
displaying[5 - i] = songs[currSong - i] or {};
|
||||
end
|
||||
end
|
||||
|
||||
for i = 1, 3 do
|
||||
if (enoughSongs) then
|
||||
displaying[5 + i] = songs[currSong + i] or songs[currSong - #songs + i];
|
||||
else
|
||||
displaying[5 + i] = songs[currSong + i] or {};
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local renderWheel = function()
|
||||
local margin = wheel.margin;
|
||||
local x = wheel.x;
|
||||
local y = wheel.y;
|
||||
local w = wheel.w;
|
||||
local h = wheel.h.song;
|
||||
|
||||
for i, song in ipairs(displaying) do
|
||||
local isSelected = i == 5;
|
||||
|
||||
gfx.BeginPath();
|
||||
gfx.FillColor(0, 0, 0, (isSelected and 200) or 100);
|
||||
gfx.Rect(x, y, w, h);
|
||||
gfx.Fill();
|
||||
|
||||
if (song and song.difficulties) then
|
||||
local jacket = getJacket(song.difficulties[currDiff] or song.difficulties[1]);
|
||||
|
||||
if (jacket) then
|
||||
gfx.BeginPath();
|
||||
gfx.ImageRect(x, y, h, h, jacket, (isSelected and 1) or 0.5, 0);
|
||||
end
|
||||
end
|
||||
|
||||
y = y + h + margin;
|
||||
end
|
||||
end
|
||||
|
||||
render = function(dt)
|
||||
window:set(true);
|
||||
|
||||
wheel:setSizes();
|
||||
|
||||
setDisplaying();
|
||||
|
||||
renderWheel();
|
||||
|
||||
gfx.ForceRender();
|
||||
end
|
||||
|
||||
set_index = function(newSong)
|
||||
currSong = newSong;
|
||||
end
|
||||
|
||||
set_diff = function(newDiff)
|
||||
currDiff = newDiff;
|
||||
end
|
||||
|
||||
songs_changed = function(withAll)
|
||||
if (not withAll) then return; end
|
||||
end
|
||||
local window = {
|
||||
isPortrait = false,
|
||||
resX = 0,
|
||||
resY = 0,
|
||||
scale = 1,
|
||||
w = 0,
|
||||
h = 0,
|
||||
|
||||
set = function(this, doScale)
|
||||
local resX, resY = game.GetResolution();
|
||||
|
||||
if ((this.resX ~= resX) or (this.resY ~= this.resY)) then
|
||||
this.isPortrait = resY > resX;
|
||||
this.w = (this.isPortrait and 1080) or 1920;
|
||||
this.h = this.w * (resY / resX);
|
||||
this.scale = resX / this.w;
|
||||
|
||||
this.resX = resX;
|
||||
this.resY = resY;
|
||||
end
|
||||
|
||||
if (doScale) then gfx.Scale(this.scale, this.scale); end
|
||||
end,
|
||||
};
|
||||
|
||||
local wheel = {
|
||||
cache = { w = 0, h = 0 },
|
||||
visibleSongs = 11,
|
||||
margin = 13,
|
||||
x = 0,
|
||||
y = 0,
|
||||
w = 0,
|
||||
h = {
|
||||
song = 0,
|
||||
total = 0,
|
||||
},
|
||||
|
||||
setSizes = function(this)
|
||||
if ((this.cache.w ~= window.w) or (this.cache.h ~= window.h)) then
|
||||
local marginTotal = this.margin * (this.visibleSongs - 1);
|
||||
|
||||
this.x = window.w / 2;
|
||||
this.y = 0;
|
||||
this.w = window.w / 2;
|
||||
this.h.total = window.h - marginTotal;
|
||||
this.h.song = this.h.total / this.visibleSongs;
|
||||
|
||||
this.cache.w = window.w;
|
||||
this.cache.h = window.h;
|
||||
end
|
||||
end,
|
||||
};
|
||||
|
||||
local displaying = {};
|
||||
local jacketCache = {};
|
||||
|
||||
local currDiff = 1;
|
||||
local currSong = 1;
|
||||
|
||||
local jacketFallback = gfx.CreateSkinImage('song_select/loading.png', 0);
|
||||
|
||||
local getJacket = function(diff)
|
||||
if ((not jacketCache[diff.jacketPath])
|
||||
or (jacketCache[diff.jacketPath] == jacketFallback)) then
|
||||
jacketCache[diff.jacketPath] = gfx.LoadImageJob(
|
||||
diff.jacketPath,
|
||||
jacketFallback,
|
||||
500,
|
||||
500
|
||||
);
|
||||
end
|
||||
|
||||
return jacketCache[diff.jacketPath];
|
||||
end
|
||||
|
||||
local setDisplaying = function()
|
||||
local songs = songwheel.songs;
|
||||
local enoughSongs = #songs >= wheel.visibleSongs;
|
||||
|
||||
displaying[5] = songs[currSong] or {};
|
||||
|
||||
for i = 1, 4 do
|
||||
if (enoughSongs) then
|
||||
displaying[5 - i] = songs[currSong - i] or songs[currSong + #songs - i];
|
||||
else
|
||||
displaying[5 - i] = songs[currSong - i] or {};
|
||||
end
|
||||
end
|
||||
|
||||
for i = 1, 3 do
|
||||
if (enoughSongs) then
|
||||
displaying[5 + i] = songs[currSong + i] or songs[currSong - #songs + i];
|
||||
else
|
||||
displaying[5 + i] = songs[currSong + i] or {};
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local renderWheel = function()
|
||||
local margin = wheel.margin;
|
||||
local x = wheel.x;
|
||||
local y = wheel.y;
|
||||
local w = wheel.w;
|
||||
local h = wheel.h.song;
|
||||
|
||||
for i, song in ipairs(displaying) do
|
||||
local isSelected = i == 5;
|
||||
|
||||
gfx.BeginPath();
|
||||
gfx.FillColor(0, 0, 0, (isSelected and 200) or 100);
|
||||
gfx.Rect(x, y, w, h);
|
||||
gfx.Fill();
|
||||
|
||||
if (song and song.difficulties) then
|
||||
local jacket = getJacket(song.difficulties[currDiff] or song.difficulties[1]);
|
||||
|
||||
if (jacket) then
|
||||
gfx.BeginPath();
|
||||
gfx.ImageRect(x, y, h, h, jacket, (isSelected and 1) or 0.5, 0);
|
||||
end
|
||||
end
|
||||
|
||||
y = y + h + margin;
|
||||
end
|
||||
end
|
||||
|
||||
render = function(dt)
|
||||
window:set(true);
|
||||
|
||||
wheel:setSizes();
|
||||
|
||||
setDisplaying();
|
||||
|
||||
renderWheel();
|
||||
|
||||
gfx.ForceRender();
|
||||
end
|
||||
|
||||
set_index = function(newSong)
|
||||
currSong = newSong;
|
||||
end
|
||||
|
||||
set_diff = function(newDiff)
|
||||
currDiff = newDiff;
|
||||
end
|
||||
|
||||
songs_changed = function(withAll)
|
||||
if (not withAll) then return; end
|
||||
end
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -1,243 +1,243 @@
|
|||
require('common')
|
||||
local Easing = require('common.easing');
|
||||
|
||||
local resx, resy = game.GetResolution()
|
||||
local desw, desh = 1080, 1920
|
||||
|
||||
-- AUDIO
|
||||
game.LoadSkinSample('sort_wheel/enter.wav');
|
||||
game.LoadSkinSample('sort_wheel/leave.wav');
|
||||
|
||||
-- IMAGES
|
||||
local panelBgImage = gfx.CreateSkinImage('song_select/sort_wheel/bg.png', 0)
|
||||
local activeItemBgImage = gfx.CreateSkinImage(
|
||||
'song_select/sort_wheel/active_bg.png', 0)
|
||||
local titleTextImage =
|
||||
gfx.CreateSkinImage('song_select/sort_wheel/title.png', 0)
|
||||
|
||||
local selection = 1;
|
||||
local renderedButtonLabels = {}
|
||||
|
||||
local FONT_SIZE = 32;
|
||||
local MARGIN = 16;
|
||||
local SUB_FONT_SIZE = 26;
|
||||
local SUB_MARGIN = 8;
|
||||
|
||||
local SORT_ORDER_LABEL_TEXTS = {
|
||||
{
|
||||
label = 'Title',
|
||||
asc = '# to A to Z to かな to 漢字',
|
||||
dsc = '漢字 to かな to Z to A to #'
|
||||
}, {label = 'Score', asc = 'Worst to best', dsc = 'Best to worst'},
|
||||
{label = 'Date', asc = 'Oldest to newest', dsc = 'Newest to oldest'},
|
||||
{label = 'Badge', asc = 'None to D to S', dsc = 'S to D to None'}, {
|
||||
label = 'Artist',
|
||||
asc = '# to A to Z to かな to 漢字',
|
||||
dsc = '漢字 to かな to Z to A to #'
|
||||
}, {
|
||||
label = 'Effector',
|
||||
asc = '# to A to Z to かな to 漢字',
|
||||
dsc = '漢字 to かな to Z to A to #'
|
||||
}
|
||||
}
|
||||
|
||||
local transitionEnterReverse = false;
|
||||
local transitionEnterScale = 0;
