ExperimentalGear/scripts/result.lua

700 lines
22 KiB
Lua

local Easing = require('common.easings');
local Background = require('components.background');
local Footer = require('components.footer');
local VolforceWindow = require('components.volforceWindow')
local resx, resy = game.GetResolution()
local desw = 1080
local desh = 1920
local bgSfxPlayed = false;
local backgroundImage = gfx.CreateSkinImage("bg.png", 0);
local topBarImage = gfx.CreateSkinImage("result/top_bar.png", 0);
local jacketPanelImage = gfx.CreateSkinImage("result/panels/jacket.png", 0);
local rightPanelImage = gfx.CreateSkinImage("result/panels/right.png", 0);
local bottomPanelImage = gfx.CreateSkinImage("result/panels/bottom.png", 0);
local defaultJacketImage = gfx.CreateSkinImage("result/default_jacket.png", 0);
local bestScoreBadgeImage = gfx.CreateSkinImage("result/best.png", 0);
local appealCardImage = gfx.CreateSkinImage("appeal_card.png", 0);
local danBadgeImage = gfx.CreateSkinImage("dan/inf.png", 0);
local badgeLines = gfx.CreateSkinImage("result/badge_lines.png", 0);
local badgeGrade = gfx.CreateSkinImage("result/badge_gradient.png", 0);
local gradeImages = {
S = gfx.CreateSkinImage("common/grades/S.png", 0),
AAA_P = gfx.CreateSkinImage("common/grades/AAA+.png", 0),
AAA = gfx.CreateSkinImage("common/grades/AAA.png", 0),
AA_P = gfx.CreateSkinImage("common/grades/AA+.png", 0),
AA = gfx.CreateSkinImage("common/grades/AA.png", 0),
A_P = gfx.CreateSkinImage("common/grades/A+.png", 0),
A = gfx.CreateSkinImage("common/grades/A.png", 0),
B = gfx.CreateSkinImage("common/grades/B.png", 0),
C = gfx.CreateSkinImage("common/grades/C.png", 0),
D = gfx.CreateSkinImage("common/grades/D.png", 0)
}
local gaugeTypeBadgeImages = {
gfx.CreateSkinImage("result/gauge_type_badges/effective.png", 0),
gfx.CreateSkinImage("result/gauge_type_badges/excessive.png", 0),
gfx.CreateSkinImage("result/gauge_type_badges/permissive.png", 0),
gfx.CreateSkinImage("result/gauge_type_badges/blastive.png", 0),
gfx.CreateSkinImage("result/gauge_type_badges/effective.png", 0), -- placeholders in case other types get added
gfx.CreateSkinImage("result/gauge_type_badges/effective.png", 0)
}
local gaugeEffFailFillImage = gfx.CreateSkinImage(
"gameplay/gauges/effective/gauge_fill_fail.png",
0)
local gaugeEffPassFillImage = gfx.CreateSkinImage(
"gameplay/gauges/effective/gauge_fill_pass.png",
0)
local gaugeExcFillImage = gfx.CreateSkinImage(
"gameplay/gauges/excessive/gauge_result_fill.png", 0)
local gaugePermFillImage = gfx.CreateSkinImage(
"gameplay/gauges/permissive/gauge_fill.png", 0)
local gaugeBlastiveFillImage = gfx.CreateSkinImage(
"gameplay/gauges/blastive/gauge_fill.png", 0)
local difficultyLabelImages = {
gfx.CreateSkinImage("diff/1 novice.png", 0),
gfx.CreateSkinImage("diff/2 advanced.png", 0),
gfx.CreateSkinImage("diff/3 exhaust.png", 0),
gfx.CreateSkinImage("diff/4 maximum.png", 0),
gfx.CreateSkinImage("diff/5 infinite.png", 0),
gfx.CreateSkinImage("diff/6 gravity.png", 0),
gfx.CreateSkinImage("diff/7 heavenly.png", 0),
gfx.CreateSkinImage("diff/8 vivid.png", 0)
}
local clearBadgeImages = {
{
image = gfx.CreateSkinImage("result/clears/CRASH.png", 0),
xPos = 970
},
{
image = gfx.CreateSkinImage("result/clears/CRASH.png", 0),
