ExperimentalGear/scripts/gameplay/track_end.lua

366 lines
9.7 KiB
Lua

local Easing = require('common.easings')
local bgImage = gfx.CreateSkinImage("gameplay/track_end/bg.png", 0)
local bgHexTopImage = gfx.CreateSkinImage("gameplay/track_end/top_hex.png", 0)
local bgHexBottomImage = gfx.CreateSkinImage("gameplay/track_end/bottom_hex.png", 0)
local enterFlareBlueImage = gfx.CreateSkinImage("gameplay/track_end/flares/blue_transition_flare.png", 0)
local enterFlarePinkImage = gfx.CreateSkinImage("gameplay/track_end/flares/pink_transition_flare.png", 0)
local trackCompImage = gfx.CreateSkinImage("gameplay/track_end/track_comp.png", 0)
local trackCompBlurImage = gfx.CreateSkinImage("gameplay/track_end/track_comp_blur.png", 0)
-- new
local particleGreenDot1Image = gfx.CreateSkinImage("gameplay/track_end/particles/green_dot_1.png", 0)
local particleGreenDot2Image = gfx.CreateSkinImage("gameplay/track_end/particles/green_dot_2.png", 0)
local particleBlueRingImage = gfx.CreateSkinImage("gameplay/track_end/particles/blue_ring.png", 0)
local particleLargeRainbowRingImage = gfx.CreateSkinImage("gameplay/track_end/particles/large_rainbow_ring.png", 0)
local particleRedBallImage = gfx.CreateSkinImage("gameplay/track_end/particles/red_ball.png", 0)
local particleRedRingImage = gfx.CreateSkinImage("gameplay/track_end/particles/red_ring.png", 0)
local particleSmallYellowRing1Image = gfx.CreateSkinImage("gameplay/track_end/particles/small_yellow_ring_1.png", 0)
local outroTransitionScale = 0;
local outroTransitionGlobalAlpha = 0;
local outroTransitionEnterFlareX = -1920;
local outroTransitionTextCutX = 0;
local outroTransitionTextAlpha = 1;
local outroTransitionTextBlurAlpha = 0;
local particles = {
green_dot_one = {
texture = particleGreenDot1Image,
startX = 1280,
finishX = 380,
currentX = 1280,
yPos = 660,
width = 235*0.5,
height = 235*0.5,
startTime = 0.25,
duration = 0.6
},
green_dot_two = {
texture = particleGreenDot2Image,
startX = 1280,
finishX = 70,
currentX = 1280,
yPos = 610,
width = 128*0.5,
height = 128*0.5,
startTime = 0.25,
duration = 0.6
},
blue_ring = {
texture = particleBlueRingImage,
startX = 1280,
finishX = 65,
currentX = 1280,
yPos = 620,
width = 229*0.5,
height = 229*0.5,
startTime = 0.25,
duration = 0.6
},
large_rainbow_ring = { -- needs opacity and scale transitions
texture = particleLargeRainbowRingImage,
startX = (1080/2-(2160*0.675)/2),
finishX = (1080/2-(2160*0.675)/2),
currentX = (1080/2-(2160*0.675)/2),
yPos = (680-(2273*0.675)/2) + 100,
width = 2160*0.675,
height = 2273*0.675,
startTime = 0.25,
duration = 0.6
},
red_ball = { -- needs opacity transition
texture = particleRedBallImage,
startX = -150,
finishX = -150,
currentX = -150,
yPos = 500,
width = 787*0.5,
height = 818*0.5,
startTime = 0.25,
duration = 0.6
},
red_ring = {
texture = particleRedRingImage,
startX = -600,
finishX = 590,
currentX = -600,
yPos = 460,
width = 1051*0.5,
height = 1081*0.5,
startTime = 0.25,
duration = 0.6
},
small_yellow_ring_1 = {
texture = particleSmallYellowRing1Image,
startX = 1280,
finishX = -170,
currentX = 1280,
yPos = 620,
width = 579*0.5,
height = 557*0.5,
startTime = 0.25,
duration = 0.6
},
}
if (game.GetSkinSetting('audio_systemVoice')) then
game.LoadSkinSample('gameplay/track_comp_rasis.wav');
else
game.LoadSkinSample('gameplay/track_comp.wav');
end
local compSfxPlayed = false;
local tickTransitions = function (deltaTime)
if outroTransitionScale < 1 then
outroTransitionScale = outroTransitionScale + deltaTime / 3 -- transition should last for that time in seconds
else
outroTransitionScale = 1
end
outroTransitionGlobalAlpha = math.min(1, (outroTransitionScale*6))
outroTransitionEnterFlareX = math.min(2*1920, (
(outroTransitionScale-0.2)/0.1* -- Last from 0.2 transition scale for 0.1 transition scale, ending at 0.3 TS
(1920*2) -- move this amount during the transition
)-1920); -- start off-screen
outroTransitionTextCutX = math.min(1920, (
