ExperimentalGear/backgrounds/fallback/bg.lua

614 lines
23 KiB
Lua

local delayedOperations = {
u={},
speed=nil
}
local dark = game.GetSkinSetting("dark_mode") or game.GetSkinSetting("dark_bgs")
-- backgroundTextures
local bt = {
_={"_.png"},
cyberspace={"cyberspace.jpg", "cyberspace-c.jpg"},
watervault={"watervault.jpg", "watervault-c.jpg"},
underwater={"underwater.jpg", "underwater-c.jpg", bright=true},
ocean={"ocean.jpg", "ocean-c.jpg",bright=true},
grass={"grass.jpg", "grass-c.jpg"},
deepsea={"deepsea.jpg", "deepsea-c.jpg"},
cyber={"cyber.jpg", "cyber-c.jpg"},
desert={"desert.jpg", "desert-c.jpg"},
desertYellowClear={"desert.jpg", "desert-c2.jpg",bright=true},
sky={"sky.jpg", "sky-c.jpg",bright=true},
skyIv={"sky-iv.jpg", "sky-iv-c.jpg",bright=true},
skyIv2={"sky_iv_2.png", "sky_iv_2-c.png",bright=true},
skyIvDark={"sky-iv-dark.jpg"},
sunset={"sunset.jpg", "sunset-c.jpg",bright=true},
redgradient={"redgradient.jpg", "redblur.jpg"},
mars={"mars.jpg", "mars-c.jpg"},
cloudy={"cloudy.jpg", "cloudy-c.jpg"},
redblur={"redblur.jpg", "redblur-c.jpg"},
galaxy={"galaxy.jpg", "galaxy-c.jpg"},
fantasy={"fantasy.jpg", "fantasy-c.jpg",bright=true},
bedroom={"bedroom.jpg", "bedroom-c.jpg",bright=true},
flame={"flame.jpg", "flame-c.jpg"},
game={"game.png",bright=true},
beach={"beach.png"},
night={"night.jpg", "night-c.jpg"},
prettygalaxy={"prettygalaxy.jpg", "prettygalaxy-c.jpg"},
sakura={"sakura.jpg", "sakura-c.jpg"},
cyberspaceNight={"cyberspace_night.png", "cyberspace_night_starburst.png", bright=true},
moonBlue={"moon_blue.jpg", "moon_blue-c.jpg"},
moonPurple={"moon_purple.jpg", "moon_purple-c.jpg",bright=true},
redDusk={"red_dusk.jpg", "red_dusk-c.jpg"},
star={"star.png", "star-c.png",bright=true},
twilight={"twilight.png", "twilight-c.png"},
undersea={"undersea.png", "undersea-c.png"},
}
-- backgroundComposition
local function bc(bt, opts)
local out = {}
for k,v in pairs(bt) do out[k] = v end
for k,v in pairs(opts) do out[k] = v end
return out
end
local btCollections = {
blue={bt.watervault,bc(bt.underwater,{u={TunnelDodgeBlend=true}}),bt.cyberspace,bt.ocean,bt.grass,bt.deepsea,bt.cyber,bt.desert,bt.sky,bt.skyIv,bt.skyIv2,bt.moonBlue,{"city.png"},bt.cyberspaceNight,bt.undersea,bc(bt._,{weight=6})},
red={bc(bt.flame,{u={TunnelDodgeBlend=true}}),bt.sunset,bt.redgradient,bt.mars,bt.cloudy,bt.redDusk,bt.moonPurple,bc(bt._,{weight=4})},
}
local pt = {
lights={"lights_default.png", "lights_default-c.png"},
lightsMoonblue={"lights_moonblue.png", "lights_moonblue-c.png"},
lightsPurplish={"lights_purplish.png"},
lightsOrangePink={"lights_orangepink.png"},
lightsPink={"lights_pink.png", "lights_pink-c.png"},
lightsSea={"lights_sea.png", "lights_sea-c.png"},
lightsYellow={"lights_yellow.png"},
lightsYellowPurple={"lights_yellow.png", "lights_purplish.png"},
