ExperimentalGear/scripts/gameplay/console.lua

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local consoleBaseImage = gfx.CreateSkinImage("gameplay/console/base.png", 0)
local CONSOLE_W = 1352;
local CONSOLE_H = 712;
-- Similar to crit line transforms, since the console needs to follow the lane rotation
local setUpTransforms = function (x,y,rotation)
gfx.Translate(x, y)
gfx.Rotate(rotation)
end
local render = function (deltaTime, critLineCenterX, critLineCenterY, critLineRotation)
setUpTransforms(
critLineCenterX,
critLineCenterY+350,
critLineRotation
)
gfx.BeginPath();
gfx.ImageRect(
-CONSOLE_W/2,
-CONSOLE_H/2,
CONSOLE_W,
CONSOLE_H,
consoleBaseImage,
1,
0
);
end
return {
render=render
}