* replace the selector arrows on titlescreen with nicer texture

This commit is contained in:
FajsiEx 2021-07-29 15:22:22 +02:00
parent fe01e334d7
commit 829bc1896b
3 changed files with 4 additions and 4 deletions

View File

@ -139,8 +139,8 @@ draw_buttons = function()
draw_button(buttons[indexes[3]], desw - 512, centerButtonY, false, 3); -- Placeholder for transition that goes to the top draw_button(buttons[indexes[3]], desw - 512, centerButtonY, false, 3); -- Placeholder for transition that goes to the top
end end
draw_button(buttons[indexes[4]], desw - 512, yBase + marginFromDesHCenter, false, 4); draw_button(buttons[indexes[4]], desw - 512, yBase + marginFromDesHCenter + 10, false, 4);
draw_button(buttons[indexes[5]], desw - 512, yBase + marginFromDesHCenter + buttonHeight, false, 5); draw_button(buttons[indexes[5]], desw - 512, yBase + marginFromDesHCenter + buttonHeight + 10, false, 5);
if not scrollingUp then if not scrollingUp then
draw_button(buttons[indexes[1]], desw - 512, yBase + marginFromDesHCenter + buttonHeight*2, false, 6); draw_button(buttons[indexes[1]], desw - 512, yBase + marginFromDesHCenter + buttonHeight*2, false, 6);
@ -283,7 +283,7 @@ render = function(deltaTime)
drawTexts(); drawTexts();
-- Draw the arrows around the selected button -- Draw the arrows around the selected button
gfx.ImageRect(desw-512, desh/2 + SELECTOR_BAR_OFFSET_FROM_CENTER - buttonHeight, 501, 277, selectorArrowsImage, 1, 0); gfx.ImageRect(desw-512, desh/2 + SELECTOR_BAR_OFFSET_FROM_CENTER - buttonHeight - 8, 501, 300, selectorArrowsImage, 1, 0);
-- Draw top and bottom bars -- Draw top and bottom bars
--Bars.draw(); --Bars.draw();

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@ -1 +1 @@
username = "GSKBLADEZ" username = "GSKBLADEZ" "

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