lightsYellowGreen={"lights_yellowgreen.png"},
twilight={"twilight.png", "twilight-c.png"},
streetLanterns={"street_lanterns.png", "street_lanterns-c.png"},
starParticles={"star_particles.png", "star_particles-c.png"},
squares={"squares.png", "squares-c.png"},
}
local bgs = {
arrows={
Tunnel={
Tex={{"arrows-large.png", "arrows-large-c.png"},{"arrows-small.png", "arrows-small-c.png",speed=0.7}},
u={ Sides=4, Stretch=0.2, ScaleX=0.8, ScaleY=0.8, Fog=15.0 },
},
Bg={ Base={Tex={bt.redgradient,bt._}} },
Particle={
Tex={"icons.png", "icons-c.png"},
u={ Scale=0.2, OffsetY=-0.2 }
},
speed=0.8,weight=2
},
technoEye={
Bg={ Base={Tex=bt.cyberspace} },
Center={
Tex="techno-eye.png",
u={Pulse=true, Float=true, Scale=2.8},
LayerEffect={Tex="glowshine.png", Fade=true}
},
Tunnel={
Tex={"electro-blue.png", "electro-c.png"},
u={Sides=8, Stretch=0.3, ScaleY=0.9, Fog=10.0, ExtraRotation=-0.125}
},
},
waveBlue={
Bg={ Base={Tex={bc(bt.watervault,{u={Center=false}}),bc(bt.underwater,{u={TunnelDodgeBlend=true,Center=false}}),bc(bt.cyberspace,{u={Center=false}}),bc(bt.ocean,{u={Center=false}}),bt.grass,bt.deepsea,bt.cyber,bc(bt.desert,{u={Center=false}}),bt.sky,bt.moonBlue,{"city.png"},bc(bt.cyberspaceNight,{u={Center=false}}),bc(bt.undersea,{u={Center=false,TunnelDodgeBlend=true}}),bc(bt._,{weight=5})}, ScaleSoft=true}}, -- Customised version of bt.blue
Tunnel={
Tex={{"wave-blue.png", "wave-blue-c.png"},{"wave-green.png", "wave-green-c.png"}},
u={Sides=4, Stretch=0.15, ScaleX=0.8, ScaleY=0.8, FlashEffect=true, Fog=20.0}
},
Center={ Tex={{"moon2.png","moon2-c.png"},{0}}, u={Scale=9.0, OffsetY=-0.05}, LayerEffect={Tex="moon2_shine.png", Glow=true, Scale=0.8, DodgeBlend=true} },
Particle={ Tex=pt.lightsMoonblue, u={OffsetY=-0.02, Amount=4, Speed=2.0} },
weight=2
},
waveRed={
Bg={ Base={Tex=btCollections.red, ScaleSoft=true} },
Tunnel={
Tex={"wave-red.png","wave-red-c.png"},
u={Sides=4, Stretch=0.15, ScaleX=0.8, ScaleY=0.8, FlashEffect=true, Fog=20.0}
},
Center={ Tex={{"moon_pink.png","moon_pink-c.png"},{0}}, u={Scale=8.0, OffsetY=-0.05}, LayerEffect={Tex="moon_pink_shine.png", Glow=true, DodgeBlend=true, Scale=0.8} },
Particle={ Tex=pt.lightsPink, u={OffsetY=-0.02, Amount=4, Speed=2.0} },
},
waveOrange={
Bg={ Base={Tex={bc(bt.twilight,{u={Center=false}}),bc(bt.grass,{u={Center=false}}),bt.redblur,bt.redgradient,bt.redDusk,bc(bt.star,{u={Center=false}}),bt.cyberspace,bt.sunset,bc(bt.cyber,{u={Center=false}}),bc(bt.galaxy,{u={Center=false}}),bc(bt.desertYellowClear,{u={Center=false}}),bc(bt.fantasy,{u={Center=false}}),bt.moonPurple,bc(bt.undersea,{u={Center=false}}),{"city.png"},bc(bt._,{weight=6})}, ScaleSoft=true} },
Tunnel={
Tex={"wave-orange.png","wave-orange-c.png"},
u={Sides=4, Stretch=0.15, ScaleX=0.8, ScaleY=0.8, FlashEffect=true, Fog=20.0}
