719 lines
25 KiB
Lua
719 lines
25 KiB
Lua
local Numbers = require('common.numbers')
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local DiffRectangle = require("components.diff_rectangle")
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-- Horizontal alignment
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TEXT_ALIGN_LEFT = 1
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TEXT_ALIGN_CENTER = 2
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TEXT_ALIGN_RIGHT = 4
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-- Vertical alignment
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TEXT_ALIGN_TOP = 8
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TEXT_ALIGN_MIDDLE = 16
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TEXT_ALIGN_BOTTOM = 32
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TEXT_ALIGN_BASELINE = 64
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local jacket = nil;
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local selectedIndex = 1
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local selectedDiff = 1
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local challengeCache = {}
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local doffset = 0
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local soffset = 0
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local diffColors = { { 0, 0, 255 }, { 0, 255, 0 }, { 255, 0, 0 }, { 255, 0, 255 } }
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local timer = 0
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local scrollmul = 0
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local scrollmulOffset = 0 -- bc we have min/max the game doesn't know we have to account for extra
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local effector = 0
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local searchText = gfx.CreateLabel("", 5, 0)
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local searchIndex = 1
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local backgroundImage = gfx.CreateSkinImage("challenge_select/bg.png", 0)
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local challengeCardBG = gfx.CreateSkinImage("challenge_select/small_box.png", 0)
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local jacketFallback = gfx.CreateSkinImage("song_select/loading.png", 0)
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local showGuide = game.GetSkinSetting("show_guide")
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local legendTable = {
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{
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["labelSingleLine"] = gfx.CreateLabel("SCROLL INFO", 16, 0),
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["labelMultiLine"] = gfx.CreateLabel("SCROLL\nINFO", 16, 0),
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["image"] = gfx.CreateSkinImage("legend/knob-left.png", 0)
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},
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{
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["labelSingleLine"] = gfx.CreateLabel("CHALL SELECT", 16, 0),
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["labelMultiLine"] = gfx.CreateLabel("CHALLENGE\nSELECT", 16, 0),
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["image"] = gfx.CreateSkinImage("legend/knob-right.png", 0)
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},
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{
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["labelSingleLine"] = gfx.CreateLabel("FILTER CHALLS", 16, 0),
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["labelMultiLine"] = gfx.CreateLabel("FILTER\nCHALLENGES", 16, 0),
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["image"] = gfx.CreateSkinImage("legend/FX-L.png", 0)
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},
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{
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["labelSingleLine"] = gfx.CreateLabel("SORT CHALLS", 16, 0),
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["labelMultiLine"] = gfx.CreateLabel("SORT\nCHALLENGES", 16, 0),
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["image"] = gfx.CreateSkinImage("legend/FX-R.png", 0)
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},
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{
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["labelSingleLine"] = gfx.CreateLabel("GAME SETTINGS", 16, 0),
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["labelMultiLine"] = gfx.CreateLabel("GAME\nSETTINGS", 16, 0),
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["image"] = gfx.CreateSkinImage("legend/FX-LR.png", 0)
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},
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{
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["labelSingleLine"] = gfx.CreateLabel("PLAY", 16, 0),
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["labelMultiLine"] = gfx.CreateLabel("PLAY", 16, 0),
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["image"] = gfx.CreateSkinImage("legend/start.png", 0)
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}
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}
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local grades = {
