ExperimentalGear/scripts/multiplayerscreen.lua

1002 lines
30 KiB
Lua

json = require "json"
local common = require('common.common');
local resX,resY = game.GetResolution()
local mposx = 0;
local mposy = 0;
local hovered = nil;
local buttonWidth = resX*(3/4);
local buttonHeight = 75;
local buttonBorder = 2;
local portrait
game.LoadSkinSample("click-02")
game.LoadSkinSample("click-01")
game.LoadSkinSample("menu_click")
local loading = true;
local rooms = {};
local lobby_users = {};
local selected_room = nil;
local user_id = nil;
local jacket = 0;
local all_ready;
local user_ready;
local hard_mode = false;
local rotate_host = false;
local start_game_soon = false;
local host = nil;
local owner = nil;
local missing_song = false;
local placeholderJacket = gfx.CreateSkinImage("song_select/loading.png", 0)
local did_exit = false;
local diffColors = {{0,0,255}, {0,255,0}, {255,0,0}, {255, 0, 255}}
local grades = {
{["max"] = 6999999, ["image"] = gfx.CreateSkinImage("common/grades/D.png", 0)},
{["max"] = 7999999, ["image"] = gfx.CreateSkinImage("common/grades/C.png", 0)},
{["max"] = 8699999, ["image"] = gfx.CreateSkinImage("common/grades/B.png", 0)},
{["max"] = 8999999, ["image"] = gfx.CreateSkinImage("common/grades/A.png", 0)},
{["max"] = 9299999, ["image"] = gfx.CreateSkinImage("common/grades/A+.png", 0)},
{["max"] = 9499999, ["image"] = gfx.CreateSkinImage("common/grades/AA.png", 0)},
{["max"] = 9699999, ["image"] = gfx.CreateSkinImage("common/grades/AA+.png", 0)},
{["max"] = 9799999, ["image"] = gfx.CreateSkinImage("common/grades/AAA.png", 0)},
{["max"] = 9899999, ["image"] = gfx.CreateSkinImage("common/grades/AAA+.png", 0)},
{["max"] = 99999999, ["image"] = gfx.CreateSkinImage("common/grades/S.png", 0)}
}
local badges = {
gfx.CreateSkinImage("badges/played.png", 0),
gfx.CreateSkinImage("badges/clear.png", 0),
gfx.CreateSkinImage("badges/hard-clear.png", 0),
gfx.CreateSkinImage("badges/full-combo.png", 0),
gfx.CreateSkinImage("badges/perfect.png", 0)
}
local user_name_key = game.GetSkinSetting('multi.user_name_key')
if user_name_key == nil then
user_name_key = 'nick'
end
local name = game.GetSkinSetting(user_name_key)
if name == nil or name == '' then
name = 'Guest'
end
local normal_font = game.GetSkinSetting('multi.normal_font')
if normal_font == nil then
normal_font = 'NotoSans-Regular.ttf'
end
local mono_font = game.GetSkinSetting('multi.mono_font')
if mono_font == nil then
mono_font = 'NovaMono.ttf'
end
local SERVER = game.GetSkinSetting("multi.server")
mouse_clipped = function(x,y,w,h)
return mposx > x and mposy > y and mposx < x+w and mposy < y+h;
end;
draw_room = function(name, x, y, selected, hoverindex)
local buttonWidth = resX*(3/4);
local rx = x - (buttonWidth / 2);
local ty = y - (buttonHeight / 2);
local roomButtonBorder = buttonBorder;
gfx.BeginPath();
gfx.FillColor(0,128,255);
if selected then
gfx.FillColor(0,255,0);
roomButtonBorder = 4;
end
if mouse_clipped(rx,ty, buttonWidth, buttonHeight) then
hovered = hoverindex;
gfx.FillColor(255,128,0);
end
gfx.Rect(rx - roomButtonBorder,
ty - roomButtonBorder,
buttonWidth + (roomButtonBorder * 2),
buttonHeight + (roomButtonBorder * 2));
gfx.Fill();
gfx.BeginPath();
gfx.FillColor(40,40,40);
gfx.Rect(rx, ty, buttonWidth, buttonHeight);