},
Center={ Tex={{"moon_orange.png","moon_orange-c.png"},{0}}, u={Scale=8.0, OffsetY=-0.05}, LayerEffect={Tex="moon_orange_shine.png", Glow=true, DodgeBlend=true, Scale=0.8} },
Particle={ Tex=pt.lightsOrangePink, u={OffsetY=-0.02, Amount=4, Speed=2.0} },
},
waveRedNoise={
Bg={
Layer={Tex={{"wave4.jpg", "wave4-c.jpg"}}},
Pivot={0.35}
}
},
waveGalaxy={Bg={
Layer={Tex={{"wave6.jpg", "wave6-c.jpg"}}},
Pivot={0.35}
}},
game={
Bg={Base={Tex="game.png", Tilt=false}, Overlay={Tex="game-f.png", Float=true, FlashEffect=true, FloatFactor=2.0}},
Center={Tex={"logo.png", "logo-c.png"}, u={Scale=3.8, Tilt=true}},
Tunnel={Tex="game.png", u={Sides=4, Stretch=0.15, ScaleX=0.8, ScaleY=0.8, FlashEffect=true, Fog=15.0, ExtraRotation=0.375}},
Particle={Tex={bc(pt.squares,{u={ParticleSpeed=1}}),{"triangles.png",weight=2}},
u={OffsetY=-0.1, Amount=5, Speed=2.0, Scale=0.8}
}
},
seaNight={ -- todo: add bg landscapeoffset
Bg={Base={Tex="sea-night.png", OffsetY=-0.19, ScaleSoft=true}, Overlay={Tex="sea-night-f.png", Float=true, OffsetY=-0.17}},
Center={ Tex="ship-night.png", u={Scale=2.5, Float=true, FloatFactor=0.5, SnapToTrack=false}, LayerEffect={Tex="kac-hikari-2.png"}},
Particle={ Tex="shines2.png", u={Speed=1.8, Amount=9} },
-- Tunnel={},
luaParticleEffect = { particles = { {"star-particle.png", 32} } }
},
seaStorm={
Bg={Base={Tex="sea-storm.png", OffsetY=-0.13, ScaleSoft=true}, Overlay={Tex="sea-storm-f.png", Float=true, OffsetY=-0.17}},
Center={ Tex="ship-storm.png", u={Scale=2.5, Float=true, FloatFactor=0.5, SnapToTrack=false}, LayerEffect={Tex="kac-hikari.png"}},
Particle={ Tex="shines2.png", u={Speed=1.8, Amount=9} },
-- Tunnel={},
},
seaIce={
Bg={Base={Tex="sea-ice.png", OffsetY=-0.1, ScaleSoft=true}, Overlay={Tex="sea-ice-f.png", Float=true, OffsetY=-0.15}},
Center={ Tex="ship-ice.png", u={Scale=2.5, Float=true, FloatFactor=0.5, SnapToTrack=false}, LayerEffect={Tex="kac-hikari-2.png"}},
Particle={ Tex="shines1.png", u={Scale=0.3, OffsetY=-0.3, Speed=1.8, Amount=9} },
-- Tunnel={},
luaParticleEffect = { particles = { {"star-particle.png", 32} } }
},
seaThunder={
Bg={Base={Tex="sea-thunder.png", OffsetY=-0.15, ScaleSoft=true}, Overlay={Tex="sea-thunder-f.png", Float=true, OffsetY=-0.16}},
Center={ Tex="ship-storm.png", u={Scale=2.5, Float=true, FloatFactor=0.5, SnapToTrack=false}, LayerEffect={Tex="kac-hikari.png"}},
Particle={ Tex="shines2.png", u={Speed=1.8, Amount=9} },
},
seaDay={ -- todo: fixlandscape, fix rotation
Bg={Base={Tex="sea-day.png", ScaleSoft=true}, Overlay={Tex="sea-day-f.png", Float=true, OffsetY=-0.1}},
Center={Tex="ship-day.png", u={Scale=2, Float=true, FloatFactor=0.5, OffsetY=0.02, SnapToTrack=false}, LayerEffect={Tex="kac-hikari.png"}},
Particle={ Tex="shines2.png", u={Speed=1.8, Amount=9} },
