diff --git a/scripts/songselect/songwheel.lua b/scripts/songselect/songwheel.lua index 77dd8f6..61ae1a0 100644 --- a/scripts/songselect/songwheel.lua +++ b/scripts/songselect/songwheel.lua @@ -79,7 +79,7 @@ function drawSong(song, y) -- Draw the bg for the song plate gfx.BeginPath() - gfx.ImageRect(songX, y, 603/1.17, 201/1.17, songPlateBg, 1, 0) + gfx.ImageRect(songX, y, 515, 172, songPlateBg, 1, 0) -- Draw jacket local jacketImage = getJacketImage(song); @@ -88,11 +88,11 @@ function drawSong(song, y) -- Draw the overlay for the song plate (that bottom black bar) gfx.BeginPath() - gfx.ImageRect(songX, y, 603/1.17, 201/1.17, songPlateBottomBarOverlayImage, 1, 0) + gfx.ImageRect(songX, y, 515, 172, songPlateBottomBarOverlayImage, 1, 0) -- Draw the difficulty notch background gfx.BeginPath() - gfx.ImageRect(songX, y+95, 97/1.17, 86/1.17, difficultyLabelImages[song.difficulties[selectedDifficulty].difficulty+1], 1, 0) + gfx.ImageRect(songX, y+95, 83, 74, difficultyLabelImages[song.difficulties[selectedDifficulty].difficulty+1], 1, 0) -- Draw the difficulty level number gfx.BeginPath() @@ -101,7 +101,11 @@ function drawSong(song, y) end function drawSongList() - drawSong(songwheel.songs[selectedIndex], 1200) + drawSong(songwheel.songs[selectedIndex-2], desh/2-172/2-172*2) + drawSong(songwheel.songs[selectedIndex-1], desh/2-172/2-172) + drawSong(songwheel.songs[selectedIndex], desh/2-172/2) + drawSong(songwheel.songs[selectedIndex+1], desh/2-172/2+172) + drawSong(songwheel.songs[selectedIndex+2], desh/2-172/2+172*2) end render = function (deltaTime)