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{ ["max"] = 6999999, ["image"] = gfx.CreateSkinImage("common/grades/D.png", 0) },
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{ ["max"] = 7999999, ["image"] = gfx.CreateSkinImage("common/grades/C.png", 0) },
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{ ["max"] = 8699999, ["image"] = gfx.CreateSkinImage("common/grades/B.png", 0) },
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{ ["max"] = 8999999, ["image"] = gfx.CreateSkinImage("common/grades/A.png", 0) },
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{ ["max"] = 9299999, ["image"] = gfx.CreateSkinImage("common/grades/A+.png", 0) },
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{ ["max"] = 9499999, ["image"] = gfx.CreateSkinImage("common/grades/AA.png", 0) },
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{ ["max"] = 9699999, ["image"] = gfx.CreateSkinImage("common/grades/AA+.png", 0) },
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{ ["max"] = 9799999, ["image"] = gfx.CreateSkinImage("common/grades/AAA.png", 0) },
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{ ["max"] = 9899999, ["image"] = gfx.CreateSkinImage("common/grades/AAA+.png", 0) },
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{ ["max"] = 99999999, ["image"] = gfx.CreateSkinImage("common/grades/S.png", 0) }
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}
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local badges = {
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gfx.CreateSkinImage("song_select/medal/played.png", 1),
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gfx.CreateSkinImage("song_select/medal/clear.png", 1),
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gfx.CreateSkinImage("song_select/medal/hard.png", 1),
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gfx.CreateSkinImage("song_select/medal/uc.png", 1),
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gfx.CreateSkinImage("song_select/medal/puc.png", 1)
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}
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local passStates = {
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gfx.CreateSkinImage("challenge_select/pass_states/not_played.png", 0),
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gfx.CreateSkinImage("challenge_select/pass_states/failed.png", 0),
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gfx.CreateSkinImage("challenge_select/pass_states/cleared.png", 0),
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}
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local scoreNumber = Numbers.load_number_image("score_num")
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gfx.LoadSkinFont("divlit_custom.ttf")
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gfx.LoadSkinFont("dfmarugoth.ttf");
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game.LoadSkinSample("menu_click")
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game.LoadSkinSample("click-02")
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game.LoadSkinSample("woosh")
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local wheelSize = 5
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get_page_size = function()
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return math.floor(wheelSize / 2)
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end
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-- Responsive UI variables
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-- Aspect Ratios
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local aspectFloat = 1.0
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local aspectRatio = "widescreen"
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local landscapeWidescreenRatio = 16 / 9
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local landscapeStandardRatio = 4 / 3
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local portraitWidescreenRatio = 9 / 16
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-- Responsive sizes
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local fifthX = 0
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local fourthX = 0
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local thirdX = 0
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local halfX = 0
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local fullX = 0
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local fifthY = 0
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local fourthY = 0
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local thirdY = 0
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local halfY = 0
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local fullY = 0
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adjustScreen = function(x, y)
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aspectFloat = x / y;
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fifthX = x / 5
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fourthX = x / 4
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thirdX = x / 3
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halfX = x / 2
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fullX = x
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fifthY = y / 5
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fourthY = y / 4
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thirdY = y / 3
