2022-02-20 17:27:27 +01:00
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local Common = require("common.common")
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local Numbers = require("common.numbers")
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local DiffRectangle = require("components.diff_rectangle")
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local Header = require("components.headers.challengeSelectHeader")
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local Footer = require("components.footer")
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local backgroundImage = gfx.CreateSkinImage("bg_pattern.png", gfx.IMAGE_REPEATX | gfx.IMAGE_REPEATY)
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local challengeBGImage = gfx.CreateSkinImage("challenge_select/bg.png", 0)
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local challengeCardBGImage = gfx.CreateSkinImage("challenge_select/small_box.png", 0)
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local jacketFallback = gfx.CreateSkinImage("song_select/loading.png", 0)
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--[[ will be reimplemented sometime later
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local soffset = 0
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local searchText = gfx.CreateLabel("", 5, 0)
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local searchIndex = 1
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local showGuide = game.GetSkinSetting("show_guide")
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local legendTable = {
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{
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["labelSingleLine"] = gfx.CreateLabel("SCROLL INFO", 16, 0),
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["labelMultiLine"] = gfx.CreateLabel("SCROLL\nINFO", 16, 0),
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["image"] = gfx.CreateSkinImage("legend/knob-left.png", 0)
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},
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{
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["labelSingleLine"] = gfx.CreateLabel("CHALL SELECT", 16, 0),
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["labelMultiLine"] = gfx.CreateLabel("CHALLENGE\nSELECT", 16, 0),
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["image"] = gfx.CreateSkinImage("legend/knob-right.png", 0)
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},
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{
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["labelSingleLine"] = gfx.CreateLabel("FILTER CHALLS", 16, 0),
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["labelMultiLine"] = gfx.CreateLabel("FILTER\nCHALLENGES", 16, 0),
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["image"] = gfx.CreateSkinImage("legend/FX-L.png", 0)
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},
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{
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["labelSingleLine"] = gfx.CreateLabel("SORT CHALLS", 16, 0),
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["labelMultiLine"] = gfx.CreateLabel("SORT\nCHALLENGES", 16, 0),
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["image"] = gfx.CreateSkinImage("legend/FX-R.png", 0)
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},
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{
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["labelSingleLine"] = gfx.CreateLabel("GAME SETTINGS", 16, 0),
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["labelMultiLine"] = gfx.CreateLabel("GAME\nSETTINGS", 16, 0),
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["image"] = gfx.CreateSkinImage("legend/FX-LR.png", 0)
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},
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{
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["labelSingleLine"] = gfx.CreateLabel("PLAY", 16, 0),
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["labelMultiLine"] = gfx.CreateLabel("PLAY", 16, 0),
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["image"] = gfx.CreateSkinImage("legend/start.png", 0)
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}
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}
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--]]
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local grades = {
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["D"] = gfx.CreateSkinImage("common/grades/D.png", 0),
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["C"] = gfx.CreateSkinImage("common/grades/C.png", 0),
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["B"] = gfx.CreateSkinImage("common/grades/B.png", 0),
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["A"] = gfx.CreateSkinImage("common/grades/A.png", 0),
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["A+"] = gfx.CreateSkinImage("common/grades/A+.png", 0),
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["AA"] = gfx.CreateSkinImage("common/grades/AA.png", 0),
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["AA+"] = gfx.CreateSkinImage("common/grades/AA+.png", 0),