gfx.Fill();
gfx.BeginPath();
gfx.FillColor(255,255,255);
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_MIDDLE);
gfx.FontSize(40);
gfx.Text(name, x, y);
end;
draw_button = function(name, x, y, buttonWidth, hoverindex)
draw_button_color(name, x, y, buttonWidth, hoverindex, 40,40,40, 0,128,255)
end
draw_button_color = function(name, x, y, buttonWidth, hoverindex,r,g,b, olr,olg,olb)
local rx = x - (buttonWidth / 2);
local ty = y - (buttonHeight / 2);
gfx.BeginPath();
gfx.FillColor(olr, olg, olb);
if mouse_clipped(rx,ty, buttonWidth, buttonHeight) then
hovered = hoverindex;
gfx.FillColor(255,128,0);
end
gfx.Rect(rx - buttonBorder,
ty - buttonBorder,
buttonWidth + (buttonBorder * 2),
buttonHeight + (buttonBorder * 2));
gfx.Fill();
gfx.BeginPath();
gfx.FillColor(r,g,b);
gfx.Rect(rx, ty, buttonWidth, buttonHeight);
gfx.Fill();
gfx.BeginPath();
gfx.FillColor(255,255,255);
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_MIDDLE);
gfx.FontSize(40);
gfx.Text(name, x, y);
end;
draw_checkbox = function(text, x, y, hoverindex, current, can_click)
local rx = x - (buttonWidth / 2);
local ty = y - (buttonHeight / 2);
gfx.BeginPath();
if can_click then
gfx.FillColor(255,255,255);
else
gfx.FillColor(150,100,100);
end
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_MIDDLE);
gfx.FontSize(35);
gfx.Text(text, x, y)
local xmin,ymin,xmax,ymax = gfx.TextBounds(x, y, text);
local sx = xmin - 40;
local sy = y - 15;
gfx.StrokeColor(0,128,255);
if can_click and (mouse_clipped(sx, sy, 31, 30) or mouse_clipped(xmin-10, ymin, xmax-xmin, ymax-ymin)) then
hovered = hoverindex;
gfx.StrokeColor(255,128,0);
end
gfx.Rect(sx, y - 15, 30, 30)
gfx.StrokeWidth(2)
gfx.Stroke()
if current then
-- Draw checkmark
gfx.BeginPath();
gfx.MoveTo(sx+5, sy+10);
gfx.LineTo(sx+15, y+5);
gfx.LineTo(sx+35, y-15);
gfx.StrokeWidth(5)
gfx.StrokeColor(0,255,0);
gfx.Stroke()
end
end;
local userHeight = 100
draw_user = function(user, x, y, buttonWidth, rank)
local buttonHeight = userHeight;
local rx = x - (buttonWidth / 2);
local ty = y - (buttonHeight / 2);
gfx.BeginPath();
gfx.FillColor(256,128,255);
gfx.Rect(rx - buttonBorder,
ty - buttonBorder,
buttonWidth + (buttonBorder * 2),
buttonHeight + (buttonBorder * 2));
gfx.Fill();
gfx.BeginPath();
if host == user.id then
gfx.FillColor(80,0,0);
else
gfx.FillColor(0,0,40);
end
gfx.Rect(rx, ty, buttonWidth, buttonHeight);
gfx.Fill();
gfx.BeginPath();
gfx.FillColor(255,255,255);
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE);
gfx.FontSize(40);
local name = user.name;
if user.id == user_id then
name = name
end
if user.id == host then
name = name..' (host)'
elseif user.missing_map then
name = name..' (NO CHART)'
elseif user.ready then
name = name..' (ready)'
end
if user.score ~= nil then
name = '#'..rank..' '..name
end
first_y = y - 28
second_y = y + 28
gfx.Text(name, x - buttonWidth/2 + 5, first_y);
if user.score ~= nil then
gfx.FillColor(255,255,0)
gfx.TextAlign(gfx.TEXT_ALIGN_RIGHT + gfx.TEXT_ALIGN_MIDDLE);
local combo_text = ' '..user.combo..'x'
gfx.Text(combo_text, x+buttonWidth/2 - 5, second_y-5);
local xmin,ymin,xmax,ymax = gfx.TextBounds(x+buttonWidth/2 - 5, second_y-5, combo_text);
local score_text = ' '..string.format("%08d",user.score);
