diff --git a/scripts/titlescreen.lua b/scripts/titlescreen.lua index dfdc219..1415b3e 100644 --- a/scripts/titlescreen.lua +++ b/scripts/titlescreen.lua @@ -139,8 +139,8 @@ draw_buttons = function() draw_button(buttons[indexes[3]], desw - 512, centerButtonY, false, 3); -- Placeholder for transition that goes to the top end - draw_button(buttons[indexes[4]], desw - 512, yBase + marginFromDesHCenter, false, 4); - draw_button(buttons[indexes[5]], desw - 512, yBase + marginFromDesHCenter + buttonHeight, false, 5); + draw_button(buttons[indexes[4]], desw - 512, yBase + marginFromDesHCenter + 10, false, 4); + draw_button(buttons[indexes[5]], desw - 512, yBase + marginFromDesHCenter + buttonHeight + 10, false, 5); if not scrollingUp then draw_button(buttons[indexes[1]], desw - 512, yBase + marginFromDesHCenter + buttonHeight*2, false, 6); @@ -283,7 +283,7 @@ render = function(deltaTime) drawTexts(); -- Draw the arrows around the selected button - gfx.ImageRect(desw-512, desh/2 + SELECTOR_BAR_OFFSET_FROM_CENTER - buttonHeight, 501, 277, selectorArrowsImage, 1, 0); + gfx.ImageRect(desw-512, desh/2 + SELECTOR_BAR_OFFSET_FROM_CENTER - buttonHeight - 8, 501, 300, selectorArrowsImage, 1, 0); -- Draw top and bottom bars --Bars.draw(); diff --git a/skin.cfg b/skin.cfg index bc471a4..d54f352 100644 --- a/skin.cfg +++ b/skin.cfg @@ -1 +1 @@ -username = "GSKBLADEZ" +username = "GSKBLADEZ" " diff --git a/textures/titlescreen/selector_arrows.png b/textures/titlescreen/selector_arrows.png index c9f8ca9..824d5b3 100644 Binary files a/textures/titlescreen/selector_arrows.png and b/textures/titlescreen/selector_arrows.png differ