diff --git a/scripts/gameplay/track_end.lua b/scripts/gameplay/track_end.lua index 91e47da..68c6ba9 100644 --- a/scripts/gameplay/track_end.lua +++ b/scripts/gameplay/track_end.lua @@ -438,6 +438,28 @@ end local function renderForeground(clearState) if clearState == STATE_CRASH then + -- Enter flares + gfx.BeginPath(); + gfx.ImageRect( + outroTransitionFlareX, + 530, + 3280*0.5, + 790*0.5, + enterFlareBlueImage, + 1, + 0 + ); + gfx.BeginPath(); + gfx.ImageRect( + -outroTransitionFlareX, -- go from the other side of the screen + 530, + 3280*0.5, + 790*0.5, + enterFlarePinkImage, + 1, + 0 + ); + drawParticles(particlesCrash); gfx.BeginPath();