gfx.FillColor(255,255,255)
gfx.Text(score_text, xmin, second_y-5);
xmin,ymin,xmax,ymax = gfx.TextBounds(xmin, second_y-5, score_text);
if user.grade == nil then
for i,v in ipairs(grades) do
if v.max > user.score then
user.grade = v.image
break
end
end
end
if user.badge == nil and user.clear > 1 then
user.badge = badges[user.clear];
end
gfx.BeginPath()
local iw, ih = gfx.ImageSize(user.grade)
local iar = iw/ih
local grade_height = buttonHeight/2 - 10
gfx.ImageRect(xmin - iar * grade_height, second_y - buttonHeight/4 , iar * grade_height, grade_height, user.grade, 1, 0)
end
if user.level ~= 0 then
gfx.FillColor(255,255,0)
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE);
local level_text = 'Lvl '..user.level..' '
gfx.Text(level_text, x-buttonWidth/2 + 5, second_y-5)
local xmin,ymin,xmax,ymax = gfx.TextBounds(x-buttonWidth/2 + 5, second_y-5, level_text);
if user.badge then
gfx.BeginPath()
local iw, ih = gfx.ImageSize(user.badge)
local iar = iw/ih;
local badge_height = buttonHeight/2 - 10
gfx.ImageRect(xmax+5, second_y - buttonHeight/4 , iar * badge_height, badge_height, user.badge, 1, 0)
end
end
end;
function render_loading()
if not loading then return end
gfx.Save()
gfx.ResetTransform()
gfx.BeginPath()
gfx.MoveTo(resX, resY)
gfx.LineTo(resX - 350, resY)
gfx.LineTo(resX - 300, resY - 50)
gfx.LineTo(resX, resY - 50)
gfx.ClosePath()
gfx.FillColor(33,33,33)
gfx.Fill()
gfx.FillColor(255,255,255)
gfx.TextAlign(gfx.TEXT_ALIGN_RIGHT, gfx.TEXT_ALIGN_BOTTOM)
gfx.FontSize(70)
gfx.Text("LOADING...", resX - 20, resY - 3)
gfx.Restore()
end
function render_info()
gfx.Save()
gfx.ResetTransform()
gfx.BeginPath()
gfx.MoveTo(0, resY)
gfx.LineTo(550, resY)
gfx.LineTo(500, resY - 65)
gfx.LineTo(0, resY - 65)
gfx.ClosePath()
gfx.FillColor(33,33,33)
gfx.Fill()
gfx.FillColor(255,255,255)
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT, gfx.TEXT_ALIGN_BOTTOM)
gfx.FontSize(70)
gfx.Text("Multiplayer", 3, resY - 15)
local xmin,ymin,xmax,ymax = gfx.TextBounds(3, resY - 3, "Multiplayer")
gfx.FontSize(20)
gfx.Text(MULTIPLAYER_VERSION, xmax + 13, resY - 15)
--gfx.Text('Server: '..'', xmax + 13, resY - 15)
draw_button_color("Settings", 500-60, resY-25, 120, function()
mpScreen.OpenSettings();
end, 33,33,33, 33,33,33)
gfx.Restore()
if searchStatus then
gfx.BeginPath()
gfx.FillColor(255,255,255)
gfx.FontSize(20);
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP)
gfx.Text(searchStatus, 3, 3)
end
end
draw_diff_icon = function(diff, x, y, w, h, selected)
local shrinkX = w/4
local shrinkY = h/4
if selected then
gfx.FontSize(h/2)
shrinkX = w/6
shrinkY = h/6
else
gfx.FontSize(math.floor(h / 3))
end
gfx.BeginPath()
gfx.RoundedRectVarying(x+shrinkX,y+shrinkY,w-shrinkX*2,h-shrinkY*2,0,0,0,0)
gfx.FillColor(15,15,15)
gfx.StrokeColor(table.unpack(diffColors[diff.difficulty + 1]))
gfx.StrokeWidth(2)
gfx.Fill()
gfx.Stroke()
gfx.FillColor(255,255,255)
gfx.TextAlign(gfx.TEXT_ALIGN_MIDDLE + gfx.TEXT_ALIGN_CENTER)
gfx.FastText(tostring(diff.level), x+(w/2),y+(h/2))
end
local doffset = 0;
local timer = 0;
draw_cursor = function(x,y,rotation,width)
gfx.Save()
gfx.BeginPath();
gfx.Translate(x,y)
gfx.Rotate(rotation)
gfx.StrokeColor(255,128,0)
gfx.StrokeWidth(4)
gfx.Rect(-width/2, -width/2, width, width)
gfx.Stroke()
gfx.Restore()
