* test out drawing multiple songs
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@ -79,7 +79,7 @@ function drawSong(song, y)
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-- Draw the bg for the song plate
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gfx.BeginPath()
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gfx.ImageRect(songX, y, 603/1.17, 201/1.17, songPlateBg, 1, 0)
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gfx.ImageRect(songX, y, 515, 172, songPlateBg, 1, 0)
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-- Draw jacket
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local jacketImage = getJacketImage(song);
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@ -88,11 +88,11 @@ function drawSong(song, y)
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-- Draw the overlay for the song plate (that bottom black bar)
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gfx.BeginPath()
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gfx.ImageRect(songX, y, 603/1.17, 201/1.17, songPlateBottomBarOverlayImage, 1, 0)
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gfx.ImageRect(songX, y, 515, 172, songPlateBottomBarOverlayImage, 1, 0)
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-- Draw the difficulty notch background
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gfx.BeginPath()
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gfx.ImageRect(songX, y+95, 97/1.17, 86/1.17, difficultyLabelImages[song.difficulties[selectedDifficulty].difficulty+1], 1, 0)
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gfx.ImageRect(songX, y+95, 83, 74, difficultyLabelImages[song.difficulties[selectedDifficulty].difficulty+1], 1, 0)
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-- Draw the difficulty level number
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gfx.BeginPath()
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@ -101,7 +101,11 @@ function drawSong(song, y)
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end
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function drawSongList()
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drawSong(songwheel.songs[selectedIndex], 1200)
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drawSong(songwheel.songs[selectedIndex-2], desh/2-172/2-172*2)
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drawSong(songwheel.songs[selectedIndex-1], desh/2-172/2-172)
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drawSong(songwheel.songs[selectedIndex], desh/2-172/2)
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drawSong(songwheel.songs[selectedIndex+1], desh/2-172/2+172)
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drawSong(songwheel.songs[selectedIndex+2], desh/2-172/2+172*2)
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end
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render = function (deltaTime)
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