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halfY = y / 2
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fullY = y
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end
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check_or_create_cache = function(challenge)
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local namesLabelSize = 20
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local percentLabelSize = 35
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if not challengeCache[challenge.id] then
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challengeCache[challenge.id] = {}
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end
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if not challengeCache[challenge.id]["title"] then
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challengeCache[challenge.id]["title"] = gfx.CreateLabel(challenge.title, namesLabelSize, 0)
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end
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if not challengeCache[challenge.id]["charts"] then
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if challenge.missing_chart then
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local missing_text = "*COULD NOT FIND ALL CHARTS!*"
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challengeCache[challenge.id]["charts"] = {
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{
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["title"] = gfx.CreateLabel(missing_text, namesLabelSize, 0),
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["level"] = 0,
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["difficulty"] = 0
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},
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}
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end
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local charts = {}
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for _, chart in ipairs(challenge.charts) do
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table.insert(charts, {
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["title"] = gfx.CreateLabel(chart.title, namesLabelSize, 0),
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["level"] = chart.level,
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["difficulty"] = chart.difficulty
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})
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end
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challengeCache[challenge.id]["charts"] = charts
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end
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if (not challengeCache[challenge.id]["percent"]
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or not challengeCache[challenge.id]["total_score"]
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or challengeCache[challenge.id]["total_score"] ~= challenge.bestScore) then
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challengeCache[challenge.id]["percent"] = math.max(0, (challenge.bestScore - 8000000) // 10000)
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challengeCache[challenge.id]["total_score"] = challenge.bestScore
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end
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if not challengeCache[challenge.id]["pass_state"] then
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local passState = math.min(challenge.topBadge, 2) + 1 --challenge.topBadge -> [1, 3]
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challengeCache[challenge.id]["pass_state"] = passStates[passState]
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end
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if not challengeCache[challenge.id]["jackets"] then
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local jackets = {}
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for i, chart in ipairs(challenge.charts) do
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jackets[i] = gfx.LoadImageJob(chart.jacketPath, jacketFallback, 200, 200)
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end
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if #jackets == 0 then
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jackets[1] = jacketFallback
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end
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challengeCache[challenge.id]["jackets"] = jackets
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end
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end
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draw_challenge = function(challenge, x, y, w, h, selected)
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if not challenge then return end
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check_or_create_cache(challenge)
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local _draw_card_bg = function ()
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gfx.BeginPath()
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gfx.ImageRect(x, y, w, h, challengeCardBG, 1, 0)
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end
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local _draw_info = function ()
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local stateLabel = challengeCache[challenge.id]["pass_state"]