end
draw_diffs = function(diffs, x, y, w, h, selectedDiff)
local diffWidth = w/2.5
local diffHeight = w/2.5
local diffCount = #diffs
gfx.Scissor(x,y,w,h)
for i = math.max(selectedDiff - 2, 1), math.max(selectedDiff - 1,1) do
local diff = diffs[i]
local xpos = x + ((w/2 - diffWidth/2) + (selectedDiff - i + doffset)*(-0.8*diffWidth))
if i ~= selectedDiff then
draw_diff_icon(diff, xpos, y, diffWidth, diffHeight, false)
end
end
--after selected
for i = math.min(selectedDiff + 2, diffCount), selectedDiff + 1,-1 do
local diff = diffs[i]
local xpos = x + ((w/2 - diffWidth/2) + (selectedDiff - i + doffset)*(-0.8*diffWidth))
if i ~= selectedDiff then
draw_diff_icon(diff, xpos, y, diffWidth, diffHeight, false)
end
end
local diff = diffs[selectedDiff]
local xpos = x + ((w/2 - diffWidth/2) + (doffset)*(-0.8*diffWidth))
draw_diff_icon(diff, xpos, y, diffWidth, diffHeight, true)
gfx.BeginPath()
gfx.FillColor(0,128,255)
gfx.Rect(x,y+10,2,diffHeight-h/6)
gfx.Fill()
gfx.BeginPath()
gfx.Rect(x+w-2,y+10,2,diffHeight-h/6)
gfx.Fill()
gfx.ResetScissor()
draw_cursor(x + w/2, y +diffHeight/2, timer * math.pi, diffHeight / 1.5)
end
set_diff = function(oldDiff, newDiff)
game.PlaySample("click-02")
doffset = doffset + oldDiff - newDiff
end;
local selected_room_index = 1;
local ioffset = 0;
function draw_rooms(y, h)
if #rooms == 0 then
return
end
local num_rooms_visible = math.floor(h / (buttonHeight + 10))
local first_half_rooms = math.floor(num_rooms_visible/2)
local second_half_rooms = math.ceil(num_rooms_visible/2) - 1
local start_offset = math.max(selected_room_index - first_half_rooms, 1);
local end_offset = math.min(selected_room_index + second_half_rooms + 2, #rooms);
local start_index_offset = 1;
-- If our selection is near the start or end we have to offset
if selected_room_index <= first_half_rooms then
start_index_offset = 0;
end_offset = math.min(#rooms, num_rooms_visible + 1)
end
if selected_room_index >= #rooms - second_half_rooms then
start_offset = math.max(1, #rooms - num_rooms_visible)
end_offset = #rooms
end
for i = start_offset, end_offset do
local room = rooms[i];
-- if selected room < halfvis then we start at 1
-- if sel > #rooms - halfvis then we start at -halfvis
local offset_index = (start_offset + first_half_rooms) - i + start_index_offset
local offsetY = (offset_index + ioffset) * (buttonHeight + 10);
local ypos = y + (h/2) - offsetY;
local status = room.current..'/'..room.max
if room.ingame then
status = status..' (In Game)'
end
if room.password then
status = status..' <P>'
end
draw_room(room.name .. ': '.. status, resX / 2, ypos, i == selected_room_index, function()
join_room(room)
end)
end
end
change_selected_room = function(off)
local new_index = selected_room_index + off;
--selected_room_index = 2;
if new_index < 1 or new_index > #rooms then
return;
end
local h = resY - 290;
local num_rooms_visible = math.floor(h / (buttonHeight + 10))
local first_half_rooms = math.floor(num_rooms_visible/2)
local second_half_rooms = math.ceil(num_rooms_visible/2) - 1
if off > 0 and (selected_room_index < first_half_rooms or selected_room_index >= #rooms - second_half_rooms - 1) then
elseif off < 0 and (selected_room_index <= first_half_rooms or selected_room_index >= #rooms - second_half_rooms) then
