ExperimentalGear/scripts/songselect/chalwheel.lua

719 lines
25 KiB
Lua

local Numbers = require('common.numbers')
local DiffRectangle = require("components.diff_rectangle")
-- Horizontal alignment
TEXT_ALIGN_LEFT = 1
TEXT_ALIGN_CENTER = 2
TEXT_ALIGN_RIGHT = 4
-- Vertical alignment
TEXT_ALIGN_TOP = 8
TEXT_ALIGN_MIDDLE = 16
TEXT_ALIGN_BOTTOM = 32
TEXT_ALIGN_BASELINE = 64
local jacket = nil;
local selectedIndex = 1
local selectedDiff = 1
local challengeCache = {}
local doffset = 0
local soffset = 0
local diffColors = { { 0, 0, 255 }, { 0, 255, 0 }, { 255, 0, 0 }, { 255, 0, 255 } }
local timer = 0
local scrollmul = 0
local scrollmulOffset = 0 -- bc we have min/max the game doesn't know we have to account for extra
local effector = 0
local searchText = gfx.CreateLabel("", 5, 0)
local searchIndex = 1
local backgroundImage = gfx.CreateSkinImage("challenge_select/bg.png", 0)
local challengeCardBG = gfx.CreateSkinImage("challenge_select/small_box.png", 0)
local jacketFallback = gfx.CreateSkinImage("song_select/loading.png", 0)
local showGuide = game.GetSkinSetting("show_guide")
local legendTable = {
{
["labelSingleLine"] = gfx.CreateLabel("SCROLL INFO", 16, 0),
["labelMultiLine"] = gfx.CreateLabel("SCROLL\nINFO", 16, 0),
["image"] = gfx.CreateSkinImage("legend/knob-left.png", 0)
},
{
["labelSingleLine"] = gfx.CreateLabel("CHALL SELECT", 16, 0),
["labelMultiLine"] = gfx.CreateLabel("CHALLENGE\nSELECT", 16, 0),
["image"] = gfx.CreateSkinImage("legend/knob-right.png", 0)
},
{
["labelSingleLine"] = gfx.CreateLabel("FILTER CHALLS", 16, 0),
["labelMultiLine"] = gfx.CreateLabel("FILTER\nCHALLENGES", 16, 0),
["image"] = gfx.CreateSkinImage("legend/FX-L.png", 0)
},
{
["labelSingleLine"] = gfx.CreateLabel("SORT CHALLS", 16, 0),
["labelMultiLine"] = gfx.CreateLabel("SORT\nCHALLENGES", 16, 0),
["image"] = gfx.CreateSkinImage("legend/FX-R.png", 0)
},
{
["labelSingleLine"] = gfx.CreateLabel("GAME SETTINGS", 16, 0),
["labelMultiLine"] = gfx.CreateLabel("GAME\nSETTINGS", 16, 0),
["image"] = gfx.CreateSkinImage("legend/FX-LR.png", 0)
},
{
["labelSingleLine"] = gfx.CreateLabel("PLAY", 16, 0),
["labelMultiLine"] = gfx.CreateLabel("PLAY", 16, 0),
["image"] = gfx.CreateSkinImage("legend/start.png", 0)
}
}
local grades = {
{ ["max"] = 6999999, ["image"] = gfx.CreateSkinImage("common/grades/D.png", 0) },
{ ["max"] = 7999999, ["image"] = gfx.CreateSkinImage("common/grades/C.png", 0) },
{ ["max"] = 8699999, ["image"] = gfx.CreateSkinImage("common/grades/B.png", 0) },
{ ["max"] = 8999999, ["image"] = gfx.CreateSkinImage("common/grades/A.png", 0) },
{ ["max"] = 9299999, ["image"] = gfx.CreateSkinImage("common/grades/A+.png", 0) },
{ ["max"] = 9499999, ["image"] = gfx.CreateSkinImage("common/grades/AA.png", 0) },
{ ["max"] = 9699999, ["image"] = gfx.CreateSkinImage("common/grades/AA+.png", 0) },
{ ["max"] = 9799999, ["image"] = gfx.CreateSkinImage("common/grades/AAA.png", 0) },
{ ["max"] = 9899999, ["image"] = gfx.CreateSkinImage("common/grades/AAA+.png", 0) },
{ ["max"] = 99999999, ["image"] = gfx.CreateSkinImage("common/grades/S.png", 0) }
