42 lines
1.1 KiB
Lua
42 lines
1.1 KiB
Lua
resx,resy = game.GetResolution()
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local wheelY = -resy
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local bgFade = 0
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local yoff = 0
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local lastSelected = 0
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local selection = 1
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local sortLabels = {}
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function render(deltaTime, shown)
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if not shown then
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return
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end
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gfx.Save()
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gfx.ResetTransform()
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resx,resy = game.GetResolution();
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gfx.FillColor(0,0,0,200)
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gfx.FastRect(0,0,resx,resy)
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gfx.BeginPath();
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gfx.LoadSkinFont("segoeui.ttf");
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gfx.TextAlign(gfx.TEXT_ALIGN_RIGHT + gfx.TEXT_ALIGN_MIDDLE);
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gfx.FontSize(40);
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for i,f in ipairs(sorts) do
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if not sortLabels[i] then
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sortLabels[i] = gfx.CreateLabel(f, 40, 0)
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end
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if i == selection then
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gfx.FillColor(255,255,255,255)
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else
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gfx.FillColor(255,255,255,128)
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end
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local xpos = resx - 100 + ((i - selection - yoff) ^ 2) * 1
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local ypos = resy/2 + 50 * (i - selection - yoff)
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gfx.DrawLabel(sortLabels[i], xpos, ypos);
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end
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gfx.Restore()
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yoff = yoff * 0.7
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end
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function set_selection(index)
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selection = index
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end |