Added particle clearState masks for track_end.lua
Added track crash assets to track_end.lua Added by-clearState foreground rendering to track_end.lua WIP: gameplay/track_end/track_crash.png placeholder
This commit is contained in:
parent
02137caf92
commit
d171a99149
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@ -17,7 +17,18 @@ local function splitString(inputstr, sep)
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return t
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end
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local function filter(tableIn, predicate)
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local out = {}
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for _, val in ipairs(tableIn) do
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if predicate(val) then
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table.insert(out, val)
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end
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end
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return out
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end
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return {
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stopMusic = stopMusic,
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splitString = splitString
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splitString = splitString,
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filter = filter
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}
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@ -95,7 +95,7 @@ function render_outro(deltaTime, clearState)
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return true, 0; -- Exit right away if user manually exited gameplay
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end
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TrackEnd.render(deltaTime);
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TrackEnd.render(deltaTime, clearState);
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outroTimer = outroTimer + deltaTime
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return outroTimer > 4, 1 - outroTimer
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@ -1,3 +1,4 @@
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local Common = require('common.common')
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local Easing = require('common.easings')
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local bgImage = gfx.CreateSkinImage("gameplay/track_end/bg.png", 0)
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@ -9,6 +10,7 @@ local enterFlarePinkImage = gfx.CreateSkinImage("gameplay/track_end/flares/pink_
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local trackCompImage = gfx.CreateSkinImage("gameplay/track_end/track_comp.png", 0)
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local trackCompBlurImage = gfx.CreateSkinImage("gameplay/track_end/track_comp_blur.png", 0)
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local trackCrashImage = gfx.CreateSkinImage("gameplay/track_end/track_crash.png", 0)
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-- new
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local particleGreenDot1Image = gfx.CreateSkinImage("gameplay/track_end/particles/green_dot_1.png", 0)
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@ -16,6 +18,7 @@ local particleGreenDot2Image = gfx.CreateSkinImage("gameplay/track_end/particles
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local particleBlueRingImage = gfx.CreateSkinImage("gameplay/track_end/particles/blue_ring.png", 0)
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local particleLargeRainbowRingImage = gfx.CreateSkinImage("gameplay/track_end/particles/large_rainbow_ring.png", 0)
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local particleLargeRedRingImage = gfx.CreateSkinImage("gameplay/track_end/particles/large_red_ring.png", 0)
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local particleRedBallImage = gfx.CreateSkinImage("gameplay/track_end/particles/red_ball.png", 0)
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local particleRedRingImage = gfx.CreateSkinImage("gameplay/track_end/particles/red_ring.png", 0)
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@ -26,8 +29,24 @@ local particleSmallRainbowRingImage = gfx.CreateSkinImage("gameplay/track_end/pa
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local particleYellowRingImage = gfx.CreateSkinImage("gameplay/track_end/particles/yellow_ring.png", 0)
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local flareEndBlueImage = gfx.CreateSkinImage("gameplay/track_end/flares/blue_end_flare.png", 0)
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local flareEndPinkImage = gfx.CreateSkinImage("gameplay/track_end/flares/pink_end_flare.png", 0)
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local flareCrashBlueImage = gfx.CreateSkinImage("gameplay/track_end/flares/blue_crash_flare.png", 0)
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local flareCrashPinkImage = gfx.CreateSkinImage("gameplay/track_end/flares/pink_crash_flare.png", 0)
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local flareCompBlueImage = gfx.CreateSkinImage("gameplay/track_end/flares/blue_end_flare.png", 0)
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local flareCompPinkImage = gfx.CreateSkinImage("gameplay/track_end/flares/pink_end_flare.png", 0)
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-- USC provided clear state un-magicnumber-ifier
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local STATE_CRASH = 1
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local STATE_COMPLETE = 2
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local STATE_HARDCLEAR = 3
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local STATE_UC = 4
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local STATE_PUC = 5
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-- bitmask for clear state (bitwise OR (| operator) them in particles.mask to set what screen they should appear on)
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local STATE_MASK_CRASH = 1
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local STATE_MASK_COMPLETE = 2
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local STATE_MASK_HARDCLEAR = 4