}
local badges = {
gfx.CreateSkinImage("song_select/medal/played.png", 1),
gfx.CreateSkinImage("song_select/medal/clear.png", 1),
gfx.CreateSkinImage("song_select/medal/hard.png", 1),
gfx.CreateSkinImage("song_select/medal/uc.png", 1),
gfx.CreateSkinImage("song_select/medal/puc.png", 1)
}
local passStates = {
gfx.CreateSkinImage("challenge_select/pass_states/not_played.png", 0),
gfx.CreateSkinImage("challenge_select/pass_states/failed.png", 0),
gfx.CreateSkinImage("challenge_select/pass_states/cleared.png", 0),
}
local scoreNumber = Numbers.load_number_image("score_num")
gfx.LoadSkinFont("divlit_custom.ttf")
gfx.LoadSkinFont("dfmarugoth.ttf");
game.LoadSkinSample("menu_click")
game.LoadSkinSample("click-02")
game.LoadSkinSample("woosh")
local wheelSize = 5
get_page_size = function()
return math.floor(wheelSize / 2)
end
-- Responsive UI variables
-- Aspect Ratios
local aspectFloat = 1.0
local aspectRatio = "widescreen"
local landscapeWidescreenRatio = 16 / 9
local landscapeStandardRatio = 4 / 3
local portraitWidescreenRatio = 9 / 16
-- Responsive sizes
local fifthX = 0
local fourthX = 0
local thirdX = 0
local halfX = 0
local fullX = 0
local fifthY = 0
local fourthY = 0
local thirdY = 0
local halfY = 0
local fullY = 0
adjustScreen = function(x, y)
aspectFloat = x / y;
fifthX = x / 5
fourthX = x / 4
thirdX = x / 3
halfX = x / 2
fullX = x
fifthY = y / 5
fourthY = y / 4
thirdY = y / 3
halfY = y / 2
fullY = y
end
check_or_create_cache = function(challenge)
local namesLabelSize = 20
local percentLabelSize = 35
if not challengeCache[challenge.id] then
challengeCache[challenge.id] = {}
end
if not challengeCache[challenge.id]["title"] then
challengeCache[challenge.id]["title"] = gfx.CreateLabel(challenge.title, namesLabelSize, 0)
end
if not challengeCache[challenge.id]["charts"] then
if challenge.missing_chart then
local missing_text = "*COULD NOT FIND ALL CHARTS!*"
challengeCache[challenge.id]["charts"] = {
{
["title"] = gfx.CreateLabel(missing_text, namesLabelSize, 0),
["level"] = 0,
["difficulty"] = 0
},
}
end
local charts = {}
for _, chart in ipairs(challenge.charts) do
table.insert(charts, {
["title"] = gfx.CreateLabel(chart.title, namesLabelSize, 0),
["level"] = chart.level,
["difficulty"] = chart.difficulty
})
end
challengeCache[challenge.id]["charts"] = charts
end
if (not challengeCache[challenge.id]["percent"]
or not challengeCache[challenge.id]["total_score"]
or challengeCache[challenge.id]["total_score"] ~= challenge.bestScore) then
challengeCache[challenge.id]["percent"] = math.max(0, (challenge.bestScore - 8000000) // 10000)
challengeCache[challenge.id]["total_score"] = challenge.bestScore
end
if not challengeCache[challenge.id]["pass_state"] then
local passState = math.min(challenge.topBadge, 2) + 1 --challenge.topBadge -> [1, 3]
challengeCache[challenge.id]["pass_state"] = passStates[passState]
end
if not challengeCache[challenge.id]["jackets"] then
local jackets = {}
for i, chart in ipairs(challenge.charts) do
jackets[i] = gfx.LoadImageJob(chart.jacketPath, jacketFallback, 200, 200)
