2022-05-06 00:05:20 +02:00
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local Dimensions = require 'common.dimensions';
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do
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local resx, resy = game.GetResolution();
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Dimensions.updateResolution(resx / resy);
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end
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2021-08-12 21:26:31 +02:00
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2021-08-31 19:52:02 +02:00
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local Banner = require('gameplay.banner')
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2021-08-31 18:24:48 +02:00
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local CritLine = require('gameplay.crit_line')
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local Console = require('gameplay.console')
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2021-10-09 22:09:25 +02:00
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local UserPanel = require('gameplay.user_panel')
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2021-10-12 19:56:18 +02:00
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local SongPanel = require('gameplay.song_panel')
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2021-10-09 23:37:33 +02:00
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local ScorePanel = require('gameplay.score_panel')
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2021-08-31 19:52:02 +02:00
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local Gauge = require('gameplay.gauge')
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2021-09-05 11:50:30 +02:00
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local Chain = require('gameplay.chain')
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2021-10-01 21:32:20 +02:00
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local LaserAlert = require('gameplay.laser_alert')
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2021-07-25 20:10:06 +02:00
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2022-05-06 00:05:20 +02:00
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local HitFX = require 'gameplay.hitfx'
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2022-06-05 18:52:33 +02:00
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local EarlyLate = require 'gameplay.earlylate'
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2021-11-27 20:56:39 +01:00
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2022-05-06 00:05:20 +02:00
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local TrackEnd = require('gameplay.track_end')
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2021-12-02 03:41:12 +01:00
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2022-05-06 00:05:20 +02:00
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local json = require("common.json")
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2021-12-02 03:41:12 +01:00
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2022-05-06 00:05:20 +02:00
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local showHitAnims = true;
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2021-08-30 18:51:47 +02:00
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2021-11-27 20:56:39 +01:00
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local users = nil
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2021-10-09 23:37:33 +02:00
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local maxChain = 0;
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2021-09-05 11:50:30 +02:00
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local chain = 0;
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2021-10-09 23:37:33 +02:00
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local score = 0;
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2023-12-02 23:58:03 +01:00
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local currentScore = 0
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2021-09-05 11:50:30 +02:00
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2021-08-31 18:24:48 +02:00
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function render(deltaTime)
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2021-12-02 03:41:12 +01:00
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local resx, resy = game.GetResolution();
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2022-05-06 00:05:20 +02:00
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Dimensions.updateResolution(resx / resy);
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2021-08-31 19:52:02 +02:00
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2023-12-02 23:58:03 +01:00
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Banner.render(deltaTime, users, gameplay.user_id, gameplay.difficulty, gameplay.level);
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2021-10-09 22:09:25 +02:00
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2023-12-02 23:58:03 +01:00
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UserPanel.render(deltaTime, score, gameplay.scoreReplays[1],users);
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2021-10-28 17:21:25 +02:00
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SongPanel.render(deltaTime,
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gameplay.bpm,
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gameplay.hispeed,
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gameplay.jacketPath,
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gameplay.difficulty,
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gameplay.level,
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2021-10-28 17:40:15 +02:00
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gameplay.progress,
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gameplay.title,
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gameplay.artist
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2021-10-28 17:21:25 +02:00
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);
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2023-12-02 23:58:03 +01:00
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if (math.floor(currentScore + 0.5) ~= score) then
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local delta = score - currentScore
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if currentScore > 10000000 then
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delta = -delta
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end
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currentScore = currentScore + delta * deltaTime / 0.1
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end
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ScorePanel.render(deltaTime, currentScore, maxChain)
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2021-10-09 22:09:25 +02:00
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2021-08-31 19:52:02 +02:00
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Gauge.render(
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deltaTime,
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gameplay.gauge.type,
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gameplay.gauge.value,
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(game.GetSkinSetting('_gaugeARS') == 1)
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);
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2021-09-05 15:22:48 +02:00
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Chain.render(deltaTime, gameplay.comboState, chain, gameplay.critLine.x, gameplay.critLine.y);
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2021-10-01 21:32:20 +02:00
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LaserAlert.render(deltaTime);
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2022-06-05 18:52:33 +02:00
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EarlyLate.render(deltaTime)
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2021-08-30 18:51:47 +02:00
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end
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2021-08-31 18:24:48 +02:00
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function render_crit_base(deltaTime)
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2022-06-05 18:52:33 +02:00
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local cl = gameplay.critLine
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CritLine.renderBase(deltaTime, cl.x, cl.y, -cl.rotation);
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Console.render(deltaTime, cl.x, cl.y, -cl.rotation);
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2021-07-25 20:10:06 +02:00
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end
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2021-08-30 18:51:47 +02:00
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2021-08-31 18:24:48 +02:00
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function render_crit_overlay(deltaTime)
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2022-06-05 18:52:33 +02:00
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local cl = gameplay.critLine
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local centerX = cl.x
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local centerY = cl.y
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local rot = -cl.rotation
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HitFX.renderButtons(deltaTime, centerX, centerY, rot);
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HitFX.renderLasers(deltaTime, centerX, centerY, rot, cl.cursors);
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CritLine.renderOverlay(deltaTime, centerX, centerY, rot, cl.cursors, gameplay.laserActive)