bright=true,
-- Tunnel={},
},
sakuraRainbow={
Bg={Base={Tex=bt.sakura, ScaleSoft=true}},
Center={
Tex="rainbow.png", u={Scale=1.5, FadeEffect=true},
LayerEffect={Tex="kac_hikari_sakura.png"}
},
-- Tunnel: rainbow rings?! probably not xd
Particle={Tex="shines1.png", u={Speed=1.6, OffsetY=-0.3, Amount=6, Scale=0.35}},
luaParticleEffect={particles={{"petal1.png", 140},{"petal2.png", 40},{"petal3.png", 140}}},
bright=true
},
-- colorBokeh={Bg={Layer={Tex={"colorbokeh.jpg", "colorbokeh-c.jpg"} }, u={Pivot=0.35}}}, -- todo: find working bgs (?)
smoke1={Bg={
Base={Tex={bt.fantasy,bt.cyberspaceNight,bt.undersea,bt.watervault,bt.underwater,bt.cyberspace,bt.ocean,bt.grass,bt.deepsea,bt.cyber,bt.desertYellowClear,bt.sky,bc(bt._,{weight=5})},ScaleSoft=true},
Layer={Tex={"smoke.jpg", "smoke-c.jpg"}},
u={Pivot=0.35}
}},
-- sparkles1={Bg={Layer={Tex={"sparkles1.jpg", "sparkles1-c.jpg"}, ScaleHard=true }}},
-- domeLayer={Bg={
-- Base={Tex={bt.redblur,bt._}},
-- Layer={Tex={{"spider1.jpg", "spider1-c.jpg"},{"spider2.jpg", "spider2-c.jpg"},{"spider3.jpg", "spider3-c.jpg", speed=0.75, u={BgPivot=0.27}}}},
-- u={Pivot=0.36}
-- },weight=2},
-- electro1={Bg={
-- Base={Tex={bt.redblur,bt.cyber,bt._}},
-- Layer={Tex={"electro1.jpg", "electro1-c.jpg"}, brightenLayer=0.6}, u={Pivot=0.35}}
-- },
-- electro2={Bg={Layer={Tex={"electro2.jpg", "electro2-c.jpg"} }, u={Pivot=0.3}}},
-- plasmaTunnel={Bg={Layer={Tex={"plasmatunnel.jpg", "plasmatunnel-c.jpg"}, }, u={Pivot=0.37}}, speed=0.75, bright=true}, -- my eyes are burning
-- xcalibur={Bg={Base={Tex={"anim/xcalibur.jpg", "anim/xcalibur-c.jpg"}}, u={Pivot=0.36}}, speed=0.3},
goldleaves={
Bg={Base={Tex={"anim/goldleaves.jpg", "anim/goldleaves-c.jpg"}}},
Particle={ Tex=pt.lightsYellow, u={Speed=1.8, OffsetY=-0.1, Amount=9} },
speed=0.6
},
technocircle={
Bg={Base={Tex={"anim/technocircle.jpg", "anim/technocircle-c.jpg"}, ScaleSoft=true}, u={Pivot=0.37}},
Particle={ Tex="shines2.png", u={Speed=1.8, OffsetY=-0.15, Amount=7} },
speed=0.6, bright=true
},
snow={
Bg={Base={Tex={"anim/snow.jpg", "anim/snow-c.jpg"}}, u={Pivot=0.3}},
Particle={Tex="shines1.png", u={Speed=1.9, OffsetY=-0.3, Amount=8, Scale=0.4}},
},
sky={
Bg={Base={Tex={bt.skyIv,bt.skyIv2}}},
Tunnel={Tex="clouds.png", u={Sides=16, Fog=15, Stretch=0.07, VortexEffect=true}},
Center={
Tex={{speed=0.9, u={TunnelFog=100, TunnelVortexFactor=5}},{"sdvx_iv.png",u={CenterScale=10,CenterOffsetY=0}}},
u={Float=true, Scale=5, FloatXFactor=2, OffsetY=-0.02}
},
Particle={Tex="shines1.png", u={Amount=8, OffsetY=-0.3, Speed=1.9, Scale=0.5}},
speed=0.5, bright=true
},
-- skyDark={
-- Bg={Base={Tex={"sky-iv-dark.jpg"}}},
-- Tunnel={Tex={"clouds-dark.png","clouds-dark-c.png"}, u={Sides=16, Fog=100, Stretch=0.07, VortexEffect=true, VortexFactor=5}},
-- speed=0.9,