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["AAA"] = gfx.CreateSkinImage("common/grades/AAA.png", 0),
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["AAA+"] = gfx.CreateSkinImage("common/grades/AAA+.png", 0),
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["S"] = gfx.CreateSkinImage("common/grades/S.png", 0)
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}
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local badges = {
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gfx.CreateSkinImage("song_select/medal/played.png", gfx.IMAGE_GENERATE_MIPMAPS),
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gfx.CreateSkinImage("song_select/medal/clear.png", gfx.IMAGE_GENERATE_MIPMAPS),
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gfx.CreateSkinImage("song_select/medal/hard.png", gfx.IMAGE_GENERATE_MIPMAPS),
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gfx.CreateSkinImage("song_select/medal/uc.png", gfx.IMAGE_GENERATE_MIPMAPS),
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gfx.CreateSkinImage("song_select/medal/puc.png", gfx.IMAGE_GENERATE_MIPMAPS)
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}
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local passStates = {
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gfx.CreateSkinImage("challenge_select/pass_states/not_played.png", 0),
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gfx.CreateSkinImage("challenge_select/pass_states/failed.png", 0),
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gfx.CreateSkinImage("challenge_select/pass_states/cleared.png", 0)
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}
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local scoreNumbers = Numbers.load_number_image("score_num")
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local percentImage = gfx.CreateSkinImage("score_num/percent.png", 0)
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gfx.LoadSkinFont("dfmarugoth.ttf");
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game.LoadSkinSample("menu_click")
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game.LoadSkinSample("woosh")
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-- Wheel variables
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local wheelSize = 5
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local selectedIndex = 1
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local challengeCache = {}
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local timer = 0
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-- Window variables
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local desw = 1080
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local desh = 1920
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local resX, resY
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-- Aspect Ratios
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local landscapeWidescreenRatio = 16 / 9
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local landscapeStandardRatio = 4 / 3
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local portraitWidescreenRatio = 9 / 16
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-- Portrait sizes
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local fullX, fullY
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local resolutionChange = function(x, y)
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resX = x
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resY = y
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fullX = portraitWidescreenRatio * y
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fullY = y
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end
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local update_cache_labels = function(challenge, titleFontSize)
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if challengeCache[challenge.id] then
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local _, fontsize = gfx.LabelSize(challengeCache[challenge.id]["title"])
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if fontsize ~= titleFontSize then
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gfx.UpdateLabel(challengeCache[challenge.id]["title"], challengeCache[challenge.id]["title_raw"], titleFontSize)
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for _, chart in ipairs(challengeCache[challenge.id]["charts"]) do
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gfx.UpdateLabel(chart["title"], chart["title_raw"], titleFontSize)
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end
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end
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end
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end
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local check_or_create_cache = function(challenge)
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local defaultLabelSize = 16
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if not challengeCache[challenge.id] then
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challengeCache[challenge.id] = {}
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end
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if not challengeCache[challenge.id]["title"] then