xPos = 970
},
{
image = gfx.CreateSkinImage("result/clears/COMPLETE.png", 0),
xPos = 1090
},
{
image = gfx.CreateSkinImage("result/clears/COMPLETE.png", 0),
xPos = 1090
},
{
image = gfx.CreateSkinImage("result/clears/UC.png", 0),
xPos = 1150
},
{
image = gfx.CreateSkinImage("result/clears/PUC.png", 0),
xPos = 1080
},
{
image = gfx.CreateSkinImage("result/clears/AUTOPLAY.png", 0),
xPos = 1100
},
}
-- ANIMS
local idolAnimation = gfx.LoadSkinAnimation('idol', 1 / 30, 0, true);
local transitionEnterScale = 0;
local idolAnimTransitionScale = 0;
local badgeLinesAnimScale = 0;
local badgeLinesAnimOffsetX = 0;
local rightPanelX = 0;
local rightPanelY = 910;
local bottomPanelX = 0;
local bottomPanelY = 1170;
local jacketPanelX = 0;
local jacketPanelY = 880;
local JACKET_PANEL_TRANSTION_ENTER_OFFSET = -256;
local RIGHT_PANEL_TRANSTION_ENTER_OFFSET = 256;
local BOTTOM_PANEL_TRANSTION_ENTER_OFFSET = 256;
local highScore;
local username = game.GetSkinSetting('username');
local msg = game.GetSkinSetting("MSG");
local earlyLateBarsStats = {
earlyErrors = 0,
earlyNears = 0,
criticals = 0,
lateNears = 0,
lateErrors = 0
};
local objectTypeTimingStats = {
chip = {criticals = 0, nears = 0, errors = 0},
long = {criticals = 0, errors = 0},
vol = {criticals = 0, errors = 0}
}
local irHeartbeatRequested = false;
local irText = ''
game.LoadSkinSample("result")
function resetLayoutInformation()
resx, resy = game.GetResolution()
desw = 1080
desh = 1920
scale = resx / desw
end
local handleSfx = function()
if not bgSfxPlayed then
game.PlaySample("result", true)
bgSfxPlayed = true
end
if game.GetButton(game.BUTTON_STA) then game.StopSample("result") end
if game.GetButton(game.BUTTON_BCK) then game.StopSample("result") end
end
function drawTimingBar(y, value, max, type)
gfx.BeginPath();
if type == 'crit' then
gfx.FillColor(255, 255, 84, 255);
elseif type == 'early' then
gfx.FillColor(255, 16, 94, 255);
elseif type == 'late' then
gfx.FillColor(16, 225, 255, 255);
end
gfx.Rect(rightPanelX + 696, rightPanelY + y, 293 * (value / max), 8);
gfx.Fill();
gfx.ClosePath();
end
function load_number_image(path)
local images = {}
for i = 0, 9 do
images[i + 1] = gfx.CreateSkinImage(string.format("%s/%d.png", path, i),
0)
end
return images
end
function draw_number(x, y, alpha, num, digits, images, is_dim, scale, kern)
scale = scale or 1;
kern = kern or 1;
local tw, th = gfx.ImageSize(images[1])
tw = tw * scale;
th = th * scale;
x = x + (tw * (digits - 1)) / 2
y = y - th / 2
for i = 1, digits do
local mul = 10 ^ (i - 1)
local digit = math.floor(num / mul) % 10
local a = alpha
if is_dim and num < mul then a = 0.4 end
gfx.BeginPath()
gfx.ImageRect(x, y, tw, th, images[digit + 1], a, 0)
x = x - (tw * kern)
end
end
local drawIdol = function(deltaTime)
local idolAnimTickRes = gfx.TickAnimation(idolAnimation, deltaTime);
if idolAnimTickRes == 1 then
gfx.GlobalAlpha(idolAnimTransitionScale);
idolAnimTransitionScale = idolAnimTransitionScale + 1 / 60;
if (idolAnimTransitionScale > 1) then
idolAnimTransitionScale = 1;
end
gfx.ImageRect(0, 0, desw, desh, idolAnimation, 1, 0);
gfx.GlobalAlpha(1);
end
end
local drawbgrade = function()
gfx.BeginPath();
