HitFX, Early/Late display with ms #35
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@ -31,9 +31,9 @@ local earlyLatePosition = game.GetSkinSetting("gameplay_earlyLatePosition")
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local EarlyLate = {
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timer = 0,
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lastMillisec = 0,
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showEarlyLate = false,
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showMillisec = false,
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color = {},
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earlyLateText = "",
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millisecText = ""
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}
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function EarlyLate.render(deltaTime)
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@ -49,7 +49,7 @@ function EarlyLate.render(deltaTime)
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local desh, fractionTable
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if screenH > screenW then
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desh = 1920
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desh = 1600
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fractionTable = portraitHeightFractions
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else
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desh = 1080
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@ -63,41 +63,47 @@ function EarlyLate.render(deltaTime)
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gfx.LoadSkinFont("Digital-Serial-ExtraBold.ttf")
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gfx.FontSize(20 * scale)
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if EarlyLate.showEarlyLate then
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_BASELINE)
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local color = EarlyLate.color
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gfx.FillColor(color[1], color[2], color[3])
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_BASELINE)
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if EarlyLate.lastMillisec < 0 then
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gfx.FillColor(206, 94, 135)
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gfx.FastText("EARLY", screenCenterX - 100 * scale, y)
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else
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gfx.FillColor(53, 102, 197)
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gfx.FastText("LATE", screenCenterX - 100 * scale, y)
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end
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end
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if EarlyLate.showMillisec then
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local msString = string.format("%dms", EarlyLate.lastMillisec)
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if EarlyLate.lastMillisec >= 0 then
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msString = "+"..msString -- prepend + sign for lates
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end
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gfx.TextAlign(gfx.TEXT_ALIGN_RIGHT + gfx.TEXT_ALIGN_BASELINE)
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gfx.FastText(msString, screenCenterX + 100 * scale, y)
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end
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gfx.FastText(EarlyLate.earlyLateText, screenCenterX - 100 * scale, y)
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gfx.FastText(EarlyLate.millisecText, screenCenterX + 100 * scale, y)
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end
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function EarlyLate.TriggerAnimation(rating, millisec)
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local showEarlyLate = rating <= earlyLateFor
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local showMillisec = rating <= msFor
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local isEarly = millisec < 0
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if showEarlyLate or showMillisec then
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EarlyLate.timer = 120
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EarlyLate.lastMillisec = millisec
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EarlyLate.showEarlyLate = showEarlyLate
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EarlyLate.showMillisec = showMillisec
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if millisec == 0 then return end
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if not showEarlyLate and not showMillisec then return end
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if showEarlyLate then
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EarlyLate.earlyLateText = isEarly and "EARLY" or "LATE"
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else
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EarlyLate.earlyLateText = ""
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end
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if showMillisec then
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local millisecText = string.format("%dms", millisec)
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-- prepend + sign for lates
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millisecText = isEarly and millisecText or "+"..millisecText
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EarlyLate.millisecText = millisecText
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else
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EarlyLate.millisecText = ""
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end
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if isEarly then
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EarlyLate.color = {206, 94, 135}
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else
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EarlyLate.color = {53, 102, 197}
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end
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EarlyLate.timer = 120
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end
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return EarlyLate
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