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local stateLabelWidth, stateLabelHeight = gfx.ImageSize(stateLabel)
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local stateLabelAspect = stateLabelWidth / stateLabelHeight
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local stateWidth = w / 5
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local stateHeight = stateWidth / stateLabelAspect
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local stateOffsetX = x + w / 32
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local stateOffsetY = y + h / 16
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local titleMargin = 6
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local titleMaxWidth = 3/5 * w
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local titleCenterX = x + w - titleMargin - titleMaxWidth/2 --align right
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local titleOffsetY = y + 1/11 * h --align baseline
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if not selected then
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stateWidth = stateWidth * 0.9
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stateHeight = stateHeight * 0.9
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stateOffsetY = y + h / 32
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titleMaxWidth = 6/9 * w
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titleCenterX = x + w - titleMargin - titleMaxWidth/2 --align right
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titleOffsetY = y + titleMargin/2 --align baseline
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end
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gfx.BeginPath()
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gfx.ImageRect(stateOffsetX, stateOffsetY, stateWidth, stateHeight, stateLabel, 1, 0)
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--testBox(stateOffsetX, stateOffsetY, stateWidth, stateHeight)
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gfx.FontFace("divlit_custom.ttf")
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gfx.TextAlign(gfx.TEXT_ALIGN_CENTER | gfx.TEXT_ALIGN_BASELINE)
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gfx.DrawLabel(challengeCache[challenge.id]["title"], titleCenterX, titleOffsetY, titleMaxWidth)
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--testBox(titleOffsetX, titleOffsetY, math.min(titleLabelWidth, titleMaxWidth), titleLabelHeight)
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end
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local _draw_jacket = function ()
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local size = h * 0.68
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local offsetX = x + w / 32
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local offsetY = y + h - size - h * 0.05
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if not selected then
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size = h * 0.66
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offsetX = x + w * 0.058
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offsetY = y + h - size - h * 0.066
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end
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gfx.BeginPath()
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gfx.ImageRect(offsetX, offsetY, size, size, challengeCache[challenge.id]["jackets"][1], 1, 0)
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end
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local _draw_stats = function ()
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local textSizeCorrection = h / gfx.ImageSize(scoreNumber[1])
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local percentOffsetX = x + 6/12 * w
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local percentOffsetY = y + 0.87 * h
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local percentSize = 0.17 * textSizeCorrection
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local scoreUpperOffsetX = 0
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local scoreUpperOffsetY = 0
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local scoreOffsetX = x + w * 0.74
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local scoreOffsetY = y + h * 0.9
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local scoreUpperSize = 0.2 * textSizeCorrection
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local scoreSize = 0.125 * textSizeCorrection
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local percent = challengeCache[challenge.id]["percent"]
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local scoreUpper = math.floor(challengeCache[challenge.id]["total_score"] / 10000)
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local score = challengeCache[challenge.id]["total_score"]
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if selected then
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percentOffsetX = x + 11/24 * w
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percentOffsetY = y + 49/64 * h
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percentSize = 0.12 * textSizeCorrection
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scoreUpperOffsetX = x + w * 0.63
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scoreUpperOffsetY = y + h * 0.82
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scoreOffsetX = x + w * 0.755