end
if #jackets == 0 then
jackets[1] = jacketFallback
end
challengeCache[challenge.id]["jackets"] = jackets
end
end
draw_challenge = function(challenge, x, y, w, h, selected)
if not challenge then return end
check_or_create_cache(challenge)
local _draw_card_bg = function ()
gfx.BeginPath()
gfx.ImageRect(x, y, w, h, challengeCardBG, 1, 0)
end
local _draw_info = function ()
local stateLabel = challengeCache[challenge.id]["pass_state"]
local stateLabelWidth, stateLabelHeight = gfx.ImageSize(stateLabel)
local stateLabelAspect = stateLabelWidth / stateLabelHeight
local stateWidth = w / 5
local stateHeight = stateWidth / stateLabelAspect
local stateOffsetX = x + w / 32
local stateOffsetY = y + h / 16
local titleMargin = 6
local titleMaxWidth = 3/5 * w
local titleCenterX = x + w - titleMargin - titleMaxWidth/2 --align right
local titleOffsetY = y + 1/11 * h --align baseline
if not selected then
stateWidth = stateWidth * 0.9
stateHeight = stateHeight * 0.9
stateOffsetY = y + h / 32
titleMaxWidth = 6/9 * w
titleCenterX = x + w - titleMargin - titleMaxWidth/2 --align right
titleOffsetY = y + titleMargin/2 --align baseline
end
gfx.BeginPath()
gfx.ImageRect(stateOffsetX, stateOffsetY, stateWidth, stateHeight, stateLabel, 1, 0)
--testBox(stateOffsetX, stateOffsetY, stateWidth, stateHeight)
gfx.FontFace("divlit_custom.ttf")
gfx.TextAlign(gfx.TEXT_ALIGN_CENTER | gfx.TEXT_ALIGN_BASELINE)
gfx.DrawLabel(challengeCache[challenge.id]["title"], titleCenterX, titleOffsetY, titleMaxWidth)
--testBox(titleOffsetX, titleOffsetY, math.min(titleLabelWidth, titleMaxWidth), titleLabelHeight)
end
local _draw_jacket = function ()
local size = h * 0.68
local offsetX = x + w / 32
local offsetY = y + h - size - h * 0.05
if not selected then
size = h * 0.66
offsetX = x + w * 0.058
offsetY = y + h - size - h * 0.066
end
gfx.BeginPath()
gfx.ImageRect(offsetX, offsetY, size, size, challengeCache[challenge.id]["jackets"][1], 1, 0)
end
local _draw_stats = function ()
local textSizeCorrection = h / gfx.ImageSize(scoreNumber[1])
local percentOffsetX = x + 6/12 * w
local percentOffsetY = y + 0.87 * h
local percentSize = 0.17 * textSizeCorrection
local scoreUpperOffsetX = 0
local scoreUpperOffsetY = 0
local scoreOffsetX = x + w * 0.74
local scoreOffsetY = y + h * 0.9
local scoreUpperSize = 0.2 * textSizeCorrection
local scoreSize = 0.125 * textSizeCorrection
local percent = challengeCache[challenge.id]["percent"]
local scoreUpper = math.floor(challengeCache[challenge.id]["total_score"] / 10000)
local score = challengeCache[challenge.id]["total_score"]
if selected then
percentOffsetX = x + 11/24 * w
percentOffsetY = y + 49/64 * h
percentSize = 0.12 * textSizeCorrection
scoreUpperOffsetX = x + w * 0.63
scoreUpperOffsetY = y + h * 0.82
scoreOffsetX = x + w * 0.755
scoreOffsetY = y + h * 0.835
scoreUpperSize = 0.12 * textSizeCorrection
scoreSize = 0.09 * textSizeCorrection
end
Numbers.draw_number(percentOffsetX, percentOffsetY, 1, percent, 3, scoreNumber, true, percentSize, 1)
if selected then