|
||||
local transitionEnterOffsetX = 0;
|
||||
|
||||
local previousActiveState = false;
|
||||
|
||||
-- Window variables
|
||||
local resX, resY
|
||||
|
||||
-- Aspect Ratios
|
||||
local landscapeWidescreenRatio = 16 / 9
|
||||
local landscapeStandardRatio = 4 / 3
|
||||
local portraitWidescreenRatio = 9 / 16 --+ 0.0035
|
||||
|
||||
-- Portrait sizes
|
||||
local fullX, fullY
|
||||
|
||||
local resolutionChange = function(x, y)
|
||||
resX = x
|
||||
resY = y
|
||||
fullX = portraitWidescreenRatio * y
|
||||
fullY = y
|
||||
|
||||
game.Log('resX:' .. resX .. ' // resY:' .. resY .. ' // fullX:' .. fullX .. ' // fullY:' .. fullY, game.LOGGER_ERROR);
|
||||
end
|
||||
|
||||
function tableContains(table, value)
|
||||
for i, v in ipairs(table) do if v == value then return true end end
|
||||
|
||||
return false;
|
||||
end
|
||||
|
||||
function drawButton(i, f, x, y)
|
||||
local spaceAfter = (FONT_SIZE + MARGIN)
|
||||
|
||||
local sortOrder = 'asc';
|
||||
if (string.find(f, 'v')) then sortOrder = 'dsc' end
|
||||
|
||||
local label = f:gsub(' ^', '')
|
||||
label = label:gsub(' v', '')
|
||||
|
||||
if (string.find(sorts[selection], label) and sorts[selection] ~= f) then
|
||||
-- If there is a button active with the same label, but different sort order, don't render this one
|
||||
return 0;
|
||||
else
|
||||
-- If there is no active button with this label, if one with a label was already rendered, don't render this one
|
||||
if (tableContains(renderedButtonLabels, label)) then return 0; end
|
||||
table.insert(renderedButtonLabels, label);
|
||||
end
|
||||
|
||||
if (i == selection) then
|
||||
local ascLabelText = 'Ascending'
|
||||
local dscLabelText = 'Descending'
|
||||
|
||||
for i, obj in ipairs(SORT_ORDER_LABEL_TEXTS) do
|
||||
if (obj.label == label) then
|
||||
ascLabelText = obj.asc;
|
||||
dscLabelText = obj.dsc;
|
||||
end
|
||||
end
|
||||
|
||||
gfx.BeginPath()
|
||||
gfx.ImageRect(x - 182, y - 38, 365, 82, activeItemBgImage, 1, 0)
|
||||
|
||||
gfx.BeginPath()
|
||||
if sortOrder == 'asc' then
|
||||
gfx.ImageRect(x - 150, y + FONT_SIZE + SUB_MARGIN * 2 - 31, 300, 67,
|
||||
activeItemBgImage, 1, 0)
|
||||
elseif sortOrder == 'dsc' then
|
||||
gfx.ImageRect(x - 150, y + FONT_SIZE + SUB_MARGIN * 2 +
|
||||
SUB_FONT_SIZE + SUB_MARGIN - 31, 300, 67,
|
||||
activeItemBgImage, 1, 0)
|
||||
end
|
||||
|
||||
gfx.Save()
|
||||
gfx.FontSize(SUB_FONT_SIZE)
|
||||
gfx.Text(ascLabelText, x, y + FONT_SIZE + SUB_MARGIN * 2);
|
||||
gfx.Text(dscLabelText, x,
|
||||
y + FONT_SIZE + SUB_MARGIN * 2 + SUB_FONT_SIZE + SUB_MARGIN);
|
||||
gfx.Restore()
|
||||
|
||||
spaceAfter = spaceAfter + SUB_FONT_SIZE * 2 + SUB_MARGIN * 4;
|
||||
end
|
||||
|
||||
gfx.BeginPath();
|
||||
gfx.Text(label, x, y);
|
||||
|
||||
return spaceAfter;
|
||||
end
|
||||
|
||||
function tickTransitions(deltaTime)
|
||||
-- ENTRY TRANSITION
|
||||
if transitionEnterReverse then
|
||||
if transitionEnterScale > 0 then
|
||||
transitionEnterScale = transitionEnterScale - deltaTime / 0.25 -- transition should last for that time in seconds
|
||||
else
|
||||
transitionEnterScale = 0
|
||||
end
|
||||
else
|
||||
if transitionEnterScale < 1 then
|
||||
transitionEnterScale = transitionEnterScale + deltaTime / 0.25 -- transition should last for that time in seconds
|
||||
else
|
||||
transitionEnterScale = 1
|
||||
end
|
||||
end
|
||||
|
||||
transitionEnterOffsetX = Easing.inOutQuad(1 - transitionEnterScale) * 416
|
||||
end
|
||||
|
||||
local drawSortWheel = function (x,y,w,h, deltaTime)
|
||||
gfx.Scissor(x,y,w,h);
|
||||
gfx.Translate(x,y);
|
||||
gfx.Scale(w/1080, h/1920);
|
||||
gfx.Scissor(0,0,1080,1920);
|
||||
|
||||
-- Draw the dark overlay above song wheel
|
||||
gfx.BeginPath();
|
||||
gfx.FillColor(0, 0, 0, math.floor(transitionEnterScale * 192));
|
||||
gfx.Rect(0, 0, 1080, 1920);
|
||||
gfx.Fill();
|
||||
|
||||
-- Draw the panel background
|
||||
gfx.BeginPath()
|
||||
gfx.ImageRect(desw - 416 + transitionEnterOffsetX, 0, 416, desh,
|
||||
panelBgImage, 1, 0)
|
||||
|
||||
gfx.LoadSkinFont("Digital-Serial-Bold.ttf");
|
||||
gfx.FontSize(FONT_SIZE);
|
||||
gfx.FillColor(255, 255, 255, 255);
|
||||
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_MIDDLE);
|
||||
|
||||
gfx.GlobalAlpha(transitionEnterScale)
|
||||
|
||||
-- Starting position of the first sort option
|
||||
local x = 889 + transitionEnterOffsetX;
|
||||
local y = desh / 2 - -- Center point
|
||||
(#sorts / 2 / 2) * (FONT_SIZE + MARGIN) - -- Space taken up by half the sort options (we remove the duplicate one)
|
||||
((SUB_FONT_SIZE * 2 + SUB_MARGIN * 4) / 2); -- Space for taken by order options
|
||||
|
||||
-- Draw the title image
|
||||
gfx.BeginPath()
|
||||
gfx.ImageRect(x - 72, y - 27, 144, 54, titleTextImage, 1, 0)
|
||||
y = y + (54 + MARGIN)
|
||||
|
||||
-- Draw all the sorting options
|
||||
for i, f in ipairs(sorts) do
|
||||
local spaceAfter = drawButton(i, f, x, y);
|
||||
y = y + spaceAfter;
|
||||
end
|
||||
end
|
||||
|
||||
function setSkinSetting()
|
||||
for i, f in ipairs(sorts) do
|
||||
if i == selection then
|
||||
local label = f:gsub(' ^', '')
|
||||
label = label:gsub(' v', '')
|
||||
|
||||
game.SetSkinSetting('_songWheelActiveSortOptionLabel', label);
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function render(deltaTime, shown)
|
||||
gfx.Save()
|
||||
gfx.ResetTransform()
|
||||
renderedButtonLabels = {};
|
||||
|
||||
|
||||
if (shown ~= previousActiveState) then
|
||||
if (shown) then
|
||||
game.PlaySample('sort_wheel/enter.wav');
|
||||
else
|
||||
game.PlaySample('sort_wheel/leave.wav');
|
||||
end
|
||||
|
||||
previousActiveState = shown;
|
||||
end
|
||||
|
||||
-- detect resolution change
|
||||
local resx, resy = game.GetResolution();
|
||||
if resx ~= resX or resy ~= resY then
|
||||
resolutionChange(resx, resy)
|
||||
end
|
||||
|
||||
gfx.GlobalAlpha(1)
|
||||
|
||||
if not shown then
|
||||
transitionEnterReverse = true
|
||||
if (transitionEnterScale > 0) then drawSortWheel((resX - fullX) / 2, 0, fullX, fullY, deltaTime) end
|
||||
else
|
||||
transitionEnterReverse = false
|
||||
drawSortWheel((resX - fullX) / 2, 0, fullX, fullY, deltaTime)
|
||||
end
|
||||
tickTransitions(deltaTime)
|
||||
setSkinSetting();
|
||||
|
||||
gfx.Restore()
|
||||
end
|
||||
|
||||
function set_selection(index) selection = index end
|
||||
require('common')
|
||||
local Easing = require('common.easing');
|
||||
|
||||
local resx, resy = game.GetResolution()
|
||||
local desw, desh = 1080, 1920
|
||||
|
||||
-- AUDIO
|
||||
game.LoadSkinSample('sort_wheel/enter.wav');
|
||||
game.LoadSkinSample('sort_wheel/leave.wav');
|
||||
|
||||
-- IMAGES
|
||||
local panelBgImage = gfx.CreateSkinImage('song_select/sort_wheel/bg.png', 0)
|
||||
local activeItemBgImage = gfx.CreateSkinImage(
|
||||
'song_select/sort_wheel/active_bg.png', 0)
|
||||
