2022-02-20 17:27:27 +01:00
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function clamp(x, min, max)
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if x < min then
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x = min
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end
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if x > max then
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x = max
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end
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return x
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end
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function smootherstep(edge0, edge1, x)
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-- Scale, and clamp x to 0..1 range
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x = clamp((x - edge0) / (edge1 - edge0), 0.0, 1.0)
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-- Evaluate polynomial
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return x * x * x * (x * (x * 6 - 15) + 10)
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end
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function to_range(val, start, stop)
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return start + (stop - start) * val
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end
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Animation = {
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start = 0,
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stop = 0,
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progress = 0,
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duration = 1,
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smoothStart = false
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}
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function Animation:new(o)
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o = o or {}
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setmetatable(o, self)
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self.__index = self
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return o
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end
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function Animation:restart(start, stop, duration)
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self.progress = 0
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self.start = start
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self.stop = stop
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self.duration = duration
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end
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function Animation:tick(deltaTime)
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self.progress = math.min(1, self.progress + deltaTime / self.duration)
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if self.progress == 1 then return self.stop end
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if self.smoothStart then
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return to_range(smootherstep(0, 1, self.progress), self.start, self.stop)
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else
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return to_range(smootherstep(-1, 1, self.progress) * 2 - 1, self.start, self.stop)
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end
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end
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local yScale = Animation:new()
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local diagWidth = 600
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local diagHeight = 400
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local tabStroke = {start=0, stop=1}
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local tabStrokeAnimation = {start=Animation:new(), stop=Animation:new()}
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local settingsStrokeAnimation = {x=Animation:new(), y=Animation:new()}
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local prevTab = -1
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local prevSettingStroke = {x=0, y=0}
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local settingStroke = {x=0, y=0}
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local prevVis = false
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function processSkinSettings()
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for ti, tab in ipairs(SettingsDiag.tabs) do
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for si, setting in ipairs(tab.settings) do
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if (tab.name == 'Game') then
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if (setting.name == 'Gauge') then
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game.SetSkinSetting('_gaugeType', setting.value);
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end
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if (setting.name == 'Backup Gauge') then
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game.SetSkinSetting('_gaugeARS', setting.value and 1 or 0);
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end
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end
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end
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end
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end
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function render(deltaTime, visible)
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if visible and not prevVis then
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yScale:restart(0, 1, 0.25)
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elseif not visible and prevVis then
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yScale:restart(1, 0, 0.25)
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end
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processSkinSettings()
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if not visible and yScale:tick(0) < 0.05 then return end
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local posX = SettingsDiag.posX or 0.5
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local posY = SettingsDiag.posY or 0.5
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local message_1 = "Press both FXs to open/close. Use the Start button to press buttons."
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local message_2 = "Use FX keys to navigate tabs. Use arrow keys to navigate and modify settings."
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2022-03-30 18:47:31 +02:00
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gfx.Save()
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2022-02-20 17:27:27 +01:00
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resX, resY = game.GetResolution()
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local scale = resY / 1080
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2022-03-30 18:47:31 +02:00
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gfx.ResetScissor()
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2022-02-20 17:27:27 +01:00
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gfx.ResetTransform()
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gfx.Translate(math.floor(diagWidth/2 + posX*(resX-diagWidth)), math.floor(diagHeight/2 + posY*(resY-diagHeight)))
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gfx.Scale(scale, scale)
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gfx.Scale(1.0, smootherstep(0, 1, yScale:tick(deltaTime)))
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gfx.BeginPath()
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gfx.Rect(-diagWidth/2, -diagHeight/2, diagWidth, diagHeight)
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gfx.FillColor(50,50,50)
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gfx.Fill()
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gfx.FillColor(255,255,255)
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gfx.FontSize(20)
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local m_xmin, m_ymin, m_xmax, m_ymax = gfx.TextBounds(0, 0, message_1)
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gfx.Text(message_1, diagWidth/2 - m_xmax, diagHeight/2 - m_ymax - 20)
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m_xmin, m_ymin, m_xmax, m_ymax = gfx.TextBounds(0, 0, message_2)
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gfx.Text(message_2, diagWidth/2 - m_xmax, diagHeight/2 - m_ymax)
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tabStroke.start = tabStrokeAnimation.start:tick(deltaTime)
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tabStroke.stop = tabStrokeAnimation.stop:tick(deltaTime)
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settingStroke.x = settingsStrokeAnimation.x:tick(deltaTime)
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settingStroke.y = settingsStrokeAnimation.y:tick(deltaTime)
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local tabBarHeight = 0
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local nextTabX = 5
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gfx.TextAlign(gfx.TEXT_ALIGN_TOP + gfx.TEXT_ALIGN_LEFT)
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gfx.FontSize(35)
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gfx.Save() --draw tab bar
