local Dim = require("common.dimensions") local getroom = require("multi.roomList.getroom") local desw,desh = Dim.design.width,Dim.design.height lobbypanelX = 0; lobbypanelY = (1080/2.5)-56; local l_base_panel = gfx.CreateSkinImage("multi/roomselect/lobby_select.png",1); local l_color = gfx.CreateSkinImage("multi/roomselect/lobby_select_color.png", 1); local l_grad = gfx.CreateSkinImage("multi/roomselect/lobby_select_gradiant.png", 1); local l_load = gfx.CreateSkinImage("multi/roomselect/lobby_not_loaded.png",1) local l_mult = gfx.CreateSkinImage("multi/roomselect/multi_station.png",1); local l_naut = gfx.CreateSkinImage("multi/roomselect/nautica/nautica_station.png",1); local getpanel = function() if screenState == "roomList" then local jw,jh = gfx.ImageSize(l_base_panel); gfx.BeginPath(); gfx.ImageRect(lobbypanelX, lobbypanelY, jw, jh, l_base_panel,1,0); gfx.BeginPath(); gfx.ImageRect(lobbypanelX, lobbypanelY, jw, jh, l_color,1,0); getroom() gfx.BeginPath(); gfx.ImageRect(lobbypanelX, lobbypanelY, jw, jh, l_grad,1,0); local nw,nh = gfx.ImageSize(l_mult); gfx.BeginPath(); gfx.ImageRect(lobbypanelX+445, lobbypanelY+9, nw, nh, l_mult,1,0); if not loading then gfx.BeginPath() gfx.TextAlign(gfx.TEXT_ALIGN_CENTER, gfx.TEXT_ALIGN_BOTTOM) custom_button("Create new room",40+(desw/2), 530+(desh/2),l_load,"Digital-Serial-Bold.ttf",70,new_room) end end if screenState ~= "roomList" then local jw,jh = gfx.ImageSize(l_base_panel); gfx.BeginPath(); gfx.ImageRect(lobbypanelX, lobbypanelY, jw, jh, l_base_panel,1,0); gfx.BeginPath(); gfx.ImageRect(lobbypanelX, lobbypanelY, jw, jh, l_color,1,0); gfx.BeginPath(); gfx.ImageRect(lobbypanelX, lobbypanelY, jw, jh, l_grad,1,0); local nw,nh = gfx.ImageSize(l_naut); gfx.BeginPath(); gfx.ImageRect(lobbypanelX+445, lobbypanelY+9, nw, nh, l_naut,1,0); end end return getpanel