gfx.ImageRect(rightPanelX + 1080 - 531, rightPanelY + 2, 531, 85, badgeGrade, 1, 0);
end
local drawRightBarAni = function(deltaTime)
-- badgeLines
gfx.BeginPath();
gfx.ImageRect(rightPanelX + 1080 - 531 + badgeLinesAnimOffsetX, rightPanelY + 2, 531, 85, badgeLines, 1, 0);
end
local drawTopBar = function()
gfx.BeginPath();
local tw, th = gfx.ImageSize(topBarImage);
th = (desw / tw) * th; -- recalculate the height of the bar to scale it down
gfx.ImageRect(0, -th * (1 - Easing.outQuad(transitionEnterScale)), desw, th,
topBarImage, 1, 0);
end
local drawRightPanel = function()
gfx.BeginPath();
local tw, th = gfx.ImageSize(rightPanelImage);
gfx.ImageRect(rightPanelX, rightPanelY, tw, th, rightPanelImage, 1, 0);
end
local scoreNumber = load_number_image("score_num");
local drawRightPanelContent = function()
local highScoreScore = 0;
if highScore then highScoreScore = highScore.score end
local highScoreDelta = result.score - highScoreScore
-- Draw clear badge
local badgeData = clearBadgeImages[result.badge + 1] or clearBadgeImages[1]
if (result.autoplay) then
badgeData = clearBadgeImages[7]; -- Display AUTOPLAY badge
end
local tw, th = gfx.ImageSize(badgeData.image);
gfx.BeginPath();
gfx.ImageRect(rightPanelX + badgeData.xPos - tw, rightPanelY - 10, tw * 0.85,
th * 0.85, badgeData.image, 1, 0);
-- Draw song name and artist
gfx.FontSize(28)
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE)
gfx.Text(result.realTitle, rightPanelX + 435, rightPanelY + 108);
gfx.Text(result.artist, rightPanelX + 435, rightPanelY + 143);
-- Draw score
draw_number(rightPanelX + 580, rightPanelY + 192, 1.0,
math.floor(result.score / 10000), 4, scoreNumber, true, 0.40,
1.12)
draw_number(rightPanelX + 775, rightPanelY + 200, 1.0, result.score, 4,
scoreNumber, true, 0.25, 1.12)
-- If this is the highscore, draw over the glowing best badge
if highScoreDelta > 0 then
gfx.BeginPath();
gfx.ImageRect(rightPanelX + 364, rightPanelY + 167, 97, 53,
bestScoreBadgeImage, 1, 0);
end
-- Draw grade
local gradeImageKey = string.gsub(result.grade, '+', '_P');
local gradeImage = gradeImages[gradeImageKey] or gradeImages.D
gfx.BeginPath();
gfx.ImageRect(rightPanelX + 890, rightPanelY + 130, 85, 85, gradeImage, 1, 0);
-- Draw best score
gfx.FontSize(20)
gfx.TextAlign(gfx.TEXT_ALIGN_RIGHT + gfx.TEXT_ALIGN_MIDDLE)
gfx.LoadSkinFont('Digital-Serial-Bold.ttf')
local deltaPrefix = '-'
if highScoreDelta > 0 then deltaPrefix = '+' end
highScoreDelta = math.abs(highScoreDelta);
gfx.Text(string.format("%08d", highScoreScore), rightPanelX + 962,
rightPanelY + 239);
gfx.Text(deltaPrefix .. string.format("%08d", highScoreDelta),
rightPanelX + 962, rightPanelY + 259);
-- Draw gauge type badge
gfx.BeginPath();
gfx.ImageRect(rightPanelX + 722, rightPanelY + 273, 211, 40,
gaugeTypeBadgeImages[result.gauge_type + 1], 1, 0);
-- Draw gauge %
gfx.FontSize(24)
if result.gauge == 1 then
gfx.Text('100%', rightPanelX + 987,
rightPanelY + 294);
else
gfx.Text(math.floor(result.gauge * 100) .. '.', rightPanelX + 964, rightPanelY + 294);
gfx.FontSize(18)
local decimalPortion = math.floor(
(
result.gauge * 100 -
math.floor(result.gauge * 100)
) * 10
);
gfx.Text(decimalPortion .. '%', rightPanelX + 988, rightPanelY + 296);
-- gfx.FontSize(24)
-- gfx.Text('%', rightPanelX + 988, rightPanelY + 294);