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local STATE_MASK_UC = 8
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local STATE_MASK_PUC = 16
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-- Window variables
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local resX, resY = game.GetResolution()
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@ -52,7 +71,7 @@ end
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local outroTransitionScale = 0;
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local outroTransitionGlobalAlpha = 0;
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local outroTransitionEnterFlareX = -1920;
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local outroTransitionFlareX = -1920;
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local outroTransitionTextCutX = 0;
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local outroTransitionTextAlpha = 1;
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@ -64,6 +83,7 @@ local particlesDuration = 0.2;
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local particles = {
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{
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name = 'green_dot_one',
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mask = STATE_MASK_COMPLETE | STATE_MASK_HARDCLEAR | STATE_MASK_UC | STATE_MASK_PUC,
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texture = particleGreenDot1Image,
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opacity = 1,
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startX = 1280,
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@ -77,6 +97,7 @@ local particles = {
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},
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{
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name = 'green_dot_two',
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mask = STATE_MASK_COMPLETE | STATE_MASK_HARDCLEAR | STATE_MASK_UC | STATE_MASK_PUC,
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texture = particleGreenDot2Image,
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opacity = 1,
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startX = 1280,
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@ -90,6 +111,7 @@ local particles = {
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},
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{
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name = 'blue_ring',
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mask = STATE_MASK_COMPLETE | STATE_MASK_HARDCLEAR | STATE_MASK_UC | STATE_MASK_PUC,
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texture = particleBlueRingImage,
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opacity = 1,
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startX = 1280,
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@ -103,6 +125,7 @@ local particles = {
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},
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{ -- TODO: scale transitions
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name = 'large_rainbow_ring',
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mask = STATE_MASK_COMPLETE | STATE_MASK_HARDCLEAR | STATE_MASK_UC | STATE_MASK_PUC,
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texture = particleLargeRainbowRingImage,
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opacity = 0,
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startOpacity = 0,
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@ -116,8 +139,25 @@ local particles = {
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startTime = particlesStartTime,
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duration = particlesDuration
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},
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{
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name = 'large_red_ring',
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mask = STATE_MASK_CRASH,
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texture = particleLargeRedRingImage,
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opacity = 0,
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startOpacity = 0,
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finishOpacity = 1,
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startX = (1080/2-(2160*0.675)/2),
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finishX = (1080/2-(2160*0.675)/2),
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xPos = (1080/2-(2160*0.675)/2),
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yPos = (680-(2273*0.675)/2) + 100,
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width = 2160*0.675,
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height = 2273*0.675,
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startTime = particlesStartTime,
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duration = particlesDuration
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},
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{
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name = 'red_ball',
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mask = STATE_MASK_COMPLETE | STATE_MASK_HARDCLEAR | STATE_MASK_UC | STATE_MASK_PUC,
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texture = particleRedBallImage,
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startOpacity = 0,
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finishOpacity = 1,
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@ -131,6 +171,7 @@ local particles = {
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},
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{
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name = 'red_ring',
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mask = STATE_MASK_COMPLETE | STATE_MASK_HARDCLEAR | STATE_MASK_UC | STATE_MASK_PUC,
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texture = particleRedRingImage,
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opacity = 1,
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startX = -600,
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@ -144,6 +185,7 @@ local particles = {
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},
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{
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name = 'small_yellow_ring_1',