local titleTextImage =
|
||||
gfx.CreateSkinImage('song_select/sort_wheel/title.png', 0)
|
||||
|
||||
local selection = 1;
|
||||
local renderedButtonLabels = {}
|
||||
|
||||
local FONT_SIZE = 32;
|
||||
local MARGIN = 16;
|
||||
local SUB_FONT_SIZE = 26;
|
||||
local SUB_MARGIN = 8;
|
||||
|
||||
local SORT_ORDER_LABEL_TEXTS = {
|
||||
{
|
||||
label = 'Title',
|
||||
asc = '# to A to Z to かな to 漢字',
|
||||
dsc = '漢字 to かな to Z to A to #'
|
||||
}, {label = 'Score', asc = 'Worst to best', dsc = 'Best to worst'},
|
||||
{label = 'Date', asc = 'Oldest to newest', dsc = 'Newest to oldest'},
|
||||
{label = 'Badge', asc = 'None to D to S', dsc = 'S to D to None'}, {
|
||||
label = 'Artist',
|
||||
asc = '# to A to Z to かな to 漢字',
|
||||
dsc = '漢字 to かな to Z to A to #'
|
||||
}, {
|
||||
label = 'Effector',
|
||||
asc = '# to A to Z to かな to 漢字',
|
||||
dsc = '漢字 to かな to Z to A to #'
|
||||
}
|
||||
}
|
||||
|
||||
local transitionEnterReverse = false;
|
||||
local transitionEnterScale = 0;
|
||||
local transitionEnterOffsetX = 0;
|
||||
|
||||
local previousActiveState = false;
|
||||
|
||||
-- Window variables
|
||||
local resX, resY
|
||||
|
||||
-- Aspect Ratios
|
||||
local landscapeWidescreenRatio = 16 / 9
|
||||
local landscapeStandardRatio = 4 / 3
|
||||
local portraitWidescreenRatio = 9 / 16 --+ 0.0035
|
||||
|
||||
-- Portrait sizes
|
||||
local fullX, fullY
|
||||
|
||||
local resolutionChange = function(x, y)
|
||||
resX = x
|
||||
resY = y
|
||||
fullX = portraitWidescreenRatio * y
|
||||
fullY = y
|
||||
|
||||
game.Log('resX:' .. resX .. ' // resY:' .. resY .. ' // fullX:' .. fullX .. ' // fullY:' .. fullY, game.LOGGER_ERROR);
|
||||
end
|
||||
|
||||
function tableContains(table, value)
|
||||
for i, v in ipairs(table) do if v == value then return true end end
|
||||
|
||||
return false;
|
||||
end
|
||||
|
||||
function drawButton(i, f, x, y)
|
||||
local spaceAfter = (FONT_SIZE + MARGIN)
|
||||
|
||||
local sortOrder = 'asc';
|
||||
if (string.find(f, 'v')) then sortOrder = 'dsc' end
|
||||
|
||||
local label = f:gsub(' ^', '')
|
||||
label = label:gsub(' v', '')
|
||||
|
||||
if (string.find(sorts[selection], label) and sorts[selection] ~= f) then
|
||||
-- If there is a button active with the same label, but different sort order, don't render this one
|
||||
return 0;
|
||||
else
|
||||
-- If there is no active button with this label, if one with a label was already rendered, don't render this one
|
||||
if (tableContains(renderedButtonLabels, label)) then return 0; end
|
||||
table.insert(renderedButtonLabels, label);
|
||||
end
|
||||
|
||||
if (i == selection) then
|
||||
local ascLabelText = 'Ascending'
|
||||
local dscLabelText = 'Descending'
|
||||
|
||||
for i, obj in ipairs(SORT_ORDER_LABEL_TEXTS) do
|
||||
if (obj.label == label) then
|
||||
ascLabelText = obj.asc;
|
||||
dscLabelText = obj.dsc;
|
||||
end
|
||||
end
|
||||
|
||||
gfx.BeginPath()
|
||||
gfx.ImageRect(x - 182, y - 38, 365, 82, activeItemBgImage, 1, 0)
|
||||
|
||||
gfx.BeginPath()
|
||||
if sortOrder == 'asc' then
|
||||
gfx.ImageRect(x - 150, y + FONT_SIZE + SUB_MARGIN * 2 - 31, 300, 67,
|
||||
activeItemBgImage, 1, 0)
|
||||
elseif sortOrder == 'dsc' then
|
||||
gfx.ImageRect(x - 150, y + FONT_SIZE + SUB_MARGIN * 2 +
|
||||
SUB_FONT_SIZE + SUB_MARGIN - 31, 300, 67,
|
||||
activeItemBgImage, 1, 0)
|
||||
end
|
||||
|
||||
gfx.Save()
|
||||
gfx.FontSize(SUB_FONT_SIZE)
|
||||
gfx.Text(ascLabelText, x, y + FONT_SIZE + SUB_MARGIN * 2);
|
||||
gfx.Text(dscLabelText, x,
|
||||
y + FONT_SIZE + SUB_MARGIN * 2 + SUB_FONT_SIZE + SUB_MARGIN);
|
||||
gfx.Restore()
|
||||
|
||||
spaceAfter = spaceAfter + SUB_FONT_SIZE * 2 + SUB_MARGIN * 4;
|
||||
end
|
||||
|
||||
gfx.BeginPath();
|
||||
gfx.Text(label, x, y);
|
||||
|
||||
return spaceAfter;
|
||||
end
|
||||
|
||||
function tickTransitions(deltaTime)
|
||||
-- ENTRY TRANSITION
|
||||
if transitionEnterReverse then
|
||||
if transitionEnterScale > 0 then
|
||||
transitionEnterScale = transitionEnterScale - deltaTime / 0.25 -- transition should last for that time in seconds
|
||||
else
|
||||
transitionEnterScale = 0
|
||||
end
|
||||
else
|
||||
if transitionEnterScale < 1 then
|
||||
transitionEnterScale = transitionEnterScale + deltaTime / 0.25 -- transition should last for that time in seconds
|
||||
else
|
||||
transitionEnterScale = 1
|
||||
end
|
||||
end
|
||||
|
||||
transitionEnterOffsetX = Easing.inOutQuad(1 - transitionEnterScale) * 416
|
||||
end
|
||||
|
||||
local drawSortWheel = function (x,y,w,h, deltaTime)
|
||||
gfx.Scissor(x,y,w,h);
|
||||
gfx.Translate(x,y);
|
||||
gfx.Scale(w/1080, h/1920);
|
||||
gfx.Scissor(0,0,1080,1920);
|
||||
|
||||
-- Draw the dark overlay above song wheel
|
||||
gfx.BeginPath();
|
||||
gfx.FillColor(0, 0, 0, math.floor(transitionEnterScale * 192));
|
||||
gfx.Rect(0, 0, 1080, 1920);
|
||||
gfx.Fill();
|
||||
|
||||
-- Draw the panel background
|
||||
gfx.BeginPath()
|
||||
gfx.ImageRect(desw - 416 + transitionEnterOffsetX, 0, 416, desh,
|
||||
panelBgImage, 1, 0)
|
||||
|
||||
gfx.LoadSkinFont("Digital-Serial-Bold.ttf");
|
||||
gfx.FontSize(FONT_SIZE);
|
||||
gfx.FillColor(255, 255, 255, 255);
|
||||
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_MIDDLE);
|
||||
|
||||
gfx.GlobalAlpha(transitionEnterScale)
|
||||
|
||||
-- Starting position of the first sort option
|
||||
local x = 889 + transitionEnterOffsetX;
|
||||
local y = desh / 2 - -- Center point
|
||||
(#sorts / 2 / 2) * (FONT_SIZE + MARGIN) - -- Space taken up by half the sort options (we remove the duplicate one)
|
||||
((SUB_FONT_SIZE * 2 + SUB_MARGIN * 4) / 2); -- Space for taken by order options
|
||||
|
||||
-- Draw the title image
|
||||
gfx.BeginPath()
|
||||
gfx.ImageRect(x - 72, y - 27, 144, 54, titleTextImage, 1, 0)
|
||||
y = y + (54 + MARGIN)
|
||||
|
||||
-- Draw all the sorting options
|
||||
for i, f in ipairs(sorts) do
|
||||
local spaceAfter = drawButton(i, f, x, y);
|
||||
y = y + spaceAfter;
|
||||
end
|
||||
end
|
||||
|
||||
function setSkinSetting()
|
||||
for i, f in ipairs(sorts) do
|
||||
if i == selection then
|
||||
local label = f:gsub(' ^', '')
|
||||
label = label:gsub(' v', '')
|
||||
|
||||
game.SetSkinSetting('_songWheelActiveSortOptionLabel', label);
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function render(deltaTime, shown)
|
||||
gfx.Save()
|
||||
gfx.ResetTransform()
|
||||
renderedButtonLabels = {};
|
||||
|
||||
|
||||
if (shown ~= previousActiveState) then
|
||||
if (shown) then
|
||||
game.PlaySample('sort_wheel/enter.wav');
|
||||
else
|
||||
game.PlaySample('sort_wheel/leave.wav');
|
||||
end
|
||||
|
||||
previousActiveState = shown;
|
||||
end
|
||||
|
||||
-- detect resolution change
|
||||
local resx, resy = game.GetResolution();
|
||||
if resx ~= resX or resy ~= resY then
|
||||
resolutionChange(resx, resy)
|
||||
end
|
||||
|
||||
gfx.GlobalAlpha(1)