end
gfx.FontSize(24)
-- Draw gauge fill
local gaugeFillImage = gaugeEffPassFillImage;
local gaugeBreakpoint = 0;
if result.gauge_type == 0 then
gaugeBreakpoint = 0.7;
if result.gauge <= 0.7 then
gaugeFillImage = gaugeEffFailFillImage;
else
gaugeFillImage = gaugeEffPassFillImage;
end
elseif result.gauge_type == 1 then
gaugeFillImage = gaugeExcFillImage;
elseif result.gauge_type == 2 then
gaugeFillImage = gaugePermFillImage;
elseif result.gauge_type == 3 then -- BLASTIVE RATE
gaugeFillImage = gaugeBlastiveFillImage;
end
local gaugePosX = rightPanelX + 1027;
local gaugePosY = rightPanelY + 309;
local FillW, FillH = 9.5, 236;
gfx.BeginPath();
gfx.Scissor(gaugePosX, gaugePosY + (FillH - (FillH * (result.gauge))),
FillW, FillH * (result.gauge))
gfx.ImageRect(gaugePosX, gaugePosY, FillW, FillH, gaugeFillImage, 1, 0);
gfx.ResetScissor();
-- Draw the breakpoint line if needed
if (gaugeBreakpoint > 0) then
gfx.Save()
gfx.BeginPath()
gfx.GlobalAlpha(0.75);
local lineY = gaugePosY + (FillH - (FillH * (gaugeBreakpoint)))
gfx.MoveTo(gaugePosX, lineY)
gfx.LineTo(gaugePosX + 10, lineY)
gfx.StrokeWidth(2)
gfx.StrokeColor(255, 255, 255)
gfx.Stroke()
gfx.ClosePath()
gfx.Restore()
end
-- Draw err/early/critical/late/err texts
gfx.Text(earlyLateBarsStats.earlyErrors, rightPanelX + 683,
rightPanelY + 370);
gfx.Text(earlyLateBarsStats.earlyNears, rightPanelX + 683, rightPanelY + 401);
gfx.Text(earlyLateBarsStats.criticals, rightPanelX + 683, rightPanelY + 432);
gfx.Text(earlyLateBarsStats.lateNears, rightPanelX + 683, rightPanelY + 463);
gfx.Text(earlyLateBarsStats.lateErrors, rightPanelX + 683, rightPanelY + 494);
-- Draw hit timing bars
local totalHits = earlyLateBarsStats.earlyErrors +
earlyLateBarsStats.earlyNears +
earlyLateBarsStats.criticals +
earlyLateBarsStats.lateNears +
earlyLateBarsStats.lateErrors
gfx.Save()
drawTimingBar(365, earlyLateBarsStats.earlyErrors, totalHits, 'early')
drawTimingBar(396, earlyLateBarsStats.earlyNears, totalHits, 'early')
drawTimingBar(427, earlyLateBarsStats.criticals, totalHits, 'crit')
drawTimingBar(458, earlyLateBarsStats.lateNears, totalHits, 'late')
drawTimingBar(489, earlyLateBarsStats.lateErrors, totalHits, 'late')
gfx.Restore()
-- Draw hit stats based on objects
-- CHIP
gfx.Text(objectTypeTimingStats.chip.criticals, rightPanelX + 255,
rightPanelY + 365);
gfx.Text(objectTypeTimingStats.chip.nears, rightPanelX + 255,
rightPanelY + 395);
gfx.Text(objectTypeTimingStats.chip.errors, rightPanelX + 255,
rightPanelY + 425);
-- LONG
gfx.Text(objectTypeTimingStats.long.criticals, rightPanelX + 333,
rightPanelY + 365);
gfx.Text('-', rightPanelX + 333, rightPanelY + 395);
gfx.Text(objectTypeTimingStats.long.errors, rightPanelX + 333,
rightPanelY + 425);
-- VOL
gfx.Text(objectTypeTimingStats.vol.criticals, rightPanelX + 411,
rightPanelY + 365);
gfx.Text('-', rightPanelX + 411, rightPanelY + 395);
gfx.Text(objectTypeTimingStats.vol.errors, rightPanelX + 411,
rightPanelY + 425);
-- Draw max combo
gfx.Text(result.maxCombo, rightPanelX + 371, rightPanelY + 466);
end
local drawBottomPanel = function()
gfx.BeginPath();
local tw, th = gfx.ImageSize(bottomPanelImage);
gfx.ImageRect(bottomPanelX, bottomPanelY, tw, th, bottomPanelImage, 1, 0);
