71 lines
1.7 KiB
Lua
71 lines
1.7 KiB
Lua
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local bgImage = gfx.CreateSkinImage("gameplay/score_panel/bg.png", 0)
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local desw = 1080;
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local desh = 1920;
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function load_number_image(path)
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local images = {}
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for i = 0, 9 do
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images[i + 1] = gfx.CreateSkinImage(string.format("%s/%d.png", path, i), 0)
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end
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return images
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end
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local scoreNumbers = load_number_image('score_num')
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function draw_number(x, y, alpha, num, digits, images, is_dim, scale, kern)
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scale = scale or 1;
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kern = kern or 1;
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local tw, th = gfx.ImageSize(images[1])
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tw = tw * scale;
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th = th * scale;
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x = x + (tw * (digits - 1)) / 2
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y = y - th / 2
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for i = 1, digits do
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local mul = 10 ^ (i - 1)
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local digit = math.floor(num / mul) % 10
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local a = alpha
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if is_dim and num < mul then
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a = 0.4
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end
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gfx.BeginPath()
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gfx.ImageRect(x, y, tw, th, images[digit + 1], a, 0)
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x = x - (tw * kern)
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end
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end
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local tickTransitions = function (deltaTime)
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end
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local render = function (deltaTime, score, maxChain)
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tickTransitions(deltaTime)
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local x = desw - 740*0.61; -- WHY IS THERE DIFFERENT SCALING FOR THIS TOO????
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local y = 330;
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gfx.BeginPath();
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gfx.ImageRect(
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x,
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y,
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740*0.61,
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320*0.61,
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bgImage,
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1,
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0
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);
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draw_number(x+142, y + 83, 1.0, score/10000, 4, scoreNumbers, true, 0.38, 1.12)
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draw_number(x+338, y + 90, 1.0, score, 4, scoreNumbers, true, 0.28, 1.12)
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-- Draw max chain
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gfx.LoadSkinFont('Digital-Serial-Bold.ttf')
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gfx.TextAlign(gfx.TEXT_ALIGN_RIGHT + gfx.TEXT_ALIGN_MIDDLE)
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gfx.FontSize(30)
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gfx.Text(string.format("%04d", maxChain), x+170, y+155);
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end
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return {
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render=render
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} |