598 lines
19 KiB
Lua
598 lines
19 KiB
Lua
-- Global `gfx` table
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-- Creates a new circle arc shaped sub-path
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---@param cx number # center x-coordinate
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---@param cy number # center y-coordinate
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---@param r number # radius
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---@param a0 number # starting angle, in radians
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---@param a1 number # ending angle, in radians
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---@param dir integer # 1 = counter-clockwise, 2 = clockwise
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Arc = function(cx, cy, r, a0, a1, dir) end
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-- Adds an arc segment at the corner defined by the previous point and two specified points
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---@param x1 number
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---@param y1 number
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---@param x2 number
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---@param y2 number
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---@param radius number
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ArcTo = function(x1, y1, x2, y2, radius) end
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-- Clears currently defined paths to begin drawing a new "shape"
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BeginPath = function() end
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-- Adds a cubic bezier segment from the previous point to the specified point
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-- Uses the two control points `(c1x, c1y)` and `(c2x, c2y)`
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---@param c1x number
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---@param c1y number
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---@param c2x number
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---@param c2y number
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---@param x number
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---@param y number
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BezierTo = function(c1x, c1y, c2x, c2y, x, y) end
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-- Creates a box gradient that can be used by `FillPaint` or `StrokePaint`
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---@param x number
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---@param y number
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---@param w number
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---@param h number
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---@param r number # radius
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---@param f number # feather amount
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BoxGradient = function(x, y, w, h, r, f) end
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-- Creates a new circle shaped sub-path
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---@param cx number
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---@param cy number
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---@param r number
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Circle = function(cx, cy, r) end
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-- Closes the current sub-path with a line segment
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ClosePath = function() end
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-- Loads an image from the specified filename
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---@param filename string
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---@param flags? integer # options are under the `gfx` table prefixed with `IMAGE`
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CreateImage = function(filename, flags) end
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-- Creates a cached text that can be drawn by `DrawLabel`
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---@param text string
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---@param size integer
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---@param monospace boolean
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CreateLabel = function(text, size, monospace) end
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-- Creates a new `ShadedMesh` object
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---@param materialName string
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---@param path? string # Optional path to the material, loads from the current skin's `shaders` folder otherwise
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-- `<materialName>.fs` and `<materialName>.vs` must exist at either location
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---@return ShadedMesh
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CreateShadedMesh = function(materialName, path) end
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-- Loads an image from `skins/<skin>/textures/<path>`
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---@param path string
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---@param flags? integer
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CreateSkinImage = function(path, flags) end
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-- Draws the loaded gauge
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-- The game loads the gauge itself, using the textures in `skins/<skin>/textures/gauges/`
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---@param rate number # current gauge percentage
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---@param x number
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---@param y number
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---@param w number
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---@param h number
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---@param deltaTime number
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DrawGauge = function(rate, x, y, w, h, deltaTime) end
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-- Draws a created label, resized if `maxWidth > 0`
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-- Labels are always be drawn on top of other drawn elements
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---@param label any # label created by `CreateLabel`
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---@param x number
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---@param y number
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---@param maxWidth? number
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DrawLabel = function(label, x, y, maxWidth) end
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-- Creates a new ellipse shaped sub-path
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---@param cx number
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---@param cy number
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---@param rx number
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---@param ry number
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Ellipse = function(cx, cy, rx, ry) end
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-- Draws a string at the specified location, but will always be drawn on top of other drawn elements
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---@param text string
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---@param x number
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---@param y number
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FastText = function(text, x, y) end
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-- Gets the width and height of a given fast text
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---@param text string
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---@return number w, number h
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FastTextSize = function(text) end
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-- Fills the current path with the current fill style
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Fill = function() end
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-- Sets the current fill to a solid color
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---@param r integer
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---@param g integer
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---@param b integer
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---@param a? integer # default 255