end
local drawBottomPanelContent = function(deltatime)
-- Draw appeal card
gfx.BeginPath();
gfx.ImageRect(bottomPanelX + 58, bottomPanelY + 277, 103, 132,
appealCardImage, 1, 0);
-- Draw description
gfx.FontSize(22)
gfx.LoadSkinFont('Digital-Serial-Bold.ttf')
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE)
gfx.Text(msg, bottomPanelX + 190, bottomPanelY + 282);
-- Draw username
gfx.FontSize(28)
gfx.Text(username, bottomPanelX + 190, bottomPanelY + 314);
-- Draw dan badge
gfx.BeginPath();
gfx.ImageRect(bottomPanelX + 187, bottomPanelY + 362, 107, 29,
danBadgeImage, 1, 0);
-- Draw volforce
VolforceWindow.render(0, bottomPanelX + 310, bottomPanelY + 355)
-- Draw IR text
gfx.FontSize(22)
gfx.Text(irText, bottomPanelX + 80, bottomPanelY + 461);
-- Draw median and mean hit delta
local leftX = bottomPanelX + 600
local rightX = bottomPanelX + 1010
local baseY = bottomPanelY + 440
local detailTextMargin = 25
gfx.FontSize(20)
gfx.Text('Median hit delta', leftX, baseY);
gfx.Text('Mean hit delta', leftX, baseY + detailTextMargin);
gfx.TextAlign(gfx.TEXT_ALIGN_RIGHT + gfx.TEXT_ALIGN_MIDDLE)
gfx.Text(result.medianHitDelta, rightX, baseY);
gfx.Text(result.meanHitDelta, rightX, baseY + detailTextMargin);
end
local drawJacketPanel = function()
gfx.BeginPath();
local tw, th = gfx.ImageSize(jacketPanelImage);
gfx.ImageRect(jacketPanelX, jacketPanelY, tw, th, jacketPanelImage, 1, 0);
end
local drawJacketPanelContent = function()
gfx.BeginPath();
gfx.ImageRect(jacketPanelX + 13, jacketPanelY + 28, 265, 265,
jacketImage or defaultJacketImage, 1, 0);
gfx.BeginPath();
gfx.ImageRect(jacketPanelX + 183, jacketPanelY + 2.5, 140 / 1.5, 31 / 1.5,
difficultyLabelImages[result.difficulty + 1] or
difficultyLabelImages[4], 1, 0);
gfx.FontSize(17)
gfx.LoadSkinFont('Digital-Serial-Bold.ttf')
gfx.TextAlign(gfx.TEXT_ALIGN_RIGHT + gfx.TEXT_ALIGN_MIDDLE)
gfx.Text(result.level, jacketPanelX + 265, jacketPanelY + 13.5);
end
local IR_HeartbeatResponse = function(res)
if res.statusCode == IRData.States.Success then
irText = res.body.serverName .. ' ' .. res.body.irVersion;
else
game.Log("Can't connect to IR!", game.LOGGER_WARNING)
end
end
local IR_Handle = function()
if not irHeartbeatRequested then
IR.Heartbeat(IR_HeartbeatResponse)
irHeartbeatRequested = true;
end
end
local tickTransitions = function(deltaTime)
if transitionEnterScale < 1 then
transitionEnterScale = transitionEnterScale + deltaTime / 0.66 -- transition should last for that time in seconds
else
transitionEnterScale = 1
end
rightPanelX = 0 +
(RIGHT_PANEL_TRANSTION_ENTER_OFFSET *
(1 - Easing.outQuad(transitionEnterScale)))
bottomPanelY = 1170 + (BOTTOM_PANEL_TRANSTION_ENTER_OFFSET *
(1 - Easing.outQuad(transitionEnterScale)))
jacketPanelX = 40 + (JACKET_PANEL_TRANSTION_ENTER_OFFSET *
(1 - Easing.outQuad(transitionEnterScale)))
if badgeLinesAnimScale < 1 then
badgeLinesAnimScale = badgeLinesAnimScale + deltaTime / 0.5 -- transition should last for that time in seconds
else
badgeLinesAnimScale = 0
end
badgeLinesAnimOffsetX = 16 * (1-badgeLinesAnimScale);
end
result_set = function()
if result.jacketPath ~= nil and result.jacketPath ~= "" then
jacketImage = gfx.CreateImage(result.jacketPath, 0)
end
-- Reset stats