else
ioffset = ioffset - new_index + selected_room_index;
end
game.PlaySample("menu_click")
selected_room_index = new_index;
end
function render_lobby(deltaTime)
local jacket_size;
-- split is how the screen is split or not
if portrait then
split = resX
jacket_size = math.min(resX/3, resY/3);
user_y_off = 375+jacket_size + 70
song_x_off = 0;
else
split = resX/2
jacket_size = math.min(resX/2, resY/2);
user_y_off = 0
song_x_off = 1/2*resX;
end
gfx.FillColor(255,255,255)
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER, gfx.TEXT_ALIGN_BOTTOM)
gfx.FontSize(70)
gfx.Text(selected_room.name, resX/2, 50)
-- === Users ===
gfx.Text("Users", split/2, user_y_off+100)
buttonY = user_y_off + 125 + userHeight/2
for i, user in ipairs(lobby_users) do
draw_user(user, split/2, buttonY, split*3/4, i)
local side_button_off = 0
if owner == user_id and user.id ~= user_id then
draw_button("K",split/2 + split*3/8+10+25, buttonY, 50, function()
kick_user(user);
end)
side_button_off = 60;
end
if (owner == user_id or host == user_id) and user.id ~= host then
draw_button("H",split/2 + split*3/8+10+25+side_button_off, buttonY, 50, function()
change_host(user);
end)
end
buttonY = buttonY + userHeight
end
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_MIDDLE);
gfx.FillColor(255,255,255)
-- === song select ===
gfx.FontSize(60)
gfx.Text("Selected Song:", split/2 + song_x_off, 100)
gfx.FontSize(40)
if selected_song == nil then
if host == user_id then
gfx.Text("Select song:", split/2 + song_x_off, 175)
else
if missing_song then
gfx.Text("Missing song!!!!", split/2 + song_x_off, 175)
else
gfx.Text("Host is selecting song", split/2 + song_x_off, 175)
end
end
if jacket == 0 then
jacket = placeholderJacket
end
else
gfx.Text(selected_song.title, split/2 + song_x_off, 175)
draw_diffs(selected_song.all_difficulties, split/2 + song_x_off - 150, 200, 300, 100, selected_song.diff_index+1)
if selected_song.jacket == nil or selected_song.jacket == placeholderJacket then
selected_song.jacket = gfx.LoadImageJob(selected_song.jacketPath, placeholderJacket)
jacket = selected_song.jacket
end
end
gfx.Save()
gfx.BeginPath()
gfx.Translate(split/2 + song_x_off, 325+jacket_size/2)
gfx.ImageRect(-jacket_size/2,-jacket_size/2,jacket_size,jacket_size,jacket,1,0)
if mouse_clipped(split/2 + song_x_off-jacket_size/2, 325, jacket_size,jacket_size) and host == user_id then
hovered = function()
missing_song = false
mpScreen.SelectSong()
end
end
gfx.Restore()
if start_game_soon then
draw_button("Game starting...", split/2 + song_x_off, 375+jacket_size, 600, function() end);
else
if host == user_id then
if selected_song == nil or not selected_song.self_picked then
draw_button_color("Select song", split/2 + song_x_off, 375+jacket_size, 600, function()
missing_song = false
mpScreen.SelectSong()
end, 0, math.min(255, 128 + math.floor(32 * math.cos(timer * math.pi))), 0, 0,128,255);
elseif user_ready and all_ready then
draw_button("Start game", split/2 + song_x_off, 375+jacket_size, 600, start_game)
elseif user_ready and not all_ready then
draw_button("Waiting for others", split/2 + song_x_off, 375+jacket_size, 600, function()
missing_song = false
mpScreen.SelectSong()
end)
else