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FillColor = function(r, g, b, a) end
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-- Sets the current fill to a paint
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---@param paint any # pattern created by `ImagePattern` or gradient created by `BoxGradient`, `LinearGradient`, or `RadialGradient`
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FillPaint = function(paint) end
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-- Sets the font face for the current text style
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---@param font string
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FontFace = function(font) end
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-- Sets the font size of the current text style
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---@param size number
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FontSize = function(size) end
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-- Forces the current render queue to be processed
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-- This causes "fast" elements such as `FastRect`, `FastText` or `labels` to be drawn/processed immediately rather than at the end of the render queue
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ForceRender = function() end
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-- Gets the shared texture ID generated by `gfx.LoadSharedTexture` under the given `name`
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---@param name string
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---@return integer ID # Used the same as images generated by `gfx.CreateImage`
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GetSharedTexture = function(name) end
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-- Sets the global alpha value for all drawings
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-- Elements that have their alpha set will be adjusted relative to the global value
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---@param alpha number
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GlobalAlpha = function(alpha) end
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-- Sets the composite operation with custom pixel arithmetic
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-- Options are under the `gfx` table prefixed with `BLEND`
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---@param srcFactor integer
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---@param desFactor integer
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GlobalCompositeBlendFunc = function(srcFactor, desFactor) end
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-- Sets the composite operation with custom pixel arithmetic for RGB and alpha components separately
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-- Options are under the `gfx` table prefixed with `BLEND`
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---@param srcRGB integer
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---@param desRGB integer
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---@param srcAlpha integer
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---@param desAlpha integer
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GlobalCompositeBlendFuncSeparate = function(srcRGB, desRGB, srcAlpha, desAlpha) end
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-- Sets the composite operation
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-- Options are under the `gfx` table prefixed with `BLEND_OP`
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---@param op integer
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GlobalCompositeOperation = function(op) end
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-- Sets the inner and outer colors for a gradient
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-- `ri, gi, bi, ai` inner color
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-- `ro, go, bo, ao` outer color
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---@param ri integer
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---@param gi integer
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---@param bi integer
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---@param ai integer
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---@param ro integer
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---@param go integer
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---@param bo integer
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---@param ao integer
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GradientColors = function(ri, gi, bi, ai, ro, bo, go, ao) end
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-- Creates an image pattern that can be used by `FillPaint` or `StrokePaint`
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-- `(sx, sy)` is the top-left location of the pattern
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-- `(ix, iy)` is the size of one image
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---@param sx number
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---@param sy number
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---@param ix number
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---@param iy number
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---@param angle number # in radians
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---@param image any # image created by `CreateImage` or `CreateSkinImage`
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---@param alpha number # `0.0` to `1.0`
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ImagePattern = function(sx, sy, ix, iy, angle, image, alpha) end
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-- Draws an image in the specified rect; stretches the image to fit
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---@param x number
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---@param y number
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---@param w number
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---@param h number
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---@param image any # image created by `CreateImage` or `CreateSkinImage`, or an animation loaded with `LoadSkinAnimation`
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---@param alpha number # `0.0` to `1.0`
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---@param angle number # in radians
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ImageRect = function(x, y, w, h, image, alpha, angle) end
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-- Gets the width and height of a given image
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---@param image any # image created by `CreateImage` or `CreateSkinImage`
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---@return number w, number h
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ImageSize = function(image) end
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-- Intersects the current scissor rectangle with the specified rectangle
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---@param x number
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---@param y number
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---@param w number
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---@param h number
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IntersectScissor = function(x, y, w, h) end
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-- Gets the width and height of a given label
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---@param label any # label created by `CreateLabel`
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---@return number w, number h
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LabelSize = function(label) end
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-- Creates a linear gradient that can be used by `FillPaint` or `StrokePaint`
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-- `(sx, sy)` -> `(ex, ey)` starting to ending coordinates
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---@param sx number
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---@param sy number
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---@param ex number
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---@param ey number
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LinearGradient = function(sx, sy, ex, ey) end
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-- Sets how the end of the line is drawn
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-- Options are under the `gfx` table prefixed with `LINE`
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---@param cap integer
