local Easing = require('common.easings') local bgImage = gfx.CreateSkinImage("gameplay/track_end/bg.png", 0) local bgHexTopImage = gfx.CreateSkinImage("gameplay/track_end/top_hex.png", 0) local bgHexBottomImage = gfx.CreateSkinImage("gameplay/track_end/bottom_hex.png", 0) local enterFlareBlueImage = gfx.CreateSkinImage("gameplay/track_end/flares/blue_transition_flare.png", 0) local enterFlarePinkImage = gfx.CreateSkinImage("gameplay/track_end/flares/pink_transition_flare.png", 0) local trackCompImage = gfx.CreateSkinImage("gameplay/track_end/track_comp.png", 0) local trackCompBlurImage = gfx.CreateSkinImage("gameplay/track_end/track_comp_blur.png", 0) -- new local particleGreenDot1Image = gfx.CreateSkinImage("gameplay/track_end/particles/green_dot_1.png", 0) local particleGreenDot2Image = gfx.CreateSkinImage("gameplay/track_end/particles/green_dot_2.png", 0) local particleBlueRingImage = gfx.CreateSkinImage("gameplay/track_end/particles/blue_ring.png", 0) local particleLargeRainbowRingImage = gfx.CreateSkinImage("gameplay/track_end/particles/large_rainbow_ring.png", 0) local particleRedBallImage = gfx.CreateSkinImage("gameplay/track_end/particles/red_ball.png", 0) local particleRedRingImage = gfx.CreateSkinImage("gameplay/track_end/particles/red_ring.png", 0) local particleSmallYellowRing1Image = gfx.CreateSkinImage("gameplay/track_end/particles/small_yellow_ring_1.png", 0) local particleSmallYellowRing2Image = gfx.CreateSkinImage("gameplay/track_end/particles/small_yellow_ring_2.png", 0) local particleSmallRainbowRingImage = gfx.CreateSkinImage("gameplay/track_end/particles/small_rainbow_ring.png", 0) local particleYellowRingImage = gfx.CreateSkinImage("gameplay/track_end/particles/yellow_ring.png", 0) local outroTransitionScale = 0; local outroTransitionGlobalAlpha = 0; local outroTransitionEnterFlareX = -1920; local outroTransitionTextCutX = 0; local outroTransitionTextAlpha = 1; local outroTransitionTextBlurAlpha = 0; local particles = { green_dot_one = { texture = particleGreenDot1Image, opacity = 1, startX = 1280, finishX = 380, xPos = 1280, yPos = 660, width = 235*0.5, height = 235*0.5, startTime = 0.25, duration = 0.6 }, green_dot_two = { texture = particleGreenDot2Image, opacity = 1, startX = 1280, finishX = 70, xPos = 1280, yPos = 610, width = 128*0.5, height = 128*0.5, startTime = 0.25, duration = 0.6 }, blue_ring = { texture = particleBlueRingImage, opacity = 1, startX = 1280, finishX = 65, xPos = 1280, yPos = 620, width = 229*0.5, height = 229*0.5, startTime = 0.25, duration = 0.6 }, large_rainbow_ring = { -- needs opacity and scale transitions texture = particleLargeRainbowRingImage, opacity = 0, startOpacity = 0, finishOpacity = 1, startX = (1080/2-(2160*0.675)/2), finishX = (1080/2-(2160*0.675)/2), xPos = (1080/2-(2160*0.675)/2), yPos = (680-(2273*0.675)/2) + 100, width = 2160*0.675, height = 2273*0.675, startTime = 0.25, duration = 0.6, }, red_ball = { -- needs opacity transition texture = particleRedBallImage, startOpacity = 0, finishOpacity = 1, opacity = 0, xPos = -150, yPos = 500, width = 787*0.5, height = 818*0.5, startTime = 0.25, duration = 0.6 }, red_ring = { texture = particleRedRingImage, opacity = 1, startX = -600, finishX = 590, xPos = -600, yPos = 460, width = 1051*0.5, height = 1081*0.5, startTime = 0.25, duration = 0.6 }, small_yellow_ring_1 = { texture = particleSmallYellowRing1Image, opacity = 1, startX = 1280, finishX = -170, xPos = 1280, yPos = 620, width = 579*0.5, height = 557*0.5, startTime = 0.25, duration = 0.6 }, small_yellow_ring_2 = { texture = particleSmallYellowRing2Image, opacity = 1, startX = 1280, finishX = 140, xPos = 1280, yPos = 590, width = 436*0.5, height = 392*0.5, startTime = 0.25, duration = 0.6 }, small_rainbow_ring = { texture = particleSmallRainbowRingImage, opacity = 1, startX = 1280, finishX = -380, xPos = 1280, yPos = 450, width = 1117*0.5, height = 1117*0.5, startTime = 0.25, duration = 0.6 }, yellow_ring = { texture = particleYellowRingImage, opacity = 1, startX = -600, finishX = 650, xPos = -600, yPos = 370, width = 1401*0.5, height = 1398*0.5, startTime = 0.25, duration = 0.6 }, } if (game.GetSkinSetting('audio_systemVoice')) then game.LoadSkinSample('gameplay/track_comp_rasis.wav'); else game.LoadSkinSample('gameplay/track_comp.wav'); end local compSfxPlayed = false; local tickTransitions = function (deltaTime) if outroTransitionScale < 1 then outroTransitionScale = outroTransitionScale + deltaTime / 3 -- transition should last for that time in seconds else outroTransitionScale = 1 end outroTransitionGlobalAlpha = math.min(1, (outroTransitionScale*6)) outroTransitionEnterFlareX = math.min(2*1920, ( (outroTransitionScale-0.2)/0.1* -- Last from 0.2 transition scale for 0.1 transition scale, ending at 0.3 TS (1920*2) -- move this amount during the transition )-1920); -- start off-screen outroTransitionTextCutX = math.min(1920, ( (outroTransitionScale-0.25)/0.2* -- Last from 0.25 transition scale for 0.2 transition scale, ending at 0.45 TS (1920) -- reveal this amount during the transition (the whole width) )-0); -- start from 0 local particleTransitionScale = Easing.outQuad(math.min(1, (outroTransitionScale-0.25)/0.2) -- Last from 0.25 transition scale for 0.2 transition scale, ending at 0.45 TS ) for particleName, particle in pairs(particles) do local transScale = Easing.outQuad(math.min(1, (outroTransitionScale-particle.startTime)/particle.duration)); if (particle.finishX) then -- If x position want to have anim if (outroTransitionScale < particle.startTime) then particle.xPos = particle.startX; elseif (outroTransitionScale >= particle.startTime + particle.duration) then particle.xPos = particle.finishX; else local xDiff = particle.finishX - particle.startX; particle.xPos = particle.startX + xDiff*transScale; end end if (particle.finishOpacity) then if (outroTransitionScale < particle.startTime) then particle.opacity = particle.startOpacity; elseif (outroTransitionScale >= particle.startTime + particle.duration) then particle.opacity = particle.finishOpacity; else local opacityDiff = particle.finishOpacity - particle.startOpacity; particle.opacity = particle.startOpacity + opacityDiff*transScale; end end end -- if (outroTransitionScale > 0.45 and