draw_button("Ready", split/2 + song_x_off, 375+jacket_size, 600, ready_up);
end
elseif host == nil then
draw_button("Waiting for game to end", split/2 + song_x_off, 375+jacket_size, 600, function() end);
elseif missing_song then
draw_button("Missing Song!", split/2 + song_x_off, 375+jacket_size, 600, function() end);
elseif selected_song ~= nil then
if user_ready then
draw_button("Cancel", split/2 + song_x_off, 375+jacket_size, 600, ready_up);
else
draw_button("Ready", split/2 + song_x_off, 375+jacket_size, 600, ready_up);
end
else
draw_button("Waiting for host", split/2 + song_x_off, 375+jacket_size, 600, function() end);
end
end
draw_checkbox("Excessive", split/2 + song_x_off - 150, 375+jacket_size + 70, toggle_hard, hard_mode, not start_game_soon)
draw_checkbox("Mirror", split/2 + song_x_off, 375+jacket_size + 70, toggle_mirror, mirror_mode, not start_game_soon)
draw_checkbox("Rotate Host", split/2 + song_x_off + 150 + 20, 375+jacket_size + 70, toggle_rotate, do_rotate,
(owner == user_id or host == user_id) and not start_game_soon)
if selected_song ~= nil then
gfx.FillColor(255,255,255)
gfx.FontSize(20);
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER + gfx.TEXT_ALIGN_TOP)
if selected_song.min_bpm ~= selected_song.max_bpm then
gfx.Text(string.format("BPM: %.0f-%.0f, Start BPM: %.0f, Hispeed: %.0f x %.1f = %.0f",
selected_song.min_bpm, selected_song.max_bpm, selected_song.start_bpm,
selected_song.speed_bpm, selected_song.hispeed, selected_song.speed_bpm * selected_song.hispeed),
split/2 + song_x_off, 375+jacket_size + 70 + 30)
else
gfx.Text(string.format("BPM: %.0f, Hispeed: %.0f x %.1f = %.0f",
selected_song.min_bpm,
selected_song.speed_bpm, selected_song.hispeed, selected_song.speed_bpm * selected_song.hispeed),
split/2 + song_x_off, 375+jacket_size + 70 + 30)
end
end
end
function render_room_list(deltaTime)
draw_rooms(175, resY - 290);
-- Draw cover for rooms out of view
gfx.BeginPath()
gfx.FillColor(20, 20, 20)
gfx.Rect(0, 0, resX, 145)
gfx.Rect(0, resY-170, resX, 170)
gfx.Fill()
gfx.BeginPath()
gfx.FillColor(60, 60, 60)
gfx.Rect(0, 145, resX, 2)
gfx.Rect(0, resY-170-2, resX, 2)
gfx.Fill()
gfx.FillColor(255,255,255)
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER, gfx.TEXT_ALIGN_BOTTOM)
gfx.FontSize(70)
gfx.Text("Multiplayer Rooms", resX/2, 100)
if not loading then
draw_button("Create new room", resX/2, resY-40-buttonHeight, resX*(3/4), new_room);
end
end
passwordErrorOffset = 0;
function render_password_screen(deltaTime)
gfx.FillColor(255,255,255)
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER, gfx.TEXT_ALIGN_BOTTOM)
gfx.FontSize(70)
gfx.Text("Joining "..selected_room.name.."...", resX/2, resY/4)
gfx.FillColor(50,50,50)
gfx.BeginPath()
gfx.Rect(0, resY/2-10, resX, 40)
gfx.Fill();
gfx.FillColor(255,255,255)
gfx.Text("Please enter room password:", resX/2, resY/2-40)
gfx.Text(string.rep("*",#textInput.text), resX/2, resY/2+40)
if passwordError then
gfx.FillColor(255,50,50)
gfx.FontSize(60 + math.floor(passwordErrorOffset*20))
gfx.Text("Invalid password", resX/2, resY/2+80)
end
draw_button("Join", resX/2, resY*3/4, resX/2, mpScreen.JoinWithPassword);
end
function render_new_room_password(delta_time)
gfx.FillColor(255,255,255)
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER, gfx.TEXT_ALIGN_BOTTOM)
