428 lines
12 KiB
Lua
428 lines
12 KiB
Lua
local Easing = require('common.easings')
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local bgImage = gfx.CreateSkinImage("gameplay/track_end/bg.png", 0)
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local bgHexTopImage = gfx.CreateSkinImage("gameplay/track_end/top_hex.png", 0)
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local bgHexBottomImage = gfx.CreateSkinImage("gameplay/track_end/bottom_hex.png", 0)
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local enterFlareBlueImage = gfx.CreateSkinImage("gameplay/track_end/flares/blue_transition_flare.png", 0)
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local enterFlarePinkImage = gfx.CreateSkinImage("gameplay/track_end/flares/pink_transition_flare.png", 0)
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local trackCompImage = gfx.CreateSkinImage("gameplay/track_end/track_comp.png", 0)
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local trackCompBlurImage = gfx.CreateSkinImage("gameplay/track_end/track_comp_blur.png", 0)
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-- new
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local particleGreenDot1Image = gfx.CreateSkinImage("gameplay/track_end/particles/green_dot_1.png", 0)
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local particleGreenDot2Image = gfx.CreateSkinImage("gameplay/track_end/particles/green_dot_2.png", 0)
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local particleBlueRingImage = gfx.CreateSkinImage("gameplay/track_end/particles/blue_ring.png", 0)
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local particleLargeRainbowRingImage = gfx.CreateSkinImage("gameplay/track_end/particles/large_rainbow_ring.png", 0)
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local particleRedBallImage = gfx.CreateSkinImage("gameplay/track_end/particles/red_ball.png", 0)
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local particleRedRingImage = gfx.CreateSkinImage("gameplay/track_end/particles/red_ring.png", 0)
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local particleSmallYellowRing1Image = gfx.CreateSkinImage("gameplay/track_end/particles/small_yellow_ring_1.png", 0)
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local particleSmallYellowRing2Image = gfx.CreateSkinImage("gameplay/track_end/particles/small_yellow_ring_2.png", 0)
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local particleSmallRainbowRingImage = gfx.CreateSkinImage("gameplay/track_end/particles/small_rainbow_ring.png", 0)
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local particleYellowRingImage = gfx.CreateSkinImage("gameplay/track_end/particles/yellow_ring.png", 0)
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local outroTransitionScale = 0;
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local outroTransitionGlobalAlpha = 0;
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local outroTransitionEnterFlareX = -1920;
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local outroTransitionTextCutX = 0;
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local outroTransitionTextAlpha = 1;
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local outroTransitionTextBlurAlpha = 0;
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local particles = {
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green_dot_one = {
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texture = particleGreenDot1Image,
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opacity = 1,
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startX = 1280,
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finishX = 380,
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xPos = 1280,
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yPos = 660,
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width = 235*0.5,
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height = 235*0.5,
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startTime = 0.25,
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duration = 0.6
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},
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green_dot_two = {
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texture = particleGreenDot2Image,
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opacity = 1,
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startX = 1280,
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finishX = 70,
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xPos = 1280,
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yPos = 610,
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width = 128*0.5,
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height = 128*0.5,
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startTime = 0.25,
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duration = 0.6
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},
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blue_ring = {
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texture = particleBlueRingImage,
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opacity = 1,
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startX = 1280,
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finishX = 65,
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xPos = 1280,
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yPos = 620,
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width = 229*0.5,
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height = 229*0.5,
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startTime = 0.25,
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duration = 0.6
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},
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large_rainbow_ring = { -- needs opacity and scale transitions
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texture = particleLargeRainbowRingImage,
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opacity = 0,
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startOpacity = 0,
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finishOpacity = 1,
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startX = (1080/2-(2160*0.675)/2),
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finishX = (1080/2-(2160*0.675)/2),
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xPos = (1080/2-(2160*0.675)/2),
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yPos = (680-(2273*0.675)/2) + 100,
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width = 2160*0.675,
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height = 2273*0.675,
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startTime = 0.25,
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duration = 0.6,
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},
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red_ball = { -- needs opacity transition
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texture = particleRedBallImage,
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startOpacity = 0,
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finishOpacity = 1,
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opacity = 0,
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xPos = -150,
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yPos = 500,
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width = 787*0.5,
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height = 818*0.5,
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startTime = 0.25,
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duration = 0.6
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},
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red_ring = {
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texture = particleRedRingImage,
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opacity = 1,
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startX = -600,
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finishX = 590,
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xPos = -600,
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yPos = 460,
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width = 1051*0.5,
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height = 1081*0.5,
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startTime = 0.25,
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duration = 0.6
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},
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small_yellow_ring_1 = {
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texture = particleSmallYellowRing1Image,
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opacity = 1,
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startX = 1280,
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finishX = -170,
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xPos = 1280,
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yPos = 620,
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width = 579*0.5,
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height = 557*0.5,
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startTime = 0.25,
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duration = 0.6
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},
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small_yellow_ring_2 = {
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texture = particleSmallYellowRing2Image,
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opacity = 1,
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startX = 1280,
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finishX = 140,
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xPos = 1280,
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yPos = 590,
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width = 436*0.5,
