96 lines
2.8 KiB
Lua
96 lines
2.8 KiB
Lua
-- Global `game` table
|
|
|
|
-- Gets the state of the specified button
|
|
---@param button integer # options are under the `game` table prefixed with `BUTTON`
|
|
---@return boolean # `true` if it is being pressed
|
|
GetButton = function(button) end
|
|
|
|
-- Gets the absolute rotation of the specified knob
|
|
---@param knob integer # `0 = left`, `1 = right`
|
|
---@return number angle # in radians, `-2*pi` to `0` (turning CCW) and `0` to `2*pi` (turning CW)
|
|
GetKnob = function(knob) end
|
|
|
|
-- Gets the color of the specified laser
|
|
---@param laser integer # `0 = left`, `1 = right`
|
|
---@return integer r, integer g, integer b
|
|
GetLaserColor = function(laser) end
|
|
|
|
-- Gets the mouse's position on the game window in pixel coordinates
|
|
---@return number, number
|
|
GetMousePos = function() end
|
|
|
|
-- Gets the game window's resolution in pixels
|
|
---@return number, number
|
|
GetResolution = function() end
|
|
|
|
-- Gets the name of the current skin
|
|
---@return string
|
|
GetSkin = function() end
|
|
|
|
-- Gets the value of the skin setting with the specified key
|
|
---@param key string
|
|
---@return any
|
|
GetSkinSetting = function(key) end
|
|
|
|
-- Checks whether the named sample is currently playing
|
|
---@param name string # name of the loaded sample
|
|
---@return boolean|nil # `nil` if the sample is not loaded
|
|
IsSamplePlaying = function(name) end
|
|
|
|
-- Loads an audio sample from the `audio` directory of the current skin folder
|
|
---@param name string # `.wav` extension assumed if not provided
|
|
LoadSkinSample = function(name) end
|
|
|
|
-- Logs a message to the game's log file
|
|
---@param message string
|
|
---@param severity integer # options are under the `game` table prefixed with `LOGGER`
|
|
Log = function(message, severity) end
|
|
|
|
-- Plays a loaded sample
|
|
---@param name string # name of the loaded sample
|
|
---@param loop? boolean
|
|
PlaySample = function(name, loop) end
|
|
|
|
-- Sets the value of the skin setting with the specified key
|
|
---@param key string
|
|
---@param value any # type must match the type of the defined skin setting
|
|
SetSkinSetting = function(key, value) end
|
|
|
|
-- Stops a playing sample
|
|
---@param name string # name of the loaded sample
|
|
StopSample = function(name) end
|
|
|
|
-- Checks if an update is available
|
|
---@return string url, string version # `nil` if there is no update available
|
|
UpdateAvailable = function() end
|
|
|
|
game = {
|
|
LOGGER_INFO = 1,
|
|
LOGGER_NORMAL = 2,
|
|
LOGGER_WARNING = 3,
|
|
LOGGER_ERROR = 4,
|
|
|
|
BUTTON_BTA = 0,
|
|
BUTTON_BTB = 1,
|
|
BUTTON_BTC = 2,
|
|
BUTTON_BTD = 3,
|
|
BUTTON_FXL = 4,
|
|
BUTTON_FXR = 5,
|
|
BUTTON_STA = 6,
|
|
BUTTON_BCK = 11,
|
|
|
|
GetButton = GetButton,
|
|
GetKnob = GetKnob,
|
|
GetLaserColor = GetLaserColor,
|
|
GetMousePos = GetMousePos,
|
|
GetResolution = GetResolution,
|
|
GetSkin = GetSkin,
|
|
GetSkinSetting = GetSkinSetting,
|
|
IsSamplePlaying = IsSamplePlaying,
|
|
LoadSkinSample = LoadSkinSample,
|
|
Log = Log,
|
|
PlaySample = PlaySample,
|
|
SetSkinSetting = SetSkinSetting,
|
|
StopSample = StopSample,
|
|
UpdateAvailable = UpdateAvailable,
|
|
}; |