ExperimentalGear/scripts/gameplay/console.lua

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local Dimensions = require 'common.dimensions'
local CONSOLE_W = 1352;
local CONSOLE_H = 712;
local function createConsoleImage(name)
return gfx.CreateSkinImage("gameplay/console/"..name..".png", 0)
end
local function renderConsoleImage(image, alpha)
gfx.BeginPath();
gfx.ImageRect(
-CONSOLE_W/2,
-CONSOLE_H/2+350,
CONSOLE_W,
CONSOLE_H,
image,
alpha,
0
);
end
local consoleBaseImage = createConsoleImage("base")
local buttonGlowImages = {
[0] = createConsoleImage("glow_bta"),
createConsoleImage("glow_btb"),
createConsoleImage("glow_btc"),
createConsoleImage("glow_btd"),
createConsoleImage("glow_fxl"),
createConsoleImage("glow_fxr"),
};
local knobGlowImages = {
[0] = createConsoleImage("glow_voll"),
createConsoleImage("glow_volr"),
};
local lastKnobState = {
[0] = -1,
-1
};
local doFlash = true;
local render = function (deltaTime, critLineCenterX, critLineCenterY, critLineRotation)
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local resx, resy = game.GetResolution();
if (resx > resy) then
return
end
Dimensions.setUpTransforms(
critLineCenterX,
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critLineCenterY,
critLineRotation
)
renderConsoleImage(consoleBaseImage, 1)
if doFlash then
for button=0,5 do
if game.GetButton(button) then
renderConsoleImage(buttonGlowImages[button], 0.75)
end
end
-- Knobs also work
-- commented out do to missing/incorrect textures
--[[
for knob=0,1 do
local state = game.GetKnob(knob)
if state ~= lastKnobState[knob] then
renderConsoleImage(knobGlowImages[knob], 1)
lastKnobState[knob] = state
end
end
]]
end
doFlash = not doFlash;
end
return {
render=render
}