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height = 392*0.5,
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startTime = 0.25,
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duration = 0.6
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},
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small_rainbow_ring = {
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texture = particleSmallRainbowRingImage,
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opacity = 1,
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startX = 1280,
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finishX = -380,
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xPos = 1280,
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yPos = 450,
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width = 1117*0.5,
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height = 1117*0.5,
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startTime = 0.25,
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duration = 0.6
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},
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yellow_ring = {
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texture = particleYellowRingImage,
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opacity = 1,
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startX = -600,
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finishX = 650,
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xPos = -600,
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yPos = 370,
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width = 1401*0.5,
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height = 1398*0.5,
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startTime = 0.25,
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duration = 0.6
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},
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}
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if (game.GetSkinSetting('audio_systemVoice')) then
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game.LoadSkinSample('gameplay/track_comp_rasis.wav');
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else
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game.LoadSkinSample('gameplay/track_comp.wav');
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end
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local compSfxPlayed = false;
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local tickTransitions = function (deltaTime)
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if outroTransitionScale < 1 then
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outroTransitionScale = outroTransitionScale + deltaTime / 3 -- transition should last for that time in seconds
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else
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outroTransitionScale = 1
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end
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outroTransitionGlobalAlpha = math.min(1, (outroTransitionScale*6))
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outroTransitionEnterFlareX = math.min(2*1920, (
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(outroTransitionScale-0.2)/0.1* -- Last from 0.2 transition scale for 0.1 transition scale, ending at 0.3 TS
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(1920*2) -- move this amount during the transition
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)-1920); -- start off-screen
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outroTransitionTextCutX = math.min(1920, (
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(outroTransitionScale-0.25)/0.2* -- Last from 0.25 transition scale for 0.2 transition scale, ending at 0.45 TS
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(1920) -- reveal this amount during the transition (the whole width)
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)-0); -- start from 0
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local particleTransitionScale = Easing.outQuad(math.min(1,
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(outroTransitionScale-0.25)/0.2) -- Last from 0.25 transition scale for 0.2 transition scale, ending at 0.45 TS
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)
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for particleName, particle in pairs(particles) do
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local transScale = Easing.outQuad(math.min(1, (outroTransitionScale-particle.startTime)/particle.duration));
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if (particle.finishX) then -- If x position want to have anim
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if (outroTransitionScale < particle.startTime) then
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particle.xPos = particle.startX;
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elseif (outroTransitionScale >= particle.startTime + particle.duration) then
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particle.xPos = particle.finishX;
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else
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local xDiff = particle.finishX - particle.startX;
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particle.xPos = particle.startX + xDiff*transScale;
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end
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end
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if (particle.finishOpacity) then
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if (outroTransitionScale < particle.startTime) then
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particle.opacity = particle.startOpacity;
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elseif (outroTransitionScale >= particle.startTime + particle.duration) then
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particle.opacity = particle.finishOpacity;
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else
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local opacityDiff = particle.finishOpacity - particle.startOpacity;
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particle.opacity = particle.startOpacity + opacityDiff*transScale;
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end
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end
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end
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-- if (outroTransitionScale > 0.45 and outroTransitionScale < 0.5) then
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-- if (outroTransitionScale <= 0.475) then
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-- outroTransitionTextAlpha = 1-(0.5*((outroTransitionScale-0.45)/0.075))
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-- else
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-- outroTransitionTextAlpha = 0.5+0.5*((outroTransitionScale-0.475)/0.075)
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-- end
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-- else
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-- outroTransitionTextAlpha = 1;
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-- end
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end
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local drawParticles = function ()
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for particleName, particle in pairs(particles) do
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gfx.BeginPath();
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gfx.ImageRect(
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particle.xPos,
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particle.yPos,
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particle.width,
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particle.height,
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particle.texture,
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particle.opacity,
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0
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);
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-- game.Log(particle.currentX, game.LOGGER_ERROR)
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end
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-- gfx.BeginPath();
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-- gfx.ImageRect(
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-- outroTransitionParticleRedX-80,
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-- 510-80,
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-- 787*0.7,
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-- 818*0.7,
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-- particleYellowRing,
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-- 1,
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-- 0
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-- );
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-- gfx.BeginPath();
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-- gfx.ImageRect(
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-- outroTransitionParticleRedX,
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-- 510,
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-- 787*0.5,
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-- 818*0.5,
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-- particleRedBall,
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-- 1,
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-- 0
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-- );
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-- gfx.BeginPath();
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-- gfx.ImageRect(
