+ glowing infinite track header to songwheel
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@ -2,6 +2,9 @@ require('common')
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local Easing = require('common.easings');
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local Footer = require('components.footer');
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local HEADER_HEIGHT = 128;
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local BAR_ALPHA = 191;
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local backgroundImage = gfx.CreateSkinImage("song_select/bg.png", 1)
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local dataPanelImage = gfx.CreateSkinImage("song_select/data_bg_overlay.png", 1)
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local dataGlowOverlayImage = gfx.CreateSkinImage("song_select/data_panel/data_glow_overlay.png", 1)
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@ -17,6 +20,9 @@ local diffCursorImage = gfx.CreateSkinImage("song_select/level_cursor.png", 1)
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local searchBgImage = gfx.CreateSkinImage("song_select/search_bg.png", 1)
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local headerTitleImage = gfx.CreateSkinImage("song_select/header/title.png", 1)
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local headerGlowTitleImage = gfx.CreateSkinImage("song_select/header/title_glow.png", 1)
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local defaultJacketImage = gfx.CreateSkinImage("song_select/loading.png", 0)
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local difficultyLabelImages = {
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@ -109,6 +115,9 @@ local transitionAfterscrollTextSongArtist = 0;
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local transitionAfterscrollDifficultiesAlpha = 0;
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local transitionAfterscrollJacketBgAlpha = 0;
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local animationHeaderGlowScale = 0;
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local animationHeaderGlowAlpha = 0;
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function resetLayoutInformation()
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resx, resy = game.GetResolution()
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desw = 1080
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@ -420,6 +429,20 @@ function drawSearch()
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gfx.Text(songwheel.searchText, desw-200, 30);
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end
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function drawHeader()
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gfx.Save()
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gfx.BeginPath();
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gfx.FillColor(0,0,0,BAR_ALPHA);
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gfx.Rect(0,0,desw, HEADER_HEIGHT);
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gfx.Fill();
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gfx.ClosePath()
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gfx.ImageRect(28, 28, 423*0.85, 80*0.85, headerTitleImage, 1, 0)
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gfx.ImageRect(28, 28, 423*0.85, 80*0.85, headerGlowTitleImage, animationHeaderGlowAlpha, 0)
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gfx.Restore()
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end
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function tickTransitions(deltaTime)
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if transitionScrollScale < 1 then
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transitionScrollScale = transitionScrollScale + deltaTime / 0.1 -- transition should last for that time in seconds
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@ -496,6 +519,20 @@ function tickTransitions(deltaTime)
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else
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transitionAfterscrollJacketBgAlpha = 1;
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end
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-- HEADER GLOW ANIMATION
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if animationHeaderGlowScale < 1 then
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animationHeaderGlowScale = animationHeaderGlowScale + deltaTime / 1 -- transition should last for that time in seconds
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else
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animationHeaderGlowScale = 0
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end
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if animationHeaderGlowScale < 0.5 then
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animationHeaderGlowAlpha = animationHeaderGlowScale * 2;
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else
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animationHeaderGlowAlpha = 1-((animationHeaderGlowScale-0.5) * 2);
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end
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animationHeaderGlowAlpha = animationHeaderGlowAlpha*0.3
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end
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@ -517,6 +554,7 @@ render = function (deltaTime)
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drawSearch();
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drawHeader();
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Footer.draw();
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