gfx.FontSize(70)
gfx.Text("Create New Room", resX/2, resY/4)
gfx.FillColor(50,50,50)
gfx.BeginPath()
gfx.Rect(0, resY/2-10, resX, 40)
gfx.Fill();
gfx.FillColor(255,255,255)
gfx.Text("Enter room password:", resX/2, resY/2-40)
gfx.Text(string.rep("*",#textInput.text), resX/2, resY/2+40)
draw_button("Create Room", resX/2, resY*3/4, resX/2, mpScreen.NewRoomStep);
end
function render_new_room_name(deltaTime)
gfx.FillColor(255,255,255)
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER, gfx.TEXT_ALIGN_BOTTOM)
gfx.FontSize(70)
gfx.Text("Create New Room", resX/2, resY/4)
gfx.FillColor(50,50,50)
gfx.BeginPath()
gfx.Rect(0, resY/2-10, resX, 60)
gfx.Fill();
gfx.FillColor(255,255,255)
gfx.Text("Please enter room name:", resX/2, resY/2-40)
gfx.Text(textInput.text, resX/2, resY/2+40)
draw_button("Next", resX/2, resY*3/4, resX/2, mpScreen.NewRoomStep);
end
function render_set_username(deltaTime)
gfx.FillColor(255,255,255)
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER, gfx.TEXT_ALIGN_BOTTOM)
gfx.FontSize(70)
gfx.Text("First things first...", resX/2, resY/4)
gfx.FillColor(50,50,50)
gfx.BeginPath()
gfx.Rect(0, resY/2-10, resX, 60)
gfx.Fill();
gfx.FillColor(255,255,255)
gfx.Text("Enter a display name:", resX/2, resY/2-40)
gfx.Text(textInput.text, resX/2, resY/2+40)
draw_button("Join Multiplayer", resX/2, resY*3/4, resX/2, function()
loading = true;
mpScreen.SaveUsername()
end);
end
render = function(deltaTime)
resX,resY = game.GetResolution();
buttonWidth = resX*(3/4);
mposx,mposy = game.GetMousePos();
portrait = resY > resX
common.stopMusic();
doffset = doffset * 0.9
ioffset = ioffset * 0.9
passwordErrorOffset = passwordErrorOffset * 0.9
timer = (timer + deltaTime)
timer = timer % 2
hovered = nil;
gfx.LoadSkinFont(normal_font);
do_sounds(deltaTime);
-- Room Listing View
if screenState == "inRoom" then
render_lobby(deltaTime);
elseif screenState == "roomList" then
render_room_list(deltaTime);
elseif screenState == "passwordScreen" then
render_password_screen(deltaTime);
elseif screenState == "newRoomName" then
render_new_room_name()
elseif screenState == "newRoomPassword" then
render_new_room_password()
elseif screenState == "setUsername" then
loading = false;
render_set_username()
end
render_loading();
render_info();
end
-- Ready up to play
function ready_up()
Tcp.SendLine(json.encode({topic="user.ready.toggle"}))
end
-- Toggle hard gauage
function toggle_hard()
Tcp.SendLine(json.encode({topic="user.hard.toggle"}))
end
-- Toggle hard gauage
function toggle_mirror()
Tcp.SendLine(json.encode({topic="user.mirror.toggle"}))
end
function new_room()
host = user_id
owner = user_id
mpScreen.NewRoomStep()
end
-- Toggle host rotation
function toggle_rotate()
Tcp.SendLine(json.encode({topic="room.option.rotation.toggle"}))
end
-- Change lobby host
function change_host(user)
Tcp.SendLine(json.encode({topic="room.host.set", host=user.id}))
end
-- Kick user
function kick_user(user)
Tcp.SendLine(json.encode({topic="room.kick", id=user.id}))
end
-- Tell the server to start the game
function start_game()
selected_song.self_picked = false
if (selected_song == nil) then
return
end
if (start_game_soon) then
return
end
Tcp.SendLine(json.encode({topic="room.game.start"}))
end
