114 lines
2.9 KiB
Lua
114 lines
2.9 KiB
Lua
|
|
local Dimensions = require 'common.dimensions'
|
|
|
|
local blackGradientImage = gfx.CreateSkinImage('gameplay/crit_line/black_gradient.png', 0)
|
|
|
|
local baseImage = gfx.CreateSkinImage("gameplay/crit_line/base.png", 0)
|
|
local baseImageLandscape = gfx.CreateSkinImage("gameplay/crit_line/base_landscape.png", 0)
|
|
local textImage = gfx.CreateSkinImage("gameplay/crit_line/text.png", 0)
|
|
|
|
local cursorImage = gfx.CreateSkinImage("gameplay/crit_line/cursor.png", 0);
|
|
local cursorTopImage = gfx.CreateSkinImage("gameplay/crit_line/cursor_top.png", 0);
|
|
local cursorGlowBottomImages = {
|
|
gfx.CreateSkinImage("gameplay/crit_line/cursor_glow_bottom_left.png", 0),
|
|
gfx.CreateSkinImage("gameplay/crit_line/cursor_glow_bottom_right.png", 0),
|
|
}
|
|
local cursorGlowTopImages = {
|
|
gfx.CreateSkinImage("gameplay/crit_line/cursor_glow_top_left.png", 0),
|
|
gfx.CreateSkinImage("gameplay/crit_line/cursor_glow_top_right.png", 0),
|
|
}
|
|
|
|
local CRITBAR_W = 1080
|
|
local CRITBAR_H = 251
|
|
|
|
local scale = 1;
|
|
local isLandscape = false;
|
|
|
|
local drawCursors = function (centerX, centerY,cursors)
|
|
local cursorW = 598 * 0.165;
|
|
local cursorH = 673 * 0.14;
|
|
for i = 0, 1, 1 do
|
|
local cursor = cursors[i];
|
|
|
|
gfx.Save();
|
|
gfx.BeginPath();
|
|
|
|
local skew = cursor.pos * 0.001;
|
|
gfx.SkewX(skew);
|
|
|
|
local cursorX = cursor.pos * (1 / scale) - cursorW / 2;
|
|
local cursorY = -cursorH / 2;
|
|
|
|
gfx.ImageRect(
|
|
cursorX,
|
|
cursorY,
|
|
cursorW,
|
|
cursorH,
|
|
cursorImage,
|
|
cursor.alpha,
|
|
0
|
|
);
|
|
|
|
gfx.ImageRect(
|
|
cursorX,
|
|
cursorY,
|
|
cursorW,
|
|
cursorH,
|
|
cursorGlowBottomImages[i+1],
|
|
cursor.alpha,
|
|
0
|
|
);
|
|
|
|
gfx.ImageRect(
|
|
cursorX,
|
|
cursorY,
|
|
cursorW,
|
|
cursorH,
|
|
cursorTopImage,
|
|
cursor.alpha,
|
|
0
|
|
);
|
|
|
|
gfx.ImageRect(
|
|
cursorX,
|
|
cursorY,
|
|
cursorW,
|
|
cursorH,
|
|
cursorGlowTopImages[i+1],
|
|
cursor.alpha,
|
|
0
|
|
);
|
|
|
|
gfx.Restore();
|
|
end
|
|
end
|
|
|
|
local renderBase = function (deltaTime, centerX, centerY, rotation, cursors)
|
|
scale, isLandscape = Dimensions.setUpTransforms(centerX, centerY, rotation)
|
|
|
|
gfx.BeginPath()
|
|
gfx.FillColor(0, 0, 0, 192)
|
|
gfx.Rect(-9999, 0, 9999 * 2, 1080)
|
|
gfx.Fill()
|
|
|
|
if (isLandscape) then
|
|
gfx.BeginPath();
|
|
gfx.ImageRect(-9999, -CRITBAR_H/2, 9999 * 2, CRITBAR_H, baseImageLandscape, 1, 0);
|
|
else
|
|
gfx.BeginPath();
|
|
gfx.ImageRect(-CRITBAR_W/2, -CRITBAR_H/2, CRITBAR_W, CRITBAR_H, baseImage, 1, 0);
|
|
end
|
|
|
|
drawCursors(centerX, centerY, cursors)
|
|
|
|
gfx.ResetTransform()
|
|
end
|
|
|
|
local renderOverlay = function (deltaTime)
|
|
|
|
end
|
|
|
|
return {
|
|
renderBase=renderBase,
|
|
renderOverlay=renderOverlay
|
|
} |