bruh
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@ -696,7 +696,7 @@ function render_lobby(deltaTime)
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jacket = placeholderJacket
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jacket = placeholderJacket
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end
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end
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else
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else
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draw_diffs(selected_song.all_difficulties, split/2 + song_x_off - 150, 200, 300, 100, selected_song.diff_index+1)
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draw_diffs(selected_song.all_difficulties, split/2 + song_x_off - 150, 200, 300, 100, selected_song.diff_index+1)
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if selected_song.jacket == nil or selected_song.jacket == placeholderJacket then
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if selected_song.jacket == nil or selected_song.jacket == placeholderJacket then
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selected_song.jacket = gfx.LoadImageJob(selected_song.jacketPath, placeholderJacket)
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selected_song.jacket = gfx.LoadImageJob(selected_song.jacketPath, placeholderJacket)
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@ -926,18 +926,11 @@ function join_room(room)
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mpScreen.JoinWithoutPassword(room.id)
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mpScreen.JoinWithoutPassword(room.id)
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end
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end
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end
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end
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local que1 = 0
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-- Handle button presses to advance the UI
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-- Handle button presses to advance the UI
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button_pressed = function(button)
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button_pressed = function(button)
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if button == game.BUTTON_FXL and que1 == 0 then
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if button == game.BUTTON_FXL and game.BUTTON_FXR then
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que1 = que1+1
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elseif button == game.BUTTON_FXR and que1 == 1 then
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que1 = que1+1
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end
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if que1 == 2 then
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que1 = 0
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if start_game_soon then
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if start_game_soon then
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return
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return
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end
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end
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@ -973,6 +966,9 @@ end
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if button == game.BUTTON_BTB then
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if button == game.BUTTON_BTB then
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toggle_mirror();
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toggle_mirror();
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end
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end
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if button == game.BUTTON_BTC then
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toggle_rotate();
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end
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end
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end
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-- Handle the escape key around the UI
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-- Handle the escape key around the UI
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