-- Join a given room
function join_room(room)
host = user_id
selected_room = room;
if room.password then
mpScreen.JoinWithPassword(room.id)
else
mpScreen.JoinWithoutPassword(room.id)
end
end
-- Handle button presses to advance the UI
button_pressed = function(button)
if button == game.BUTTON_STA then
if start_game_soon then
return
end
if screenState == "roomList" then
if #rooms == 0 then
new_room()
else
-- TODO navigate room selection
join_room(rooms[selected_room_index])
end
elseif screenState == "inRoom" then
if host == user_id then
if selected_song and selected_song.self_picked then
if all_ready then
start_game()
else
missing_song = false
mpScreen.SelectSong()
end
else
missing_song = false
mpScreen.SelectSong()
end
else
ready_up()
end
end
end
if button == game.BUTTON_FXL then
toggle_hard();
end
if button == game.BUTTON_FXR then
toggle_mirror();
end
end
-- Handle the escape key around the UI
function key_pressed(key)
if key == 27 then --escape pressed
if screenState == "roomList" then
did_exit = true;
mpScreen.Exit();
return
end
-- Reset room data
screenState = "roomList" -- have to update here
selected_room = nil;
rooms = {};
selected_song = nil
selected_song_index = 1;
jacket = 0;
end
end
-- Handle mouse clicks in the UI
mouse_pressed = function(button)
if hovered then
hovered()
end
return 0
end
function init_tcp()
Tcp.SetTopicHandler("server.info", function(data)
loading = false
user_id = data.userid
end)
-- Update the list of rooms as well as get user_id for the client
Tcp.SetTopicHandler("server.rooms", function(data)
rooms = {}
for i, room in ipairs(data.rooms) do
table.insert(rooms, room)
end
end)
Tcp.SetTopicHandler("server.room.joined", function(data)
selected_room = data.room
end)
local sound_time = 0;
local sound_clip = nil;
local sounds_left = 0;
local sound_interval = 0;
function repeat_sound(clip, times, interval)
sound_clip = clip;
sound_time = 0;
sounds_left = times - 1;
sound_interval = interval;
game.PlaySample(clip)
end
function do_sounds(deltaTime)
if sound_clip == nil then
return
end
sound_time = sound_time + deltaTime;
if sound_time > sound_interval then
sound_time = sound_time - sound_interval;
game.PlaySample(sound_clip);
sounds_left = sounds_left - 1
if sounds_left <= 0 then
sound_clip = nil
end
end
end
local last_song = nil
-- Update the current lobby
Tcp.SetTopicHandler("room.update", function(data)
-- Update the users in the lobby
lobby_users = {}
local prev_all_ready = all_ready;
all_ready = true
for i, user in ipairs(data.users) do
table.insert(lobby_users, user)
if user.id == user_id then
user_ready = user.ready
end
if not user.ready then
all_ready = false
end
end
if user_id == host and #data.users > 1 and all_ready and not prev_all_ready then
repeat_sound("click-02", 3, .1)
end
if data.host == user_id and host ~= user_id then
repeat_sound("click-02", 3, .1)
end
if data.song ~=nil and last_song ~=data.song then
game.PlaySample("menu_click")
last_song = data.song
end
host = data.host
if data.owner then
owner = data.owner
else
owner = host
end
hard_mode = data.hard_mode
mirror_mode = data.mirror_mode
do_rotate = data.do_rotate
if data.start_soon and not start_game_soon then
repeat_sound("click-01", 5, 1)
end
start_game_soon = data.start_soon
end)
end