diff --git a/audio/gameplay/track_crash_rasis(fake).wav b/audio/gameplay/track_crash_rasis(fake).wav new file mode 100644 index 0000000..5328fd0 Binary files /dev/null and b/audio/gameplay/track_crash_rasis(fake).wav differ diff --git a/scripts/multiplayerscreen.lua b/scripts/multiplayerscreen.lua index c852a3a..af2b294 100644 --- a/scripts/multiplayerscreen.lua +++ b/scripts/multiplayerscreen.lua @@ -696,7 +696,7 @@ function render_lobby(deltaTime) jacket = placeholderJacket end else - draw_diffs(selected_song.all_difficulties, split/2 + song_x_off - 150, 200, 300, 100, selected_song.diff_index+1) + draw_diffs(selected_song.all_difficulties, split/2 + song_x_off - 150, 200, 300, 100, selected_song.diff_index+1) if selected_song.jacket == nil or selected_song.jacket == placeholderJacket then selected_song.jacket = gfx.LoadImageJob(selected_song.jacketPath, placeholderJacket) @@ -926,18 +926,11 @@ function join_room(room) mpScreen.JoinWithoutPassword(room.id) end end -local que1 = 0 + -- Handle button presses to advance the UI button_pressed = function(button) - -if button == game.BUTTON_FXL and que1 == 0 then - que1 = que1+1 -elseif button == game.BUTTON_FXR and que1 == 1 then - que1 = que1+1 -end - - if que1 == 2 then - que1 = 0 + + if button == game.BUTTON_FXL and game.BUTTON_FXR then if start_game_soon then return end @@ -973,6 +966,9 @@ end if button == game.BUTTON_BTB then toggle_mirror(); end + if button == game.BUTTON_BTC then + toggle_rotate(); + end end -- Handle the escape key around the UI