-- },
hexagons={
Tunnel={Tex={{"hexagons.png", "hexagons-c.png"},{"hexagons-gray.png","hexagons.png"}}, u={ExtraRotation=-0.125, Fog=30}},
Particle={Tex="hexes.png", u={Amount=3, OffsetY=-0.2, Speed=1.9, Scale=0.7}},
speed=1.2,weight=2
},
dome={ -- todo: fix rotation
Bg={Base={Tex={bt.redblur,bt.redgradient,bt._}}},
Tunnel={Tex={"dome.png","dome-c.png"}, u={ExtraRotation=-0.125/2, Fog=30, Stretch=0.09}},
Center={
Tex={{"glowshine_green.png",weight=2},{0}}, u={Scale=13, Pulse=true, Glow=true},
LayerEffect={Tex="glowshine_sun.png", Glow=true, Scale=0.8}
},
Particle={Tex=pt.lightsYellowGreen, u={Amount=4, OffsetY=0, Speed=1.9}},
speed=0.6,
},
domeRed={
Bg={Base={Tex={bc(bt.redblur,{u={CenterScale=9}}),bt.redgradient,bt._}}},
Tunnel={Tex={"dome-red.png","dome-red-c.png"}, u={ExtraRotation=-0.125/2, Fog=30, Stretch=0.09}},
Center={
Tex={{"glowshine_pink.png",weight=2},{0}}, u={Scale=13, Pulse=true, Glow=true},
LayerEffect={Tex="glowshine_orange.png", Glow=true, Scale=0.8}
},
Particle={Tex=pt.lightsOrangePink, u={Amount=4, OffsetY=0, Speed=1.9}},
speed=0.6
},
iseki={
Tunnel={
Tex={{"iseki.png","iseki-c.png",u={TunnelExtraRotation=-0.125/2}}},
u={Sides=16, Stretch=0.1, FlashEffect=true, Fog=25.0}
},
Center={Tex={{"kac_maxima_gold.png"},{0,weight=4}}, u={Float=true, Scale=5, OffsetY=0.04}, LayerEffect={Tex="kac_hikari_iseki.png", Scale=0.7}},
Particle={Tex=pt.lightsYellow, u={Amount=6, OffsetY=0, Speed=1.9}},
speed=0.5,
},
idofront={
Tunnel={
Tex={{"idofront.png","idofront-c.png",u={TunnelExtraRotation=-0.125/2}}},
u={Sides=16, Stretch=0.1, Fog=25.0}
},
Particle={Tex=pt.lightsPurplish, u={Amount=5, Scale=1.3, Speed=1.9}},
},
genom={
Tunnel={
Tex={{"genom.png","genom-c.png",u={TunnelExtraRotation=-0.125/2*0}}},
u={Sides=16, Stretch=0.1, Fog=25.0}
},
Particle={Tex=pt.lightsOrangePink, u={Amount=5, Scale=1.3, Speed=1.9}},
speed=0.7
},
twilight={
Bg={ Base={Tex=bt.twilight, ScaleSoft=true}},
Tunnel={Tex={"wave-orange.png","wave-orange-c.png"}, u={Sides=4, Stretch=0.15, ScaleX=0.8, ScaleY=0.8, FlashEffect=true, Fog=14.0}},
Center={ Tex="moon_twilight.png", u={Scale=8.0, OffsetY=-0.05}, LayerEffect={Tex="moon_twilight_shine.png", Glow=true} },
Particle={ Tex=pt.twilight, u={OffsetY=-0.3, Amount=5, Speed=1.5, Scale=0.5} },
},
shinwa={ -- todo: put clouds in extra layer of center, remove weird 'bg is static but overlay can tilt' logic
Bg={ Base={Tex="cyberspace_sunrise.png", OffsetY=-0.23, Tilt=false, ClampTiling=true}, Overlay={Tex="cyberspace_sunrise-f.png", Tilt=true, OffsetY=-0.1}},
Center={ Tex={"shinwa.png"}, u={Scale=9.0, OffsetY=0, Float=true, Pulse=true}, LayerEffect={Tex="cyberspace_shine.png", Glow=true, Alpha=0.8, Scale=1, Rotate=true, RotateSpeed=-5} },
Particle={ Tex=pt.lightsYellow, u={OffsetY=-0.3, Amount=9, Speed=2, Scale=0.5} },