(outroTransitionScale-0.25)/0.2* -- Last from 0.25 transition scale for 0.2 transition scale, ending at 0.45 TS
(1920) -- reveal this amount during the transition (the whole width)
)-0); -- start from 0
local particleTransitionScale = Easing.outQuad(math.min(1,
(outroTransitionScale-0.25)/0.2) -- Last from 0.25 transition scale for 0.2 transition scale, ending at 0.45 TS
)
for particleName, particle in pairs(particles) do
if (outroTransitionScale < particle.startTime) then
particle.currentX = particle.startX;
elseif (outroTransitionScale >= particle.startTime + particle.duration) then
particle.currentX = particle.finishX;
else
local transScale = Easing.outQuad(math.min(1, (outroTransitionScale-particle.startTime)/particle.duration));
local xDiff = particle.finishX - particle.startX;
particle.currentX = particle.startX + xDiff*transScale;
end
end
-- if (outroTransitionScale > 0.45 and outroTransitionScale < 0.5) then
-- if (outroTransitionScale <= 0.475) then
-- outroTransitionTextAlpha = 1-(0.5*((outroTransitionScale-0.45)/0.075))
-- else
-- outroTransitionTextAlpha = 0.5+0.5*((outroTransitionScale-0.475)/0.075)
-- end
-- else
-- outroTransitionTextAlpha = 1;
-- end
end
local drawParticles = function ()
for particleName, particle in pairs(particles) do
gfx.BeginPath();
gfx.ImageRect(
particle.currentX,
particle.yPos,
particle.width,
particle.height,
particle.texture,
1,
0
);
-- game.Log(particle.currentX, game.LOGGER_ERROR)
end
-- gfx.BeginPath();
-- gfx.ImageRect(
-- outroTransitionParticleRedX-80,
-- 510-80,
-- 787*0.7,
-- 818*0.7,
-- particleYellowRing,
-- 1,
-- 0
-- );
-- gfx.BeginPath();
-- gfx.ImageRect(
-- outroTransitionParticleRedX,
-- 510,
-- 787*0.5,
-- 818*0.5,
-- particleRedBall,
-- 1,
-- 0
-- );
-- gfx.BeginPath();
-- gfx.ImageRect(
-- outroTransitionParticleRedX,
-- 510,
-- 787*0.5,
-- 818*0.5,
-- particleRedRing,
-- 1,
-- 0
-- );
-- -- Right side
-- gfx.BeginPath();
-- gfx.ImageRect(
-- outroTransitionParticleSmallRainbowX,
-- 465,
-- 1117*0.5,
-- 1117*0.5,
-- particleSmallRainbowRing,
-- 1,
-- 0
-- );
-- gfx.BeginPath();
-- gfx.ImageRect(
-- outroTransitionParticleSmallYellowRingAX,
-- 575,
-- 579*0.5,
-- 557*0.5,
-- particleSmYellowRingA,
-- 1,
-- 0
-- );
-- gfx.BeginPath();
-- gfx.ImageRect(
-- outroTransitionParticleSmallYellowRingBX,
-- 585,
-- 436*0.5,
-- 392*0.5,
-- particleSmYellowRingB,
-- 1,
-- 0
-- );
-- gfx.BeginPath();
-- gfx.ImageRect(
-- outroTransitionParticleSmallYellowRingCX,
-- 625,
-- 275*0.5,
-- 275*0.5,
-- particleSmYellowRingC,
-- 1,
-- 0
-- );
end
local handleSounds = function ()
if not compSfxPlayed then
compSfxPlayed = true;
if (game.GetSkinSetting('audio_systemVoice')) then
game.PlaySample('gameplay/track_comp_rasis.wav');
else
game.PlaySample('gameplay/track_comp.wav');
end
end
end
local render = function (deltaTime)
tickTransitions(deltaTime);
handleSounds();
gfx.GlobalAlpha(outroTransitionGlobalAlpha);
gfx.BeginPath();
gfx.ImageRect(
0,
0,
2160*0.5,
3840*0.5,
bgImage,
1,
0
);
gfx.BeginPath();
gfx.ImageRect(
0,
0,
2160*0.5,
1921*0.5,
bgHexTopImage,
1,
0
);
gfx.BeginPath();
gfx.ImageRect(
0,
1920-(1921*0.5),
2160*0.5,
1921*0.5,
bgHexBottomImage,
1,
0
);
-- Enter flares
gfx.BeginPath();
gfx.ImageRect(
outroTransitionEnterFlareX,
530,
3280*0.5,
790*0.5,
enterFlareBlueImage,
1,
0
);
gfx.BeginPath();
gfx.ImageRect(
-outroTransitionEnterFlareX, -- go from the other side of the screen
530,
3280*0.5,
790*0.5,
enterFlarePinkImage,
1,
0
);
drawParticles();
gfx.BeginPath();
gfx.Scissor(0, 530, outroTransitionTextCutX, 1920)
gfx.GlobalAlpha(outroTransitionTextAlpha);
gfx.ImageRect(
0,
680,
2160*0.5,
177*0.5,
trackCompImage,
1,
0
);
gfx.GlobalAlpha(outroTransitionGlobalAlpha);
gfx.ResetScissor();
-- Get the banner downscaled in whatever resolution it is, while maintaining the aspect ratio
-- local tw,th = gfx.ImageSize(bannerBaseImage);
-- BANNER_H = th * (1080/tw);
-- gfx.BeginPath();
-- gfx.ImageRect(
-- 0,
-- 0,
-- BANNER_W,
-- BANNER_H,
-- bannerBaseImage,
-- 1,
-- 0
-- );
end
return {
render=render
}