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LineCap = function(cap) end
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-- Sets how sharp path corners are drawn
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-- Options are under the `gfx` table prefixed with `LINE`
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---@param join integer
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LineJoin = function(join) end
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-- Adds a line segment from the previous point to the specified point
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---@param x number
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---@param y number
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LineTo = function(x, y) end
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-- Loads all images of the specified folder as frames to be used for an animation
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-- Returns an `animation` that can be used the same way as an `image`
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---@param path string
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---@param frameTime number # 1 / fps
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---@param loopCount? integer # 0
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---@param compressed boolean # false
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-- if `compressed`, the animation will be stored in RAM and decoded on-demand; this uses more CPU but much less RAM
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LoadAnimation = function(path, frameTime, loopCount, compressed) end
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-- Loads a persistent texture from the `path` that can be accessed by the `name` in `gfx.GetSharedTexture` and `ShadedMesh:AddSharedTexture`
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---@param name string
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---@param path string
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LoadSharedTexture = function(name, path) end
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-- Loads all images from `skins/<skin>/textures/<path>` to be used for an animation
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-- Returns an `animation` that can be used the same way as an `image`
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---@param path string
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---@param frameTime number # 1 / fps
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---@param loopCount? integer # Default `0`
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---@param compressed boolean
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-- If `compressed`, the animation will be stored in RAM and decoded on-demand; this uses more CPU but much less RAM
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LoadSkinAnimation = function(path, frameTime, loopCount, compressed) end
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-- Loads a persistent texture from `skins/<skin>/textures/<path>` that can be accessed by the `name` in `gfx.GetSharedTexture` and `ShadedMesh:AddSharedTexture`
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---@param name string
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---@param path string
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LoadSharedSkinTexture = function(name, path) end
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-- Loads a font fromt the specified filename
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-- Sets it as the current font if it is already loaded
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---@param name? string
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---@param filename string
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LoadFont = function(name, filename) end
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-- Loads an image outside of the main thread to prevent rendering lock-up
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-- Image will be loaded at original size unless `w` and `h` are provided
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---@param filepath string
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---@param placeholder any # image created by `CreateImage` or `CreateSkinImage`
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---@param w? number # 0
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---@param h? number # 0
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---@return any # returns `placeholder` until the image is loaded
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LoadImageJob = function(filepath, placeholder, w, h) end
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-- Loads a font from `skins/<skin>/textures/<path>`
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-- Sets it as the current font if it is already loaded
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---@param name? string
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---@param filename string
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LoadSkinFont = function(name, filename) end
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-- Loads an image outside of the main thread to prevent rendering lock-up
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-- Image will be loaded at original size unless `w` and `h` are provided
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---@param url string # web url of image
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---@param placeholder any # image created by `CreateImage` or `CreateSkinImage`
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---@param w? number # 0
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---@param h? number # 0
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---@return any # returns `placeholder` until the image is loaded
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LoadWebImageJob = function(url, placeholder, w, h) end
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-- Sets the miter limit of the stroke style
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---@param limit number
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MiterLimit = function(limit) end
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-- Starts a new sub-path at the specified point
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---@param x number
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---@param y number
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MoveTo = function(x, y) end
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-- Adds a quadratic bezier segment from the previous point to the specified point
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-- Uses the control point `(cx, cy)`
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---@param cx number
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---@param cy number
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---@param x number
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---@param y number
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QuadTo = function(cx, cy, x, y) end
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-- Creates a radial gradient that can be used by `FillPaint` or `StrokePaint`
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---@param cx number
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---@param cy number
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---@param inr number # inner radius
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---@param outr number # outer radius
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RadialGradient = function(cx, cy, inr, outr) end
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-- Creates a new rectangle shaped sub-path
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---@param x number
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---@param y number
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---@param w number
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---@param h number
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Rect = function(x, y, w, h) end
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-- Resets the current render state to default values
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-- This does not affect the render state stack
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Reset = function() end
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-- Resets and disables scissoring
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ResetScissor = function() end
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-- Resets all transforms done by `Rotate`, `Scale`, or `Translate`, etc.