},
beach={
Bg={ Base={Tex="beach.png", ScaleSoft=true}},
Center={ Tex={"glowshine_orange.png","glowshine_sun.png"}, u={Scale=8.0, OffsetY=-0.05, Float=true}, LayerEffect={Tex="glowshine_sun.png", Glow=true, Scale=0.9} },
Particle={ Tex=pt.lightsYellow, u={OffsetY=-0.3, Amount=9, Speed=2, Scale=0.5} },
bright=true
},
sonar={
Bg={ Base={Tex={bt.undersea,bt.watervault,bt.underwater}}},
Center={ Tex={"magic_circle.png","magic_circle-c.png"}, u={Scale=2.6, Rotate=true}, LayerEffect={Tex="sonar.png", Rotate=true, RotateSpeed=-10, Scale=3} },
Particle={ Tex=pt.lightsSea, u={OffsetY=-0.1, Amount=9, Speed=1.7} },
},
star={
Bg={ Base={Tex=bt.star, ScaleSoft=true, Tilt=false}},
Center={ Tex="star_core.png", u={Scale=2.15, Tilt=false, SnapToTrack=false, OffsetY=-0.04}, LayerEffect={Tex="star_core.png", Glow=true, DodgeBlend=true } },
Particle={ Tex=pt.starParticles, u={OffsetY=-0.1, Amount=9, Speed=1.7} },
Tunnel={ Tex={"electro.png", "electro-c.png"}, u={Sides=12, Stretch=0.12, ScaleY=0.9, Fog=18.0, ExtraRotation=-0.125}},
},
-- beams={
-- Tunnel={
-- Tex={{"beams.png","beams-c.png",u={TunnelExtraRotation=-0.125/2}}},
-- u={Sides=16, Stretch=0.1, Fog=25.0}
-- },
-- },
}
-- local bgTrumpcard=bgs.shinwa
-- local bgNestedIndices = {
-- -- BgBase=1,
-- -- Tunnel=1,
-- Center=1
-- }
local function stringToNumber(str)
local number = 0
for i = 1, string.len(str) do
number = number + string.byte(str, i)
end
return number
end
local function sign(x)
return x>0 and 1 or x<0 and -1 or 0
end
local function setUniform(key, value)
local valueType = type(value)
if valueType == "number" then
background.SetParamf(key, value)
elseif valueType == "boolean" then
background.SetParami(key, value and 1 or 0)
else
game.Log("Weird param type was passed to setUniform", 1)
end
end
-----------------
-- PARTICLE STUFF
-----------------
local resx, resy = game.GetResolution()
local portrait = resy > resx
local desw = portrait and 720 or 1280
local desh = desw * (resy / resx)
local scale = resx / desw
local shouldRenderParticles = false
local particleTextures = {}
local particles = {}
local psizes = {}
local particleCount = 30
local particleSizeSpread = 0.5
local function initializeParticle(initial)
local particle = {}
particle.x = math.random()
particle.y = math.random() * 1.2 - 0.1
if not initial then particle.y = -0.1 end
particle.r = math.random()
particle.s = (math.random() - 0.5) * particleSizeSpread + 1.0
particle.xv = 0
particle.yv = 0.1
particle.rv = math.random() * 2.0 - 1.0
particle.p = math.random() * math.pi * 2
particle.t = math.random(1, #psizes)
return particle
end
local function renderParticles(deltaTime)
local alpha = 0.3 + 0.5 * background.GetClearTransition()
for i,p in ipairs(particles) do
p.x = p.x + p.xv * deltaTime
