ExperimentalGear/scripts/multi/roomList/getpanel.lua

56 lines
2.0 KiB
Lua

local Dim = require("common.dimensions")
local getroom = require("multi.roomList.getroom")
local desw,desh = Dim.design.width,Dim.design.height
lobbypanelX = 0;
lobbypanelY = (1080/2.5)-56;
local l_base_panel = gfx.CreateSkinImage("multi/roomselect/lobby_select.png",1);
local l_color = gfx.CreateSkinImage("multi/roomselect/lobby_select_color.png", 1);
local l_grad = gfx.CreateSkinImage("multi/roomselect/lobby_select_gradiant.png", 1);
local l_load = gfx.CreateSkinImage("multi/roomselect/lobby_not_loaded.png",1)
local l_mult = gfx.CreateSkinImage("multi/roomselect/multi_station.png",1);
local l_naut = gfx.CreateSkinImage("multi/roomselect/nautica/nautica_station.png",1);
local getpanel = function()
if screenState == "roomList" then
local jw,jh = gfx.ImageSize(l_base_panel);
gfx.BeginPath();
gfx.ImageRect(lobbypanelX, lobbypanelY, jw, jh, l_base_panel,1,0);
gfx.BeginPath();
gfx.ImageRect(lobbypanelX, lobbypanelY, jw, jh, l_color,1,0);
getroom()
gfx.BeginPath();
gfx.ImageRect(lobbypanelX, lobbypanelY, jw, jh, l_grad,1,0);
local nw,nh = gfx.ImageSize(l_mult);
gfx.BeginPath();
gfx.ImageRect(lobbypanelX+445, lobbypanelY+9, nw, nh, l_mult,1,0);
if not loading then
gfx.BeginPath()
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER, gfx.TEXT_ALIGN_BOTTOM)
custom_button("Create new room",40+(desw/2), 530+(desh/2),l_load,"Digital-Serial-Bold.ttf",70,new_room)
end
end
if screenState ~= "roomList" then
local jw,jh = gfx.ImageSize(l_base_panel);
gfx.BeginPath();
gfx.ImageRect(lobbypanelX, lobbypanelY, jw, jh, l_base_panel,1,0);
gfx.BeginPath();
gfx.ImageRect(lobbypanelX, lobbypanelY, jw, jh, l_color,1,0);
gfx.BeginPath();
gfx.ImageRect(lobbypanelX, lobbypanelY, jw, jh, l_grad,1,0);
local nw,nh = gfx.ImageSize(l_naut);
gfx.BeginPath();
gfx.ImageRect(lobbypanelX+445, lobbypanelY+9, nw, nh, l_naut,1,0);
end
end
return getpanel