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challengeCache[challenge.id]["title"] = gfx.CreateLabel(challenge.title, defaultLabelSize, 0)
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challengeCache[challenge.id]["title_raw"] = challenge.title
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end
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if not challengeCache[challenge.id]["charts"] then
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if challenge.missing_chart then
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local missing_text = "*COULD NOT FIND ALL CHARTS!*"
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challengeCache[challenge.id]["charts"] = {
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{
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["title"] = gfx.CreateLabel(missing_text, defaultLabelSize, 0),
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["title_raw"] = missing_text,
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["level"] = 0,
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["difficulty"] = 0
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}
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}
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else -- if not challenge.missing_chart then
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local charts = {}
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for _, chart in ipairs(challenge.charts) do
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table.insert(charts, {
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["title"] = gfx.CreateLabel(chart.title, defaultLabelSize, 0),
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["title_raw"] = chart.title,
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["level"] = chart.level,
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["difficulty"] = chart.difficulty
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})
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end
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challengeCache[challenge.id]["charts"] = charts
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end
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end
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if not challengeCache[challenge.id]["percent_required"] then
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local percentRequired = 100
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local reqTextWords = Common.splitString(challenge.requirement_text, ' ');
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for _, word in ipairs(reqTextWords) do
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if string.find(word, '%%') ~= nil then -- %% = %, because % is an escape char
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local percentNumber = tonumber(string.gsub(word, '%%', ''), 10)
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percentRequired = percentNumber;
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break
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end
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end
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challengeCache[challenge.id]["percent_required"] = percentRequired
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end
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if (not challengeCache[challenge.id]["percent"] or not challengeCache[challenge.id]["total_score"]
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or challengeCache[challenge.id]["total_score"] ~= challenge.bestScore) then
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challengeCache[challenge.id]["percent"] = math.max(0, (challenge.bestScore - 8000000) // 10000)
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challengeCache[challenge.id]["total_score"] = challenge.bestScore
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end
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local passState = math.min(challenge.topBadge, 2) + 1 -- challenge.topBadge -> [1, 3]
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if (not challengeCache[challenge.id]["pass_state"] or not challengeCache[challenge.id]["pass_state_idx"]
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or challengeCache[challenge.id]["pass_state_idx"] ~= passState) then
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challengeCache[challenge.id]["pass_state_idx"] = passState
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challengeCache[challenge.id]["pass_state"] = passStates[passState]
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end
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local lastChart = challenge.charts[#challenge.charts]
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if not challengeCache[challenge.id]["jacket"] then
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if challenge.missing_chart then
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challengeCache[challenge.id]["jacket"] = jacketFallback
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else
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challengeCache[challenge.id]["jacket"] = gfx.LoadImageJob(lastChart.jacketPath, jacketFallback, 200, 200)