|
||||
|
||||
if not shown then
|
||||
transitionEnterReverse = true
|
||||
if (transitionEnterScale > 0) then drawSortWheel((resX - fullX) / 2, 0, fullX, fullY, deltaTime) end
|
||||
else
|
||||
transitionEnterReverse = false
|
||||
drawSortWheel((resX - fullX) / 2, 0, fullX, fullY, deltaTime)
|
||||
end
|
||||
tickTransitions(deltaTime)
|
||||
setSkinSetting();
|
||||
|
||||
gfx.Restore()
|
||||
end
|
||||
|
||||
function set_selection(index) selection = index end
|
||||
|
|
|
@ -1,214 +1,214 @@
|
|||
|
||||
local common = require('common.common');
|
||||
local Numbers = require('common.numbers')
|
||||
|
||||
game.LoadSkinSample('song_transition_screen/transition_enter.wav');
|
||||
|
||||
local backgroundImage = gfx.CreateSkinImage("bg_pattern.png", gfx.IMAGE_REPEATX | gfx.IMAGE_REPEATY)
|
||||
|
||||
local bgImage = gfx.CreateSkinImage("songtransition/bg.png", 0)
|
||||
local glowOverlayImage = gfx.CreateSkinImage("songtransition/glowy.png", 0)
|
||||
local frameOverlayImage = gfx.CreateSkinImage("songtransition/frames.png", 0)
|
||||
|
||||
local albumBgImage = gfx.CreateSkinImage("songtransition/album_crop.png", 0)
|
||||
local infoOverlayPanel = gfx.CreateSkinImage("songtransition/info_panels_crop.png", 0)
|
||||
|
||||
local linkedHexagonsImage = gfx.CreateSkinImage("songtransition/linked_hexagons_crop.png", 0)
|
||||
local hexagonImages = {
|
||||
gfx.CreateSkinImage("songtransition/hex1.png", 0),
|
||||
gfx.CreateSkinImage("songtransition/hex2.png", 0)
|
||||
}
|
||||
|
||||
local difficultyNumbers;
|
||||
|
||||
local difficultyLabelImages = {
|
||||
gfx.CreateSkinImage("songtransition/difficulty_labels/nov.png", 0),
|
||||
gfx.CreateSkinImage("songtransition/difficulty_labels/adv.png", 0),
|
||||
gfx.CreateSkinImage("songtransition/difficulty_labels/exh.png", 0),
|
||||
gfx.CreateSkinImage("songtransition/difficulty_labels/mxm.png", 0),
|
||||
gfx.CreateSkinImage("songtransition/difficulty_labels/inf.png", 0),
|
||||
gfx.CreateSkinImage("songtransition/difficulty_labels/grv.png", 0),
|
||||
gfx.CreateSkinImage("songtransition/difficulty_labels/hvn.png", 0),
|
||||
gfx.CreateSkinImage("songtransition/difficulty_labels/vvd.png", 0),
|
||||
}
|
||||
|
||||
local timer = 0
|
||||
local transitionProgress = 0;
|
||||
local outProgress = 0
|
||||
|
||||
local flickerTime = 0.050 --seconds (50ms)
|
||||
|
||||
-- Window variables
|
||||
local resX, resY = game.GetResolution()
|
||||
|
||||
-- Aspect Ratios
|
||||
local landscapeWidescreenRatio = 16 / 9
|
||||
local landscapeStandardRatio = 4 / 3
|
||||
local portraitWidescreenRatio = 9 / 16
|
||||
|
||||
-- Portrait sizes
|
||||
local fullX, fullY
|
||||
local desw = 1080
|
||||
local desh = 1920
|
||||
|
||||
local noJacket = gfx.CreateSkinImage("song_select/loading.png", 0)
|
||||
|
||||
local wasEnterSfxPlayed = false;
|
||||
|
||||
function resetLayoutInformation()
|
||||
resx, resy = game.GetResolution()
|
||||
scale = resx / desw
|
||||
end
|
||||
|
||||
function render(deltaTime)
|
||||
if not wasEnterSfxPlayed then
|
||||
common.stopMusic();
|
||||
game.PlaySample('song_transition_screen/transition_enter.wav');
|
||||
wasEnterSfxPlayed = true;
|
||||
end
|
||||
if not difficultyNumbers then
|
||||
difficultyNumbers = Numbers.load_number_image('diff_num')
|
||||
end
|
||||
|
||||
local x_offset = (resX - fullX) / 2
|
||||
local y_offset = 0
|
||||
|
||||
gfx.BeginPath()
|
||||
local bgImageWidth, bgImageHeight = gfx.ImageSize(backgroundImage)
|
||||
gfx.Rect(0, 0, resX, resY)
|
||||
gfx.FillPaint(gfx.ImagePattern(0, 0, bgImageWidth, bgImageHeight, 0, backgroundImage, 0.2))
|
||||
gfx.Fill()
|
||||
|
||||
gfx.Translate(x_offset, y_offset);
|
||||
gfx.Scale(fullX / 1080, fullY / 1920);
|
||||
gfx.Scissor(0, 0, 1080, 1920);
|
||||
|
||||
render_screen();
|
||||
|
||||
transitionProgress = transitionProgress + deltaTime * 0.2
|
||||
transitionProgress = math.min(transitionProgress,1)
|
||||
|
||||
if transitionProgress < 0.25 then
|
||||
local whiteAlpha = math.max(0, (1-transitionProgress/0.25))
|
||||
|
||||
gfx.BeginPath();
|
||||
gfx.FillColor(255,255,255,math.floor(255*whiteAlpha));
|
||||
gfx.Rect(0,0,desw,desh);
|
||||
gfx.Fill();
|
||||
gfx.ClosePath();
|
||||
end
|
||||
|
||||
if transitionProgress > 0.85 then
|
||||
local blackAlpha = math.min(1, ((transitionProgress-0.85)/0.15))
|
||||
|
||||
gfx.BeginPath();
|
||||
gfx.FillColor(0,0,0,math.floor(255*blackAlpha));
|
||||
gfx.Rect(0,0,desw,desh);
|
||||
gfx.Fill();
|
||||
gfx.ClosePath();
|
||||
end
|
||||
|
||||
timer = timer + deltaTime
|
||||
return transitionProgress >= 1
|
||||
end
|
||||
|
||||
function render_out(deltaTime)
|
||||
outProgress = outProgress + deltaTime * 0.2
|
||||
outProgress = math.min(outProgress, 1)
|
||||
|
||||
timer = timer + deltaTime
|
||||
return outProgress >= 1;
|
||||
end
|
||||
|
||||
function sign(x)
|
||||
return x>0 and 1 or x<0 and -1 or 0
|
||||
end
|
||||
|
||||
function render_screen()
|
||||
gfx.BeginPath()
|
||||
gfx.ImageRect(0, 0, 1080, 1920, bgImage,1,0);
|
||||
|
||||
if transitionProgress < 0.35 then
|
||||
local hex1alpha = math.max(0, (1-transitionProgress/0.35))
|
||||
local hex2alpha = math.max(0, (1-transitionProgress/0.3))
|
||||
|
||||
gfx.BeginPath()
|
||||
gfx.ImageRect(0,0, desw, desh, hexagonImages[1], hex1alpha, 0)
|
||||
|
||||
gfx.BeginPath()
|
||||
gfx.ImageRect(0,0, desw, desh, hexagonImages[2], hex2alpha, 0)
|
||||
end
|
||||
|
||||
gfx.BeginPath()
|
||||
gfx.ImageRect(0,0,1080,1920,frameOverlayImage,1,0);
|
||||
gfx.BeginPath()
|
||||
gfx.ImageRect(0, 0, 1080, 1920, glowOverlayImage,1,0);
|
||||
gfx.BeginPath()
|
||||
gfx.ImageRect(37.5, 1074, 1180*0.85, 343*0.85, infoOverlayPanel, 1, 0);
|
||||
|
||||
if (timer % flickerTime) < (flickerTime / 2) then --flicker with 20Hz (50ms), 50% duty cycle
|
||||
gfx.BeginPath()
|
||||
gfx.ImageRect(37.5, 1074, 1180*0.85, 189*0.85, linkedHexagonsImage, 0.1, 0);
|
||||
end
|
||||
|
||||
gfx.BeginPath()
|
||||
gfx.ImageRect(10, 195.5, 1060, 1015, albumBgImage,1,0);
|
||||
|
||||
local jacket = song.jacket == 0 and noJacket or song.jacket
|
||||
gfx.BeginPath();
|
||||
gfx.ImageRect(235, 385, 608, 608, jacket, 1, 0)
|
||||
gfx.ClosePath();
|
||||
|
||||
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_MIDDLE)
|
||||
|
||||
gfx.FontSize(55)
|
||||
gfx.Text(song.title,desw/2, 1114)
|
||||
|
||||
gfx.FontSize(30)
|
||||
gfx.Text(song.artist, desw/2 , 1182)
|
||||
|
||||
|
||||
local EFFECTOR_LABEL_Y = 1288
|
||||
local ILLUSTRATOR_LABEL_Y = 1347
|
||||
|
||||
gfx.FontSize(22)
|
||||
|
||||
gfx.Text(song.effector, desw/2+70 , EFFECTOR_LABEL_Y-1)
|
||||
gfx.Text(song.illustrator, desw/2+70 , ILLUSTRATOR_LABEL_Y-3)
|
||||
|
||||
-- Draw song diff level
|
||||
gfx.BeginPath();
|
||||
Numbers.draw_number(933, 1140, 1.0, song.level, 2, difficultyNumbers, false, 1, 1)
|
||||
|
||||
-- Draw song diff label (NOV/ADV/EXH/MXM/etc.)
