HitFX, Early/Late display with ms #35
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@ -66,7 +66,7 @@ end
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function render_crit_base(deltaTime)
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HitFX.renderLasers(deltaTime, gameplay.critLine.x, gameplay.critLine.y, -gameplay.critLine.rotation, gameplay.critLine.cursors);
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CritLine.renderBase(deltaTime, gameplay.critLine.x, gameplay.critLine.y, -gameplay.critLine.rotation, gameplay.critLine.cursors);
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CritLine.renderBase(deltaTime, gameplay.critLine.x, gameplay.critLine.y, -gameplay.critLine.rotation, gameplay.critLine.cursors, gameplay.laserActive);
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Console.render(deltaTime, gameplay.critLine.x, gameplay.critLine.y, -gameplay.critLine.rotation);
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end
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@ -17,6 +17,10 @@ local cursorGlowTopImages = {
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gfx.CreateSkinImage("gameplay/crit_line/cursor_glow_top_left.png", 0),
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gfx.CreateSkinImage("gameplay/crit_line/cursor_glow_top_right.png", 0),
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}
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local cursorTailImages = {
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gfx.CreateSkinImage("gameplay/crit_line/cursor_tail_l.png", 0),
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gfx.CreateSkinImage("gameplay/crit_line/cursor_tail_r.png", 0),
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}
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local CRITBAR_W = 1080
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local CRITBAR_H = 251
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@ -24,10 +28,15 @@ local CRITBAR_H = 251
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local scale = 1;
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local isLandscape = false;
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local drawCursors = function (centerX, centerY,cursors)
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local drawCursors = function (centerX, centerY,cursors, laserActive)
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local cursorW = 598 * 0.165;
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local cursorH = 673 * 0.14;
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local tailW = cursorW * 9
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local tailH = cursorH * 9
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for i = 0, 1, 1 do
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local luaIndex = i + 1
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local cursor = cursors[i];
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gfx.Save();
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@ -39,6 +48,18 @@ local drawCursors = function (centerX, centerY,cursors)
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local cursorX = cursor.pos * (1 / scale) - cursorW / 2;
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local cursorY = -cursorH / 2;
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if laserActive[luaIndex] then
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gfx.ImageRect(
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cursor.pos - tailW / 2,
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- tailH / 2,
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tailW,
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tailH,
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cursorTailImages[luaIndex],
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cursor.alpha,
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0
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)
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end
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gfx.ImageRect(
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cursorX,
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cursorY,
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@ -54,7 +75,7 @@ local drawCursors = function (centerX, centerY,cursors)
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cursorY,
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cursorW,
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cursorH,
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cursorGlowBottomImages[i+1],
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cursorGlowBottomImages[luaIndex],
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cursor.alpha,
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0
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);
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@ -74,7 +95,7 @@ local drawCursors = function (centerX, centerY,cursors)
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cursorY,
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cursorW,
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cursorH,
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cursorGlowTopImages[i+1],
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cursorGlowTopImages[luaIndex],
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cursor.alpha,
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0
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);
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@ -83,7 +104,7 @@ local drawCursors = function (centerX, centerY,cursors)
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end
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end
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local renderBase = function (deltaTime, centerX, centerY, rotation, cursors)
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local renderBase = function (deltaTime, centerX, centerY, rotation, cursors, laserActive)
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scale, isLandscape = Dimensions.setUpTransforms(centerX, centerY, rotation)
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gfx.BeginPath()
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@ -99,7 +120,7 @@ local renderBase = function (deltaTime, centerX, centerY, rotation, cursors)
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gfx.ImageRect(-CRITBAR_W/2, -CRITBAR_H/2, CRITBAR_W, CRITBAR_H, baseImage, 1, 0);
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end
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drawCursors(centerX, centerY, cursors)
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drawCursors(centerX, centerY, cursors, laserActive)
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gfx.ResetTransform()
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end
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