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end
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elseif not challenge.missing_chart and challengeCache[challenge.id]["jacket"] == jacketFallback then
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challengeCache[challenge.id]["jacket"] = gfx.LoadImageJob(lastChart.jacketPath, jacketFallback, 200, 200)
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end
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end
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draw_challenge = function(challenge, x, y, w, h, selected)
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if not challenge then
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return
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end
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check_or_create_cache(challenge)
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----------------------------------------------------------
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-- draw card bg section
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----------------------------------------------------------
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if not selected then
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gfx.BeginPath()
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gfx.ImageRect(x, y, w, h, challengeCardBGImage, 1, 0)
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end
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----------------------------------------------------------
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-- draw info section
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----------------------------------------------------------
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local stateLabel = challengeCache[challenge.id]["pass_state"]
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local stateLabelWidth, stateLabelHeight = gfx.ImageSize(stateLabel)
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local stateLabelAspect = stateLabelWidth / stateLabelHeight
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local stateWidth = w / 5
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local stateHeight = stateWidth / stateLabelAspect
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local stateOffsetX = x + w / 32
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local stateOffsetY = y + h / 32
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local titleMargin = 6
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local titleFontSize = math.floor(0.11 * h) -- must be an integer
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local titleMaxWidth = 6 / 9 * w
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local titleCenterX = x + w - titleMargin - titleMaxWidth / 2 -- align right
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local titleBaselineY = y + 0.025 * h -- align baseline
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if selected then
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stateWidth = stateWidth / 0.9
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stateHeight = stateHeight / 0.9
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stateOffsetY = y + h / 16
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titleFontSize = math.floor(0.075 * h) -- must be an integer
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titleMaxWidth = 3 / 5 * w
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titleCenterX = x + w - titleMargin - titleMaxWidth / 2 -- align right
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titleBaselineY = y + 0.09 * h -- align baseline
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end
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update_cache_labels(challenge, titleFontSize)
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gfx.BeginPath()
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gfx.ImageRect(stateOffsetX, stateOffsetY, stateWidth, stateHeight, stateLabel, 1, 0)
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gfx.FontFace("divlit_custom.ttf")
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gfx.TextAlign(gfx.TEXT_ALIGN_CENTER | gfx.TEXT_ALIGN_BASELINE)
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gfx.DrawLabel(challengeCache[challenge.id]["title"], titleCenterX, titleBaselineY, titleMaxWidth)
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----------------------------------------------------------
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-- draw jacket section
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----------------------------------------------------------
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local size = h * 0.68
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local offsetX = x + w / 32
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local offsetY = y + h - size - h * 0.05
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if not selected then
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size = h * 0.66
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offsetX = x + w * 0.058
