- unused code
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@ -372,22 +372,6 @@ function drawSongList()
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end;
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end;
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end
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end
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-- function drawCursor()
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-- -- If the filter wheel is active or the songwheel is in the process of leaving, don't draw the cursor and leave it up to the filter wheel
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-- if (game.GetSkinSetting('_songWheelDespawnSelectorElements') == 1) then
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-- return
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-- end
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-- gfx.BeginPath()
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-- local cursorImageIndex = game.GetSkinSetting('_gaugeType')
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-- local cursorImage = cursorImages[cursorImageIndex or 1];
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-- gfx.ImageRect(desw/2-14, desh/2-213/2, 555, 213, cursorImage, 1, 0)
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-- end
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local scoreNumbers = load_number_image("score_num");
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local scoreNumbers = load_number_image("score_num");
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function drawData() -- Draws the song data on the left panel
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function drawData() -- Draws the song data on the left panel
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local song = songwheel.songs[selectedIndex];
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local song = songwheel.songs[selectedIndex];
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@ -690,8 +674,6 @@ render = function (deltaTime)
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drawBackground(deltaTime);
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drawBackground(deltaTime);
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drawSongList()
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drawSongList()
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-- drawCursor()
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-- drawScrollbar()
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drawData()
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drawData()
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