Numbers.draw_number(scoreUpperOffsetX, scoreUpperOffsetY, 1, scoreUpper, 4, scoreNumber, true, scoreUpperSize, 1)
Numbers.draw_number(scoreOffsetX, scoreOffsetY, 1, score, 4, scoreNumber, true, scoreSize, 1)
else
Numbers.draw_number(scoreOffsetX, scoreOffsetY, 1, score, 8, scoreNumber, true, scoreSize, 1)
end
end
local _draw_chart = function ()
end
if not selected then
_draw_card_bg()
end
_draw_info()
_draw_jacket()
_draw_stats()
--[[
-- set up padding and margins
local xPadding = math.floor(w / 16)
local yPadding = math.floor(h / 32)
local xMargin = math.floor(w / 16)
local yMargin = math.floor(h / 32)
local width = (w - (xMargin * 2))
local height = (h - (yMargin * 2))
local xpos = x + xMargin
local ypos = y + yMargin
-- Border
-- local diff = song.difficulties[selectedDiff]
-- gfx.BeginPath()
-- gfx.RoundedRectVarying(xpos,ypos,width,height,yPadding,yPadding,yPadding,yPadding)
-- gfx.FillColor(30,30,30,100)
-- gfx.StrokeColor(0,128,255)
-- gfx.StrokeWidth(1)
-- gfx.Fill()
-- gfx.Stroke()
-- jacket should take up 1/3 of height, always be square, and be centered
local imageSize = math.floor((height / 2) * 2) - 10
local imageXPos = x + xMargin + xPadding
local imageYPos = y + yMargin + yPadding
local square_size = math.ceil(math.sqrt(#challenge.charts))
local origImageSize = imageSize
imageSize = math.floor(imageSize / square_size)
local bottom_off = math.ceil((square_size - #challenge.charts))
local img_row = 0;
local img_col = 0;
for i, chart in ipairs(challenge.charts) do
if challengeCache[challenge.id]["jackets"][i] == jacketFallback then
challengeCache[challenge.id]["jackets"][i] = gfx.LoadImageJob(chart.jacketPath, jacketFallback, 200, 200)
end
gfx.BeginPath()
local xoff = img_col * imageSize
if math.ceil(i / square_size) == square_size then
xoff = xoff
end
gfx.ImageRect(
imageXPos, imageYPos + (img_row / 200 * imageSize), imageSize * 1.19, imageSize * 1.19,
challengeCache[challenge.id]["jackets"][i], 1, 0
)
img_col = img_col + 1
if img_col >= square_size then
img_row = img_row + 1
img_col = 0
end
end
local num_img_rows = img_row + 1
if img_col == 0 then
num_img_rows = img_row
end
if challengeCache[challenge.id][selectedDiff] then
gfx.BeginPath()
-- gfx.ImageRect(imageXPos, y+yMargin+yPadding, imageSize, imageSize, songCache[song.id][selectedDiff], 1, 0)
end
local gradeImg = nil
for i, v in ipairs(grades) do
if v.max > challenge.bestScore then
gfx.BeginPath()
gradeImg = v.image
break
end
end
if scrollmul < 0 then
scrollmulOffset = scrollmulOffset - scrollmul
scrollmul = 0
end
local descw, desch = gfx.LabelSize(challengeCache[challenge.id]["desc"])
local boxh, boxw = 0, 0
local starty, startx = 0, 0
gfx.FontSize(40)
gfx.TextAlign(gfx.TEXT_ALIGN_TOP + gfx.TEXT_ALIGN_MIDDLE)
starty = y + yMargin + yPadding
startx = xpos + xPadding + origImageSize + 10
gfx.DrawLabel(challengeCache[challenge.id]["title"], 295, 845, width - origImageSize - 30)
gfx.FontSize(30)
-- Scroll box info
starty = starty + 50
boxh = height - starty
boxw = width - startx - 200
-- gfx.DrawLabel(songCache[song.id]["artist"], xpos+xPadding+imageSize+3, y+yMargin+yPadding + 45, width-imageSize-20)
