/ jacket position after result texture rework
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@ -458,18 +458,18 @@ end
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local drawJacketPanelContent = function()
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local drawJacketPanelContent = function()
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gfx.BeginPath();
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gfx.BeginPath();
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gfx.ImageRect(jacketPanelX + 12, jacketPanelY + 26, 273, 273,
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gfx.ImageRect(jacketPanelX + 13, jacketPanelY + 28, 265, 265,
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jacketImage or defaultJacketImage, 1, 0);
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jacketImage or defaultJacketImage, 1, 0);
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gfx.BeginPath();
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gfx.BeginPath();
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gfx.ImageRect(jacketPanelX + 188, jacketPanelY + 3, 140 / 1.5, 31 / 1.5,
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gfx.ImageRect(jacketPanelX + 183, jacketPanelY + 2.5, 140 / 1.5, 31 / 1.5,
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difficultyLabelImages[result.difficulty + 1] or
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difficultyLabelImages[result.difficulty + 1] or
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difficultyLabelImages[4], 1, 0);
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difficultyLabelImages[4], 1, 0);
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gfx.FontSize(17)
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gfx.FontSize(17)
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gfx.LoadSkinFont('Digital-Serial-Bold.ttf')
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gfx.LoadSkinFont('Digital-Serial-Bold.ttf')
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gfx.TextAlign(gfx.TEXT_ALIGN_RIGHT + gfx.TEXT_ALIGN_MIDDLE)
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gfx.TextAlign(gfx.TEXT_ALIGN_RIGHT + gfx.TEXT_ALIGN_MIDDLE)
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gfx.Text(result.level, jacketPanelX + 270, jacketPanelY + 14.5);
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gfx.Text(result.level, jacketPanelX + 265, jacketPanelY + 13.5);
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end
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end
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local IR_HeartbeatResponse = function(res)
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local IR_HeartbeatResponse = function(res)
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