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ResetTransform = function() end
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-- Pops/restores the current render state from the state stack
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-- The render state is pushed/saved to the stack using `Save`
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Restore = function() end
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-- Rotates the current coordinates
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---@param angle number # in radians
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Rotate = function(angle) end
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-- Creates a rounded rectangle shaped sub-path
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---@param x number
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---@param y number
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---@param w number
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---@param h number
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---@param r number
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RoundedRect = function(x, y, w, h, r) end
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-- Creates a rounded rectangle shaped sub-path with varying radii for each corner
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-- `r1` is the top-left corner and continues clockwise
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---@param x number
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---@param y number
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---@param w number
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---@param h number
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---@param r1 number
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---@param r2 number
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---@param r3 number
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---@param r4 number
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RoundedRectVarying = function(x, y, w, h, r1, r2, r3, r4) end
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-- Pushes/saves the current render state into a state stack
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-- The render state can be popped/restored from the stack using `Restore`
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Save = function() end
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-- Scales the current coordinates by the given factors
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---@param x number
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---@param y number
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Scale = function(x, y) end
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-- Sets the current scissor rectangle
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-- Scissoring allows you to clip any rendering into a rectangle (affected by the current transform)
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---@param x number
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---@param y number
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---@param w number
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---@param h number
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Scissor = function(x, y, w, h) end
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-- Sets the gauge color for the specified `index`
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---@param index integer #
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-- ```
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-- 0 = Normal gauge fail (<70%)
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-- 1 = Normal gauge clear (>=70%)
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-- 2 = Hard gauge fail (<30%)
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-- 3 = Hard gauge fail (>=30%)
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-- ```
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---@param r integer
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---@param g integer
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---@param b integer
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SetGaugeColor = function(index, r, g, b) end
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-- Multiplies the color given with all incoming drawn image colors
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---@param r integer
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---@param g integer
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---@param b integer
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SetImageTint = function(r, g, b) end
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-- Skews the current coordinates along the x-axis
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---@param angle number # in radians
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SkewX = function(angle) end
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-- Skews the current coordinates along the y-axis
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---@param angle number # in radians
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SkewY = function(angle) end
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-- Strokes the current path with the current stroke style
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Stroke = function() end
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-- Sets the current stroke style to a solid color
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---@param r integer
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---@param g integer
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---@param b integer
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---@param a? integer # 255
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StrokeColor = function(r, g, b, a) end
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-- Sets the current stroke style to a paint
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---@param paint any # pattern created by `ImagePattern` or gradient created by `BoxGradient`, `LinearGradient`, or `RadialGradient`
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StrokePaint = function(paint) end
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-- Sets the stroke width of the stroke style
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---@param size number
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StrokeWidth = function(size) end
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-- Draws a string at the specified location
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---@param text string
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---@param x number
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---@param y number
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Text = function(text, x, y) end
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-- Sets the text align of the current text style
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-- Options are under the `gfx` table prefixed with `TEXT_ALIGN`
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---@param align integer