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scoreOffsetY = y + h * 0.835
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scoreUpperSize = 0.12 * textSizeCorrection
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scoreSize = 0.09 * textSizeCorrection
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end
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Numbers.draw_number(percentOffsetX, percentOffsetY, 1, percent, 3, scoreNumber, true, percentSize, 1)
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if selected then
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Numbers.draw_number(scoreUpperOffsetX, scoreUpperOffsetY, 1, scoreUpper, 4, scoreNumber, true, scoreUpperSize, 1)
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Numbers.draw_number(scoreOffsetX, scoreOffsetY, 1, score, 4, scoreNumber, true, scoreSize, 1)
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else
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Numbers.draw_number(scoreOffsetX, scoreOffsetY, 1, score, 8, scoreNumber, true, scoreSize, 1)
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end
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end
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local _draw_chart = function ()
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end
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if not selected then
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_draw_card_bg()
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end
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_draw_info()
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_draw_jacket()
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_draw_stats()
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--[[
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-- set up padding and margins
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local xPadding = math.floor(w / 16)
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local yPadding = math.floor(h / 32)
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local xMargin = math.floor(w / 16)
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local yMargin = math.floor(h / 32)
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local width = (w - (xMargin * 2))
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local height = (h - (yMargin * 2))
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local xpos = x + xMargin
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local ypos = y + yMargin
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-- Border
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-- local diff = song.difficulties[selectedDiff]
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-- gfx.BeginPath()
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-- gfx.RoundedRectVarying(xpos,ypos,width,height,yPadding,yPadding,yPadding,yPadding)
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-- gfx.FillColor(30,30,30,100)
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-- gfx.StrokeColor(0,128,255)
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-- gfx.StrokeWidth(1)
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-- gfx.Fill()
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-- gfx.Stroke()
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-- jacket should take up 1/3 of height, always be square, and be centered
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local imageSize = math.floor((height / 2) * 2) - 10
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local imageXPos = x + xMargin + xPadding
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local imageYPos = y + yMargin + yPadding
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local square_size = math.ceil(math.sqrt(#challenge.charts))
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local origImageSize = imageSize
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imageSize = math.floor(imageSize / square_size)
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local bottom_off = math.ceil((square_size - #challenge.charts))
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local img_row = 0;
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local img_col = 0;
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for i, chart in ipairs(challenge.charts) do
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if challengeCache[challenge.id]["jackets"][i] == jacketFallback then
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challengeCache[challenge.id]["jackets"][i] = gfx.LoadImageJob(chart.jacketPath, jacketFallback, 200, 200)
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end
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gfx.BeginPath()
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local xoff = img_col * imageSize
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if math.ceil(i / square_size) == square_size then
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xoff = xoff
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end
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gfx.ImageRect(
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imageXPos, imageYPos + (img_row / 200 * imageSize), imageSize * 1.19, imageSize * 1.19,
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challengeCache[challenge.id]["jackets"][i], 1, 0