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gfx.Translate(-diagWidth / 2, -diagHeight / 2)
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for ti, tab in ipairs(SettingsDiag.tabs) do
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local xmin,ymin, xmax,ymax = gfx.TextBounds(nextTabX, 5, tab.name)
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if ti == SettingsDiag.currentTab and SettingsDiag.currentTab ~= prevTab then
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tabStrokeAnimation.start:restart(tabStroke.start, nextTabX, 0.1)
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tabStrokeAnimation.stop:restart(tabStroke.stop, xmax, 0.1)
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end
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tabBarHeight = math.max(tabBarHeight, ymax + 5)
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gfx.Text(tab.name, nextTabX, 5)
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nextTabX = xmax + 10
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end
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gfx.BeginPath()
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gfx.MoveTo(0, tabBarHeight)
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gfx.LineTo(diagWidth, tabBarHeight)
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gfx.StrokeWidth(2)
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gfx.StrokeColor(0,127,255)
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gfx.Stroke()
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gfx.BeginPath()
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gfx.MoveTo(tabStroke.start, tabBarHeight)
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gfx.LineTo(tabStroke.stop, tabBarHeight)
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gfx.StrokeColor(255, 127, 0)
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gfx.Stroke()
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gfx.Restore() --draw tab bar end
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gfx.FontSize(30)
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gfx.Save() --draw current tab
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gfx.Translate(-diagWidth / 2, -diagHeight / 2)
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gfx.Translate(5, tabBarHeight + 5)
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gfx.BeginPath()
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gfx.MoveTo(0, settingStroke.y)
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gfx.LineTo(settingStroke.x, settingStroke.y)
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gfx.StrokeWidth(2)
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gfx.StrokeColor(255, 127, 0)
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gfx.Stroke()
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local settingHeight = 30
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local tab = SettingsDiag.tabs[SettingsDiag.currentTab]
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for si, setting in ipairs(tab.settings) do
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processSkinSettings(setting.name, setting.value)
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local disp = ""
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if setting.type == "enum" then
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disp = string.format("%s: %s", setting.name, setting.options[setting.value])
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elseif setting.type == "int" then
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disp = string.format("%s: %d", setting.name, setting.value)
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elseif setting.type == "float" then
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disp = string.format("%s: %.2f", setting.name, setting.value)
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if setting.max == 1 and setting.min == 0 then --draw slider
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disp = setting.name .. ": "
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local xmin,ymin, xmax,ymax = gfx.TextBounds(0, 0, disp)
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local width = diagWidth - 20 - xmax
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gfx.BeginPath()
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gfx.MoveTo(xmax + 5, 20)
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gfx.LineTo(xmax + 5 + width, 20)
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gfx.StrokeColor(0,127,255)
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gfx.StrokeWidth(2)
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gfx.Stroke()
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gfx.BeginPath()
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gfx.MoveTo(xmax + 5, 20)
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gfx.LineTo(xmax + 5 + width * setting.value, 20)
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gfx.StrokeColor(255,127,0)
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gfx.StrokeWidth(2)
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gfx.Stroke()
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end
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elseif setting.type == "button" then
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disp = string.format("%s", setting.name)
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local xmin, ymin, xmax,ymax = gfx.TextBounds(0, 0, disp)
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gfx.BeginPath()
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gfx.Rect(-2, 3, 4+xmax-xmin, 28)
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gfx.FillColor(0, 64, 128)
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if si == SettingsDiag.currentSetting then
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gfx.StrokeColor(255, 127, 0)
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else
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gfx.StrokeColor(0,127,255)
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end
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gfx.StrokeWidth(2)
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gfx.Fill()
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gfx.Stroke()
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gfx.FillColor(255,255,255)
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else
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disp = string.format("%s:", setting.name)
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local xmin,ymin, xmax,ymax = gfx.TextBounds(0, 0, disp)
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gfx.BeginPath()
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gfx.Rect(xmax + 5, 5, 20,20)
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gfx.FillColor(255, 127, 0, setting.value and 255 or 0)
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gfx.StrokeColor(0,127,255)
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gfx.StrokeWidth(2)
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gfx.Fill()
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gfx.Stroke()
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gfx.FillColor(255,255,255)
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end
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gfx.Text(disp, 0 ,0)
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if si == SettingsDiag.currentSetting then
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local setting_name = setting.name .. ":"
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if setting.type == "button" then
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setting_name = setting.name
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end
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local xmin,ymin, xmax,ymax = gfx.TextBounds(0, 0, setting_name)
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ymax = ymax + settingHeight * (si - 1)
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if xmax ~= prevSettingStroke.x or ymax ~= prevSettingStroke.y then
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settingsStrokeAnimation.x:restart(settingStroke.x, xmax, 0.1)
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settingsStrokeAnimation.y:restart(settingStroke.y, ymax, 0.1)
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end
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prevSettingStroke.x = xmax
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prevSettingStroke.y = ymax
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end
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gfx.Translate(0, settingHeight)
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end
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gfx.Restore() --draw current tab end
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prevTab = SettingsDiag.currentTab
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prevVis = visible
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2022-03-30 18:47:31 +02:00
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gfx.Restore()
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2021-07-25 20:10:06 +02:00
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end
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