ExperimentalGear/scripts/gameplay/track_end.lua

162 lines
4.1 KiB
Lua

local Easing = require('common.easings')
local bgImage = gfx.CreateSkinImage("gameplay/track_end/bg.png", 0)
local bgHexTopImage = gfx.CreateSkinImage("gameplay/track_end/top_hex.png", 0)
local bgHexBottomImage = gfx.CreateSkinImage("gameplay/track_end/bottom_hex.png", 0)
local enterFlareBlueImage = gfx.CreateSkinImage("gameplay/track_end/flares/blue_transition_flare.png", 0)
local enterFlarePinkImage = gfx.CreateSkinImage("gameplay/track_end/flares/pink_transition_flare.png", 0)
local trackCompImage = gfx.CreateSkinImage("gameplay/track_end/track_comp.png", 0)
local particleRedBall = gfx.CreateSkinImage("gameplay/track_end/particles/red_ball.png", 0)
local particleRedRing = gfx.CreateSkinImage("gameplay/track_end/particles/red_ring.png", 0)
local outroTransitionScale = 0;
local outroTransitionGlobalAlpha = 0;
local outroTransitionEnterFlareX = -1920;
local outroTransitionTextCutX = 0;
local outroTransitionFlareRedX = -500;
local tickTransitions = function (deltaTime)
if outroTransitionScale < 1 then
outroTransitionScale = outroTransitionScale + deltaTime / 15 -- transition should last for that time in seconds
else
outroTransitionScale = 1
end
outroTransitionGlobalAlpha = math.min(1, (outroTransitionScale*6))
outroTransitionEnterFlareX = math.min(2*1920, (
(outroTransitionScale-0.2)/0.1* -- Last from 0.2 transition scale for 0.1 transition scale, ending at 0.3 TS
(1920*2) -- move this amount during the transition
)-1920); -- start off-screen
outroTransitionTextCutX = math.min(1920, (
(outroTransitionScale-0.25)/0.2* -- Last from 0.25 transition scale for 0.2 transition scale, ending at 0.45 TS
(1920) -- reveal this amount during the transition (the whole width)
)-0); -- start from 0
outroTransitionFlareRedX = math.min(1080+150, (
Easing.outQuad(math.min(1,
(outroTransitionScale-0.25)/0.2) -- Last from 0.25 transition scale for 0.2 transition scale, ending at 0.45 TS
)*
(1080+150) -- reveal this amount during the transition (the whole width)
)-500); -- start from -500 (off-screen)
end
local drawParticles = function ()
gfx.BeginPath();
gfx.ImageRect(
outroTransitionFlareRedX,
510,
787*0.5,
818*0.5,
particleRedBall,
1,
0
);
gfx.BeginPath();
gfx.ImageRect(
outroTransitionFlareRedX,
510,
787*0.5,
818*0.5,
particleRedRing,
1,
0
);
end
local render = function (deltaTime)
tickTransitions(deltaTime);
gfx.GlobalAlpha(outroTransitionGlobalAlpha);
gfx.BeginPath();
gfx.ImageRect(
0,
0,
2160*0.5,
3840*0.5,
bgImage,
1,
0
);
gfx.BeginPath();
gfx.ImageRect(
0,
0,
2160*0.5,
1921*0.5,
bgHexTopImage,
1,
0
);
gfx.BeginPath();
gfx.ImageRect(
0,
1920-(1921*0.5),
2160*0.5,
1921*0.5,
bgHexBottomImage,
1,
0
);
-- Enter flares
gfx.BeginPath();
gfx.ImageRect(
outroTransitionEnterFlareX,
530,
3280*0.5,
790*0.5,
enterFlareBlueImage,
1,
0
);
gfx.BeginPath();
gfx.ImageRect(
-outroTransitionEnterFlareX, -- go from the other side of the screen
530,
3280*0.5,
790*0.5,
enterFlarePinkImage,
1,
0
);
drawParticles();
gfx.BeginPath();
gfx.Scissor(0, 530, outroTransitionTextCutX, 1920)
gfx.ImageRect(
0,
680,
2160*0.5,
177*0.5,
trackCompImage,
1,
0
);
gfx.ResetScissor();
-- Get the banner downscaled in whatever resolution it is, while maintaining the aspect ratio
-- local tw,th = gfx.ImageSize(bannerBaseImage);
-- BANNER_H = th * (1080/tw);
-- gfx.BeginPath();
-- gfx.ImageRect(
-- 0,
-- 0,
-- BANNER_W,
-- BANNER_H,
-- bannerBaseImage,
-- 1,
-- 0
-- );
end
return {
render=render
}