- unused code

This commit is contained in:
FajsiEx 2021-08-27 20:19:12 +02:00
parent c7bc3ca2d8
commit 8cc36bdc4a
1 changed files with 0 additions and 18 deletions

View File

@ -372,22 +372,6 @@ function drawSongList()
end; end;
end end
-- function drawCursor()
-- -- If the filter wheel is active or the songwheel is in the process of leaving, don't draw the cursor and leave it up to the filter wheel
-- if (game.GetSkinSetting('_songWheelDespawnSelectorElements') == 1) then
-- return
-- end
-- gfx.BeginPath()
-- local cursorImageIndex = game.GetSkinSetting('_gaugeType')
-- local cursorImage = cursorImages[cursorImageIndex or 1];
-- gfx.ImageRect(desw/2-14, desh/2-213/2, 555, 213, cursorImage, 1, 0)
-- end
local scoreNumbers = load_number_image("score_num"); local scoreNumbers = load_number_image("score_num");
function drawData() -- Draws the song data on the left panel function drawData() -- Draws the song data on the left panel
local song = songwheel.songs[selectedIndex]; local song = songwheel.songs[selectedIndex];
@ -690,8 +674,6 @@ render = function (deltaTime)
drawBackground(deltaTime); drawBackground(deltaTime);
drawSongList() drawSongList()
-- drawCursor()
-- drawScrollbar()
drawData() drawData()