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offsetY = y + h - size - h * 0.066
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end
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gfx.BeginPath()
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gfx.ImageRect(offsetX, offsetY, size, size, challengeCache[challenge.id]["jacket"], 1, 0)
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----------------------------------------------------------
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-- draw stats section
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----------------------------------------------------------
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local textSizeCorrection = h / gfx.ImageSize(scoreNumbers[1])
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local percentOffsetX = x + 0.5 * w
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local percentOffsetY = y + 0.87 * h
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local percentSize = 0.17 * textSizeCorrection
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local percentImageWidth, percentImageHeight = gfx.ImageSize(percentImage)
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local percentImageOffsetX = percentOffsetX + 0.08 * w
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local percentRequired = challengeCache[challenge.id]["percent_required"]
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local percentBarOffsetX = x + 0.281 * w
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local percentBarOffsetY = y + 0.856 * h
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local percentBarWidth = 0.273 * w
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local percentBarHeight = 0.02 * h
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local percentBarLeftColor = {255, 0, 0}
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local percentBarRightColor = {255, 128, 0}
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local scoreUpperOffsetX = 0
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local scoreUpperOffsetY = 0
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local scoreOffsetX = x + w * 0.74
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local scoreOffsetY = y + h * 0.9
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local scoreUpperSize = 0.2 * textSizeCorrection
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local scoreSize = 0.125 * textSizeCorrection
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local badgeOffsetX = x + 0.886 * w
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local badgeOffsetY = y + 0.8 * h
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local badgeSize = 0.155 * h
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local gradeOffsetX = x + 0.933 * w
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local gradeOffsetY = y + 0.798 * h
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local gradeSize = 0.163 * h
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local percent = challengeCache[challenge.id]["percent"]
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local scoreUpper = math.floor(challengeCache[challenge.id]["total_score"] / 10000)
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local score = challengeCache[challenge.id]["total_score"]
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local badge = challenge.topBadge and badges[challenge.topBadge] or nil
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local grade = challenge.grade and grades[challenge.grade] or nil
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if selected then
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percentOffsetX = x + 11 / 24 * w
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percentOffsetY = y + 49 / 64 * h
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percentSize = 0.12 * textSizeCorrection
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percentImageOffsetX = percentOffsetX + 0.074 * w
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scoreUpperOffsetX = x + w * 0.63
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scoreUpperOffsetY = y + h * 0.82
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scoreOffsetX = x + w * 0.762
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scoreOffsetY = y + h * 0.835
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scoreUpperSize = 0.12 * textSizeCorrection
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scoreSize = 0.09 * textSizeCorrection
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badgeOffsetX = x + 0.86 * w
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badgeOffsetY = y + 0.715 * h
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badgeSize = 0.165 * h
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gradeOffsetX = x + 0.927 * w
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gradeOffsetY = y + 0.708 * h
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gradeSize = 0.175 * h
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end
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percentImageWidth = percentImageWidth * percentSize * 0.75
