2022-02-20 17:27:27 +01:00
|
|
|
#version 330
|
|
|
|
#extension GL_ARB_separate_shader_objects : enable
|
|
|
|
|
|
|
|
layout(location=1) in vec2 fsTex;
|
|
|
|
layout(location=0) out vec4 target;
|
|
|
|
|
|
|
|
uniform sampler2D mainTex;
|
|
|
|
|
|
|
|
void main()
|
|
|
|
{
|
|
|
|
float x = fsTex.x;
|
|
|
|
|
|
|
|
if (x < 0.0 || x > 1.0)
|
|
|
|
{
|
|
|
|
target = vec4(0);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
vec4 mainColor = texture(mainTex, vec2(x,fsTex.y));
|
|
|
|
target = vec4(0.0, 0.0, 0.0, mainColor.a);
|
2021-07-25 20:10:06 +02:00
|
|
|
}
|