p.y = p.y + p.yv * deltaTime
p.r = p.r + p.rv * deltaTime
p.p = (p.p + deltaTime) % (math.pi * 2)
p.xv = 0.5 - ((p.x * 2) % 1) + (0.5 * sign(p.x - 0.5))
p.xv = math.max(math.abs(p.xv * 2) - 1, 0) * sign(p.xv)
p.xv = p.xv * p.y
p.xv = p.xv + math.sin(p.p) * 0.01
gfx.Save()
gfx.ResetTransform()
gfx.Translate(p.x * resx, p.y * resy)
gfx.Rotate(p.r)
gfx.Scale(p.s * scale, p.s * scale)
gfx.BeginPath()
gfx.GlobalCompositeOperation(gfx.BLEND_OP_LIGHTER)
gfx.ImageRect(-psizes[p.t]/2, -psizes[p.t]/2, psizes[p.t], psizes[p.t], particleTextures[p.t], alpha, 0)
gfx.Restore()
if p.y > 1.1 then
particles[i] = initializeParticle(false)
end
end
gfx.ForceRender()
end
local function getRandomItemFromArray(array, seed)
if #array == 1 then return array[1] end
local weightedArray = {}
for i, value in ipairs(array) do
local weight = value.weight or 1
for j = 1, weight do
weightedArray[#weightedArray+1] = value
end
end
math.randomseed(stringToNumber(seed))
return weightedArray[math.random(#weightedArray)]
end
local function getImageDimensions(imagePath)
return gfx.ImageSize( gfx.CreateImage(background.GetPath().."textures/"..imagePath, 0) )
end
local function filterArray(array, propertyToRemove)
local newArray = {}
for i, v in ipairs(array) do
if not v[propertyToRemove] then newArray[#newArray+1] = v end
end
return newArray
end
local function filterTable(table, propertyToRemove)
local newTable = {}
for k, v in pairs(table) do
if not v[propertyToRemove] then newTable[k] = v end
end
return newTable
end
local function loadTextures(prefix, tex, subFolder, checkAnim, noAnimCallback, setNormalVersion)
local texture
if type(tex) == "string" then
texture = {tex}
elseif type(tex[1]) == "string" then
texture = tex
else
if dark then tex = filterArray(tex, "bright") end
if bgNestedIndices and bgNestedIndices[prefix] then
texture = tex[bgNestedIndices[prefix]]
else
texture = getRandomItemFromArray(tex, prefix..gameplay.title..gameplay.artist) -- todo: improve seeding
end
end
if texture[1] == 0 then
return false
end
if texture[1] then
if setNormalVersion then
setUniform(prefix.."NormalVersion", true)
end
background.LoadTexture(prefix.."Tex", "textures/"..subFolder.."/"..texture[1])
end
if texture[2] then
setUniform(prefix.."ClearVersion", true)
background.LoadTexture(prefix.."ClearTex", "textures/"..subFolder.."/"..texture[2])
end
if checkAnim and texture[1] then
local w, h = getImageDimensions(subFolder.."/"..texture[1])
if w / h > 2 then
setUniform(prefix.."Anim", true)
setUniform(prefix.."AnimFramesCount", math.floor(w / 600))
elseif noAnimCallback then
noAnimCallback(w, h)
end
end
if texture.u then
for k,v in pairs(texture.u) do
delayedOperations.u[k] = v
end
end
if texture.speed then delayedOperations.speed = texture.speed end
return true
end
local function setUniformsRaw(uniforms)