|
||||
gfx.BeginPath();
|
||||
local diffLabelImage = difficultyLabelImages[song.difficulty+1];
|
||||
local diffLabelW, diffLabelH = gfx.ImageSize(diffLabelImage);
|
||||
gfx.ImageRect(952-diffLabelW/2, 1154-diffLabelH/2, diffLabelW, diffLabelH, diffLabelImage,1,0);
|
||||
gfx.ClosePath();
|
||||
|
||||
gfx.Save();
|
||||
gfx.FontSize(24)
|
||||
gfx.LoadSkinFont('Digital-Serial-Bold.ttf')
|
||||
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_MIDDLE)
|
||||
gfx.BeginPath();
|
||||
|
||||
gfx.Text('BPM', 127, 1140)
|
||||
gfx.Text(song.bpm, 127, 1167)
|
||||
|
||||
-- temp ref overlay
|
||||
-- gfx.BeginPath()
|
||||
-- gfx.ImageRect(0, 0, 1080, 1920, refBgImage,0.5,0);
|
||||
|
||||
gfx.ClosePath();
|
||||
gfx.Restore();
|
||||
end
|
||||
|
||||
function reset()
|
||||
transitionProgress = 0
|
||||
resX, resY = game.GetResolution()
|
||||
fullX = portraitWidescreenRatio * resY
|
||||
fullY = resY
|
||||
outProgress = 0
|
||||
wasEnterSfxPlayed = false;
|
||||
|
||||
local common = require('common.common');
|
||||
local Numbers = require('common.numbers')
|
||||
|
||||
game.LoadSkinSample('song_transition_screen/transition_enter.wav');
|
||||
|
||||
local backgroundImage = gfx.CreateSkinImage("bg_pattern.png", gfx.IMAGE_REPEATX | gfx.IMAGE_REPEATY)
|
||||
|
||||
local bgImage = gfx.CreateSkinImage("songtransition/bg.png", 0)
|
||||
local glowOverlayImage = gfx.CreateSkinImage("songtransition/glowy.png", 0)
|
||||
local frameOverlayImage = gfx.CreateSkinImage("songtransition/frames.png", 0)
|
||||
|
||||
local albumBgImage = gfx.CreateSkinImage("songtransition/album_crop.png", 0)
|
||||
local infoOverlayPanel = gfx.CreateSkinImage("songtransition/info_panels_crop.png", 0)
|
||||
|
||||
local linkedHexagonsImage = gfx.CreateSkinImage("songtransition/linked_hexagons_crop.png", 0)
|
||||
local hexagonImages = {
|
||||
gfx.CreateSkinImage("songtransition/hex1.png", 0),
|
||||
gfx.CreateSkinImage("songtransition/hex2.png", 0)
|
||||
}
|
||||
|
||||
local difficultyNumbers;
|
||||
|
||||
local difficultyLabelImages = {
|
||||
gfx.CreateSkinImage("songtransition/difficulty_labels/nov.png", 0),
|
||||
gfx.CreateSkinImage("songtransition/difficulty_labels/adv.png", 0),
|
||||
gfx.CreateSkinImage("songtransition/difficulty_labels/exh.png", 0),
|
||||
gfx.CreateSkinImage("songtransition/difficulty_labels/mxm.png", 0),
|
||||
gfx.CreateSkinImage("songtransition/difficulty_labels/inf.png", 0),
|
||||
gfx.CreateSkinImage("songtransition/difficulty_labels/grv.png", 0),
|
||||
gfx.CreateSkinImage("songtransition/difficulty_labels/hvn.png", 0),
|
||||
gfx.CreateSkinImage("songtransition/difficulty_labels/vvd.png", 0),
|
||||
}
|
||||
|
||||
local timer = 0
|
||||
local transitionProgress = 0;
|
||||
local outProgress = 0
|
||||
|
||||
local flickerTime = 0.050 --seconds (50ms)
|
||||
|
||||
-- Window variables
|
||||
local resX, resY = game.GetResolution()
|
||||
|
||||
-- Aspect Ratios
|
||||
local landscapeWidescreenRatio = 16 / 9
|
||||
local landscapeStandardRatio = 4 / 3
|
||||
local portraitWidescreenRatio = 9 / 16
|
||||
|
||||
-- Portrait sizes
|
||||
local fullX, fullY
|
||||
local desw = 1080
|
||||
local desh = 1920
|
||||
|
||||
local noJacket = gfx.CreateSkinImage("song_select/loading.png", 0)
|
||||
|
||||
local wasEnterSfxPlayed = false;
|
||||
|
||||
function resetLayoutInformation()
|
||||
resx, resy = game.GetResolution()
|
||||
scale = resx / desw
|
||||
end
|
||||
|
||||
function render(deltaTime)
|
||||
if not wasEnterSfxPlayed then
|
||||
common.stopMusic();
|
||||
game.PlaySample('song_transition_screen/transition_enter.wav');
|
||||
wasEnterSfxPlayed = true;
|
||||
end
|
||||
if not difficultyNumbers then
|
||||
difficultyNumbers = Numbers.load_number_image('diff_num')
|
||||
end
|
||||
|
||||
local x_offset = (resX - fullX) / 2
|
||||
local y_offset = 0
|
||||
|
||||
gfx.BeginPath()
|
||||
local bgImageWidth, bgImageHeight = gfx.ImageSize(backgroundImage)
|
||||
gfx.Rect(0, 0, resX, resY)
|
||||
gfx.FillPaint(gfx.ImagePattern(0, 0, bgImageWidth, bgImageHeight, 0, backgroundImage, 0.2))
|
||||
gfx.Fill()
|
||||
|
||||
gfx.Translate(x_offset, y_offset);
|
||||
gfx.Scale(fullX / 1080, fullY / 1920);
|
||||
gfx.Scissor(0, 0, 1080, 1920);
|
||||
|
||||
render_screen();
|
||||
|
||||
transitionProgress = transitionProgress + deltaTime * 0.2
|
||||
transitionProgress = math.min(transitionProgress,1)
|
||||
|
||||
if transitionProgress < 0.25 then
|
||||
local whiteAlpha = math.max(0, (1-transitionProgress/0.25))
|
||||
|
||||
gfx.BeginPath();
|
||||
gfx.FillColor(255,255,255,math.floor(255*whiteAlpha));
|
||||
gfx.Rect(0,0,desw,desh);
|
||||
gfx.Fill();
|
||||
gfx.ClosePath();
|
||||
end
|
||||
|
||||
if transitionProgress > 0.85 then
|
||||
local blackAlpha = math.min(1, ((transitionProgress-0.85)/0.15))
|
||||
|
||||
gfx.BeginPath();
|
||||
gfx.FillColor(0,0,0,math.floor(255*blackAlpha));
|
||||
gfx.Rect(0,0,desw,desh);
|
||||
gfx.Fill();
|
||||
gfx.ClosePath();
|
||||
end
|
||||
|
||||
timer = timer + deltaTime
|
||||
return transitionProgress >= 1
|
||||
end
|
||||
|
||||
function render_out(deltaTime)
|
||||
outProgress = outProgress + deltaTime * 0.2
|
||||
outProgress = math.min(outProgress, 1)
|
||||
|
||||
timer = timer + deltaTime
|
||||
return outProgress >= 1;
|
||||
end
|
||||
|
||||
function sign(x)
|
||||
return x>0 and 1 or x<0 and -1 or 0
|
||||
end
|
||||
|
||||
function render_screen()
|
||||
gfx.BeginPath()
|
||||
gfx.ImageRect(0, 0, 1080, 1920, bgImage,1,0);
|
||||
|
||||
if transitionProgress < 0.35 then
|
||||
local hex1alpha = math.max(0, (1-transitionProgress/0.35))
|
||||
local hex2alpha = math.max(0, (1-transitionProgress/0.3))
|
||||
|
||||
gfx.BeginPath()
|
||||
gfx.ImageRect(0,0, desw, desh, hexagonImages[1], hex1alpha, 0)
|
||||
|
||||
gfx.BeginPath()
|
||||
gfx.ImageRect(0,0, desw, desh, hexagonImages[2], hex2alpha, 0)
|
||||
end
|
||||
|
||||
gfx.BeginPath()
|
||||
gfx.ImageRect(0,0,1080,1920,frameOverlayImage,1,0);
|
||||
gfx.BeginPath()
|
||||
gfx.ImageRect(0, 0, 1080, 1920, glowOverlayImage,1,0);
|
||||
gfx.BeginPath()
|
||||
gfx.ImageRect(37.5, 1074, 1180*0.85, 343*0.85, infoOverlayPanel, 1, 0);
|
||||
|
||||
if (timer % flickerTime) < (flickerTime / 2) then --flicker with 20Hz (50ms), 50% duty cycle
|
||||
gfx.BeginPath()
|
||||
gfx.ImageRect(37.5, 1074, 1180*0.85, 189*0.85, linkedHexagonsImage, 0.1, 0);
|
||||
end
|
||||
|
||||
gfx.BeginPath()
|
||||
gfx.ImageRect(10, 195.5, 1060, 1015, albumBgImage,1,0);
|
||||
|
||||
local jacket = song.jacket == 0 and noJacket or song.jacket
|
||||
gfx.BeginPath();
|
||||
gfx.ImageRect(235, 385, 608, 608, jacket, 1, 0)
|
||||
gfx.ClosePath();
|
||||
|
||||
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_MIDDLE)
|
||||
|
||||
gfx.FontSize(55)
|
||||
gfx.Text(song.title,desw/2, 1114)
|
||||
|
||||
gfx.FontSize(30)
|
||||
gfx.Text(song.artist, desw/2 , 1182)
|
||||
|
||||
|
||||
local EFFECTOR_LABEL_Y = 1288
|
||||
local ILLUSTRATOR_LABEL_Y = 1347
|
||||
|
||||
gfx.FontSize(22)
|
||||
|
||||
gfx.Text(song.effector, desw/2+70 , EFFECTOR_LABEL_Y-1)
|
||||
gfx.Text(song.illustrator, desw/2+70 , ILLUSTRATOR_LABEL_Y-3)
|
||||
|
||||
-- Draw song diff level
|
||||
gfx.BeginPath();
|
||||
Numbers.draw_number(933, 1140, 1.0, song.level, 2, difficultyNumbers, false, 1, 1)
|
||||
|
||||
-- Draw song diff label (NOV/ADV/EXH/MXM/etc.)
