/ sortwheel not scaling properly
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@ -8,7 +8,7 @@ local activeItemBgImage = gfx.CreateSkinImage(
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local titleTextImage =
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gfx.CreateSkinImage('song_select/sort_wheel/title.png', 0)
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resx, resy = game.GetResolution()
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local resx, resy = game.GetResolution()
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local desw, desh = 1080, 1920;
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local scale = 1;
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@ -170,6 +170,10 @@ end
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function render(deltaTime, shown)
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gfx.Save()
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gfx.ResetTransform()
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renderedButtonLabels = {};
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resetLayoutInformation()
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gfx.Scale(scale, scale)
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if not shown then
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transitionEnterReverse = true
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if (transitionEnterScale > 0) then drawSortWheel(deltaTime) end
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@ -179,10 +183,6 @@ function render(deltaTime, shown)
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end
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tickTransitions(deltaTime)
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renderedButtonLabels = {};
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resetLayoutInformation()
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gfx.Scale(scale, scale)
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gfx.Restore()
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end
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