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)
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img_col = img_col + 1
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if img_col >= square_size then
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img_row = img_row + 1
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img_col = 0
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end
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end
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local num_img_rows = img_row + 1
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if img_col == 0 then
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num_img_rows = img_row
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end
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if challengeCache[challenge.id][selectedDiff] then
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gfx.BeginPath()
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-- gfx.ImageRect(imageXPos, y+yMargin+yPadding, imageSize, imageSize, songCache[song.id][selectedDiff], 1, 0)
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end
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local gradeImg = nil
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for i, v in ipairs(grades) do
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if v.max > challenge.bestScore then
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gfx.BeginPath()
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gradeImg = v.image
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break
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end
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end
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if scrollmul < 0 then
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scrollmulOffset = scrollmulOffset - scrollmul
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scrollmul = 0
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end
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local descw, desch = gfx.LabelSize(challengeCache[challenge.id]["desc"])
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local boxh, boxw = 0, 0
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local starty, startx = 0, 0
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gfx.FontSize(40)
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gfx.TextAlign(gfx.TEXT_ALIGN_TOP + gfx.TEXT_ALIGN_MIDDLE)
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starty = y + yMargin + yPadding
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startx = xpos + xPadding + origImageSize + 10
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gfx.DrawLabel(challengeCache[challenge.id]["title"], 295, 845, width - origImageSize - 30)
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gfx.FontSize(30)
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-- Scroll box info
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starty = starty + 50
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boxh = height - starty
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boxw = width - startx - 200
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-- gfx.DrawLabel(songCache[song.id]["artist"], xpos+xPadding+imageSize+3, y+yMargin+yPadding + 45, width-imageSize-20)
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-- gfx.DrawLabel(songCache[song.id]["artist"], xpos+xPadding+imageSize+3, y+yMargin+yPadding + 45, width-imageSize-20)
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-- gfx.FontSize(20)
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-- gfx.DrawLabel(songCache[song.id]["bpm"], xpos+xPadding+imageSize+3, y+yMargin+yPadding + 85, width-imageSize-20)
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-- gfx.FastText(string.format("Effector: %s", diff.effector), xpos+xPadding+imageSize+3, y+yMargin+yPadding + 115)
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if challenge.topBadge ~= 0 then
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gfx.BeginPath()
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gfx.ImageRect(978, 1026.5, 50, 50, badges[challenge.topBadge], 1, 0)
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local iar = 0
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if gradeImg ~= nil then
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gfx.BeginPath()
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local iw, ih = gfx.ImageSize(gradeImg)
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iar = iw / ih
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gfx.ImageRect(961 - iar * 50, 1026.5, iar * 50, 50, gradeImg, 1, 0)
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end
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gfx.TextAlign(gfx.TEXT_ALIGN_RIGHT + gfx.TEXT_ALIGN_MIDDLE)
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gfx.DrawLabel(challengeCache[challenge.id]["percent"], 595, 1045, 200)
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end
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-- Render desc scrolling box
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do
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-- gfx.BeginPath()
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-- gfx.Rect(startx, starty, boxw, boxh)
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-- gfx.FillColor(50,50,50)