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TextAlign = function(align) end
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-- Gets the bounding rectangle coordinates of a given text
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---@param x number
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---@param y number
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---@param text string
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---@return number x1, number y1, number x2, number y2
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TextBounds = function(x, y, text); end
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-- Progresses the given animation
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---@param animation any # animation created by `LoadAnimation` or `LoadSkinAnimation`
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---@param deltaTime number
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TickAnimation = function(animation, deltaTime) end
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-- Translates the current coordinates by `x` and `y`
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---@param x number
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---@param y number
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Translate = function(x, y) end
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-- Updates the properties of a created pattern
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-- `(sx, sy)` is the top-left location of the pattern
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-- `(ix, iy)` is the size of one image
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---@param pattern any # pattern created by `ImagePattern`
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---@param sx number
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---@param sy number
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---@param ix number
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---@param iy number
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---@param angle number # in radians
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---@param alpha number # `0.0` to `1.0`
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UpdateImagePattern = function(pattern, sx, sy, ix, iy, angle, alpha) end
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-- Updates the properties of a created label
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---@param label any # label created by `CreateLabel`
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---@param text? string
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---@param size? integer
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UpdateLabel = function(label, text, size) end
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---@type table
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gfx = {
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BLEND_ZERO = 1,
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BLEND_ONE = 2,
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BLEND_SRC_COLOR = 4,
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BLEND_ONE_MINUS_SRC_COLOR = 8,
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BLEND_DST_COLOR = 16,
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BLEND_ONE_MINUS_DST_COLOR = 32,
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BLEND_SRC_ALPHA = 64,
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BLEND_ONE_MINUS_SRC_ALPHA = 128,
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BLEND_DST_ALPHA = 256,
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BLEND_ONE_MINUS_DST_ALPHA = 512,
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BLEND_SRC_ALPHA_SATURATE = 1024,
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BLEND_OP_SOURCE_OVER = 0,
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BLEND_OP_SOURCE_IN = 1,
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BLEND_OP_SOURCE_OUT = 2,
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BLEND_OP_ATOP = 3,
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BLEND_OP_DESTINATION_OVER = 4,
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BLEND_OP_DESTINATION_IN = 5,
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BLEND_OP_DESTINATION_OUT = 6,
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BLEND_OP_DESTINATION_ATOP = 7,
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BLEND_OP_LIGHTER = 8,
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|
BLEND_OP_COPY = 9,
|
|
BLEND_OP_XOR = 10,
|
|
|
|
IMAGE_GENERATE_MIPMAPS = 1,
|
|
IMAGE_REPEATX = 2,
|
|
IMAGE_REPEATY = 4,
|
|
IMAGE_FLIPY = 8,
|
|
IMAGE_PREMULTIPLIED = 16,
|
|
IMAGE_NEAREST = 32,
|
|
|
|
LINE_BUTT = 0,
|
|
LINE_ROUND = 1,
|
|
LINE_SQUARE = 2,
|
|
LINE_BEVEL = 3,
|
|
LINE_MITER = 4,
|
|
|
|
TEXT_ALIGN_LEFT = 1,
|
|
TEXT_ALIGN_CENTER = 2,
|
|
TEXT_ALIGN_RIGHT = 4,
|
|
|
|
TEXT_ALIGN_TOP = 8,
|
|
TEXT_ALIGN_MIDDLE = 16,
|
|
TEXT_ALIGN_BOTTOM = 32,
|
|
TEXT_ALIGN_BASELINE = 64,
|
|
|
|
Arc = Arc,
|
|
ArcTo = ArcTo,
|
|
BeginPath = BeginPath,
|
|
BezierTo = BezierTo,
|
|
BoxGradient = BoxGradient,
|
|
Circle = Circle,
|
|
ClosePath = ClosePath,
|
|
CreateImage = CreateImage,
|
|
CreateLabel = CreateLabel,
|
|
CreateShadedMesh = CreateShadedMesh,
|
|
CreateSkinImage = CreateSkinImage,
|
|
DrawGauge = DrawGauge,
|
|
DrawLabel = DrawLabel,
|
|
Ellipse = Ellipse,
|
|
FastText = FastText,
|
|
FastTextSize = FastTextSize,
|
|
Fill = Fill,
|
|
FillColor = FillColor,
|
|
FillPaint = FillPaint,
|
|
FontFace = FontFace,
|
|
FontSize = FontSize,
|
|
ForceRender = ForceRender,
|
|
GetSharedTexture = GetSharedTexture,
|
|
GlobalAlpha = GlobalAlpha,
|
|
GlobalCompositeBlendFunc = GlobalCompositeBlendFunc,
|
|
GlobalCompositeBlendFuncSeparate = GlobalCompositeBlendFuncSeparate,
|
|
GlobalCompositeOperation = GlobalCompositeOperation,
|
|
GradientColors = GradientColors,
|
|
ImagePattern = ImagePattern,
|
|
ImageRect = ImageRect,
|
|
ImageSize = ImageSize,
|
|
IntersectScissor = IntersectScissor,
|
|
LabelSize = LabelSize,
|
|
LinearGradient = LinearGradient,
|
|
LineCap = LineCap,
|
|
LineJoin = LineJoin,
|
|
LineTo = LineTo,
|
|
LoadAnimation = LoadAnimation,
|
|
LoadSharedTexture = LoadSharedTexture,
|
|
LoadSkinAnimation = LoadSkinAnimation,
|
|
LoadSharedSkinTexture = LoadSharedSkinTexture,
|
|
LoadFont = LoadFont,
|
|
LoadImageJob = LoadImageJob,
|
|
LoadSkinFont = LoadSkinFont,
|
|
LoadWebImageJob = LoadWebImageJob,
|
|
MiterLimit = MiterLimit,
|
|
MoveTo = MoveTo,
|
|
QuadTo = QuadTo,
|
|
RadialGradient = RadialGradient,
|
|
Rect = Rect,
|
|
Reset = Reset,
|
|
ResetScissor = ResetScissor,
|
|
ResetTransform = ResetTransform,
|
|
Restore = Restore,
|
|
Rotate = Rotate,
|
|
RoundedRect = RoundedRect,
|
|
RoundedRectVarying = RoundedRectVarying,
|
|
Save = Save,
|
|
Scale = Scale,
|
|
Scissor = Scissor,
|
|
SetGaugeColor = SetGaugeColor,
|
|
SetImageTint = SetImageTint,
|
|
SkewX = SkewX,
|
|
SkewY = SkewY,
|
|
Stroke = Stroke,
|
|
StrokeColor = StrokeColor,
|
|
StrokePaint = StrokePaint,
|
|
StrokeWidth = StrokeWidth,
|
|
Text = Text,
|
|
TextAlign = TextAlign,
|
|
TextBounds = TextBounds,
|
|
TickAnimation = TickAnimation,
|
|
Translate = Translate,
|
|
UpdateImagePattern = UpdateImagePattern,
|
|
UpdateLabel = UpdateLabel,
|
|
}; |