for k,v in pairs(uniforms) do setUniform(k, v) end
end
local function setUniforms(prefix, uniforms, subFolder, checkAnim, noAnimCallback)
for k, v in pairs(uniforms) do
if k == "Tex" then
loadTextures(prefix, v, subFolder, checkAnim, noAnimCallback)
else
setUniform(prefix..k, v)
end
end
end
local function loadPart(prefix, part, subFolder, checkAnim, setNormalVersion)
local loaded
if part.Tex then
loaded = loadTextures(prefix, part.Tex, subFolder, checkAnim, nil, setNormalVersion)
else
loaded = true
end
if loaded then
setUniform(prefix, true)
end
if part.u then
setUniforms(prefix, part.u, subFolder)
end
end
local function randomItemFromTable(table)
local keys = {}
for key, value in pairs(table) do
local weight = value.weight or 1
for i = 1, weight do
keys[#keys+1] = key
end
end
local index = keys[math.random(#keys)]
return table[index], index
end
local function processDelayedOperations()
setUniformsRaw(delayedOperations.u)
if delayedOperations.speed then background.SetSpeedMult(delayedOperations.speed) end
end
local function loadBackground(bg)
if bg.Bg then
local part = bg.Bg
local prefix = "Bg"
loadPart(prefix, part, "background")
if part.Base then
setUniform(prefix.."Base", true)
setUniforms(prefix.."Base", part.Base, "background", true, function(w,h) setUniform(prefix.."Base".."AR", w / h) end)
end
if part.Overlay then
setUniform(prefix.."Overlay", true)
setUniforms(prefix.."Overlay", part.Overlay, "background")
end
if part.Layer then
setUniform(prefix.."Layer", true)
setUniforms(prefix.."Layer", part.Layer, "layer", true)
end
end
if bg.Center then
local part = bg.Center
local prefix = "Center"
loadPart(prefix, part, "center", true, true)
if part.LayerEffect then
setUniform(prefix.."LayerEffect", true)
setUniforms(prefix.."LayerEffect", part.LayerEffect, "center")
end
end
if bg.Tunnel then
local part = bg.Tunnel
local prefix = "Tunnel"
loadPart(prefix, part, "tunnel")
end
if bg.Particle then
local part = bg.Particle
local prefix = "Particle"
loadPart(prefix, part, "particle")
end
background.SetSpeedMult(bg.speed or 1.0)
processDelayedOperations()
if bg.luaParticleEffect then
shouldRenderParticles = true
for i, p in ipairs(bg.luaParticleEffect.particles) do
particleTextures[i] = gfx.CreateImage(background.GetPath().."textures/luaparticle/" .. p[1], 0)
psizes[i] = p[2]
end
for i=1,particleCount do
particles[i] = initializeParticle(true)
end
end
end
if dark then
bgs = filterTable(bgs, "bright")
end
math.randomseed(stringToNumber(gameplay.title))
local bg, k = randomItemFromTable(bgs)
game.Log("bg:", 0)
game.Log(tostring(k), 0)
if bgTrumpcard then bg = bgTrumpcard end
loadBackground(bg)
function render_bg(deltaTime)
background.DrawShader()
if shouldRenderParticles then renderParticles(deltaTime) end
end