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mask = STATE_MASK_COMPLETE | STATE_MASK_HARDCLEAR | STATE_MASK_UC | STATE_MASK_PUC,
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texture = particleSmallYellowRing1Image,
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opacity = 1,
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startX = 1280,
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@ -157,6 +199,7 @@ local particles = {
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},
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{
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name = 'small_yellow_ring_2',
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mask = STATE_MASK_COMPLETE | STATE_MASK_HARDCLEAR | STATE_MASK_UC | STATE_MASK_PUC,
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texture = particleSmallYellowRing2Image,
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opacity = 1,
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startX = 1280,
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@ -170,6 +213,7 @@ local particles = {
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},
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{
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name = 'small_rainbow_ring',
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mask = STATE_MASK_COMPLETE | STATE_MASK_HARDCLEAR | STATE_MASK_UC | STATE_MASK_PUC,
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texture = particleSmallRainbowRingImage,
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opacity = 1,
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startX = 1280,
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@ -183,6 +227,7 @@ local particles = {
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},
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{
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name = 'yellow_ring',
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mask = STATE_MASK_COMPLETE | STATE_MASK_HARDCLEAR | STATE_MASK_UC | STATE_MASK_PUC,
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texture = particleYellowRingImage,
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opacity = 1,
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startX = -600,
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@ -194,9 +239,38 @@ local particles = {
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startTime = particlesStartTime,
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duration = particlesDuration
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},
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{
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name = 'blue_flare_dim',
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mask = STATE_MASK_CRASH,
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texture = flareCrashBlueImage,
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opacity = 1,
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startX = -1500,
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finishX = 0,
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xPos = -1500,
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yPos = 480,
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width = 2160*0.5,
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height = 1100*0.5,
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startTime = particlesStartTime,
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duration = particlesDuration
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},
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{
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name = 'pink_flare_dim',
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mask = STATE_MASK_CRASH,
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texture = flareCrashPinkImage,
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opacity = 1,
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startX = 1500,
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finishX = 0,
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xPos = 1080+1500,
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yPos = 480,
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width = 2160*0.5,
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height = 1100*0.5,
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startTime = particlesStartTime,
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duration = particlesDuration
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},
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{
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name = 'blue_flare',
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texture = flareEndBlueImage,
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mask = STATE_MASK_COMPLETE | STATE_MASK_HARDCLEAR | STATE_MASK_UC | STATE_MASK_PUC,
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texture = flareCompBlueImage,
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opacity = 1,
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startX = -1500,
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finishX = 0,
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},
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{
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name = 'pink_flare',
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texture = flareEndPinkImage,
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mask = STATE_MASK_COMPLETE | STATE_MASK_HARDCLEAR | STATE_MASK_UC | STATE_MASK_PUC,
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texture = flareCompPinkImage,
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opacity = 1,
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startX = 1500,
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finishX = 0,
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@ -222,10 +297,18 @@ local particles = {
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},
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}
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-- particles for each clear state
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local particlesCrash = Common.filter(particles, function (particle) return (particle.mask & STATE_MASK_CRASH) > 0 end)
