+stuff
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@ -25,6 +25,13 @@
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"separator_c": {},
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"Crew": { "type": "label" },
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"single_idol": {
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"label": "!!!ALWAYS MATCH THE NAME!!!",
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"type": "text",
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"default": "nothing"
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},
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"words": {
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"type": "selection",
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"label": "Language",
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@ -3,6 +3,8 @@ local Background = require('components.background');
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local Footer = require('components.footer');
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local lang = require("language.call")
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local creww = game.GetSkinSetting("single_idol")
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local VolforceWindow = require('components.volforceWindow')
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local resx, resy = game.GetResolution()
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@ -109,7 +111,7 @@ local clearBadgeImages = {
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}
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-- ANIMS
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local idolAnimation = gfx.LoadSkinAnimation('crew/anim', 1 / 30, 0, true);
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local idolAnimation = gfx.LoadSkinAnimation('crew/anim/'..creww, 1 / 30, 0, true);
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local transitionEnterScale = 0;
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local idolAnimTransitionScale = 0;
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@ -0,0 +1,13 @@
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local idols ={
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-- SDVX IV
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nearnoah_summer={"crew/anim/nearnoah_summer", 1 / 30, 0, true}
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-- SDVX V
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-- SDVX III
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}
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return idols
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@ -42,8 +42,10 @@ local settingsLabelImage = gfx.CreateSkinImage(
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'titlescreen/labels/settings.png', 0);
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local exitLabelImage = gfx.CreateSkinImage('titlescreen/labels/exit.png', 0);
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local creww = game.GetSkinSetting("single_idol")
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-- ANIMS
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local idolAnimation = gfx.LoadSkinAnimation('crew/anim', 1 / 30, 0, true);
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local idolAnimation = gfx.LoadSkinAnimation('crew/anim/'..creww, 1 / 30, 0, true);
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-- AUDIO
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game.LoadSkinSample('titlescreen/bgm.wav');
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