diff --git a/scripts/songselect/songwheel.lua b/scripts/songselect/songwheel.lua index 338c270..9e00822 100644 --- a/scripts/songselect/songwheel.lua +++ b/scripts/songselect/songwheel.lua @@ -372,22 +372,6 @@ function drawSongList() end; end --- function drawCursor() --- -- If the filter wheel is active or the songwheel is in the process of leaving, don't draw the cursor and leave it up to the filter wheel --- if (game.GetSkinSetting('_songWheelDespawnSelectorElements') == 1) then --- return --- end - --- gfx.BeginPath() - --- local cursorImageIndex = game.GetSkinSetting('_gaugeType') --- local cursorImage = cursorImages[cursorImageIndex or 1]; - --- gfx.ImageRect(desw/2-14, desh/2-213/2, 555, 213, cursorImage, 1, 0) --- end - - - local scoreNumbers = load_number_image("score_num"); function drawData() -- Draws the song data on the left panel local song = songwheel.songs[selectedIndex]; @@ -690,8 +674,6 @@ render = function (deltaTime) drawBackground(deltaTime); drawSongList() - -- drawCursor() - -- drawScrollbar() drawData()