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local particlesComplete = Common.filter(particles, function (particle) return (particle.mask & STATE_MASK_COMPLETE) > 0 end)
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local particlesHardClear = Common.filter(particles, function (particle) return (particle.mask & STATE_MASK_HARDCLEAR) > 0 end)
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local particlesUC = Common.filter(particles, function (particle) return (particle.mask & STATE_MASK_UC) > 0 end)
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local particlesPUC = Common.filter(particles, function (particle) return (particle.mask & STATE_MASK_PUC) > 0 end)
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if (game.GetSkinSetting('audio_systemVoice')) then
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game.LoadSkinSample('gameplay/track_crash_rasis.wav');
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game.LoadSkinSample('gameplay/track_comp_rasis.wav');
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else
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game.LoadSkinSample('gameplay/track_crash.wav');
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game.LoadSkinSample('gameplay/track_comp.wav');
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end
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@ -240,7 +323,7 @@ local tickTransitions = function (deltaTime)
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outroTransitionGlobalAlpha = math.min(1, (outroTransitionScale*6))
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outroTransitionEnterFlareX = math.min(2*1920, (
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outroTransitionFlareX = math.min(2*1920, (
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(outroTransitionScale-0.2)/0.1* -- Last from 0.2 transition scale for 0.1 transition scale, ending at 0.3 TS
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(1920*2) -- move this amount during the transition
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)-1920); -- start off-screen
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@ -293,8 +376,8 @@ local tickTransitions = function (deltaTime)
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-- end
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end
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local drawParticles = function ()
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for index, particle in ipairs(particles) do
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local drawParticles = function (particlesToDraw)
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for _, particle in ipairs(particlesToDraw) do
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gfx.BeginPath();
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gfx.ImageRect(
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particle.xPos,
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@ -305,91 +388,27 @@ local drawParticles = function ()
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particle.opacity,
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0
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);
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-- game.Log(particle.name, game.LOGGER_ERROR)
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end
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gfx.BeginPath();
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-- gfx.BeginPath();
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-- gfx.ImageRect(
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-- outroTransitionParticleRedX-80,
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-- 510-80,
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-- 787*0.7,
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-- 818*0.7,
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-- particleYellowRing,
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-- 1,
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-- 0
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-- );
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-- gfx.BeginPath();
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-- gfx.ImageRect(
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-- outroTransitionParticleRedX,
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-- 510,
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-- 787*0.5,
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-- 818*0.5,
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-- particleRedBall,
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-- 1,
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-- 0
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-- );
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-- gfx.BeginPath();
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-- gfx.ImageRect(
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-- outroTransitionParticleRedX,
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-- 510,
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-- 787*0.5,
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-- 818*0.5,
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-- particleRedRing,
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-- 1,
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-- 0
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-- );
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-- -- Right side
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-- gfx.BeginPath();
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-- gfx.ImageRect(
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-- outroTransitionParticleSmallRainbowX,
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-- 465,
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-- 1117*0.5,
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-- 1117*0.5,
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-- particleSmallRainbowRing,
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-- 1,
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-- 0
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-- );
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-- gfx.BeginPath();
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-- gfx.ImageRect(
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-- outroTransitionParticleSmallYellowRingAX,