|
||||
gfx.BeginPath();
|
||||
local diffLabelImage = difficultyLabelImages[song.difficulty+1];
|
||||
local diffLabelW, diffLabelH = gfx.ImageSize(diffLabelImage);
|
||||
gfx.ImageRect(952-diffLabelW/2, 1154-diffLabelH/2, diffLabelW, diffLabelH, diffLabelImage,1,0);
|
||||
gfx.ClosePath();
|
||||
|
||||
gfx.Save();
|
||||
gfx.FontSize(24)
|
||||
gfx.LoadSkinFont('Digital-Serial-Bold.ttf')
|
||||
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_MIDDLE)
|
||||
gfx.BeginPath();
|
||||
|
||||
gfx.Text('BPM', 127, 1140)
|
||||
gfx.Text(song.bpm, 127, 1167)
|
||||
|
||||
-- temp ref overlay
|
||||
-- gfx.BeginPath()
|
||||
-- gfx.ImageRect(0, 0, 1080, 1920, refBgImage,0.5,0);
|
||||
|
||||
gfx.ClosePath();
|
||||
gfx.Restore();
|
||||
end
|
||||
|
||||
function reset()
|
||||
transitionProgress = 0
|
||||
resX, resY = game.GetResolution()
|
||||
fullX = portraitWidescreenRatio * resY
|
||||
fullY = resY
|
||||
outProgress = 0
|
||||
wasEnterSfxPlayed = false;
|
||||
end
|
|
@ -1,215 +1,215 @@
|
|||
local mposx = 0;
|
||||
local mposy = 0;
|
||||
local hovered = nil;
|
||||
local cursorIndex = 1
|
||||
local buttonWidth = 250;
|
||||
local buttonHeight = 50;
|
||||
local buttonBorder = 2;
|
||||
local label = -1;
|
||||
|
||||
local gr_r, gr_g, gr_b, gr_a = game.GetSkinSetting("col_test")
|
||||
gfx.GradientColors(0,127,255,255,0,128,255,0)
|
||||
local gradient = gfx.LinearGradient(0,0,0,1)
|
||||
local bgPattern = gfx.CreateSkinImage("bg_pattern.png", gfx.IMAGE_REPEATX + gfx.IMAGE_REPEATY)
|
||||
local bgAngle = 0.5
|
||||
local bgPaint = gfx.ImagePattern(0,0, 256,256, bgAngle, bgPattern, 1.0)
|
||||
local bgPatternTimer = 0
|
||||
local cursorYs = {}
|
||||
local buttons = nil
|
||||
local resx, resy = game.GetResolution();
|
||||
|
||||
view_update = function()
|
||||
if package.config:sub(1,1) == '\\' then --windows
|
||||
updateUrl, updateVersion = game.UpdateAvailable()
|
||||
os.execute("start " .. updateUrl)
|
||||
else --unix
|
||||
--TODO: Mac solution
|
||||
os.execute("xdg-open " .. updateUrl)
|
||||
end
|
||||
end
|
||||
|
||||
mouse_clipped = function(x,y,w,h)
|
||||
return mposx > x and mposy > y and mposx < x+w and mposy < y+h;
|
||||
end;
|
||||
|
||||
draw_button = function(button, x, y)
|
||||
local name = button[1]
|
||||
local rx = x - (buttonWidth / 2);
|
||||
local ty = y - (buttonHeight / 2);
|
||||
gfx.BeginPath();
|
||||
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_MIDDLE);
|
||||
|
||||
gfx.FontSize(40);
|
||||
|
||||
if mouse_clipped(rx,ty, buttonWidth, buttonHeight) then
|
||||
hovered = button[2];
|
||||
r, b_g, b_b, b_a = game.GetSkinSetting("col_test")
|
||||
gfx.FillColor(0, 125, 255);
|
||||
gfx.Text(name, x+1, y+1);
|
||||
gfx.Text(name, x-1, y+1);
|
||||
gfx.Text(name, x+1, y-1);
|
||||
gfx.Text(name, x-1, y-1);
|
||||
end
|
||||
gfx.FillColor(255,255,255);
|
||||
gfx.Text(name, x, y);
|
||||
return buttonHeight + 5
|
||||
end;
|
||||
|
||||
function updateGradient()
|
||||
gr_r, gr_g, gr_b, gr_a = game.GetSkinSetting("col_test")
|
||||
if gr_r == nil then return end
|
||||
gfx.GradientColors(gr_r,gr_g,gr_b,gr_a,0,128,255,0)
|
||||
--gradient = gfx.LinearGradient(0,0,0,1)
|
||||
end
|
||||
|
||||
function updatePattern(dt)
|
||||
bgPatternTimer = (bgPatternTimer + dt) % 1.0
|
||||
local bgx = math.cos(bgAngle) * (bgPatternTimer * 256)
|
||||
local bgy = math.sin(bgAngle) * (bgPatternTimer * 256)
|
||||
gfx.UpdateImagePattern(bgPaint, bgx, bgy, 256, 256, bgAngle, 1.0)
|
||||
end
|
||||
|
||||
function setButtons()
|
||||
if buttons == nil then
|
||||
buttons = {}
|
||||
buttons[1] = {"Start", Menu.Start}
|
||||
buttons[2] = {"Multiplayer", Menu.Multiplayer}
|
||||
buttons[3] = {"Challenges", Menu.Challenges}
|
||||
buttons[4] = {"Get Songs", Menu.DLScreen}
|
||||
buttons[5] = {"Settings", Menu.Settings}
|
||||
buttons[6] = {"Exit", Menu.Exit}
|
||||
end
|
||||
end
|
||||
|
||||
local renderY = resy/2
|
||||
function draw_cursor(x,y,deltaTime)
|
||||
gfx.Save()
|
||||
gfx.BeginPath()
|
||||
|
||||
local size = 8
|
||||
|
||||
renderY = renderY - (renderY - y) * deltaTime * 30
|
||||
|
||||
gfx.MoveTo(x-size,renderY-size)
|
||||
gfx.LineTo(x,renderY)
|
||||
gfx.LineTo(x-size,renderY+size)
|
||||
|
||||
gfx.StrokeWidth(3)
|
||||
gfx.StrokeColor(255,255,255)
|
||||
gfx.Stroke()
|
||||
|
||||
gfx.Restore()
|
||||
end
|
||||
|
||||
|
||||
function sign(x)
|
||||
return x>0 and 1 or x<0 and -1 or 0
|
||||
end
|
||||
|
||||
function roundToZero(x)
|
||||
if x<0 then return math.ceil(x)
|
||||
elseif x>0 then return math.floor(x)
|
||||
else return 0 end
|
||||
end
|
||||
|
||||
function deltaKnob(delta)
|
||||
if math.abs(delta) > 1.5 * math.pi then
|
||||
return delta + 2 * math.pi * sign(delta) * -1
|
||||
end
|
||||
return delta
|
||||
end
|
||||
|
||||
|
||||
|
||||
local lastKnobs = nil
|
||||
local knobProgress = 0
|
||||
function handle_controller()
|
||||
if lastKnobs == nil then
|
||||
lastKnobs = {game.GetKnob(0), game.GetKnob(1)}
|
||||
else
|
||||
local newKnobs = {game.GetKnob(0), game.GetKnob(1)}
|
||||
|
||||
knobProgress = knobProgress - deltaKnob(lastKnobs[1] - newKnobs[1]) * 1.2
|
||||
knobProgress = knobProgress - deltaKnob(lastKnobs[2] - newKnobs[2]) * 1.2
|
||||
|
||||
lastKnobs = newKnobs
|
||||
|
||||
if math.abs(knobProgress) > 1 then
|
||||
cursorIndex = (((cursorIndex - 1) + roundToZero(knobProgress)) % #buttons) + 1
|
||||
knobProgress = knobProgress - roundToZero(knobProgress)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
render = function(deltaTime)
|
||||
setButtons()
|
||||
updateGradient()
|
||||
updatePattern(deltaTime)
|
||||
resx,resy = game.GetResolution();
|
||||
mposx,mposy = game.GetMousePos();
|
||||
gfx.Scale(resx, resy / 3)
|
||||
gfx.Rect(0,0,1,1)
|
||||
gfx.FillPaint(gradient)
|
||||
gfx.Fill()
|
||||
gfx.ResetTransform()
|
||||
gfx.BeginPath()
|
||||
gfx.Scale(0.5,0.5)
|
||||
gfx.Rect(0,0,resx * 2,resy * 2)
|
||||
gfx.GlobalCompositeOperation(gfx.BLEND_OP_DESTINATION_IN)
|
||||
gfx.FillPaint(bgPaint)
|
||||
gfx.Fill()
|
||||
gfx.ResetTransform()
|
||||
gfx.BeginPath()
|
||||
gfx.GlobalCompositeOperation(gfx.BLEND_OP_SOURCE_OVER)
|
||||
|
||||
cursorGet = 1
|
||||
buttonY = resy / 2;
|
||||
hovered = nil;
|
||||
|
||||
gfx.LoadSkinFont("NotoSans-Regular.ttf");
|
||||
|
||||
for i=1,#buttons do
|
||||
cursorYs[i] = buttonY
|
||||
buttonY = buttonY + draw_button(buttons[i], resx / 2, buttonY);
|
||||
if hovered == buttons[i][2] then
|
||||
cursorIndex = i
|
||||
end
|
||||
end
|
||||
|
||||
handle_controller()
|
||||
|
||||
draw_cursor(resx/2 - 100, cursorYs[cursorIndex], deltaTime)
|
||||
|
||||
gfx.BeginPath();
|
||||
gfx.FillColor(255,255,255);
|
||||
gfx.FontSize(120);
|
||||
if label == -1 then
|
||||
label = gfx.CreateLabel("ExperimentalGear ALPHA 1.8.7 ''README.TXT''", 120, 0);
|
||||
end
|
||||
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_MIDDLE);
|
||||
gfx.DrawLabel(label, resx / 2, resy / 2 - 200, resx-40);
|
||||
updateUrl, updateVersion = game.UpdateAvailable()
|
||||
if updateUrl then
|
||||
gfx.BeginPath()
|
||||
gfx.TextAlign(gfx.TEXT_ALIGN_BOTTOM + gfx.TEXT_ALIGN_LEFT)
|
||||
gfx.FontSize(30)
|
||||
gfx.Text(string.format("Version %s is now available", updateVersion), 5, resy - buttonHeight - 10)
|
||||
draw_button({"View", view_update}, buttonWidth / 2 + 5, resy - buttonHeight / 2 - 5);
|
||||
draw_button({"Update", Menu.Update}, buttonWidth * 1.5 + 15, resy - buttonHeight / 2 - 5)
|
||||
end
|
||||
end;
|
||||
|
||||
mouse_pressed = function(button)
|
||||
if hovered then
|
||||
hovered()
|
||||
end
|
||||
return 0
|
||||
end
|
||||
|
||||
function button_pressed(button)
|
||||
if button == game.BUTTON_STA then
|
||||
buttons[cursorIndex][2]()
|
||||
elseif button == game.BUTTON_BCK then
|
||||
Menu.Exit()
|
||||
end
|
||||
end
|
||||
local mposx = 0;
|
||||
local mposy = 0;
|
||||
local hovered = nil;
|
||||
local cursorIndex = 1
|
||||
local buttonWidth = 250;
|
||||
local buttonHeight = 50;
|
||||
local buttonBorder = 2;
|
||||
local label = -1;
|
||||
|
||||
local gr_r, gr_g, gr_b, gr_a = game.GetSkinSetting("col_test")
|
||||