-- gfx.DrawLabel(songCache[song.id]["artist"], xpos+xPadding+imageSize+3, y+yMargin+yPadding + 45, width-imageSize-20)
-- gfx.FontSize(20)
-- gfx.DrawLabel(songCache[song.id]["bpm"], xpos+xPadding+imageSize+3, y+yMargin+yPadding + 85, width-imageSize-20)
-- gfx.FastText(string.format("Effector: %s", diff.effector), xpos+xPadding+imageSize+3, y+yMargin+yPadding + 115)
if challenge.topBadge ~= 0 then
gfx.BeginPath()
gfx.ImageRect(978, 1026.5, 50, 50, badges[challenge.topBadge], 1, 0)
local iar = 0
if gradeImg ~= nil then
gfx.BeginPath()
local iw, ih = gfx.ImageSize(gradeImg)
iar = iw / ih
gfx.ImageRect(961 - iar * 50, 1026.5, iar * 50, 50, gradeImg, 1, 0)
end
gfx.TextAlign(gfx.TEXT_ALIGN_RIGHT + gfx.TEXT_ALIGN_MIDDLE)
gfx.DrawLabel(challengeCache[challenge.id]["percent"], 595, 1045, 200)
end
-- Render desc scrolling box
do
-- gfx.BeginPath()
-- gfx.Rect(startx, starty, boxw, boxh)
-- gfx.FillColor(50,50,50)
-- gfx.Fill()
local overBottom = desch - 100 * scrollmul - boxh
if overBottom < 0 and scrollmul > 0 then
local scrollend = (desch - boxh) / 100
if scrollend < 0 then
scrollend = 0
end
scrollmulOffset = scrollmulOffset - (scrollmul - scrollend)
scrollmul = scrollend
end
-- Draw scroll bar
if desch > boxh then
gfx.BeginPath()
local barStart = (100 * scrollmul) / desch -- Start percent of visible desc
local barh = (boxh / desch) * boxh
gfx.Rect(startx + boxw - 5, starty + (barStart * boxh) // 1, 5, barh // 1)
gfx.FillColor(20, 20, 20)
gfx.Fill()
end
gfx.BeginPath()
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE)
gfx.DrawLabel(challengeCache[challenge.id]["desc"], 600, 942)
end
-- if aspectRatio == "PortraitWidescreen" then
-- draw_scores(diff, xpos+xPadding+imageSize+3, (height/3)*2, width-imageSize-20, (height/3)-yPadding)
-- else
-- draw_scores(diff, xpos, (height/6)*5, width, (height/6))
-- end
--]]
gfx.ForceRender()
end
draw_diff_icon = function(diff, x, y, w, h, selected, deltaTime)
local shrinkX = w / 4
local shrinkY = h / 4
if selected then
gfx.FontSize(h / 2)
shrinkX = w / 6
shrinkY = h / 6
else
gfx.FontSize(math.floor(h / 3))
end
gfx.BeginPath()
gfx.RoundedRectVarying(x + shrinkX, y + shrinkY, w - shrinkX * 2, h - shrinkY * 2, 0, 0, 0, 0)
gfx.FillColor(15, 15, 15)
gfx.StrokeColor(table.unpack(diffColors[diff.difficulty + 1]))
gfx.StrokeWidth(2)
gfx.Fill()
gfx.Stroke()
gfx.FillColor(255, 255, 255)
gfx.TextAlign(gfx.TEXT_ALIGN_MIDDLE + gfx.TEXT_ALIGN_CENTER)
gfx.FastText(tostring(diff.level), x + (w / 2), y + (h / 2))
-- gfx.BeginPath()
-- DiffRectangle.render(deltaTime, 183, 2.5, 10, songCache[song.id][selectedDiff],tostring(diff.level));
end
draw_diffs = function(diffs, x, y, w, h)
local diffWidth = w / 2.5
local diffHeight = w / 2.5
local diffCount = #diffs
gfx.Scissor(x, y, w, h)
for i = math.max(selectedDiff - 2, 1), math.max(selectedDiff - 1, 1) do
local diff = diffs[i]
local xpos = x + ((w / 2 - diffWidth / 2) + (selectedDiff - i + doffset) * (-0.8 * diffWidth))
if i ~= selectedDiff then
draw_diff_icon(diff, xpos, y, diffWidth, diffHeight, false)