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-- 575,
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-- 579*0.5,
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-- 557*0.5,
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-- particleSmYellowRingA,
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-- 1,
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-- 0
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-- );
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-- gfx.BeginPath();
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-- gfx.ImageRect(
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-- outroTransitionParticleSmallYellowRingBX,
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-- 585,
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-- 436*0.5,
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-- 392*0.5,
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-- particleSmYellowRingB,
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-- 1,
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-- 0
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-- );
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-- gfx.BeginPath();
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-- gfx.ImageRect(
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-- outroTransitionParticleSmallYellowRingCX,
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-- 625,
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-- 275*0.5,
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-- 275*0.5,
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-- particleSmYellowRingC,
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-- 1,
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-- 0
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-- );
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end
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local handleSounds = function ()
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local handleSounds = function (clearState)
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if not compSfxPlayed then
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compSfxPlayed = true;
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local trackCrashSamplePath = "gameplay/track_crash"
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local trackCompleteSamplePath = "gameplay/track_comp"
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if (game.GetSkinSetting('audio_systemVoice')) then
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game.PlaySample('gameplay/track_comp_rasis.wav');
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trackCrashSamplePath = trackCrashSamplePath .. "_rasis"
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trackCompleteSamplePath = trackCompleteSamplePath .. "_rasis"
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end
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trackCrashSamplePath = trackCrashSamplePath .. ".wav"
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trackCompleteSamplePath = trackCompleteSamplePath .. ".wav"
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if clearState == STATE_CRASH then
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game.PlaySample(trackCrashSamplePath);
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elseif clearState == STATE_COMPLETE then
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game.PlaySample(trackCompleteSamplePath);
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else
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game.PlaySample('gameplay/track_comp.wav');
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game.PlaySample(trackCompleteSamplePath);
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end
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end
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end
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@ -417,14 +436,187 @@ local function renderBackground()
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end
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local render = function (deltaTime)
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local function renderForeground(clearState)
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if clearState == STATE_CRASH then
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drawParticles(particlesCrash);
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gfx.BeginPath();
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gfx.Scissor(0, 530, outroTransitionTextCutX, 1920)
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gfx.GlobalAlpha(outroTransitionTextAlpha);
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gfx.ImageRect(
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0,
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680,
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2160*0.5,
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177*0.5,
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trackCrashImage,
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0.75,
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0
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);
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elseif clearState == STATE_COMPLETE then
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-- Enter flares
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gfx.BeginPath();
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gfx.ImageRect(
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outroTransitionFlareX,
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530,
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3280*0.5,
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790*0.5,
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enterFlareBlueImage,
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1,
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0
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);
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gfx.BeginPath();
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gfx.ImageRect(
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-outroTransitionFlareX, -- go from the other side of the screen
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530,
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3280*0.5,
