From 0f95b9bba08bd853f94563f1e7abb8389929735c Mon Sep 17 00:00:00 2001 From: FajsiEx Date: Mon, 13 Sep 2021 12:15:10 +0200 Subject: [PATCH] / jacket position after result texture rework --- scripts/result.lua | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/scripts/result.lua b/scripts/result.lua index cce7308..830dab6 100644 --- a/scripts/result.lua +++ b/scripts/result.lua @@ -458,18 +458,18 @@ end local drawJacketPanelContent = function() gfx.BeginPath(); - gfx.ImageRect(jacketPanelX + 12, jacketPanelY + 26, 273, 273, + gfx.ImageRect(jacketPanelX + 13, jacketPanelY + 28, 265, 265, jacketImage or defaultJacketImage, 1, 0); gfx.BeginPath(); - gfx.ImageRect(jacketPanelX + 188, jacketPanelY + 3, 140 / 1.5, 31 / 1.5, + gfx.ImageRect(jacketPanelX + 183, jacketPanelY + 2.5, 140 / 1.5, 31 / 1.5, difficultyLabelImages[result.difficulty + 1] or difficultyLabelImages[4], 1, 0); gfx.FontSize(17) gfx.LoadSkinFont('Digital-Serial-Bold.ttf') gfx.TextAlign(gfx.TEXT_ALIGN_RIGHT + gfx.TEXT_ALIGN_MIDDLE) - gfx.Text(result.level, jacketPanelX + 270, jacketPanelY + 14.5); + gfx.Text(result.level, jacketPanelX + 265, jacketPanelY + 13.5); end local IR_HeartbeatResponse = function(res)