gfx.GradientColors(0,127,255,255,0,128,255,0)
|
||||
local gradient = gfx.LinearGradient(0,0,0,1)
|
||||
local bgPattern = gfx.CreateSkinImage("bg_pattern.png", gfx.IMAGE_REPEATX + gfx.IMAGE_REPEATY)
|
||||
local bgAngle = 0.5
|
||||
local bgPaint = gfx.ImagePattern(0,0, 256,256, bgAngle, bgPattern, 1.0)
|
||||
local bgPatternTimer = 0
|
||||
local cursorYs = {}
|
||||
local buttons = nil
|
||||
local resx, resy = game.GetResolution();
|
||||
|
||||
view_update = function()
|
||||
if package.config:sub(1,1) == '\\' then --windows
|
||||
updateUrl, updateVersion = game.UpdateAvailable()
|
||||
os.execute("start " .. updateUrl)
|
||||
else --unix
|
||||
--TODO: Mac solution
|
||||
os.execute("xdg-open " .. updateUrl)
|
||||
end
|
||||
end
|
||||
|
||||
mouse_clipped = function(x,y,w,h)
|
||||
return mposx > x and mposy > y and mposx < x+w and mposy < y+h;
|
||||
end;
|
||||
|
||||
draw_button = function(button, x, y)
|
||||
local name = button[1]
|
||||
local rx = x - (buttonWidth / 2);
|
||||
local ty = y - (buttonHeight / 2);
|
||||
gfx.BeginPath();
|
||||
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_MIDDLE);
|
||||
|
||||
gfx.FontSize(40);
|
||||
|
||||
if mouse_clipped(rx,ty, buttonWidth, buttonHeight) then
|
||||
hovered = button[2];
|
||||
r, b_g, b_b, b_a = game.GetSkinSetting("col_test")
|
||||
gfx.FillColor(0, 125, 255);
|
||||
gfx.Text(name, x+1, y+1);
|
||||
gfx.Text(name, x-1, y+1);
|
||||
gfx.Text(name, x+1, y-1);
|
||||
gfx.Text(name, x-1, y-1);
|
||||
end
|
||||
gfx.FillColor(255,255,255);
|
||||
gfx.Text(name, x, y);
|
||||
return buttonHeight + 5
|
||||
end;
|
||||
|
||||
function updateGradient()
|
||||
gr_r, gr_g, gr_b, gr_a = game.GetSkinSetting("col_test")
|
||||
if gr_r == nil then return end
|
||||
gfx.GradientColors(gr_r,gr_g,gr_b,gr_a,0,128,255,0)
|
||||
--gradient = gfx.LinearGradient(0,0,0,1)
|
||||
end
|
||||
|
||||
function updatePattern(dt)
|
||||
bgPatternTimer = (bgPatternTimer + dt) % 1.0
|
||||
local bgx = math.cos(bgAngle) * (bgPatternTimer * 256)
|
||||
local bgy = math.sin(bgAngle) * (bgPatternTimer * 256)
|
||||
gfx.UpdateImagePattern(bgPaint, bgx, bgy, 256, 256, bgAngle, 1.0)
|
||||
end
|
||||
|
||||
function setButtons()
|
||||
if buttons == nil then
|
||||
buttons = {}
|
||||
buttons[1] = {"Start", Menu.Start}
|
||||
buttons[2] = {"Multiplayer", Menu.Multiplayer}
|
||||
buttons[3] = {"Challenges", Menu.Challenges}
|
||||
buttons[4] = {"Get Songs", Menu.DLScreen}
|
||||
buttons[5] = {"Settings", Menu.Settings}
|
||||
buttons[6] = {"Exit", Menu.Exit}
|
||||
end
|
||||
end
|
||||
|
||||
local renderY = resy/2
|
||||
function draw_cursor(x,y,deltaTime)
|
||||
gfx.Save()
|
||||
gfx.BeginPath()
|
||||
|
||||
local size = 8
|
||||
|
||||
renderY = renderY - (renderY - y) * deltaTime * 30
|
||||
|
||||
gfx.MoveTo(x-size,renderY-size)
|
||||
gfx.LineTo(x,renderY)
|
||||
gfx.LineTo(x-size,renderY+size)
|
||||
|
||||
gfx.StrokeWidth(3)
|
||||
gfx.StrokeColor(255,255,255)
|
||||
gfx.Stroke()
|
||||
|
||||
gfx.Restore()
|
||||
end
|
||||
|
||||
|
||||
function sign(x)
|
||||
return x>0 and 1 or x<0 and -1 or 0
|
||||
end
|
||||
|
||||
function roundToZero(x)
|
||||
if x<0 then return math.ceil(x)
|
||||
elseif x>0 then return math.floor(x)
|
||||
else return 0 end
|
||||
end
|
||||
|
||||
function deltaKnob(delta)
|
||||
if math.abs(delta) > 1.5 * math.pi then
|
||||
return delta + 2 * math.pi * sign(delta) * -1
|
||||
end
|
||||
return delta
|
||||
end
|
||||
|
||||
|
||||
|
||||
local lastKnobs = nil
|
||||
local knobProgress = 0
|
||||
function handle_controller()
|
||||
if lastKnobs == nil then
|
||||
lastKnobs = {game.GetKnob(0), game.GetKnob(1)}
|
||||
else
|
||||
local newKnobs = {game.GetKnob(0), game.GetKnob(1)}
|
||||
|
||||
knobProgress = knobProgress - deltaKnob(lastKnobs[1] - newKnobs[1]) * 1.2
|
||||
knobProgress = knobProgress - deltaKnob(lastKnobs[2] - newKnobs[2]) * 1.2
|
||||
|
||||
lastKnobs = newKnobs
|
||||
|
||||
if math.abs(knobProgress) > 1 then
|
||||
cursorIndex = (((cursorIndex - 1) + roundToZero(knobProgress)) % #buttons) + 1
|
||||
knobProgress = knobProgress - roundToZero(knobProgress)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
render = function(deltaTime)
|
||||
setButtons()
|
||||
updateGradient()
|
||||
updatePattern(deltaTime)
|
||||
resx,resy = game.GetResolution();
|
||||
mposx,mposy = game.GetMousePos();
|
||||
gfx.Scale(resx, resy / 3)
|
||||
gfx.Rect(0,0,1,1)
|
||||
gfx.FillPaint(gradient)
|
||||
gfx.Fill()
|
||||
gfx.ResetTransform()
|
||||
gfx.BeginPath()
|
||||
gfx.Scale(0.5,0.5)
|
||||
gfx.Rect(0,0,resx * 2,resy * 2)
|
||||
gfx.GlobalCompositeOperation(gfx.BLEND_OP_DESTINATION_IN)
|
||||
gfx.FillPaint(bgPaint)
|
||||
gfx.Fill()
|
||||
gfx.ResetTransform()
|
||||
gfx.BeginPath()
|
||||
gfx.GlobalCompositeOperation(gfx.BLEND_OP_SOURCE_OVER)
|
||||
|
||||
cursorGet = 1
|
||||
buttonY = resy / 2;
|
||||
hovered = nil;
|
||||
|
||||
gfx.LoadSkinFont("NotoSans-Regular.ttf");
|
||||
|
||||
for i=1,#buttons do
|
||||
cursorYs[i] = buttonY
|
||||
buttonY = buttonY + draw_button(buttons[i], resx / 2, buttonY);
|
||||
if hovered == buttons[i][2] then
|
||||
cursorIndex = i
|
||||
end
|
||||
end
|
||||
|
||||
handle_controller()
|
||||
|
||||
draw_cursor(resx/2 - 100, cursorYs[cursorIndex], deltaTime)
|
||||
|
||||
gfx.BeginPath();
|
||||
gfx.FillColor(255,255,255);
|
||||
gfx.FontSize(120);
|
||||
if label == -1 then
|
||||
label = gfx.CreateLabel("ExperimentalGear ALPHA 1.8.7 ''README.TXT''", 120, 0);
|
||||
end
|
||||
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_MIDDLE);
|
||||
gfx.DrawLabel(label, resx / 2, resy / 2 - 200, resx-40);
|
||||
updateUrl, updateVersion = game.UpdateAvailable()
|
||||
if updateUrl then
|
||||
gfx.BeginPath()
|
||||
gfx.TextAlign(gfx.TEXT_ALIGN_BOTTOM + gfx.TEXT_ALIGN_LEFT)
|
||||
gfx.FontSize(30)
|
||||
gfx.Text(string.format("Version %s is now available", updateVersion), 5, resy - buttonHeight - 10)
|
||||
draw_button({"View", view_update}, buttonWidth / 2 + 5, resy - buttonHeight / 2 - 5);
|
||||
draw_button({"Update", Menu.Update}, buttonWidth * 1.5 + 15, resy - buttonHeight / 2 - 5)
|
||||
end
|
||||
end;
|
||||
|
||||
mouse_pressed = function(button)
|
||||
if hovered then
|
||||
hovered()
|
||||
end
|
||||
return 0
|
||||
end
|
||||
|
||||
function button_pressed(button)
|
||||
if button == game.BUTTON_STA then
|
||||
buttons[cursorIndex][2]()
|
||||
elseif button == game.BUTTON_BCK then
|
||||
Menu.Exit()
|
||||
end
|
||||
end
|
||||
|
|
|
@ -1,21 +1,21 @@
|
|||
#version 330
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
|
||||
layout(location=1) in vec2 fsTex;
|
||||
layout(location=0) out vec4 target;
|
||||
|
||||
uniform sampler2D mainTex;
|
||||
|
||||
void main()
|
||||
{
|
||||
float x = fsTex.x;
|
||||
|
||||
if (x < 0.0 || x > 1.0)
|
||||
{
|
||||
target = vec4(0);
|
||||
return;
|
||||
}
|
||||
|
||||
vec4 mainColor = texture(mainTex, vec2(x,fsTex.y));
|
||||
target = vec4(0.0, 0.0, 0.0, mainColor.a);
|
||||
#version 330
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
|
||||
layout(location=1) in vec2 fsTex;
|
||||
layout(location=0) out vec4 target;
|
||||
|
||||
uniform sampler2D mainTex;
|
||||
|
||||
void main()
|
||||
{
|
||||
float x = fsTex.x;
|
||||
|
||||
if (x < 0.0 || x > 1.0)
|
||||
{
|
||||
target = vec4(0);
|
||||
return;
|
||||
}
|
||||
|
||||
vec4 mainColor = texture(mainTex, vec2(x,fsTex.y));
|
||||
target = vec4(0.0, 0.0, 0.0, mainColor.a);
|
||||
}
|
|
@ -1,20 +1,20 @@
|
|||
#version 330
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
layout(location=0) in vec2 inPos;
|
||||
layout(location=1) in vec2 inTex;
|
||||
|
||||
out gl_PerVertex
|
||||
{
|
||||
vec4 gl_Position;
|
||||
};
|
||||
layout(location=1) out vec2 fsTex;
|
||||
|
||||
uniform mat4 proj;
|
||||
uniform mat4 camera;
|
||||
uniform mat4 world;
|
||||
|
||||
void main()
|
||||
{
|
||||
fsTex = inTex;
|
||||
gl_Position = proj * camera * world * vec4(inPos.xy, 0, 1);
|
||||
#version 330
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
layout(location=0) in vec2 inPos;
|
||||
layout(location=1) in vec2 inTex;
|