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790*0.5,
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enterFlarePinkImage,
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1,
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0
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);
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drawParticles(particlesComplete);
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gfx.BeginPath();
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gfx.Scissor(0, 530, outroTransitionTextCutX, 1920)
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gfx.GlobalAlpha(outroTransitionTextAlpha);
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gfx.ImageRect(
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0,
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680,
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2160*0.5,
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177*0.5,
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trackCompImage,
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1,
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0
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);
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elseif clearState == STATE_HARDCLEAR then
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-- TODO: outro screens for other clearStates
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-- WIP IMPLEMENTATION JUST SHOWS COMPLETE ASSETS
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-- Enter flares
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gfx.BeginPath();
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gfx.ImageRect(
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outroTransitionFlareX,
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530,
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3280*0.5,
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790*0.5,
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enterFlareBlueImage,
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1,
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0
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);
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gfx.BeginPath();
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gfx.ImageRect(
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-outroTransitionFlareX, -- go from the other side of the screen
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530,
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3280*0.5,
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790*0.5,
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enterFlarePinkImage,
|
||||
1,
|
||||
0
|
||||
);
|
||||
|
||||
drawParticles(particlesHardClear);
|
||||
|
||||
gfx.BeginPath();
|
||||
gfx.Scissor(0, 530, outroTransitionTextCutX, 1920)
|
||||
gfx.GlobalAlpha(outroTransitionTextAlpha);
|
||||
gfx.ImageRect(
|
||||
0,
|
||||
680,
|
||||
2160*0.5,
|
||||
177*0.5,
|
||||
trackCompImage,
|
||||
1,
|
||||
0
|
||||
);
|
||||
elseif clearState == STATE_UC then
|
||||
-- TODO: outro screens for other clearStates
|
||||
-- WIP IMPLEMENTATION JUST SHOWS COMPLETE ASSETS
|
||||
-- Enter flares
|
||||
gfx.BeginPath();
|
||||
gfx.ImageRect(
|
||||
outroTransitionFlareX,
|
||||
530,
|
||||
3280*0.5,
|
||||
790*0.5,
|
||||
enterFlareBlueImage,
|
||||
1,
|
||||
0
|
||||
);
|
||||
gfx.BeginPath();
|
||||
gfx.ImageRect(
|
||||
-outroTransitionFlareX, -- go from the other side of the screen
|
||||
530,
|
||||
3280*0.5,
|
||||
790*0.5,
|
||||
enterFlarePinkImage,
|
||||
1,
|
||||
0
|
||||
);
|
||||
|
||||
drawParticles(particlesUC);
|
||||
|
||||
gfx.BeginPath();
|
||||
gfx.Scissor(0, 530, outroTransitionTextCutX, 1920)
|
||||
gfx.GlobalAlpha(outroTransitionTextAlpha);
|
||||
gfx.ImageRect(
|
||||
0,
|
||||
680,
|
||||
2160*0.5,
|
||||
177*0.5,
|
||||
trackCompImage,
|
||||
1,
|
||||
0
|
||||
);
|
||||
elseif clearState == STATE_PUC then
|
||||
-- TODO: outro screens for other clearStates
|
||||
-- WIP IMPLEMENTATION JUST SHOWS COMPLETE ASSETS
|
||||
-- Enter flares
|
||||
gfx.BeginPath();
|
||||
gfx.ImageRect(
|
||||
outroTransitionFlareX,
|
||||
530,
|
||||
3280*0.5,
|
||||
790*0.5,
|
||||
enterFlareBlueImage,
|
||||
1,
|
||||
0
|
||||
);
|
||||
gfx.BeginPath();
|
||||
gfx.ImageRect(
|
||||
-outroTransitionFlareX, -- go from the other side of the screen
|
||||
530,
|
||||
3280*0.5,
|
||||
790*0.5,
|
||||
enterFlarePinkImage,
|
||||
1,
|
||||
0
|
||||
);
|
||||
|
||||
drawParticles(particlesPUC);
|
||||
|
||||
gfx.BeginPath();
|
||||
gfx.Scissor(0, 530, outroTransitionTextCutX, 1920)
|
||||
gfx.GlobalAlpha(outroTransitionTextAlpha);
|
||||
gfx.ImageRect(
|
||||
0,
|
||||
680,
|
||||
2160*0.5,
|
||||
177*0.5,
|
||||
trackCompImage,
|
||||
1,
|
||||
0
|
||||
);
|
||||
end
|
||||
end
|
||||
|
||||
render = function (deltaTime, clearState)
|
||||
local resx, resy = game.GetResolution()
|
||||
if resx ~= resX or resy ~= resY then
|
||||
resolutionChange(resx, resy)
|
||||
end
|
||||
|
||||
tickTransitions(deltaTime);
|
||||
handleSounds();
|
||||
handleSounds(clearState);
|
||||
gfx.GlobalAlpha(outroTransitionGlobalAlpha);
|
||||
|
||||
renderBackground()
|
||||
|
@ -435,42 +627,8 @@ local render = function (deltaTime)
|
|||
gfx.Scale(fullX / desW, fullY / desH);
|
||||
gfx.Scissor(0, 0, desW, desH);
|
||||
|
||||
-- Enter flares
|
||||
gfx.BeginPath();
|
||||
gfx.ImageRect(
|
||||
outroTransitionEnterFlareX,
|
||||
530,
|
||||
3280*0.5,
|
||||
790*0.5,
|
||||
enterFlareBlueImage,
|
||||
1,
|
||||
0
|
||||
);
|
||||
gfx.BeginPath();
|
||||
gfx.ImageRect(
|
||||
-outroTransitionEnterFlareX, -- go from the other side of the screen
|
||||
530,
|
||||
3280*0.5,
|
||||
790*0.5,
|
||||
enterFlarePinkImage,
|
||||
1,
|
||||
0
|
||||
);
|
||||
renderForeground(clearState)
|
||||
|
||||
drawParticles();
|
||||
|
||||
gfx.BeginPath();
|
||||
gfx.Scissor(0, 530, outroTransitionTextCutX, 1920)
|
||||
gfx.GlobalAlpha(outroTransitionTextAlpha);
|
||||
gfx.ImageRect(
|
||||
0,
|
||||
680,
|
||||
2160*0.5,
|
||||
177*0.5,
|
||||
trackCompImage,
|
||||
1,
|
||||
0
|
||||
);
|
||||
gfx.GlobalAlpha(outroTransitionGlobalAlpha);
|
||||
gfx.ResetScissor();
|
||||
|
||||
|
@ -491,5 +649,5 @@ local render = function (deltaTime)
|
|||
end
|
||||
|
||||
return {
|
||||
render=render
|
||||
render = render
|
||||
}
|
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Reference in New Issue