This commit is contained in:
RealFD 2021-10-25 19:43:11 +02:00
parent 9791ed2ff7
commit bddae01ce4
6 changed files with 26 additions and 2 deletions

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@ -25,6 +25,13 @@
"separator_c": {}, "separator_c": {},
"Crew": { "type": "label" },
"single_idol": {
"label": "!!!ALWAYS MATCH THE NAME!!!",
"type": "text",
"default": "nothing"
},
"words": { "words": {
"type": "selection", "type": "selection",
"label": "Language", "label": "Language",

View File

@ -3,6 +3,8 @@ local Background = require('components.background');
local Footer = require('components.footer'); local Footer = require('components.footer');
local lang = require("language.call") local lang = require("language.call")
local creww = game.GetSkinSetting("single_idol")
local VolforceWindow = require('components.volforceWindow') local VolforceWindow = require('components.volforceWindow')
local resx, resy = game.GetResolution() local resx, resy = game.GetResolution()
@ -109,7 +111,7 @@ local clearBadgeImages = {
} }
-- ANIMS -- ANIMS
local idolAnimation = gfx.LoadSkinAnimation('crew/anim', 1 / 30, 0, true); local idolAnimation = gfx.LoadSkinAnimation('crew/anim/'..creww, 1 / 30, 0, true);
local transitionEnterScale = 0; local transitionEnterScale = 0;
local idolAnimTransitionScale = 0; local idolAnimTransitionScale = 0;

13
scripts/shared/idol.lua Normal file
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@ -0,0 +1,13 @@
local idols ={
-- SDVX IV
nearnoah_summer={"crew/anim/nearnoah_summer", 1 / 30, 0, true}
-- SDVX V
-- SDVX III
}
return idols

View File

@ -42,8 +42,10 @@ local settingsLabelImage = gfx.CreateSkinImage(
'titlescreen/labels/settings.png', 0); 'titlescreen/labels/settings.png', 0);
local exitLabelImage = gfx.CreateSkinImage('titlescreen/labels/exit.png', 0); local exitLabelImage = gfx.CreateSkinImage('titlescreen/labels/exit.png', 0);
local creww = game.GetSkinSetting("single_idol")
-- ANIMS -- ANIMS
local idolAnimation = gfx.LoadSkinAnimation('crew/anim', 1 / 30, 0, true); local idolAnimation = gfx.LoadSkinAnimation('crew/anim/'..creww, 1 / 30, 0, true);
-- AUDIO -- AUDIO
game.LoadSkinSample('titlescreen/bgm.wav'); game.LoadSkinSample('titlescreen/bgm.wav');

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