outroTransitionScale < 0.5) then -- if (outroTransitionScale <= 0.475) then -- outroTransitionTextAlpha = 1-(0.5*((outroTransitionScale-0.45)/0.075)) -- else -- outroTransitionTextAlpha = 0.5+0.5*((outroTransitionScale-0.475)/0.075) -- end -- else -- outroTransitionTextAlpha = 1; -- end end local drawParticles = function () for particleName, particle in pairs(particles) do gfx.BeginPath(); gfx.ImageRect( particle.xPos, particle.yPos, particle.width, particle.height, particle.texture, particle.opacity, 0 ); -- game.Log(particle.currentX, game.LOGGER_ERROR) end -- gfx.BeginPath(); -- gfx.ImageRect( -- outroTransitionParticleRedX-80, -- 510-80, -- 787*0.7, -- 818*0.7, -- particleYellowRing, -- 1, -- 0 -- ); -- gfx.BeginPath(); -- gfx.ImageRect( -- outroTransitionParticleRedX, -- 510, -- 787*0.5, -- 818*0.5, -- particleRedBall, -- 1, -- 0 -- ); -- gfx.BeginPath(); -- gfx.ImageRect( -- outroTransitionParticleRedX, -- 510, -- 787*0.5, -- 818*0.5, -- particleRedRing, -- 1, -- 0 -- ); -- -- Right side -- gfx.BeginPath(); -- gfx.ImageRect( -- outroTransitionParticleSmallRainbowX, -- 465, -- 1117*0.5, -- 1117*0.5, -- particleSmallRainbowRing, -- 1, -- 0 -- ); -- gfx.BeginPath(); -- gfx.ImageRect( -- outroTransitionParticleSmallYellowRingAX, -- 575, -- 579*0.5, -- 557*0.5, -- particleSmYellowRingA, -- 1, -- 0 -- ); -- gfx.BeginPath(); -- gfx.ImageRect( -- outroTransitionParticleSmallYellowRingBX, -- 585, -- 436*0.5, -- 392*0.5, -- particleSmYellowRingB, -- 1, -- 0 -- ); -- gfx.BeginPath(); -- gfx.ImageRect( -- outroTransitionParticleSmallYellowRingCX, -- 625, -- 275*0.5, -- 275*0.5, -- particleSmYellowRingC, -- 1, -- 0 -- ); end local handleSounds = function () if not compSfxPlayed then compSfxPlayed = true; if (game.GetSkinSetting('audio_systemVoice')) then game.PlaySample('gameplay/track_comp_rasis.wav'); else game.PlaySample('gameplay/track_comp.wav'); end end end local render = function (deltaTime) tickTransitions(deltaTime); handleSounds(); gfx.GlobalAlpha(outroTransitionGlobalAlpha); gfx.BeginPath(); gfx.ImageRect( 0, 0, 2160*0.5, 3840*0.5, bgImage, 1, 0 ); gfx.BeginPath(); gfx.ImageRect( 0, 0, 2160*0.5, 1921*0.5, bgHexTopImage, 1, 0 ); gfx.BeginPath(); gfx.ImageRect( 0, 1920-(1921*0.5), 2160*0.5, 1921*0.5, bgHexBottomImage, 1, 0 ); -- Enter flares gfx.BeginPath(); gfx.ImageRect( outroTransitionEnterFlareX, 530, 3280*0.5, 790*0.5, enterFlareBlueImage, 1, 0 ); gfx.BeginPath(); gfx.ImageRect( -outroTransitionEnterFlareX, -- go from the other side of the screen 530, 3280*0.5, 790*0.5, enterFlarePinkImage, 1, 0 ); drawParticles(); gfx.BeginPath(); gfx.Scissor(0, 530, outroTransitionTextCutX, 1920) gfx.GlobalAlpha(outroTransitionTextAlpha); gfx.ImageRect( 0, 680, 2160*0.5, 177*0.5, trackCompImage, 1, 0 ); gfx.GlobalAlpha(outroTransitionGlobalAlpha); gfx.ResetScissor(); -- Get the banner downscaled in whatever resolution it is, while maintaining the aspect ratio -- local tw,th = gfx.ImageSize(bannerBaseImage); -- BANNER_H = th * (1080/tw); -- gfx.BeginPath(); -- gfx.ImageRect( -- 0, -- 0, -- BANNER_W, -- BANNER_H, -- bannerBaseImage, -- 1, -- 0 -- ); end return { render=render }