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-- outroTransitionParticleRedX,
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-- 510,
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-- 787*0.5,
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-- 818*0.5,
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-- particleRedRing,
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-- 1,
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-- 0
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-- );
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-- -- Right side
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-- gfx.BeginPath();
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-- gfx.ImageRect(
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-- outroTransitionParticleSmallRainbowX,
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-- 465,
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-- 1117*0.5,
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-- 1117*0.5,
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-- particleSmallRainbowRing,
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-- 1,
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-- 0
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-- );
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-- gfx.BeginPath();
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-- gfx.ImageRect(
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-- outroTransitionParticleSmallYellowRingAX,
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-- 575,
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-- 579*0.5,
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-- 557*0.5,
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-- particleSmYellowRingA,
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-- 1,
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-- 0
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-- );
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-- gfx.BeginPath();
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-- gfx.ImageRect(
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-- outroTransitionParticleSmallYellowRingBX,
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-- 585,
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-- 436*0.5,
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-- 392*0.5,
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-- particleSmYellowRingB,
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-- 1,
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-- 0
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-- );
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-- gfx.BeginPath();
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-- gfx.ImageRect(
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-- outroTransitionParticleSmallYellowRingCX,
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-- 625,
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-- 275*0.5,
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-- 275*0.5,
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-- particleSmYellowRingC,
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-- 1,
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-- 0
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-- );
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end
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local handleSounds = function ()
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if not compSfxPlayed then
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compSfxPlayed = true;
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if (game.GetSkinSetting('audio_systemVoice')) then
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game.PlaySample('gameplay/track_comp_rasis.wav');
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else
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game.PlaySample('gameplay/track_comp.wav');
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end
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end
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end
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local render = function (deltaTime)
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tickTransitions(deltaTime);
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handleSounds();
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gfx.GlobalAlpha(outroTransitionGlobalAlpha);
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gfx.BeginPath();
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gfx.ImageRect(
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0,
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0,
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2160*0.5,
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3840*0.5,
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bgImage,
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1,
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0
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);
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gfx.BeginPath();
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gfx.ImageRect(
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0,
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0,
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2160*0.5,
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1921*0.5,
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bgHexTopImage,
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1,
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0
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);
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gfx.BeginPath();
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gfx.ImageRect(
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0,
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1920-(1921*0.5),
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2160*0.5,
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1921*0.5,
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bgHexBottomImage,
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1,
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0
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);
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-- Enter flares
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gfx.BeginPath();
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gfx.ImageRect(
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outroTransitionEnterFlareX,
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530,
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3280*0.5,
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790*0.5,
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enterFlareBlueImage,
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1,
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0
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);
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gfx.BeginPath();
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gfx.ImageRect(
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-outroTransitionEnterFlareX, -- go from the other side of the screen
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530,
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3280*0.5,
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790*0.5,
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enterFlarePinkImage,
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1,
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0
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);
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drawParticles();
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gfx.BeginPath();
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gfx.Scissor(0, 530, outroTransitionTextCutX, 1920)
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gfx.GlobalAlpha(outroTransitionTextAlpha);
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gfx.ImageRect(
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0,
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680,
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2160*0.5,
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177*0.5,
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trackCompImage,
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1,
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0
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);
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gfx.GlobalAlpha(outroTransitionGlobalAlpha);
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gfx.ResetScissor();
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-- Get the banner downscaled in whatever resolution it is, while maintaining the aspect ratio
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-- local tw,th = gfx.ImageSize(bannerBaseImage);
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-- BANNER_H = th * (1080/tw);
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-- gfx.BeginPath();
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-- gfx.ImageRect(
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-- 0,
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-- 0,
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-- BANNER_W,
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-- BANNER_H,
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-- bannerBaseImage,
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-- 1,
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-- 0
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-- );
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end
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return {
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render=render
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} |