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percentImageHeight = percentImageHeight * percentSize * 0.75
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percentImageOffsetY = percentOffsetY - percentImageHeight * 0.25
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-- Draw percentage
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Numbers.draw_number(percentOffsetX, percentOffsetY, 1, percent, 3, scoreNumbers, true, percentSize, 1, false)
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gfx.BeginPath()
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gfx.ImageRect(percentImageOffsetX, percentImageOffsetY, percentImageWidth, percentImageHeight, percentImage, 1, 0)
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if selected then
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-- Draw percentBar
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gfx.BeginPath()
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local paint = gfx.LinearGradient(
|
|
|
|
percentBarOffsetX, percentBarOffsetY,
|
|
|
|
percentBarOffsetX + percentBarWidth, percentBarOffsetY
|
|
|
|
)
|
|
|
|
gfx.FillPaint(paint)
|
|
|
|
gfx.GradientColors(
|
|
|
|
percentBarLeftColor[1], percentBarLeftColor[2], percentBarLeftColor[3], 255,
|
|
|
|
percentBarRightColor[1], percentBarRightColor[2], percentBarRightColor[3], 255
|
|
|
|
)
|
|
|
|
gfx.Rect(percentBarOffsetX, percentBarOffsetY, percentBarWidth * math.min(1, percent / percentRequired), percentBarHeight)
|
|
|
|
gfx.Fill()
|
|
|
|
|
|
|
|
-- Draw percentBar highlight
|
|
|
|
gfx.BeginPath()
|
|
|
|
gfx.FillColor(255, 255, 255, 64)
|
|
|
|
gfx.Rect(percentBarOffsetX, percentBarOffsetY, percentBarWidth * math.min(1, percent / 100), percentBarHeight * 0.5)
|
|
|
|
gfx.Fill()
|
|
|
|
|
|
|
|
-- Draw score
|
|
|
|
Numbers.draw_number(
|
|
|
|
scoreUpperOffsetX, scoreUpperOffsetY, 1, scoreUpper, 4, scoreNumbers, true, scoreUpperSize, 1
|
|
|
|
)
|
|
|
|
Numbers.draw_number(scoreOffsetX, scoreOffsetY, 1, score, 4, scoreNumbers, true, scoreSize, 1)
|
|
|
|
else
|
|
|
|
Numbers.draw_number(scoreOffsetX, scoreOffsetY, 1, score, 8, scoreNumbers, true, scoreSize, 1)
|
|
|
|
end
|
|
|
|
|
|
|
|
if badge then
|
|
|
|
gfx.BeginPath()
|
|
|
|
gfx.ImageRect(badgeOffsetX, badgeOffsetY, 93/81 * badgeSize, badgeSize, badge, 1, 0)
|
|
|
|
|
|
|
|
gfx.BeginPath()
|
|
|
|
gfx.ImageRect(gradeOffsetX, gradeOffsetY, gradeSize, gradeSize, grade, 1, 0)
|
|
|
|
end
|
|
|
|
|
|
|
|
----------------------------------------------------------
|
|
|
|
-- draw charts section
|
|
|
|
----------------------------------------------------------
|
|
|
|
local diffIconScale = 0.0048 * h
|
|
|
|
|
|
|
|
local paddingY = 0.18 * h
|
|
|
|
local offsetX = x + 0.242 * w
|
|
|
|
local offsetY = y + 0.233 * h
|
|
|
|
|
|
|
|
local titleMargin = 6
|
|
|
|
local titleMaxWidth = 6 / 9 * w
|
|
|
|
local titleCenterX = x + w - titleMargin - titleMaxWidth / 2 -- align right
|
|
|
|
|
|
|
|
if selected then
|
|
|
|
diffIconScale = 0.0032 * h
|
|
|
|
|
|
|
|
paddingY = 0.123 * h
|
|
|
|
offsetX = x + 0.259 * w
|
|
|
|
offsetY = y + 0.248 * h
|
|
|
|
|
|
|
|
titleFontSize = math.floor(0.075 * h) -- must be an integer
|
|
|
|
titleMaxWidth = 3 / 5 * w
|
|
|
|
titleCenterX = x + w - titleMargin - titleMaxWidth / 2 -- align right
|
|
|
|
end
|
|
|
|
|
|
|
|
for i, chart in ipairs(challengeCache[challenge.id]["charts"]) do
|
|
|
|
local ypos = offsetY + paddingY * (i - 1)
|
|
|
|
|
|
|
|
DiffRectangle.render(timer, offsetX, ypos, diffIconScale, chart.difficulty, chart.level)
|
|
|
|
|
|
|
|
local _, titleHeight = gfx.LabelSize(chart.title)
|
|
|
|
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER | gfx.TEXT_ALIGN_MIDDLE)
|
|
|
|
gfx.DrawLabel(chart.title, titleCenterX, ypos + titleHeight / 2, titleMaxWidth)
|
|
|
|
end
|
|
|
|
|
|
|
|
gfx.ForceRender()
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
draw_selected = function(challenge, x, y, w, h)
|
|
|
|
if not challenge then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
|
|
|
|
check_or_create_cache(challenge)
|
|
|
|
|
|
|
|
draw_challenge(challenge, x, y, w, h, true)
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
draw_chalwheel = function(x, y, w, h)
|
|
|
|
local challengeAspect = 4.367
|
|
|
|
local selectedChallengeAspect = 3.305
|
|
|
|
|
|
|
|
local width = math.floor(w * 0.839)
|
|
|
|
local height = math.floor(width / challengeAspect)
|
|
|
|
|
|
|
|
local selectedWidth = math.floor(w * 0.944)
|
|
|
|
local selectedHeight = math.floor(selectedWidth / selectedChallengeAspect)
|
|
|
|
|
|
|
|
local offsetX = w / 2 - width / 2 -- center
|
|
|
|
local centerY = h / 2 - height / 2
|
|
|
|
local selectedOffsetX = w / 2 - selectedWidth / 2
|
|
|
|
local selectedCenterY = h / 2 - selectedHeight / 2
|
|
|
|
local margin = h / 128
|
|
|
|
local centerMargin = h / 100
|
|
|
|
|
|
|
|
local imin = math.ceil(selectedIndex - wheelSize / 2)
|
|
|
|
local imax = math.floor(selectedIndex + wheelSize / 2)
|
|
|
|
for i = math.max(imin, 1), math.min(imax, #chalwheel.challenges) do
|
|
|
|
local current = selectedIndex - i
|
|
|
|
if not (current == 0) then
|
|
|
|
local challenge = chalwheel.challenges[i]
|
|
|
|
local xpos = x + offsetX
|
|
|
|
-- local offsetY = current * (height - (wheelSize / 2 * (current * aspectFloat)))
|
|