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2021-07-25 20:10:06 +02:00
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end
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2021-07-26 16:22:00 +02:00
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2021-08-31 18:24:48 +02:00
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function render_intro(deltaTime)
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return true
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2021-08-30 18:22:21 +02:00
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end
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2021-07-25 20:10:06 +02:00
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2021-10-28 12:17:20 +02:00
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local outroTimer = 0;
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2021-08-31 18:24:48 +02:00
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function render_outro(deltaTime, clearState)
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2021-10-28 17:21:25 +02:00
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if (clearState == 0) then
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return true, 0; -- Exit right away if user manually exited gameplay
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end
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2021-12-11 19:18:36 +01:00
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TrackEnd.render(deltaTime, clearState);
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2021-10-28 15:17:54 +02:00
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2021-10-28 12:17:20 +02:00
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outroTimer = outroTimer + deltaTime
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2021-10-28 15:17:54 +02:00
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return outroTimer > 4, 1 - outroTimer
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2021-08-30 18:51:47 +02:00
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end
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2021-08-31 18:24:48 +02:00
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function update_score(newScore)
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2021-10-09 23:37:33 +02:00
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score = newScore
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2022-05-06 00:05:20 +02:00
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if (score == 0) then
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maxChain = 0;
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end
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2023-12-02 23:58:03 +01:00
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if newScore == 0 or newScore == 10000000 then
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currentScore = newScore
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end
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2021-08-30 18:51:47 +02:00
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end
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2021-08-31 18:24:48 +02:00
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function update_combo(newCombo)
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2021-09-05 11:50:30 +02:00
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chain = newCombo
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2021-10-28 17:49:02 +02:00
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Chain.onNewCombo();
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2021-10-09 23:37:33 +02:00
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if (chain > maxChain) then
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maxChain = chain;
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end
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2021-08-30 18:51:47 +02:00
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end
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2021-08-31 18:24:48 +02:00
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function near_hit(wasLate)
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2021-08-30 18:51:47 +02:00
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2021-08-30 18:22:21 +02:00
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end
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2021-08-30 18:51:47 +02:00
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2021-08-31 18:24:48 +02:00
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function button_hit(button, rating, delta)
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2022-05-06 00:05:20 +02:00
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if (showHitAnims) then
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if (rating == 1) then
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HitFX.TriggerAnimation("Near", button + 1)
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2022-06-05 18:52:33 +02:00
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elseif (rating == 2) then
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2022-05-06 00:05:20 +02:00
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HitFX.TriggerAnimation("Crit", button + 1)
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end
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end
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2022-06-05 18:52:33 +02:00
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if 0 < rating and rating < 3 then
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EarlyLate.TriggerAnimation(rating, delta)
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end
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2021-08-31 18:24:48 +02:00
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end
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2021-08-30 18:51:47 +02:00
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2021-08-31 18:24:48 +02:00
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function laser_slam_hit(slamLength, startPos, endPost, index)
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2022-05-06 00:05:20 +02:00
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if (showHitAnims) then
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end
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2021-08-31 18:24:48 +02:00
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end
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2021-08-30 18:51:47 +02:00
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2021-08-31 18:24:48 +02:00
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function laser_alert(isRight)
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2021-10-02 00:17:24 +02:00
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LaserAlert.show(isRight)
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2021-07-25 20:10:06 +02:00
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end
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2021-08-31 18:24:48 +02:00
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function practice_start(mission_type, mission_threshold, mission_description)
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2021-07-25 20:10:06 +02:00
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end
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2021-08-31 18:24:48 +02:00
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function practice_end_run(playCount, successCount, isSuccessful, scoring)
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2021-07-25 20:10:06 +02:00
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end
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2021-08-12 21:26:31 +02:00
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2021-08-31 18:24:48 +02:00
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function practice_end(playCount, successCount)
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2021-07-25 20:10:06 +02:00
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end
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2021-11-27 20:56:39 +01:00
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function init_tcp()
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Tcp.SetTopicHandler("game.scoreboard", function(data)
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users = {}
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for i, u in ipairs(data.users) do
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table.insert(users, u)
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end
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end)
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end
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-- Update the users in the scoreboard
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function score_callback(response)
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2022-05-06 00:05:20 +02:00
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if response.status ~= 200 then
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error()
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return
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2021-11-27 20:56:39 +01:00
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end
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local jsondata = json.decode(response.text)
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users = {}
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for i, u in ipairs(jsondata.users) do
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table.insert(users, u)
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end
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end
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