79 lines
1.5 KiB
Lua
79 lines
1.5 KiB
Lua
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local resx, resy = game.GetResolution();
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local desw = 1080;
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local desh = 1920;
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local scale = 1;
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local BAR_ALPHA = 191;
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local FOOTER_HEIGHT = 128
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local footerY = desh;
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-- Images
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local footerRightImage = gfx.CreateSkinImage("components/bars/footer_right.png", 0);
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-- Animation related
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local entryTransitionScale = 0;
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local entryTransitionFooterYOffset = 0;
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local legend = {
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{
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control = 'START',
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text = 'Confirm selection'
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},
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{
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control = 'KNOB',
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text = 'Scroll'
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},
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}
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local set = function ()
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end
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function resetLayoutInformation()
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resx, resy = game.GetResolution()
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desw = 1080
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desh = 1920
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scale = resx / desw
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end
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local drawFooter = function ()
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gfx.BeginPath();
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gfx.FillColor(0,0,0,BAR_ALPHA);
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gfx.Rect(0,footerY,resx, FOOTER_HEIGHT);
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gfx.Fill();
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gfx.BeginPath();
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gfx.ImageRect(desw-275, footerY-25, 328*0.85, 188*0.85, footerRightImage, 1, 0);
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end
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local progressTransitions = function ()
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entryTransitionScale = entryTransitionScale + 1/60 / 0.5;
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if (entryTransitionScale > 1) then
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entryTransitionScale = 1;
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end
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entryTransitionFooterYOffset = FOOTER_HEIGHT*(1-entryTransitionScale)
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footerY = resy-FOOTER_HEIGHT+entryTransitionFooterYOffset;
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end
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local draw = function ()
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gfx.Save()
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resetLayoutInformation()
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gfx.Scale(scale, scale)
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gfx.LoadSkinFont("NotoSans-Regular.ttf");
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drawFooter();
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progressTransitions();
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gfx.Restore()
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end
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return {
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set = set,
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draw = draw
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}; |