earlyLateBarsStats = {
earlyErrors = 0,
earlyNears = 0,
criticals = 0,
lateNears = 0,
lateErrors = 0
};
objectTypeTimingStats = {
chip = {criticals = 0, nears = 0, errors = 0},
long = {criticals = 0, errors = 0},
vol = {criticals = 0, errors = 0}
}
-- Store the highest score so we can use it later for delta and stuff
highScore = result.highScores[1];
-- This check is to prevent errors when these are not available
if (result.noteHitStats and result.holdHitStats and result.laserHitStats) then
-- "CHIP" objects
for hitStatIndex = 1, #result.noteHitStats do
local hitStat = result.noteHitStats[hitStatIndex];
if (hitStat.rating == 0) then -- Errors
objectTypeTimingStats.chip.errors =
objectTypeTimingStats.chip.errors + 1;
if hitStat.delta < 0 then
earlyLateBarsStats.earlyErrors =
earlyLateBarsStats.earlyErrors + 1;
else
earlyLateBarsStats.lateErrors =
earlyLateBarsStats.lateErrors + 1;
end
elseif hitStat.rating == 1 then -- Nears
objectTypeTimingStats.chip.nears =
objectTypeTimingStats.chip.nears + 1;
if hitStat.delta < 0 then
earlyLateBarsStats.earlyNears =
earlyLateBarsStats.earlyNears + 1;
else
earlyLateBarsStats.lateNears =
earlyLateBarsStats.lateNears + 1;
end
else -- Criticals
objectTypeTimingStats.chip.criticals =
objectTypeTimingStats.chip.criticals + 1;
end
end
-- "LONG" objects
for hitStatIndex = 1, #result.holdHitStats do
local hitStat = result.holdHitStats[hitStatIndex];
if (hitStat.rating == 0) then -- Errors
objectTypeTimingStats.long.errors =
objectTypeTimingStats.long.errors + 1;
earlyLateBarsStats.lateErrors =
earlyLateBarsStats.lateErrors + 1;
else -- Criticals
objectTypeTimingStats.long.criticals =
objectTypeTimingStats.long.criticals + 1;
end
end
-- "VOL" a.k.a laser objects
for hitStatIndex = 1, #result.laserHitStats do
local hitStat = result.laserHitStats[hitStatIndex];
if (hitStat.rating == 0) then -- Errors
objectTypeTimingStats.vol.errors =
objectTypeTimingStats.vol.errors + 1;
earlyLateBarsStats.lateErrors =
earlyLateBarsStats.lateErrors + 1;
else -- Criticals
objectTypeTimingStats.vol.criticals =
objectTypeTimingStats.vol.criticals + 1;
end
end
else
objectTypeTimingStats = {
chip = {criticals = 'N/A', nears = 'N/A', errors = 'N/A'},
long = {criticals = 'N/A', errors = 'N/A'},
vol = {criticals = 'N/A', errors = 'N/A'}
}
end
earlyLateBarsStats.criticals = result.perfects -- Criticals are for all objects
end
render = function(deltaTime, showStats)
gfx.Save();
resetLayoutInformation()
gfx.ResetTransform();
gfx.ResetScissor();
gfx.BeginPath()
gfx.Scale(scale, scale)
Background.draw(deltaTime)
drawIdol(deltaTime)
drawTopBar()
gfx.GlobalAlpha(Easing.outQuad(transitionEnterScale))
drawBottomPanel()
drawBottomPanelContent(deltaTime)
drawRightPanel()
drawRightBarAni(deltaTime)
drawbgrade()
drawRightPanelContent()
drawJacketPanel()
drawJacketPanelContent()
gfx.GlobalAlpha(1)
Footer.draw(deltaTime);
handleSfx();
IR_Handle();
-- debug
gfx.FontSize(18)
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP)
-- gfx.Text('DELTA: ' .. deltaTime .. ' // TRANSITION_ENTER_SCALE: ' ..
-- transitionEnterScale .. ' // EASING_OUT_QUAD: ' ..
-- Easing.outQuad(transitionEnterScale), 8, 8);
tickTransitions(deltaTime)
gfx.Restore();
gfx.BeginPath();
end