end
end
-- after selected
for i = math.min(selectedDiff + 2, diffCount), selectedDiff + 1, -1 do
local diff = diffs[i]
local xpos = x + ((w / 2 - diffWidth / 2) + (selectedDiff - i + doffset) * (-0.8 * diffWidth))
if i ~= selectedDiff then
draw_diff_icon(diff, xpos, y, diffWidth, diffHeight, false)
end
end
local diff = diffs[selectedDiff]
local xpos = x + ((w / 2 - diffWidth / 2) + (doffset) * (-0.8 * diffWidth))
draw_diff_icon(diff, xpos, y, diffWidth, diffHeight, true)
gfx.BeginPath()
gfx.FillColor(0, 128, 255)
gfx.Rect(x, y + 10, 2, diffHeight - h / 6)
gfx.Fill()
gfx.BeginPath()
gfx.Rect(x + w - 2, y + 10, 2, diffHeight - h / 6)
gfx.Fill()
gfx.ResetScissor()
draw_cursor(x + w / 2, y + diffHeight / 2, timer * math.pi, diffHeight / 1.5)
end
draw_selected = function(challenge, x, y, w, h)
if not challenge then return end
check_or_create_cache(challenge)
draw_challenge(challenge, x, y, w, h, true)
end
draw_chalwheel = function(x, y, w, h)
local challengeAspect = 4.367
local selectedChallengeAspect = 3.305
local portraitAspectCorrection = portraitWidescreenRatio / aspectFloat
local width = math.floor(w * 0.839)
local height = math.floor((width / challengeAspect) * portraitAspectCorrection)
local selectedWidth = math.floor(w * 0.944)
local selectedHeight = math.floor((selectedWidth / selectedChallengeAspect) * portraitAspectCorrection)
local offsetX = w / 2 - width / 2 --center
local centerY = h / 2 - height / 2
local selectedOffsetX = w / 2 - selectedWidth / 2
local selectedCenterY = h / 2 - selectedHeight / 2
local margin = h / 128
local centerMargin = h / 100
local imin = math.ceil(selectedIndex - wheelSize / 2)
local imax = math.floor(selectedIndex + wheelSize / 2)
for i = math.max(imin, 1), math.min(imax, #chalwheel.challenges) do
local current = selectedIndex - i
if not (current == 0) then
local challenge = chalwheel.challenges[i]
local xpos = x + offsetX
--local offsetY = current * (height - (wheelSize / 2 * (current * aspectFloat)))
local offsetY = math.abs(current) * (height + margin) + (selectedHeight - height) / 2
local ypos = y + centerY
if current < 0 then
ypos = ypos + centerMargin + offsetY
else -- if current > 0 then
ypos = ypos - centerMargin - offsetY
end
draw_challenge(challenge, xpos, ypos, width, height)
end
end
-- render selected song information
local xpos = x + selectedOffsetX
local ypos = y + selectedCenterY
draw_selected(chalwheel.challenges[selectedIndex], xpos, ypos, selectedWidth, selectedHeight)
end
draw_legend_pane = function(x, y, w, h, obj)
local xpos = x + 5
local ypos = y
local imageSize = h
gfx.BeginPath()
gfx.TextAlign(gfx.TEXT_ALIGN_MIDDLE + gfx.TEXT_ALIGN_LEFT)
gfx.ImageRect(x, y, imageSize, imageSize, obj.image, 1, 0)
xpos = xpos + imageSize + 5
gfx.FontSize(16);
if h < (w - (10 + imageSize)) / 2 then
gfx.DrawLabel(obj.labelSingleLine, xpos, y + (h / 2), w - (10 + imageSize))
else
gfx.DrawLabel(obj.labelMultiLine, xpos, y + (h / 2), w - (10 + imageSize))
end
gfx.ForceRender()
end
draw_legend = function(x, y, w, h)
gfx.TextAlign(gfx.TEXT_ALIGN_MIDDLE + gfx.TEXT_ALIGN_LEFT);