||||
|
||||
out gl_PerVertex
|
||||
{
|
||||
vec4 gl_Position;
|
||||
};
|
||||
layout(location=1) out vec2 fsTex;
|
||||
|
||||
uniform mat4 proj;
|
||||
uniform mat4 camera;
|
||||
uniform mat4 world;
|
||||
|
||||
void main()
|
||||
{
|
||||
fsTex = inTex;
|
||||
gl_Position = proj * camera * world * vec4(inPos.xy, 0, 1);
|
||||
}
|
|
@ -1,26 +1,26 @@
|
|||
#version 330
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
|
||||
layout(location=1) in vec2 fsTex;
|
||||
layout(location=0) out vec4 target;
|
||||
|
||||
uniform sampler2D mainTex;
|
||||
uniform vec4 lCol;
|
||||
uniform vec4 rCol;
|
||||
uniform float hidden;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 mainColor = texture(mainTex, fsTex.xy);
|
||||
vec4 col = mainColor;
|
||||
|
||||
if(fsTex.y > hidden * 1.0)
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
col.xyz = vec3(0.);
|
||||
col.a = col.a > 0.0 ? 0.3 : 0.0;
|
||||
}
|
||||
target = col;
|
||||
#version 330
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
|
||||
layout(location=1) in vec2 fsTex;
|
||||
layout(location=0) out vec4 target;
|
||||
|
||||
uniform sampler2D mainTex;
|
||||
uniform vec4 lCol;
|
||||
uniform vec4 rCol;
|
||||
uniform float hidden;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 mainColor = texture(mainTex, fsTex.xy);
|
||||
vec4 col = mainColor;
|
||||
|
||||
if(fsTex.y > hidden * 1.0)
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
col.xyz = vec3(0.);
|
||||
col.a = col.a > 0.0 ? 0.3 : 0.0;
|
||||
}
|
||||
target = col;
|
||||
}
|
|
@ -1,20 +1,20 @@
|
|||
#version 330
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
layout(location=0) in vec2 inPos;
|
||||
layout(location=1) in vec2 inTex;
|
||||
|
||||
out gl_PerVertex
|
||||
{
|
||||
vec4 gl_Position;
|
||||
};
|
||||
layout(location=1) out vec2 fsTex;
|
||||
|
||||
uniform mat4 proj;
|
||||
uniform mat4 camera;
|
||||
uniform mat4 world;
|
||||
|
||||
void main()
|
||||
{
|
||||
fsTex = inTex;
|
||||
gl_Position = proj * camera * world * vec4(inPos.xy, 0, 1);
|
||||
#version 330
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
layout(location=0) in vec2 inPos;
|
||||
layout(location=1) in vec2 inTex;
|
||||
|
||||
out gl_PerVertex
|
||||
{
|
||||
vec4 gl_Position;
|
||||
};
|
||||
layout(location=1) out vec2 fsTex;
|
||||
|
||||
uniform mat4 proj;
|
||||
uniform mat4 camera;
|
||||
uniform mat4 world;
|
||||
|
||||
void main()
|
||||
{
|
||||
fsTex = inTex;
|
||||
gl_Position = proj * camera * world * vec4(inPos.xy, 0, 1);
|
||||
}
|
|
@ -1,53 +1,53 @@
|
|||
#ifdef EMBEDDED
|
||||
varying vec2 fsTex;
|
||||
#else
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
layout(location=1) in vec2 fsTex;
|
||||
layout(location=0) out vec4 target;
|
||||
#endif
|
||||
|
||||
uniform sampler2D mainTex;
|
||||
uniform float hiddenCutoff;
|
||||
uniform float hiddenFadeWindow;
|
||||
uniform float suddenCutoff;
|
||||
uniform float suddenFadeWindow;
|
||||
|
||||
void main()
|
||||
{
|
||||
#ifdef EMBEDDED
|
||||
target = vec4(0.0);
|
||||
#else
|
||||
target = texture(mainTex, vec2(fsTex.x, fsTex.y * 2.0));
|
||||
|
||||
float off = 1.0 - (fsTex.y * 2.0);
|
||||
|
||||
if(hiddenCutoff < suddenCutoff)
|
||||
{
|
||||
float hiddenCutoffFade = hiddenCutoff - hiddenFadeWindow;
|
||||
if (off > hiddenCutoffFade && off < hiddenCutoff) {
|
||||
target.a = target.a * max(0.0, (hiddenCutoff - off) / hiddenFadeWindow);
|
||||
}
|
||||
|
||||
if (off < suddenCutoff && off > hiddenCutoff) {
|
||||
target.a = 0.0;
|
||||
}
|
||||
|
||||
float suddenCutoffFade = suddenCutoff + suddenFadeWindow;
|
||||
if (off < suddenCutoffFade && off > suddenCutoff) {
|
||||
target.a = target.a * max(0.0, (off - suddenCutoff) / suddenFadeWindow);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
float hiddenCutoffFade = hiddenCutoff + hiddenFadeWindow;
|
||||
if (off > hiddenCutoff) {
|
||||
target.a = target.a * max(0.0, (hiddenCutoffFade - off) / hiddenFadeWindow);
|
||||
}
|
||||
|
||||
float suddenCutoffFade = suddenCutoff - suddenFadeWindow;
|
||||
if (off < suddenCutoff) {
|
||||
target.a = target.a * max(0.0, (off - suddenCutoffFade) / suddenFadeWindow);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
#ifdef EMBEDDED
|
||||
varying vec2 fsTex;
|
||||
#else
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
layout(location=1) in vec2 fsTex;
|
||||
layout(location=0) out vec4 target;
|
||||
#endif
|
||||
|
||||
uniform sampler2D mainTex;
|
||||
uniform float hiddenCutoff;
|
||||
uniform float hiddenFadeWindow;
|
||||
uniform float suddenCutoff;
|
||||
uniform float suddenFadeWindow;
|
||||
|
||||
void main()
|
||||
{
|
||||
#ifdef EMBEDDED
|
||||
target = vec4(0.0);
|
||||
#else
|
||||
target = texture(mainTex, vec2(fsTex.x, fsTex.y * 2.0));
|
||||
|
||||
float off = 1.0 - (fsTex.y * 2.0);
|
||||
|
||||
if(hiddenCutoff < suddenCutoff)
|
||||
{
|
||||
float hiddenCutoffFade = hiddenCutoff - hiddenFadeWindow;
|
||||
if (off > hiddenCutoffFade && off < hiddenCutoff) {
|
||||
target.a = target.a * max(0.0, (hiddenCutoff - off) / hiddenFadeWindow);
|
||||
}
|
||||
|
||||
if (off < suddenCutoff && off > hiddenCutoff) {
|
||||
target.a = 0.0;
|
||||
}
|
||||
|
||||
float suddenCutoffFade = suddenCutoff + suddenFadeWindow;
|
||||
if (off < suddenCutoffFade && off > suddenCutoff) {
|
||||
target.a = target.a * max(0.0, (off - suddenCutoff) / suddenFadeWindow);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
float hiddenCutoffFade = hiddenCutoff + hiddenFadeWindow;
|
||||
if (off > hiddenCutoff) {
|
||||
target.a = target.a * max(0.0, (hiddenCutoffFade - off) / hiddenFadeWindow);
|
||||
}
|
||||
|
||||
float suddenCutoffFade = suddenCutoff - suddenFadeWindow;
|
||||
if (off < suddenCutoff) {
|
||||
target.a = target.a * max(0.0, (off - suddenCutoffFade) / suddenFadeWindow);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
|
@ -1,25 +1,25 @@
|
|||
#ifdef EMBEDDED
|
||||
attribute vec2 inPos;
|
||||
attribute vec2 inTex;
|
||||
varying vec2 fsTex;
|
||||
#else
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
layout(location=0) in vec2 inPos;
|
||||
layout(location=1) in vec2 inTex;
|
||||
|
||||
out gl_PerVertex
|
||||
{
|
||||
vec4 gl_Position;
|
||||
};
|
||||
layout(location=1) out vec2 fsTex;
|
||||
#endif
|
||||
|
||||
uniform mat4 proj;
|
||||
uniform mat4 camera;
|
||||
uniform mat4 world;
|
||||
|
||||
void main()
|
||||
{
|
||||
fsTex = inTex;
|
||||
gl_Position = proj * camera * world * vec4(inPos.xy, 0, 1);
|
||||
#ifdef EMBEDDED
|
||||
attribute vec2 inPos;
|
||||
attribute vec2 inTex;
|
||||
varying vec2 fsTex;
|
||||
#else
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
layout(location=0) in vec2 inPos;
|
||||
layout(location=1) in vec2 inTex;
|
||||
|
||||
out gl_PerVertex
|
||||
{
|
||||
vec4 gl_Position;
|
||||
};
|
||||
layout(location=1) out vec2 fsTex;
|
||||
#endif
|
||||
|
||||
uniform mat4 proj;
|
||||
uniform mat4 camera;
|
||||
uniform mat4 world;
|
||||
|
||||
void main()
|
||||
{
|
||||
fsTex = inTex;
|
||||
gl_Position = proj * camera * world * vec4(inPos.xy, 0, 1);
|
||||
}
|
|
@ -1,15 +1,15 @@
|
|||
CUSTOM CREW CREATOR
|
||||
|
||||
Must have:
|
||||
|
||||
Art Program with layers (Paint.NET and GIMP are both FREE)
|
||||
Basic Knowledge of the program
|
||||
Custom crew assets
|
||||
|
||||
1: Bottom-most layer is frame_glow.png
|
||||
2: Middle layer is your custom crew member
|
||||
3: Third layer is frame_metal.png
|
||||
|
||||
Clean up so no part of your custom crew is outside of frame_metal.png.
|
||||
|
||||
CUSTOM CREW CREATOR
|
||||
|
||||
Must have:
|
||||
|
||||
Art Program with layers (Paint.NET and GIMP are both FREE)
|
||||
Basic Knowledge of the program
|
||||
Custom crew assets
|
||||
|
||||
1: Bottom-most layer is frame_glow.png
|
||||
2: Middle layer is your custom crew member
|
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3: Third layer is frame_metal.png
|
||||
|
||||
Clean up so no part of your custom crew is outside of frame_metal.png.
|
||||
|
||||
EXPORT AS .PNG FILE!
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Loading…
Reference in New Issue