|
|
local offsetY = math.abs(current) * (height + margin) + (selectedHeight - height) / 2
|
|
|
|
local ypos = y + centerY
|
|
|
|
if current < 0 then
|
|
|
|
ypos = ypos + centerMargin + offsetY
|
|
|
|
else -- if current > 0 then
|
|
|
|
ypos = ypos - centerMargin - offsetY
|
|
|
|
end
|
|
|
|
draw_challenge(challenge, xpos, ypos, width, height)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
-- render selected song information
|
|
|
|
local xpos = x + selectedOffsetX
|
|
|
|
local ypos = y + selectedCenterY
|
|
|
|
draw_selected(chalwheel.challenges[selectedIndex], xpos, ypos, selectedWidth, selectedHeight)
|
|
|
|
end
|
|
|
|
|
|
|
|
--[[ will be reimplemented sometime later
|
|
|
|
draw_legend_pane = function(x, y, w, h, obj)
|
|
|
|
local xpos = x + 5
|
|
|
|
local ypos = y
|
|
|
|
local imageSize = h
|
|
|
|
|
|
|
|
gfx.BeginPath()
|
|
|
|
gfx.TextAlign(gfx.TEXT_ALIGN_MIDDLE + gfx.TEXT_ALIGN_LEFT)
|
|
|
|
gfx.ImageRect(x, y, imageSize, imageSize, obj.image, 1, 0)
|
|
|
|
xpos = xpos + imageSize + 5
|
|
|
|
gfx.FontSize(16);
|
|
|
|
if h < (w - (10 + imageSize)) / 2 then
|
|
|
|
gfx.DrawLabel(obj.labelSingleLine, xpos, y + (h / 2), w - (10 + imageSize))
|
|
|
|
else
|
|
|
|
gfx.DrawLabel(obj.labelMultiLine, xpos, y + (h / 2), w - (10 + imageSize))
|
|
|
|
end
|
|
|
|
gfx.ForceRender()
|
|
|
|
end
|
|
|
|
|
|
|
|
draw_legend = function(x, y, w, h)
|
|
|
|
gfx.TextAlign(gfx.TEXT_ALIGN_MIDDLE + gfx.TEXT_ALIGN_LEFT);
|
|
|
|
gfx.BeginPath()
|
|
|
|
gfx.FillColor(0, 0, 0, 170)
|
|
|
|
gfx.Rect(x, y, w, h)
|
|
|
|
gfx.Fill()
|
|
|
|
local xpos = 10;
|
|
|
|
local legendWidth = math.floor((w - 20) / #legendTable)
|
|
|
|
for i, v in ipairs(legendTable) do
|
|
|
|
local xOffset = draw_legend_pane(xpos + (legendWidth * (i - 1)), y + 5, legendWidth, h - 10, legendTable[i])
|
|
|
|
end
|
|
|
|
end
|
|
|
|
--]]
|
|
|
|
|
|
|
|
--[[ will be reimplemented sometime later
|
|
|
|
draw_search = function(x, y, w, h)
|
|
|
|
soffset = soffset + (searchIndex) - (chalwheel.searchInputActive and 0 or 1)
|
|
|
|
if searchIndex ~= (chalwheel.searchInputActive and 0 or 1) then
|
|
|
|
game.PlaySample("woosh")
|
|
|
|
end
|
|
|
|
searchIndex = chalwheel.searchInputActive and 0 or 1
|
|
|
|
|
|
|
|
gfx.BeginPath()
|
|
|
|
local bgfade = 1 - (searchIndex + soffset)
|
|
|
|
-- if not chalwheel.searchInputActive then bgfade = soffset end
|
|
|
|
gfx.FillColor(0, 0, 0, math.floor(200 * bgfade))
|
|
|
|
gfx.Rect(0, 0, resX, resY)
|
|
|
|
gfx.Fill()
|
|
|
|
gfx.ForceRender()
|
|
|
|
local xpos = x + (searchIndex + soffset) * w
|
|
|
|
gfx.UpdateLabel(searchText, string.format("Search: %s", chalwheel.searchText), 30)
|
|
|
|
|
|
|
|
gfx.BeginPath()
|
|
|
|
gfx.RoundedRect(xpos, y, w, h, h / 2)
|
|
|
|
gfx.FillColor(30, 30, 30)
|
|
|
|
gfx.StrokeColor(0, 128, 255)
|
|
|
|
gfx.StrokeWidth(1)
|
|
|
|
gfx.Fill()
|
|
|
|
gfx.Stroke()
|
|
|
|
|
|
|
|
gfx.BeginPath();
|
|
|
|
gfx.LoadSkinFont("dfmarugoth.ttf");
|
|
|
|
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE);
|
|
|
|
gfx.DrawLabel(searchText, xpos + 10, y + (h / 2), w - 20)
|
|
|
|
|
|
|
|
end
|
|
|
|
--]]
|
|
|
|
|
|
|
|
render = function(deltaTime)
|
|
|
|
gfx.FontFace("dfmarugoth.ttf");
|
|
|
|
|
|
|
|
-- detect resolution change
|
|
|
|
local resx, resy = game.GetResolution();
|
|
|
|
if resx ~= resX or resy ~= resY then
|
|
|
|
resolutionChange(resx, resy)
|
|
|
|
end
|
|
|
|
|
|
|
|
-- draw background image
|
|
|
|
gfx.BeginPath()
|
|
|
|
local bgImageWidth, bgImageHeight = gfx.ImageSize(backgroundImage)
|
|
|
|
gfx.Rect(0, 0, resX, resY)
|
|
|
|
gfx.FillPaint(gfx.ImagePattern(0, 0, bgImageWidth, bgImageHeight, 0, backgroundImage, 0.2))
|
|
|
|
gfx.Fill()
|
|
|
|
|
|
|
|
if chalwheel.challenges and chalwheel.challenges[1] then
|
|
|
|
local wheelCenterX = (resX - fullX) / 2
|
|
|
|
-- draw surface background
|
|
|
|
gfx.BeginPath()
|
|
|
|
gfx.ImageRect(wheelCenterX, 0, fullX, fullY, challengeBGImage, 1, 0)
|
|
|
|
|
|
|
|
-- draw chalwheel
|
|
|
|
gfx.BeginPath();
|
|
|
|
draw_chalwheel(wheelCenterX, 0, fullX, fullY)
|
|
|
|
|
|
|
|
-- Draw Legend Information
|
|
|
|
--[[ will be reimplemented sometime later
|
|
|
|
draw_legend(0, fullX * 14 / 15, fullX, fullY / 15)
|
|
|
|
--]]
|
|
|
|
|
|
|
|
-- draw text search
|
|
|
|
--[[ will be reimplemented sometime later
|
|
|
|
draw_search(fullX * 2 / 5, 5, fullX * 3 / 5, fullY / 25)
|
|
|
|
|
|
|
|
soffset = soffset * 0.8
|
|
|
|
if chalwheel.searchStatus then
|
|
|
|
gfx.BeginPath()
|
|
|
|
gfx.FillColor(255, 255, 255)
|
|
|
|
gfx.FontSize(20);
|
|
|
|
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP)
|
|
|
|
gfx.Text(chalwheel.searchStatus, 3, 3)
|
|
|
|
end
|
|
|
|
--]]
|
|
|
|
|
|
|
|
gfx.Translate(wheelCenterX, 0)
|
|
|
|
gfx.Scale(fullX / desw, fullY / desh);
|
|
|
|
|
|
|
|
Header.draw(deltaTime)
|
|
|
|
Footer.draw(deltaTime)
|
|
|
|
|
|
|
|
gfx.ResetTransform()
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
get_page_size = function()
|
|
|
|
return math.floor(wheelSize / 2)
|
|
|
|
end
|
|
|
|
|
|
|
|
set_index = function(newIndex, scrollamt)
|
|
|
|
if newIndex ~= selectedIndex then
|
|
|
|
game.PlaySample("menu_click")
|
|
|
|
end
|
|
|
|
selectedIndex = newIndex
|
|
|
|
end
|
|
|
|
|
|
|
|
challenges_changed = function(withAll)
|
|
|
|
|
|
|
|
end
|