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-- gfx.Fill()
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local overBottom = desch - 100 * scrollmul - boxh
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if overBottom < 0 and scrollmul > 0 then
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local scrollend = (desch - boxh) / 100
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if scrollend < 0 then
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scrollend = 0
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end
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scrollmulOffset = scrollmulOffset - (scrollmul - scrollend)
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scrollmul = scrollend
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end
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-- Draw scroll bar
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if desch > boxh then
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gfx.BeginPath()
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local barStart = (100 * scrollmul) / desch -- Start percent of visible desc
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local barh = (boxh / desch) * boxh
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gfx.Rect(startx + boxw - 5, starty + (barStart * boxh) // 1, 5, barh // 1)
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gfx.FillColor(20, 20, 20)
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gfx.Fill()
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end
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gfx.BeginPath()
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gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE)
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gfx.DrawLabel(challengeCache[challenge.id]["desc"], 600, 942)
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end
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-- if aspectRatio == "PortraitWidescreen" then
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-- draw_scores(diff, xpos+xPadding+imageSize+3, (height/3)*2, width-imageSize-20, (height/3)-yPadding)
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-- else
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-- draw_scores(diff, xpos, (height/6)*5, width, (height/6))
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-- end
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--]]
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|
gfx.ForceRender()
|
|
|
|
end
|
|
|
|
draw_diff_icon = function(diff, x, y, w, h, selected, deltaTime)
|
|
local shrinkX = w / 4
|
|
local shrinkY = h / 4
|
|
if selected then
|
|
gfx.FontSize(h / 2)
|
|
shrinkX = w / 6
|
|
shrinkY = h / 6
|
|
else
|
|
gfx.FontSize(math.floor(h / 3))
|
|
end
|
|
gfx.BeginPath()
|
|
gfx.RoundedRectVarying(x + shrinkX, y + shrinkY, w - shrinkX * 2, h - shrinkY * 2, 0, 0, 0, 0)
|
|
gfx.FillColor(15, 15, 15)
|
|
gfx.StrokeColor(table.unpack(diffColors[diff.difficulty + 1]))
|
|
gfx.StrokeWidth(2)
|
|
gfx.Fill()
|
|
gfx.Stroke()
|
|
gfx.FillColor(255, 255, 255)
|
|
gfx.TextAlign(gfx.TEXT_ALIGN_MIDDLE + gfx.TEXT_ALIGN_CENTER)
|
|
gfx.FastText(tostring(diff.level), x + (w / 2), y + (h / 2))
|
|
-- gfx.BeginPath()
|
|
-- DiffRectangle.render(deltaTime, 183, 2.5, 10, songCache[song.id][selectedDiff],tostring(diff.level));
|
|
end
|
|
|
|
draw_diffs = function(diffs, x, y, w, h)
|
|
local diffWidth = w / 2.5
|
|
local diffHeight = w / 2.5
|
|
local diffCount = #diffs
|
|
gfx.Scissor(x, y, w, h)
|
|
for i = math.max(selectedDiff - 2, 1), math.max(selectedDiff - 1, 1) do
|
|
local diff = diffs[i]
|
|
local xpos = x + ((w / 2 - diffWidth / 2) + (selectedDiff - i + doffset) * (-0.8 * diffWidth))
|
|
if i ~= selectedDiff then
|
|
draw_diff_icon(diff, xpos, y, diffWidth, diffHeight, false)
|
|
end
|
|
end
|
|
|
|
-- after selected
|
|
for i = math.min(selectedDiff + 2, diffCount), selectedDiff + 1, -1 do
|
|
local diff = diffs[i]
|
|
local xpos = x + ((w / 2 - diffWidth / 2) + (selectedDiff - i + doffset) * (-0.8 * diffWidth))
|
|
if i ~= selectedDiff then
|
|
draw_diff_icon(diff, xpos, y, diffWidth, diffHeight, false)
|
|
end
|
|
end
|
|
local diff = diffs[selectedDiff]
|
|
local xpos = x + ((w / 2 - diffWidth / 2) + (doffset) * (-0.8 * diffWidth))
|
|
draw_diff_icon(diff, xpos, y, diffWidth, diffHeight, true)
|
|
gfx.BeginPath()
|
|
gfx.FillColor(0, 128, 255)
|
|
gfx.Rect(x, y + 10, 2, diffHeight - h / 6)
|
|
gfx.Fill()
|
|
gfx.BeginPath()
|
|
gfx.Rect(x + w - 2, y + 10, 2, diffHeight - h / 6)
|
|
gfx.Fill()
|
|
gfx.ResetScissor()
|
|
draw_cursor(x + w / 2, y + diffHeight / 2, timer * math.pi, diffHeight / 1.5)
|
|
end
|
|
|
|
draw_selected = function(challenge, x, y, w, h)
|
|
if not challenge then return end
|
|
|
|
check_or_create_cache(challenge)
|
|
|
|
draw_challenge(challenge, x, y, w, h, true)
|
|
|
|
end
|
|
|
|
draw_chalwheel = function(x, y, w, h)
|
|
local challengeAspect = 4.367
|
|
local selectedChallengeAspect = 3.305
|
|
|
|
local portraitAspectCorrection = portraitWidescreenRatio / aspectFloat
|
|
|
|
local width = math.floor(w * 0.839)
|
|
local height = math.floor((width / challengeAspect) * portraitAspectCorrection)
|
|
|
|
local selectedWidth = math.floor(w * 0.944)
|
|
local selectedHeight = math.floor((selectedWidth / selectedChallengeAspect) * portraitAspectCorrection)
|
|
|
|
