Re-added transition flares in track_end.lua
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d171a99149
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@ -438,6 +438,28 @@ end
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local function renderForeground(clearState)
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if clearState == STATE_CRASH then
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-- Enter flares
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gfx.BeginPath();
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gfx.ImageRect(
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outroTransitionFlareX,
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530,
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3280*0.5,
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790*0.5,
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enterFlareBlueImage,
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1,
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0
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);
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gfx.BeginPath();
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gfx.ImageRect(
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-outroTransitionFlareX, -- go from the other side of the screen
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530,
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3280*0.5,
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790*0.5,
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enterFlarePinkImage,
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1,
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0
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);
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drawParticles(particlesCrash);
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gfx.BeginPath();
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