gfx.BeginPath()
gfx.FillColor(0, 0, 0, 170)
gfx.Rect(x, y, w, h)
gfx.Fill()
local xpos = 10;
local legendWidth = math.floor((w - 20) / #legendTable)
for i, v in ipairs(legendTable) do
local xOffset = draw_legend_pane(xpos + (legendWidth * (i - 1)), y + 5, legendWidth, h - 10, legendTable[i])
end
end
draw_search = function(x, y, w, h)
soffset = soffset + (searchIndex) - (chalwheel.searchInputActive and 0 or 1)
if searchIndex ~= (chalwheel.searchInputActive and 0 or 1) then
game.PlaySample("woosh")
end
searchIndex = chalwheel.searchInputActive and 0 or 1
gfx.BeginPath()
local bgfade = 1 - (searchIndex + soffset)
-- if not chalwheel.searchInputActive then bgfade = soffset end
gfx.FillColor(0, 0, 0, math.floor(200 * bgfade))
gfx.Rect(0, 0, resx, resy)
gfx.Fill()
gfx.ForceRender()
local xpos = x + (searchIndex + soffset) * w
gfx.UpdateLabel(searchText, string.format("Search: %s", chalwheel.searchText), 30)
gfx.BeginPath()
gfx.RoundedRect(xpos, y, w, h, h / 2)
gfx.FillColor(30, 30, 30)
gfx.StrokeColor(0, 128, 255)
gfx.StrokeWidth(1)
gfx.Fill()
gfx.Stroke()
gfx.BeginPath();
gfx.LoadSkinFont("dfmarugoth.ttf");
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE);
gfx.DrawLabel(searchText, xpos + 10, y + (h / 2), w - 20)
end
render = function(deltaTime)
timer = (timer + deltaTime)
timer = timer % 2
resx, resy = game.GetResolution();
gfx.BeginPath()
gfx.ImageRect(0, 0, resx, resy, backgroundImage, 1, 0)
adjustScreen(resx, resy);
gfx.BeginPath();
gfx.LoadSkinFont("dfmarugoth.ttf");
gfx.FontSize(40);
gfx.FillColor(255, 255, 255);
if chalwheel.challenges and chalwheel.challenges[1] then
-- draw chalwheel
draw_chalwheel(0, 0, fullX, fullY)
end
-- Draw Legend Information
--[[
if showGuide then
draw_legend(0, (fifthY / 3) * 14, fullX, (fifthY / 3) * 1)
end
--]]
-- draw text search
--[[
draw_search(fifthX * 2, 5, fifthX * 3, fifthY / 5)
doffset = doffset * 0.9
soffset = soffset * 0.8
if chalwheel.searchStatus then
gfx.BeginPath()
gfx.FillColor(255, 255, 255)
gfx.FontSize(20);
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP)
gfx.Text(chalwheel.searchStatus, 3, 3)
end
gfx.LoadSkinFont("dfmarugoth.ttf");
gfx.ResetTransform()
gfx.ForceRender()
--]]
end
set_index = function(newIndex, scrollamt)
if newIndex ~= selectedIndex then
game.PlaySample("menu_click")
scrollmulOffset = 0
end
selectedIndex = newIndex
scrollmul = scrollamt + scrollmulOffset
end;
local badgeRates = {
0.5, -- Played
1.0, -- Cleared
1.02, -- Hard clear
1.04, -- UC
1.1 -- PUC
}
local gradeRates = {
{ ["min"] = 9900000, ["rate"] = 1.05 }, -- S
{ ["min"] = 9800000, ["rate"] = 1.02 }, -- AAA+
{ ["min"] = 9700000, ["rate"] = 1 }, -- AAA
{ ["min"] = 9500000, ["rate"] = 0.97 }, -- AA+
{ ["min"] = 9300000, ["rate"] = 0.94 }, -- AA
{ ["min"] = 9000000, ["rate"] = 0.91 }, -- A+
{ ["min"] = 8700000, ["rate"] = 0.88 }, -- A
{ ["min"] = 7500000, ["rate"] = 0.85 }, -- B
{ ["min"] = 6500000, ["rate"] = 0.82 }, -- C
{ ["min"] = 0, ["rate"] = 0.8 } -- D
}
challenges_changed = function(withAll)
if not withAll then
return
end
end