local offsetX = w / 2 - width / 2 --center
|
|
local centerY = h / 2 - height / 2
|
|
local selectedOffsetX = w / 2 - selectedWidth / 2
|
|
local selectedCenterY = h / 2 - selectedHeight / 2
|
|
local margin = h / 128
|
|
local centerMargin = h / 100
|
|
|
|
local imin = math.ceil(selectedIndex - wheelSize / 2)
|
|
local imax = math.floor(selectedIndex + wheelSize / 2)
|
|
for i = math.max(imin, 1), math.min(imax, #chalwheel.challenges) do
|
|
local current = selectedIndex - i
|
|
if not (current == 0) then
|
|
local challenge = chalwheel.challenges[i]
|
|
local xpos = x + offsetX
|
|
--local offsetY = current * (height - (wheelSize / 2 * (current * aspectFloat)))
|
|
local offsetY = math.abs(current) * (height + margin) + (selectedHeight - height) / 2
|
|
local ypos = y + centerY
|
|
if current < 0 then
|
|
ypos = ypos + centerMargin + offsetY
|
|
else -- if current > 0 then
|
|
ypos = ypos - centerMargin - offsetY
|
|
end
|
|
draw_challenge(challenge, xpos, ypos, width, height)
|
|
end
|
|
end
|
|
|
|
-- render selected song information
|
|
local xpos = x + selectedOffsetX
|
|
local ypos = y + selectedCenterY
|
|
draw_selected(chalwheel.challenges[selectedIndex], xpos, ypos, selectedWidth, selectedHeight)
|
|
end
|
|
|
|
draw_legend_pane = function(x, y, w, h, obj)
|
|
local xpos = x + 5
|
|
local ypos = y
|
|
local imageSize = h
|
|
|
|
gfx.BeginPath()
|
|
gfx.TextAlign(gfx.TEXT_ALIGN_MIDDLE + gfx.TEXT_ALIGN_LEFT)
|
|
gfx.ImageRect(x, y, imageSize, imageSize, obj.image, 1, 0)
|
|
xpos = xpos + imageSize + 5
|
|
gfx.FontSize(16);
|
|
if h < (w - (10 + imageSize)) / 2 then
|
|
gfx.DrawLabel(obj.labelSingleLine, xpos, y + (h / 2), w - (10 + imageSize))
|
|
else
|
|
gfx.DrawLabel(obj.labelMultiLine, xpos, y + (h / 2), w - (10 + imageSize))
|
|
end
|
|
gfx.ForceRender()
|
|
end
|
|
|
|
draw_legend = function(x, y, w, h)
|
|
gfx.TextAlign(gfx.TEXT_ALIGN_MIDDLE + gfx.TEXT_ALIGN_LEFT);
|
|
gfx.BeginPath()
|
|
gfx.FillColor(0, 0, 0, 170)
|
|
gfx.Rect(x, y, w, h)
|
|
gfx.Fill()
|
|
local xpos = 10;
|
|
local legendWidth = math.floor((w - 20) / #legendTable)
|
|
for i, v in ipairs(legendTable) do
|
|
local xOffset = draw_legend_pane(xpos + (legendWidth * (i - 1)), y + 5, legendWidth, h - 10, legendTable[i])
|
|
end
|
|
end
|
|
|
|
draw_search = function(x, y, w, h)
|
|
soffset = soffset + (searchIndex) - (chalwheel.searchInputActive and 0 or 1)
|
|
if searchIndex ~= (chalwheel.searchInputActive and 0 or 1) then
|
|
game.PlaySample("woosh")
|
|
end
|
|
searchIndex = chalwheel.searchInputActive and 0 or 1
|
|
|
|
gfx.BeginPath()
|
|
local bgfade = 1 - (searchIndex + soffset)
|
|
-- if not chalwheel.searchInputActive then bgfade = soffset end
|
|
gfx.FillColor(0, 0, 0, math.floor(200 * bgfade))
|
|
gfx.Rect(0, 0, resx, resy)
|
|
gfx.Fill()
|
|
gfx.ForceRender()
|
|
local xpos = x + (searchIndex + soffset) * w
|
|
gfx.UpdateLabel(searchText, string.format("Search: %s", chalwheel.searchText), 30)
|
|
|
|
gfx.BeginPath()
|
|
gfx.RoundedRect(xpos, y, w, h, h / 2)
|
|
gfx.FillColor(30, 30, 30)
|
|
gfx.StrokeColor(0, 128, 255)
|
|
gfx.StrokeWidth(1)
|
|
gfx.Fill()
|
|
gfx.Stroke()
|
|
|
|
gfx.BeginPath();
|
|
gfx.LoadSkinFont("dfmarugoth.ttf");
|
|
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE);
|
|
gfx.DrawLabel(searchText, xpos + 10, y + (h / 2), w - 20)
|
|
|
|
end
|
|
|
|
render = function(deltaTime)
|
|
timer = (timer + deltaTime)
|
|
timer = timer % 2
|
|
resx, resy = game.GetResolution();
|
|
|
|
gfx.BeginPath()
|
|
gfx.ImageRect(0, 0, resx, resy, backgroundImage, 1, 0)
|
|
adjustScreen(resx, resy);
|
|
|
|
gfx.BeginPath();
|
|
gfx.LoadSkinFont("dfmarugoth.ttf");
|
|
gfx.FontSize(40);
|
|
gfx.FillColor(255, 255, 255);
|
|
if chalwheel.challenges and chalwheel.challenges[1] then
|
|
-- draw chalwheel
|
|
draw_chalwheel(0, 0, fullX, fullY)
|
|
end
|
|
-- Draw Legend Information
|
|
--[[
|
|
if showGuide then
|
|
draw_legend(0, (fifthY / 3) * 14, fullX, (fifthY / 3) * 1)
|
|
end
|
|
--]]
|
|
|
|
-- draw text search
|
|
|
|
--[[
|
|
draw_search(fifthX * 2, 5, fifthX * 3, fifthY / 5)
|
|
|
|
doffset = doffset * 0.9
|
|
soffset = soffset * 0.8
|
|
if chalwheel.searchStatus then
|
|
gfx.BeginPath()
|
|
gfx.FillColor(255, 255, 255)
|
|
gfx.FontSize(20);
|
|
gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP)
|
|
gfx.Text(chalwheel.searchStatus, 3, 3)
|
|
end
|
|
gfx.LoadSkinFont("dfmarugoth.ttf");
|
|
gfx.ResetTransform()
|
|
gfx.ForceRender()
|
|
--]]
|
|
end
|
|
|
|
set_index = function(newIndex, scrollamt)
|
|
if newIndex ~= selectedIndex then
|
|
game.PlaySample("menu_click")
|
|
scrollmulOffset = 0
|
|
end
|
|
selectedIndex = newIndex
|
|
scrollmul = scrollamt + scrollmulOffset
|
|
end;
|
|
|
|
local badgeRates = {
|
|
0.5, -- Played
|
|
1.0, -- Cleared
|
|
1.02, -- Hard clear
|
|
1.04, -- UC
|
|
1.1 -- PUC
|
|
}
|
|
|
|
local gradeRates = {
|
|
{ ["min"] = 9900000, ["rate"] = 1.05 }, -- S
|
|
{ ["min"] = 9800000, ["rate"] = 1.02 }, -- AAA+
|
|
{ ["min"] = 9700000, ["rate"] = 1 }, -- AAA
|
|
{ ["min"] = 9500000, ["rate"] = 0.97 }, -- AA+
|
|
{ ["min"] = 9300000, ["rate"] = 0.94 }, -- AA
|
|
{ ["min"] = 9000000, ["rate"] = 0.91 }, -- A+
|
|
{ ["min"] = 8700000, ["rate"] = 0.88 }, -- A
|
|
{ ["min"] = 7500000, ["rate"] = 0.85 }, -- B
|
|
{ ["min"] = 6500000, ["rate"] = 0.82 }, -- C
|
|
{ ["min"] = 0, ["rate"] = 0.8 } -- D
|
|
}
|
|
|
|
challenges_changed = function(withAll)
|
|
if not withAll then
|
|
return
|
|
end
|
|
end
|