+ glowing infinite track header to songwheel

This commit is contained in:
FajsiEx 2021-08-09 20:48:31 +02:00
parent 73cdc89eac
commit 5eca344e2e
5 changed files with 38 additions and 0 deletions

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@ -2,6 +2,9 @@ require('common')
local Easing = require('common.easings');
local Footer = require('components.footer');
local HEADER_HEIGHT = 128;
local BAR_ALPHA = 191;
local backgroundImage = gfx.CreateSkinImage("song_select/bg.png", 1)
local dataPanelImage = gfx.CreateSkinImage("song_select/data_bg_overlay.png", 1)
local dataGlowOverlayImage = gfx.CreateSkinImage("song_select/data_panel/data_glow_overlay.png", 1)
@ -17,6 +20,9 @@ local diffCursorImage = gfx.CreateSkinImage("song_select/level_cursor.png", 1)
local searchBgImage = gfx.CreateSkinImage("song_select/search_bg.png", 1)
local headerTitleImage = gfx.CreateSkinImage("song_select/header/title.png", 1)
local headerGlowTitleImage = gfx.CreateSkinImage("song_select/header/title_glow.png", 1)
local defaultJacketImage = gfx.CreateSkinImage("song_select/loading.png", 0)
local difficultyLabelImages = {
@ -109,6 +115,9 @@ local transitionAfterscrollTextSongArtist = 0;
local transitionAfterscrollDifficultiesAlpha = 0;
local transitionAfterscrollJacketBgAlpha = 0;
local animationHeaderGlowScale = 0;
local animationHeaderGlowAlpha = 0;
function resetLayoutInformation()
resx, resy = game.GetResolution()
desw = 1080
@ -420,6 +429,20 @@ function drawSearch()
gfx.Text(songwheel.searchText, desw-200, 30);
end
function drawHeader()
gfx.Save()
gfx.BeginPath();
gfx.FillColor(0,0,0,BAR_ALPHA);
gfx.Rect(0,0,desw, HEADER_HEIGHT);
gfx.Fill();
gfx.ClosePath()
gfx.ImageRect(28, 28, 423*0.85, 80*0.85, headerTitleImage, 1, 0)
gfx.ImageRect(28, 28, 423*0.85, 80*0.85, headerGlowTitleImage, animationHeaderGlowAlpha, 0)
gfx.Restore()
end
function tickTransitions(deltaTime)
if transitionScrollScale < 1 then
transitionScrollScale = transitionScrollScale + deltaTime / 0.1 -- transition should last for that time in seconds
@ -496,6 +519,20 @@ function tickTransitions(deltaTime)
else
transitionAfterscrollJacketBgAlpha = 1;
end
-- HEADER GLOW ANIMATION
if animationHeaderGlowScale < 1 then
animationHeaderGlowScale = animationHeaderGlowScale + deltaTime / 1 -- transition should last for that time in seconds
else
animationHeaderGlowScale = 0
end
if animationHeaderGlowScale < 0.5 then
animationHeaderGlowAlpha = animationHeaderGlowScale * 2;
else
animationHeaderGlowAlpha = 1-((animationHeaderGlowScale-0.5) * 2);
end
animationHeaderGlowAlpha = animationHeaderGlowAlpha*0.3
end
@ -517,6 +554,7 @@ render = function (deltaTime)
drawSearch();
drawHeader();
Footer.draw();

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