local Easing = require('common.easings') local bgImage = gfx.CreateSkinImage("gameplay/track_end/bg.png", 0) local bgHexTopImage = gfx.CreateSkinImage("gameplay/track_end/top_hex.png", 0) local bgHexBottomImage = gfx.CreateSkinImage("gameplay/track_end/bottom_hex.png", 0) local enterFlareBlueImage = gfx.CreateSkinImage("gameplay/track_end/flares/blue_transition_flare.png", 0) local enterFlarePinkImage = gfx.CreateSkinImage("gameplay/track_end/flares/pink_transition_flare.png", 0) local trackCompImage = gfx.CreateSkinImage("gameplay/track_end/track_comp.png", 0) local particleRedBall = gfx.CreateSkinImage("gameplay/track_end/particles/red_ball.png", 0) local particleRedRing = gfx.CreateSkinImage("gameplay/track_end/particles/red_ring.png", 0) local outroTransitionScale = 0; local outroTransitionGlobalAlpha = 0; local outroTransitionEnterFlareX = -1920; local outroTransitionTextCutX = 0; local outroTransitionFlareRedX = -500; local tickTransitions = function (deltaTime) if outroTransitionScale < 1 then outroTransitionScale = outroTransitionScale + deltaTime / 15 -- transition should last for that time in seconds else outroTransitionScale = 1 end outroTransitionGlobalAlpha = math.min(1, (outroTransitionScale*6)) outroTransitionEnterFlareX = math.min(2*1920, ( (outroTransitionScale-0.2)/0.1* -- Last from 0.2 transition scale for 0.1 transition scale, ending at 0.3 TS (1920*2) -- move this amount during the transition )-1920); -- start off-screen outroTransitionTextCutX = math.min(1920, ( (outroTransitionScale-0.25)/0.2* -- Last from 0.25 transition scale for 0.2 transition scale, ending at 0.45 TS (1920) -- reveal this amount during the transition (the whole width) )-0); -- start from 0 outroTransitionFlareRedX = math.min(1080+150, ( Easing.outQuad(math.min(1, (outroTransitionScale-0.25)/0.2) -- Last from 0.25 transition scale for 0.2 transition scale, ending at 0.45 TS )* (1080+150) -- reveal this amount during the transition (the whole width) )-500); -- start from -500 (off-screen) end local drawParticles = function () gfx.BeginPath(); gfx.ImageRect( outroTransitionFlareRedX, 510, 787*0.5, 818*0.5, particleRedBall, 1, 0 ); gfx.BeginPath(); gfx.ImageRect( outroTransitionFlareRedX, 510, 787*0.5, 818*0.5, particleRedRing, 1, 0 ); end local render = function (deltaTime) tickTransitions(deltaTime); gfx.GlobalAlpha(outroTransitionGlobalAlpha); gfx.BeginPath(); gfx.ImageRect( 0, 0, 2160*0.5, 3840*0.5, bgImage, 1, 0 ); gfx.BeginPath(); gfx.ImageRect( 0, 0, 2160*0.5, 1921*0.5, bgHexTopImage, 1, 0 ); gfx.BeginPath(); gfx.ImageRect( 0, 1920-(1921*0.5), 2160*0.5, 1921*0.5, bgHexBottomImage, 1, 0 ); -- Enter flares gfx.BeginPath(); gfx.ImageRect( outroTransitionEnterFlareX, 530, 3280*0.5, 790*0.5, enterFlareBlueImage, 1, 0 ); gfx.BeginPath(); gfx.ImageRect( -outroTransitionEnterFlareX, -- go from the other side of the screen 530, 3280*0.5, 790*0.5, enterFlarePinkImage, 1, 0 ); drawParticles(); gfx.BeginPath(); gfx.Scissor(0, 530, outroTransitionTextCutX, 1920) gfx.ImageRect( 0, 680, 2160*0.5, 177*0.5, trackCompImage, 1, 0 ); gfx.ResetScissor(); -- Get the banner downscaled in whatever resolution it is, while maintaining the aspect ratio -- local tw,th = gfx.ImageSize(bannerBaseImage); -- BANNER_H = th * (1080/tw); -- gfx.BeginPath(); -- gfx.ImageRect( -- 0, -- 0, -- BANNER_W, -- BANNER_H, -- bannerBaseImage, -- 1, -- 0 -- ); end return { render=render }